Files
HEDZReloaded/src/npc.rs
2025-03-14 21:57:37 +01:00

45 lines
1.0 KiB
Rust

use crate::{keys::KeySpawn, tb_entities::EnemySpawn};
use bevy::prelude::*;
#[derive(Event, Reflect)]
pub struct Hit {
pub damage: u32,
}
#[derive(Component, Reflect)]
struct Hp(i32);
pub fn plugin(app: &mut App) {
app.add_systems(Update, init);
}
fn init(mut commands: Commands, query: Query<Entity, (With<EnemySpawn>, Without<Hp>)>) {
for e in query.iter() {
commands.entity(e).insert(Hp(100)).observe(on_hit);
}
}
fn on_hit(
trigger: Trigger<Hit>,
mut commands: Commands,
mut query: Query<(&mut Hp, &Transform, &EnemySpawn)>,
) {
let Hit { damage } = trigger.event();
let Ok((mut hp, transform, enemy)) = query.get_mut(trigger.entity()) else {
return;
};
hp.0 = hp.0.saturating_sub(*damage as i32);
info!("npc hp changed: {} [{}]", hp.0, trigger.entity());
if hp.0 <= 0 {
commands.entity(trigger.entity()).despawn_recursive();
if !enemy.key.is_empty() {
commands.trigger(KeySpawn(transform.translation, enemy.key.clone()));
}
}
}