Files
HEDZReloaded/src/aim.rs
extrawurst 7951d613c4 custom camera rig
* should not go into level geometry anymore
2025-03-19 20:23:48 +01:00

139 lines
3.2 KiB
Rust

use crate::{
billboards::Billboard,
player::{Player, PlayerRig},
tb_entities::EnemySpawn,
};
use bevy::prelude::*;
use bevy_sprite3d::{Sprite3dBuilder, Sprite3dParams};
use ops::sin;
use std::f32::consts::PI;
#[derive(Resource, Reflect)]
#[reflect(Resource)]
pub struct AimState {
pub target: Option<Entity>,
pub range: f32,
pub angle: f32,
}
impl Default for AimState {
fn default() -> Self {
Self {
target: None,
range: 40.,
angle: PI / 10.,
}
}
}
#[derive(Component, Reflect)]
#[reflect(Component)]
struct Marker;
#[derive(Event)]
enum MarkerEvent {
Spawn(Entity),
Despawn,
}
pub fn plugin(app: &mut App) {
app.init_resource::<AimState>();
app.add_systems(Update, (update, move_marker));
app.add_observer(marker_event);
}
fn marker_event(
trigger: Trigger<MarkerEvent>,
mut commands: Commands,
asset_server: Res<AssetServer>,
mut sprite_params: Sprite3dParams,
marker: Query<Entity, With<Marker>>,
) {
for m in marker.iter() {
commands.entity(m).despawn_recursive();
}
let MarkerEvent::Spawn(target) = trigger.event() else {
return;
};
let selector = asset_server.load("ui/selector.png");
let id = commands
.spawn((
Name::new("aim-marker"),
Billboard,
Marker,
Transform::default(),
Sprite3dBuilder {
image: selector,
pixels_per_metre: 30.,
alpha_mode: AlphaMode::Blend,
unlit: true,
..default()
}
.bundle(&mut sprite_params),
))
.id();
commands.entity(*target).add_child(id);
}
fn update(
mut commands: Commands,
mut state: ResMut<AimState>,
query: Query<(Entity, &Transform), With<EnemySpawn>>,
player_pos: Query<&Transform, With<Player>>,
player_rot: Query<&Transform, With<PlayerRig>>,
) {
let Some(player_pos) = player_pos.iter().next().map(|t| t.translation) else {
return;
};
let Some(player_forward) = player_rot.iter().next().map(|t| t.forward()) else {
return;
};
let mut new_target = None;
let mut target_distance = f32::MAX;
for (e, t) in query.iter() {
let delta = player_pos - t.translation;
let distance = delta.length();
if distance > state.range {
continue;
}
let angle = player_forward.angle_between(delta.normalize());
if angle < state.angle && distance < target_distance {
new_target = Some(e);
target_distance = distance;
}
}
if let Some(e) = state.target {
if commands.get_entity(e).is_none() {
state.target = None;
return;
}
}
if new_target != state.target {
if let Some(target) = new_target {
commands.trigger(MarkerEvent::Spawn(target));
} else {
commands.trigger(MarkerEvent::Despawn);
}
state.target = new_target;
}
}
fn move_marker(mut query: Query<&mut Transform, With<Marker>>, time: Res<Time>) {
for mut transform in query.iter_mut() {
transform.translation = Vec3::new(0., 3. + (sin(time.elapsed_secs() * 6.) * 0.2), 0.);
}
}