* move client/server/config into shared * move platforms into shared * move head drops into shared * move tb_entities to shared * reduce server to just a call into shared * get solo play working * fix server opening window * fix fmt * extracted a few more modules from client * near completely migrated client * fixed duplicate CharacterInputEnabled definition * simplify a few things related to builds * more simplifications * fix warnings/check * ci update * address comments * try fixing macos steam build * address comments * address comments * CI tweaks with default client feature --------- Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
20 lines
513 B
Rust
20 lines
513 B
Rust
use avian3d::prelude::{Forces, RigidBodyForces};
|
|
use bevy::prelude::*;
|
|
|
|
pub fn plugin(app: &mut App) {
|
|
app.add_systems(FixedUpdate, apply_one_shot_forces);
|
|
}
|
|
|
|
#[derive(Component)]
|
|
pub struct OneShotImpulse(pub Vec3);
|
|
|
|
pub fn apply_one_shot_forces(
|
|
mut commands: Commands,
|
|
mut query: Query<(Entity, &OneShotImpulse, Forces)>,
|
|
) {
|
|
for (entity, force, mut forces) in query.iter_mut() {
|
|
forces.apply_linear_impulse(force.0);
|
|
commands.entity(entity).remove::<OneShotImpulse>();
|
|
}
|
|
}
|