Files
HEDZReloaded/crates/hedz_reloaded/src/client/setup.rs

61 lines
1.8 KiB
Rust

use crate::{DebugVisuals, client::camera::MainCamera};
use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*, render::view::ColorGrading};
use bevy_trenchbroom::TrenchBroomServer;
pub fn plugin(app: &mut App) {
#[cfg(feature = "dbg")]
{
app.add_plugins(bevy_inspector_egui::bevy_egui::EguiPlugin::default());
app.add_plugins(bevy_inspector_egui::quick::WorldInspectorPlugin::new());
app.add_plugins(avian3d::prelude::PhysicsDebugPlugin::default());
}
app.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 400.,
..Default::default()
});
app.insert_resource(ClearColor(Color::BLACK));
app.add_systems(Startup, write_trenchbroom_config);
app.add_systems(Update, (set_materials_unlit, set_tonemapping, set_shadows));
}
fn write_trenchbroom_config(server: Res<TrenchBroomServer>, type_registry: Res<AppTypeRegistry>) {
if let Err(e) = server
.config
.write_game_config("trenchbroom/hedz", &type_registry.read())
{
warn!("Failed to write trenchbroom config: {}", e);
}
}
fn set_tonemapping(
mut cams: Query<(&mut Tonemapping, &mut ColorGrading), With<MainCamera>>,
visuals: Res<DebugVisuals>,
) {
for (mut tm, mut color) in cams.iter_mut() {
*tm = visuals.tonemapping;
color.global.exposure = visuals.exposure;
}
}
fn set_materials_unlit(
mut materials: ResMut<Assets<StandardMaterial>>,
visuals: Res<DebugVisuals>,
) {
if !materials.is_changed() {
return;
}
for (_, material) in materials.iter_mut() {
material.unlit = visuals.unlit;
}
}
fn set_shadows(mut lights: Query<&mut DirectionalLight>, visuals: Res<DebugVisuals>) {
for mut l in lights.iter_mut() {
l.shadows_enabled = visuals.shadows;
}
}