* move client/server/config into shared * move platforms into shared * move head drops into shared * move tb_entities to shared * reduce server to just a call into shared * get solo play working * fix server opening window * fix fmt * extracted a few more modules from client * near completely migrated client * fixed duplicate CharacterInputEnabled definition * simplify a few things related to builds * more simplifications * fix warnings/check * ci update * address comments * try fixing macos steam build * address comments * address comments * CI tweaks with default client feature --------- Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
90 lines
2.0 KiB
Rust
90 lines
2.0 KiB
Rust
use crate::{
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cash::CashInventory,
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control::CashHealPressed,
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hitpoints::Hitpoints,
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player::Player,
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protocol::{ClientToController, PlaySound},
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};
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use bevy::prelude::*;
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use bevy_replicon::prelude::{FromClient, SendMode, ServerTriggerExt, ToClients};
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pub fn plugin(app: &mut App) {
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app.add_systems(FixedUpdate, on_heal_trigger);
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}
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#[derive(Debug, PartialEq, Eq)]
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struct HealAction {
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cost: i32,
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damage_healed: u32,
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}
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fn on_heal_trigger(
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mut commands: Commands,
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controllers: ClientToController,
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mut query: Query<(&mut Hitpoints, &mut CashInventory), With<Player>>,
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mut inputs: MessageReader<FromClient<CashHealPressed>>,
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) {
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for press in inputs.read() {
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let controller = controllers.get_controller(press.client_id);
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let (mut hp, mut cash) = query.get_mut(controller).unwrap();
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if hp.max() || cash.cash == 0 {
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return;
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}
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let action = heal(cash.cash, hp.get().1 - hp.get().0);
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hp.heal(action.damage_healed);
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cash.cash = cash.cash.saturating_sub(action.cost);
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//TODO: trigger ui cost animation
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commands.server_trigger(ToClients {
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mode: SendMode::Broadcast,
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message: PlaySound::CashHeal,
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});
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}
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}
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fn heal(cash: i32, damage: u32) -> HealAction {
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let cost = (damage as f32 / 10. * 25.) as i32;
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if cash >= cost {
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HealAction {
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cost,
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damage_healed: damage,
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}
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} else {
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let damage_healed = (cash as f32 * 10. / 25.) as u32;
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HealAction {
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cost: cash,
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damage_healed,
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_heal() {
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assert_eq!(
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heal(100, 10),
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HealAction {
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cost: 25,
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damage_healed: 10
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}
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);
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assert_eq!(
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heal(100, 90),
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HealAction {
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cost: 100,
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damage_healed: 40
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}
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);
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}
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}
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