Files
HEDZReloaded/crates/hedz_reloaded/src/heads/mod.rs
extrawurst 7cfae285ed Crate unification (#88)
* move client/server/config into shared

* move platforms into shared

* move head drops into shared

* move tb_entities to shared

* reduce server to just a call into shared

* get solo play working

* fix server opening window

* fix fmt

* extracted a few more modules from client

* near completely migrated client

* fixed duplicate CharacterInputEnabled definition

* simplify a few things related to builds

* more simplifications

* fix warnings/check

* ci update

* address comments

* try fixing macos steam build

* address comments

* address comments

* CI tweaks with default client feature

---------

Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
2025-12-18 12:31:22 -05:00

333 lines
9.1 KiB
Rust

use crate::{
GameState,
animation::AnimationFlags,
backpack::{Backpack, BackpackSwapEvent},
control::{SelectLeftPressed, SelectRightPressed},
global_observer,
heads_database::HeadsDatabase,
hitpoints::Hitpoints,
player::Player,
protocol::{ClientToController, PlaySound, is_server},
};
use bevy::prelude::*;
use bevy_replicon::prelude::FromClient;
use serde::{Deserialize, Serialize};
pub mod heads_ui;
pub static HEAD_COUNT: usize = 18;
pub static HEAD_SLOTS: usize = 5;
#[derive(Resource, Default)]
pub struct HeadsImages {
pub heads: Vec<Handle<Image>>,
}
#[derive(Clone, Copy, Debug, PartialEq, Reflect, Serialize, Deserialize)]
pub struct HeadState {
pub head: usize,
pub health: u32,
pub health_max: u32,
pub ammo: u32,
pub ammo_max: u32,
pub reload_duration: f32,
pub last_use: f32,
}
impl HeadState {
pub fn new(head: usize, heads_db: &HeadsDatabase) -> Self {
let ammo = heads_db.head_stats(head).ammo;
Self {
head,
health: 100,
health_max: 100,
ammo,
ammo_max: ammo,
reload_duration: 5.,
last_use: 0.,
}
}
pub fn has_ammo(&self) -> bool {
self.ammo > 0
}
}
#[derive(Component, Default, Reflect, Debug, Serialize, Deserialize, PartialEq)]
#[reflect(Component)]
pub struct ActiveHeads {
heads: [Option<HeadState>; 5],
current_slot: usize,
selected_slot: usize,
}
impl ActiveHeads {
pub fn new(heads: [Option<HeadState>; 5]) -> Self {
Self {
heads,
current_slot: 0,
selected_slot: 0,
}
}
pub fn current(&self) -> Option<HeadState> {
self.heads[self.current_slot]
}
pub fn use_ammo(&mut self, time: f32) {
let Some(head) = &mut self.heads[self.current_slot] else {
error!("cannot use ammo of empty head");
return;
};
head.last_use = time;
head.ammo = head.ammo.saturating_sub(1);
}
pub fn medic_heal(&mut self, heal_amount: u32, time: f32) -> Option<u32> {
let mut healed = false;
for (index, head) in self.heads.iter_mut().enumerate() {
if index == self.current_slot {
continue;
}
if let Some(head) = head
&& head.health < head.health_max
{
head.health = head
.health
.saturating_add(heal_amount)
.clamp(0, head.health_max);
healed = true;
}
}
if healed {
let Some(head) = &mut self.heads[self.current_slot] else {
error!("cannot heal with empty head");
return None;
};
head.last_use = time;
head.health = head.health.saturating_sub(1);
Some(head.health)
} else {
None
}
}
pub fn head(&self, slot: usize) -> Option<HeadState> {
self.heads[slot]
}
pub fn reloading(&self) -> bool {
for head in self.heads {
let Some(head) = head else {
continue;
};
if head.ammo == 0 {
return true;
}
}
false
}
pub fn hp(&self) -> Hitpoints {
if let Some(head) = &self.heads[self.current_slot] {
Hitpoints::new(head.health_max).with_health(head.health)
} else {
Hitpoints::new(0)
}
}
pub fn set_hitpoint(&mut self, hp: &Hitpoints) {
let Some(head) = &mut self.heads[self.current_slot] else {
error!("cannot use ammo of empty head");
return;
};
(head.health, head.health_max) = hp.get()
}
// returns new current head id
pub fn loose_current(&mut self) -> Option<usize> {
self.heads[self.current_slot] = None;
self.next_head()
}
fn next_head(&mut self) -> Option<usize> {
let start_idx = self.current_slot;
for offset in 1..5 {
let new_idx = (start_idx + offset) % 5;
if let Some(head) = self.heads[new_idx] {
self.current_slot = new_idx;
return Some(head.head);
}
}
None
}
pub fn contains(&self, head: usize) -> bool {
self.heads.iter().any(|h| h.is_some_and(|h| h.head == head))
}
}
#[derive(Event)]
pub struct HeadChanged(pub usize);
pub fn plugin(app: &mut App) {
app.add_plugins(heads_ui::plugin);
app.register_type::<ActiveHeads>();
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(
FixedUpdate,
(
(reload, sync_hp).run_if(in_state(GameState::Playing)),
on_select_active_head,
)
.run_if(is_server),
);
global_observer!(app, on_swap_backpack);
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, heads: Res<HeadsDatabase>) {
// TODO: load via asset loader
let heads = (0usize..HEAD_COUNT)
.map(|i| asset_server.load(format!("ui/heads/{}.png", heads.head_key(i))))
.collect();
commands.insert_resource(HeadsImages { heads });
}
fn sync_hp(mut query: Query<(&mut ActiveHeads, &Hitpoints)>) {
for (mut active_heads, hp) in query.iter_mut() {
if active_heads.hp().get() != hp.get() {
active_heads.set_hitpoint(hp);
}
}
}
fn reload(
mut commands: Commands,
mut active: Query<&mut ActiveHeads>,
time: Res<Time>,
mut flags: Single<&mut AnimationFlags, With<Player>>,
) {
for mut active in active.iter_mut() {
if !active.reloading() {
continue;
}
for head in active.heads.iter_mut() {
let Some(head) = head else {
continue;
};
if !head.has_ammo() && (head.last_use + head.reload_duration <= time.elapsed_secs()) {
// only for player?
use bevy_replicon::prelude::{SendMode, ServerTriggerExt, ToClients};
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::Reloaded,
});
flags.restart_shooting = true;
head.ammo = head.ammo_max;
}
}
}
}
fn on_select_active_head(
mut commands: Commands,
mut query: Query<(&mut ActiveHeads, &mut Hitpoints), With<Player>>,
mut select_lefts: MessageReader<FromClient<SelectLeftPressed>>,
mut select_rights: MessageReader<FromClient<SelectRightPressed>>,
controllers: ClientToController,
) {
for press in select_lefts.read() {
use bevy_replicon::prelude::{SendMode, ServerTriggerExt, ToClients};
let player = controllers.get_controller(press.client_id);
let (mut active_heads, mut hp) = query.get_mut(player).unwrap();
active_heads.selected_slot = (active_heads.selected_slot + (HEAD_SLOTS - 1)) % HEAD_SLOTS;
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::Selection,
});
if active_heads.head(active_heads.selected_slot).is_some() {
active_heads.current_slot = active_heads.selected_slot;
hp.set_health(active_heads.current().unwrap().health);
commands.trigger(HeadChanged(
active_heads.heads[active_heads.current_slot].unwrap().head,
));
}
}
for press in select_rights.read() {
use bevy_replicon::prelude::{SendMode, ServerTriggerExt, ToClients};
let player = controllers.get_controller(press.client_id);
let (mut active_heads, mut hp) = query.get_mut(player).unwrap();
active_heads.selected_slot = (active_heads.selected_slot + 1) % HEAD_SLOTS;
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::Selection,
});
if active_heads.head(active_heads.selected_slot).is_some() {
active_heads.current_slot = active_heads.selected_slot;
hp.set_health(active_heads.current().unwrap().health);
commands.trigger(HeadChanged(
active_heads.heads[active_heads.current_slot].unwrap().head,
));
}
}
}
fn on_swap_backpack(
trigger: On<FromClient<BackpackSwapEvent>>,
mut commands: Commands,
mut query: Query<(&mut ActiveHeads, &mut Hitpoints, &mut Backpack), With<Player>>,
) {
let backpack_slot = trigger.event().0;
let Ok((mut active_heads, mut hp, mut backpack)) = query.single_mut() else {
return;
};
let head = backpack.heads.get(backpack_slot).unwrap();
let selected_slot = active_heads.selected_slot;
let selected_head = active_heads.heads[selected_slot];
active_heads.heads[selected_slot] = Some(*head);
if let Some(old_active) = selected_head {
backpack.heads[backpack_slot] = old_active;
} else {
backpack.heads.remove(backpack_slot);
}
hp.set_health(active_heads.current().unwrap().health);
commands.trigger(HeadChanged(
active_heads.heads[active_heads.selected_slot].unwrap().head,
));
}