119 lines
3.3 KiB
Rust
119 lines
3.3 KiB
Rust
use crate::{
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GameState,
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cash::{Cash, CashCollectEvent},
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character::HedzCharacter,
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protocol::PlayerId,
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};
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use avian3d::prelude::*;
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use bevy::{
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input::common_conditions::input_just_pressed,
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prelude::*,
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window::{CursorGrabMode, CursorOptions, PrimaryWindow},
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};
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use happy_feet::debug::DebugInput;
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use serde::{Deserialize, Serialize};
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#[derive(Component, Default, Serialize, Deserialize, PartialEq)]
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#[require(HedzCharacter, DebugInput = DebugInput)]
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pub struct Player;
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#[derive(Component, Default, Serialize, Deserialize, PartialEq)]
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#[require(Transform, Visibility)]
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pub struct PlayerBodyMesh;
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/// Server-side only; inserted on each `client` (not the controller) to track player ids.
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#[derive(Component, Clone, Copy)]
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pub struct ClientPlayerId(pub PlayerId);
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/// Client-side only; stores this client's id
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#[derive(Resource, Reflect)]
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#[reflect(Resource)]
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pub struct LocalPlayerId {
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pub id: PlayerId,
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}
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pub fn plugin(app: &mut App) {
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app.add_systems(
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OnEnter(GameState::Playing),
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(toggle_cursor_system, cursor_recenter),
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);
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app.add_systems(
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Update,
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(
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collect_cash,
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setup_animations_marker_for_player,
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toggle_cursor_system.run_if(input_just_pressed(KeyCode::Escape)),
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)
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.run_if(in_state(GameState::Playing)),
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);
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}
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fn cursor_recenter(q_windows: Single<&mut Window, With<PrimaryWindow>>) {
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let mut primary_window = q_windows;
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let center = Vec2::new(
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primary_window.resolution.width() / 2.,
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primary_window.resolution.height() / 2.,
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);
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primary_window.set_cursor_position(Some(center));
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}
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fn toggle_grab_cursor(options: &mut CursorOptions) {
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match options.grab_mode {
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CursorGrabMode::None => {
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options.grab_mode = CursorGrabMode::Confined;
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options.visible = false;
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}
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_ => {
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options.grab_mode = CursorGrabMode::None;
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options.visible = true;
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}
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}
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}
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fn toggle_cursor_system(mut window: Single<&mut CursorOptions, With<PrimaryWindow>>) {
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toggle_grab_cursor(&mut window);
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}
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fn collect_cash(
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mut commands: Commands,
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mut collision_message_reader: MessageReader<CollisionStart>,
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query_player: Query<&Player>,
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query_cash: Query<&Cash>,
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) {
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for CollisionStart {
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collider1: e1,
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collider2: e2,
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..
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} in collision_message_reader.read()
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{
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let collect = if query_player.contains(*e1) && query_cash.contains(*e2) {
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Some(*e2)
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} else if query_player.contains(*e2) && query_cash.contains(*e1) {
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Some(*e1)
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} else {
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None
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};
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if let Some(cash) = collect {
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commands.trigger(CashCollectEvent);
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commands.entity(cash).despawn();
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}
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}
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}
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fn setup_animations_marker_for_player(
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mut commands: Commands,
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animation_handles: Query<Entity, Added<AnimationGraphHandle>>,
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child_of: Query<&ChildOf>,
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player_rig: Query<&ChildOf, With<PlayerBodyMesh>>,
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) {
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for animation_rig in animation_handles.iter() {
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for ancestor in child_of.iter_ancestors(animation_rig) {
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if let Ok(rig_child_of) = player_rig.get(ancestor) {
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commands.entity(rig_child_of.parent());
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return;
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}
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}
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}
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}
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