ammo system
* heads have abilities * health and ammo shows in ui
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@@ -1,5 +1,5 @@
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use crate::{
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GameState, heads_ui::HEAD_COUNT, keys::KeySpawn, player::head_id_to_str, sounds::PlaySound,
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GameState, active_heads::HEAD_COUNT, keys::KeySpawn, player::head_id_to_str, sounds::PlaySound,
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tb_entities::EnemySpawn,
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};
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use bevy::prelude::*;
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