ammo system
* heads have abilities * health and ammo shows in ui
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@@ -1,4 +1,4 @@
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use super::{BackbackSwapEvent, Backpack, BackpackHead};
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use super::{BackbackSwapEvent, Backpack, UiHeadState};
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use crate::{GameState, heads_ui::HeadsImages, loading_assets::UIAssets, sounds::PlaySound};
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use bevy::prelude::*;
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@@ -29,7 +29,7 @@ struct HeadDamage(pub usize);
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#[derive(Resource, Default, Debug)]
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struct BackpackUiState {
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heads: [Option<BackpackHead>; 5],
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heads: [Option<UiHeadState>; 5],
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scroll: usize,
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count: usize,
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current_slot: usize,
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@@ -316,7 +316,7 @@ fn sync(backpack: &Res<Backpack>, state: &mut ResMut<BackpackUiState>) {
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for i in 0..HEAD_SLOTS {
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if let Some(head) = backpack.heads.get(i + state.scroll) {
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state.heads[i] = Some(*head);
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state.heads[i] = Some(UiHeadState::from(*head));
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} else {
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state.heads[i] = None;
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}
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