Clientside Backpack UI (#84)

This commit is contained in:
PROMETHIA-27
2025-12-10 18:31:42 -05:00
committed by GitHub
parent 668ed93475
commit 65663f682f
12 changed files with 178 additions and 270 deletions

View File

@@ -1,7 +1,7 @@
use crate::{GameState, HEDZ_GREEN, heads::HeadsImages, loading_assets::UIAssets};
use bevy::{ecs::spawn::SpawnIter, prelude::*};
use shared::backpack::backpack_ui::{
BackpackCountText, BackpackMarker, BackpackUiState, HEAD_SLOTS, HeadDamage, HeadImage,
BACKPACK_HEAD_SLOTS, BackpackCountText, BackpackMarker, BackpackUiState, HeadDamage, HeadImage,
HeadSelector,
};
@@ -25,7 +25,7 @@ fn setup(mut commands: Commands, assets: Res<UIAssets>) {
height: Val::Px(74.0),
..default()
},
Children::spawn(SpawnIter((0..HEAD_SLOTS).map({
Children::spawn(SpawnIter((0..BACKPACK_HEAD_SLOTS).map({
let bg = assets.head_bg.clone();
let regular = assets.head_regular.clone();
let selector = assets.head_selector.clone();

View File

@@ -8,9 +8,8 @@ use bevy::{
};
use shared::{
control::{
BackpackLeftPressed, BackpackRightPressed, BackpackSwapPressed, BackpackTogglePressed,
CashHealPressed, ClientInputs, ControllerSet, Inputs, LocalInputs, LookDirMovement,
SelectLeftPressed, SelectRightPressed,
BackpackButtonPress, CashHealPressed, ClientInputs, ControllerSet, Inputs, LocalInputs,
LookDirMovement, SelectLeftPressed, SelectRightPressed,
},
player::{LocalPlayer, PlayerBodyMesh},
};
@@ -98,10 +97,7 @@ fn gamepad_controls(
gamepads: Query<&Gamepad>,
mut inputs: Single<&mut LocalInputs>,
mut look_dir: ResMut<LookDirMovement>,
mut backpack_toggle_pressed: MessageWriter<BackpackTogglePressed>,
mut backpack_swap_pressed: MessageWriter<BackpackSwapPressed>,
mut backpack_left_pressed: MessageWriter<BackpackLeftPressed>,
mut backpack_right_pressed: MessageWriter<BackpackRightPressed>,
mut backpack_inputs: MessageWriter<BackpackButtonPress>,
mut select_left_pressed: MessageWriter<SelectLeftPressed>,
mut select_right_pressed: MessageWriter<SelectRightPressed>,
mut cash_heal_pressed: MessageWriter<CashHealPressed>,
@@ -139,19 +135,19 @@ fn gamepad_controls(
inputs.0.trigger |= gamepad.pressed(GamepadButton::RightTrigger2);
if gamepad.just_pressed(GamepadButton::DPadUp) {
backpack_toggle_pressed.write(BackpackTogglePressed);
backpack_inputs.write(BackpackButtonPress::Toggle);
}
if gamepad.just_pressed(GamepadButton::DPadDown) {
backpack_swap_pressed.write(BackpackSwapPressed);
backpack_inputs.write(BackpackButtonPress::Swap);
}
if gamepad.just_pressed(GamepadButton::DPadLeft) {
backpack_left_pressed.write(BackpackLeftPressed);
backpack_inputs.write(BackpackButtonPress::Left);
}
if gamepad.just_pressed(GamepadButton::DPadRight) {
backpack_right_pressed.write(BackpackRightPressed);
backpack_inputs.write(BackpackButtonPress::Right);
}
if gamepad.just_pressed(GamepadButton::LeftTrigger) {
@@ -181,10 +177,7 @@ fn keyboard_controls(
keyboard: Res<ButtonInput<KeyCode>>,
mouse: Res<ButtonInput<MouseButton>>,
mut inputs: Single<&mut LocalInputs>,
mut backpack_toggle_pressed: MessageWriter<BackpackTogglePressed>,
mut backpack_swap_pressed: MessageWriter<BackpackSwapPressed>,
mut backpack_left_pressed: MessageWriter<BackpackLeftPressed>,
mut backpack_right_pressed: MessageWriter<BackpackRightPressed>,
mut backpack_inputs: MessageWriter<BackpackButtonPress>,
mut select_left_pressed: MessageWriter<SelectLeftPressed>,
mut select_right_pressed: MessageWriter<SelectRightPressed>,
mut cash_heal_pressed: MessageWriter<CashHealPressed>,
@@ -209,19 +202,19 @@ fn keyboard_controls(
inputs.0.trigger = mouse.pressed(MouseButton::Left);
if keyboard.just_pressed(KeyCode::KeyB) {
backpack_toggle_pressed.write(BackpackTogglePressed);
backpack_inputs.write(BackpackButtonPress::Toggle);
}
if keyboard.just_pressed(KeyCode::Enter) {
backpack_swap_pressed.write(BackpackSwapPressed);
backpack_inputs.write(BackpackButtonPress::Swap);
}
if keyboard.just_pressed(KeyCode::Comma) {
backpack_left_pressed.write(BackpackLeftPressed);
backpack_inputs.write(BackpackButtonPress::Left);
}
if keyboard.just_pressed(KeyCode::Period) {
backpack_right_pressed.write(BackpackRightPressed);
backpack_inputs.write(BackpackButtonPress::Right);
}
if keyboard.just_pressed(KeyCode::KeyQ) {

View File

@@ -1,128 +0,0 @@
use bevy::prelude::*;
use bevy_replicon::prelude::{ClientState, FromClient, SendMode, ServerTriggerExt, ToClients};
use shared::{
GameState,
backpack::{
BackbackSwapEvent, Backpack, UiHeadState,
backpack_ui::{BackpackUiState, HEAD_SLOTS},
},
control::{
BackpackLeftPressed, BackpackRightPressed, BackpackSwapPressed, BackpackTogglePressed,
},
protocol::{ClientToController, PlaySound},
};
pub fn plugin(app: &mut App) {
app.add_systems(
FixedUpdate,
sync_on_change.run_if(in_state(GameState::Playing)),
);
app.add_systems(
FixedUpdate,
swap_head_inputs.run_if(in_state(ClientState::Disconnected)),
);
}
#[allow(clippy::too_many_arguments)]
fn swap_head_inputs(
backpacks: Query<Ref<Backpack>>,
clients: ClientToController,
mut backpack_toggles: MessageReader<FromClient<BackpackTogglePressed>>,
mut backpack_lefts: MessageReader<FromClient<BackpackLeftPressed>>,
mut backpack_rights: MessageReader<FromClient<BackpackRightPressed>>,
mut backpack_swaps: MessageReader<FromClient<BackpackSwapPressed>>,
mut commands: Commands,
mut state: Single<&mut BackpackUiState>,
time: Res<Time>,
) {
for _ in backpack_toggles.read() {
if state.count == 0 {
return;
}
state.open = !state.open;
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::Backpack { open: state.open },
});
}
for press in backpack_lefts.read() {
let player = clients.get_controller(press.client_id);
let backpack = backpacks.get(player).unwrap();
if !state.open {
return;
}
if state.current_slot > 0 {
state.current_slot -= 1;
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::Selection,
});
sync(&backpack, &mut state, time.elapsed_secs());
}
}
for press in backpack_rights.read() {
let player = clients.get_controller(press.client_id);
let backpack = backpacks.get(player).unwrap();
if !state.open {
return;
}
if state.current_slot < state.count.saturating_sub(1) {
state.current_slot += 1;
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::Selection,
});
sync(&backpack, &mut state, time.elapsed_secs());
}
}
for _ in backpack_swaps.read() {
if !state.open {
return;
}
commands.trigger(BackbackSwapEvent(state.current_slot));
}
}
fn sync_on_change(
backpack: Query<Ref<Backpack>>,
mut state: Single<&mut BackpackUiState>,
time: Res<Time>,
) {
for backpack in backpack.iter() {
if backpack.is_changed() || backpack.reloading() {
sync(&backpack, &mut state, time.elapsed_secs());
}
}
}
fn sync(backpack: &Backpack, state: &mut Single<&mut BackpackUiState>, time: f32) {
state.count = backpack.heads.len();
state.scroll = state.scroll.min(state.count.saturating_sub(HEAD_SLOTS));
if state.current_slot >= state.scroll + HEAD_SLOTS {
state.scroll = state.current_slot.saturating_sub(HEAD_SLOTS - 1);
}
if state.current_slot < state.scroll {
state.scroll = state.current_slot;
}
for i in 0..HEAD_SLOTS {
if let Some(head) = backpack.heads.get(i + state.scroll) {
state.heads[i] = Some(UiHeadState::new(*head, time));
} else {
state.heads[i] = None;
}
}
}

View File

@@ -1,7 +0,0 @@
pub mod backpack_ui;
use bevy::prelude::*;
pub fn plugin(app: &mut App) {
app.add_plugins(backpack_ui::plugin);
}

View File

@@ -6,7 +6,6 @@ use bevy_trenchbroom::prelude::*;
use bevy_trenchbroom_avian::AvianPhysicsBackend;
use shared::{DebugVisuals, GameState, heads_database::HeadDatabaseAsset};
mod backpack;
mod config;
mod head_drop;
mod platforms;
@@ -119,7 +118,6 @@ fn main() {
app.add_plugins(server::plugin);
app.add_plugins(shared::protocol::plugin);
app.add_plugins(backpack::plugin);
app.add_plugins(config::plugin);
app.add_plugins(head_drop::plugin);
app.add_plugins(platforms::plugin);

View File

@@ -1,8 +1,7 @@
use super::UiHeadState;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
pub static HEAD_SLOTS: usize = 5;
pub static BACKPACK_HEAD_SLOTS: usize = 5;
#[derive(Component, Default)]
pub struct BackpackMarker;
@@ -19,7 +18,7 @@ pub struct HeadImage(pub usize);
#[derive(Component, Default)]
pub struct HeadDamage(pub usize);
#[derive(Component, Default, Debug, Reflect, Serialize, Deserialize, PartialEq)]
#[derive(Component, Default, Debug, Reflect)]
#[reflect(Component, Default)]
pub struct BackpackUiState {
pub heads: [Option<UiHeadState>; 5],

View File

@@ -1,8 +1,15 @@
#[cfg(feature = "client")]
use crate::{
backpack::backpack_ui::BackpackUiState, control::BackpackButtonPress, player::LocalPlayer,
protocol::PlaySound,
};
use crate::{
cash::CashCollectEvent, global_observer, head_drop::HeadCollected, heads::HeadState,
heads_database::HeadsDatabase,
};
use bevy::prelude::*;
#[cfg(feature = "client")]
use bevy_replicon::prelude::ClientTriggerExt;
use serde::{Deserialize, Serialize};
pub use ui_head_state::UiHeadState;
@@ -35,17 +42,116 @@ impl Backpack {
}
}
#[derive(Event)]
pub struct BackbackSwapEvent(pub usize);
#[derive(Event, Serialize, Deserialize)]
pub struct BackpackSwapEvent(pub usize);
pub fn plugin(app: &mut App) {
app.register_type::<Backpack>();
app.add_plugins(backpack_ui::plugin);
#[cfg(feature = "client")]
app.add_systems(FixedUpdate, (backpack_inputs, sync_on_change));
global_observer!(app, on_head_collect);
}
#[cfg(feature = "client")]
#[allow(clippy::too_many_arguments)]
fn backpack_inputs(
backpacks: Single<(&Backpack, &mut BackpackUiState), With<LocalPlayer>>,
mut backpack_inputs: MessageReader<BackpackButtonPress>,
mut commands: Commands,
time: Res<Time>,
) {
let (backpack, mut state) = backpacks.into_inner();
for input in backpack_inputs.read() {
match input {
BackpackButtonPress::Toggle => {
if state.count == 0 {
return;
}
state.open = !state.open;
commands.trigger(PlaySound::Backpack { open: state.open });
}
BackpackButtonPress::Swap => {
if !state.open {
return;
}
commands.client_trigger(BackpackSwapEvent(state.current_slot));
}
BackpackButtonPress::Left => {
if !state.open {
return;
}
if state.current_slot > 0 {
state.current_slot -= 1;
commands.trigger(PlaySound::Selection);
sync_backpack_ui(backpack, &mut state, time.elapsed_secs());
}
}
BackpackButtonPress::Right => {
if !state.open {
return;
}
if state.current_slot < state.count.saturating_sub(1) {
state.current_slot += 1;
commands.trigger(PlaySound::Selection);
sync_backpack_ui(backpack, &mut state, time.elapsed_secs());
}
}
}
}
}
#[cfg(feature = "client")]
fn sync_on_change(
backpack: Query<Ref<Backpack>>,
mut state: Single<&mut BackpackUiState>,
time: Res<Time>,
) {
for backpack in backpack.iter() {
if backpack.is_changed() || backpack.reloading() {
sync_backpack_ui(&backpack, &mut state, time.elapsed_secs());
}
}
}
#[cfg(feature = "client")]
fn sync_backpack_ui(backpack: &Backpack, state: &mut BackpackUiState, time: f32) {
use crate::backpack::backpack_ui::BACKPACK_HEAD_SLOTS;
state.count = backpack.heads.len();
state.scroll = state
.scroll
.min(state.count.saturating_sub(BACKPACK_HEAD_SLOTS));
if state.current_slot >= state.scroll + BACKPACK_HEAD_SLOTS {
state.scroll = state.current_slot.saturating_sub(BACKPACK_HEAD_SLOTS - 1);
}
if state.current_slot < state.scroll {
state.scroll = state.current_slot;
}
for i in 0..BACKPACK_HEAD_SLOTS {
if let Some(head) = backpack.heads.get(i + state.scroll) {
use crate::backpack::ui_head_state::UiHeadState;
state.heads[i] = Some(UiHeadState::new(*head, time));
} else {
state.heads[i] = None;
}
}
}
fn on_head_collect(
trigger: On<HeadCollected>,
mut cmds: Commands,

View File

@@ -4,8 +4,6 @@ use crate::{
abilities::TriggerStateRes,
animation::AnimationFlags,
control::{ControllerSettings, Inputs, SelectedController},
head::ActiveHead,
heads_database::{HeadControls, HeadsDatabase},
physics_layers::GameLayer,
player::{Player, PlayerBodyMesh},
};
@@ -40,8 +38,7 @@ pub fn plugin(app: &mut App) {
.after(ControllerSet::ApplyControlsRun)
.after(ControllerSet::ApplyControlsFly)
.run_if(in_state(GameState::Playing)),
)
.add_systems(FixedPostUpdate, add_controller_bundle);
);
}
fn set_animation_flags(
@@ -79,7 +76,7 @@ pub fn reset_upon_switch(
mut event_controller_switch: MessageReader<ControllerSwitchEvent>,
selected_controller: Res<SelectedController>,
mut rig_transforms: Query<&mut Transform, With<PlayerBodyMesh>>,
mut controllers: Query<(&mut KinematicVelocity, &Children, &Inputs), With<Character>>,
mut controllers: Query<(&mut KinematicVelocity, &Children, &Inputs), With<Player>>,
) {
for &ControllerSwitchEvent { controller } in event_controller_switch.read() {
let (mut velocity, children, inputs) = controllers.get_mut(controller).unwrap();
@@ -151,70 +148,36 @@ fn decelerate(
#[reflect(Component)]
pub struct MovementSpeedFactor(pub f32);
impl Default for MovementSpeedFactor {
fn default() -> Self {
Self(1.0)
}
}
#[derive(Component, Reflect, Default, Debug, Serialize, Deserialize, PartialEq)]
#[reflect(Component)]
#[require(
Character,
RigidBody::Kinematic,
Collider::capsule(0.9, 1.2),
CollisionLayers::new(
LayerMask(GameLayer::Player.to_bits()),
LayerMask::ALL & !GameLayer::CollectiblePhysics.to_bits(),
),
CollisionEventsEnabled,
MoveInput,
MovementSpeedFactor,
TransformInterpolation,
CharacterMovement = RUNNING_MOVEMENT_CONFIG.movement,
ControllerSettings = RUNNING_MOVEMENT_CONFIG.settings,
CharacterGravity = RUNNING_MOVEMENT_CONFIG.gravity,
CharacterDrag = RUNNING_MOVEMENT_CONFIG.drag,
SteppingConfig = RUNNING_MOVEMENT_CONFIG.step,
GroundFriction = RUNNING_MOVEMENT_CONFIG.friction,
GroundingConfig = RUNNING_MOVEMENT_CONFIG.ground,
)]
pub struct PlayerCharacterController;
fn add_controller_bundle(
mut commands: Commands,
controllers: Query<
(Entity, &ActiveHead),
(With<PlayerCharacterController>, Without<Character>),
>,
db: If<Res<HeadsDatabase>>,
) {
for (controller, head) in controllers {
let controls = db.head_stats(head.0).controls;
commands
.entity(controller)
.insert(CharacterControllerBundle::new(controls));
}
}
/// A bundle that contains the components needed for a basic
/// kinematic character controller.
#[derive(Bundle)]
pub struct CharacterControllerBundle {
character_controller: Character,
rigidbody: RigidBody,
collider: Collider,
move_input: MoveInput,
movement_factor: MovementSpeedFactor,
collision_messages: CollisionEventsEnabled,
movement_config: MovementConfig,
layers: CollisionLayers,
interpolation: TransformInterpolation,
}
impl CharacterControllerBundle {
pub fn new(controls: HeadControls) -> Self {
// Create shape caster as a slightly smaller version of collider
let collider = Collider::capsule(0.9, 1.2);
let mut caster_shape = collider.clone();
caster_shape.set_scale(Vector::ONE * 0.98, 10);
let config = match controls {
HeadControls::Plane => FLYING_MOVEMENT_CONFIG,
HeadControls::Walk => RUNNING_MOVEMENT_CONFIG,
};
Self {
character_controller: Character,
rigidbody: RigidBody::Kinematic,
collider,
move_input: MoveInput::default(),
movement_factor: MovementSpeedFactor(1.0),
collision_messages: CollisionEventsEnabled,
movement_config: config,
layers: CollisionLayers::new(
LayerMask(GameLayer::Player.to_bits()),
LayerMask::ALL & !GameLayer::CollectiblePhysics.to_bits(),
),
interpolation: TransformInterpolation,
}
}
}
#[derive(Bundle)]
struct MovementConfig {
movement: CharacterMovement,

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@@ -38,7 +38,8 @@ pub fn plugin(app: &mut App) {
app.init_resource::<LookDirMovement>();
app.init_resource::<SelectedController>();
app.add_message::<ControllerSwitchEvent>();
app.add_message::<ControllerSwitchEvent>()
.add_message::<BackpackButtonPress>();
app.add_plugins(controller_common::plugin);
app.add_plugins(controller_flying::CharacterControllerPlugin);
@@ -114,17 +115,13 @@ pub struct SelectLeftPressed;
#[derive(Message, Serialize, Deserialize)]
pub struct SelectRightPressed;
#[derive(Message, Serialize, Deserialize)]
pub struct BackpackTogglePressed;
#[derive(Message, Serialize, Deserialize)]
pub struct BackpackSwapPressed;
#[derive(Message, Serialize, Deserialize)]
pub struct BackpackLeftPressed;
#[derive(Message, Serialize, Deserialize)]
pub struct BackpackRightPressed;
#[derive(Message)]
pub enum BackpackButtonPress {
Toggle,
Swap,
Left,
Right,
}
#[derive(Message, Serialize, Deserialize)]
pub struct CashHealPressed;

View File

@@ -1,22 +1,16 @@
#[cfg(feature = "server")]
use crate::protocol::PlaySound;
use crate::{
GameState,
backpack::{BackbackSwapEvent, Backpack},
animation::AnimationFlags,
backpack::{Backpack, BackpackSwapEvent},
control::{SelectLeftPressed, SelectRightPressed},
global_observer,
heads_database::HeadsDatabase,
hitpoints::Hitpoints,
player::Player,
};
#[cfg(feature = "server")]
use crate::{
animation::AnimationFlags,
control::{SelectLeftPressed, SelectRightPressed},
protocol::ClientToController,
protocol::{ClientToController, PlaySound},
};
use bevy::prelude::*;
#[cfg(feature = "server")]
use bevy_replicon::prelude::FromClient;
use bevy_replicon::prelude::{ClientState, FromClient};
use serde::{Deserialize, Serialize};
pub mod heads_ui;
@@ -188,13 +182,14 @@ pub fn plugin(app: &mut App) {
app.register_type::<ActiveHeads>();
app.add_systems(OnEnter(GameState::Playing), setup);
#[cfg(feature = "server")]
app.add_systems(
FixedUpdate,
(reload, sync_hp).run_if(in_state(GameState::Playing)),
(
(reload, sync_hp).run_if(in_state(GameState::Playing)),
on_select_active_head,
)
.run_if(in_state(ClientState::Disconnected)),
);
#[cfg(feature = "server")]
app.add_systems(FixedUpdate, on_select_active_head);
global_observer!(app, on_swap_backpack);
}
@@ -208,7 +203,6 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>, heads: Res<Head
commands.insert_resource(HeadsImages { heads });
}
#[cfg(feature = "server")]
fn sync_hp(mut query: Query<(&mut ActiveHeads, &Hitpoints)>) {
for (mut active_heads, hp) in query.iter_mut() {
if active_heads.hp().get() != hp.get() {
@@ -217,7 +211,6 @@ fn sync_hp(mut query: Query<(&mut ActiveHeads, &Hitpoints)>) {
}
}
#[cfg(feature = "server")]
fn reload(
mut commands: Commands,
mut active: Query<&mut ActiveHeads>,
@@ -249,7 +242,6 @@ fn reload(
}
}
#[cfg(feature = "server")]
fn on_select_active_head(
mut commands: Commands,
mut query: Query<(&mut ActiveHeads, &mut Hitpoints), With<Player>>,
@@ -305,7 +297,7 @@ fn on_select_active_head(
}
fn on_swap_backpack(
trigger: On<BackbackSwapEvent>,
trigger: On<FromClient<BackpackSwapEvent>>,
mut commands: Commands,
mut query: Query<(&mut ActiveHeads, &mut Hitpoints, &mut Backpack), With<Player>>,
) {

View File

@@ -1,11 +1,11 @@
#[cfg(feature = "client")]
use crate::control::LocalInputs;
use crate::{
GameState,
cash::{Cash, CashCollectEvent},
character::HedzCharacter,
protocol::PlayerId,
};
#[cfg(feature = "client")]
use crate::{backpack::backpack_ui::BackpackUiState, control::LocalInputs};
use avian3d::prelude::*;
use bevy::{
input::common_conditions::input_just_pressed,
@@ -22,7 +22,7 @@ pub struct Player;
#[cfg(feature = "client")]
#[derive(Component, Debug, Reflect)]
#[reflect(Component)]
#[require(LocalInputs)]
#[require(LocalInputs, BackpackUiState)]
pub struct LocalPlayer;
#[derive(Component, Default, Serialize, Deserialize, PartialEq)]

View File

@@ -2,12 +2,11 @@ use crate::{
GameState,
abilities::{BuildExplosionSprite, curver::CurverProjectile, healing::Healing},
animation::AnimationFlags,
backpack::{Backpack, backpack_ui::BackpackUiState},
backpack::{Backpack, BackpackSwapEvent},
camera::{CameraArmRotation, CameraTarget},
cash::CashInventory,
character::{AnimatedCharacter, HedzCharacter},
control::{
BackpackLeftPressed, BackpackRightPressed, BackpackSwapPressed, BackpackTogglePressed,
CashHealPressed, ClientInputs, ControllerSettings, Inputs, SelectLeftPressed,
SelectRightPressed,
controller_common::{MovementSpeedFactor, PlayerCharacterController},
@@ -54,13 +53,10 @@ pub fn plugin(app: &mut App) {
app.add_client_message::<ClientInputs>(Channel::Unreliable)
.add_client_message::<SelectLeftPressed>(Channel::Ordered)
.add_client_message::<SelectRightPressed>(Channel::Ordered)
.add_client_message::<BackpackTogglePressed>(Channel::Ordered)
.add_client_message::<BackpackSwapPressed>(Channel::Ordered)
.add_client_message::<BackpackLeftPressed>(Channel::Ordered)
.add_client_message::<BackpackRightPressed>(Channel::Ordered)
.add_client_message::<CashHealPressed>(Channel::Ordered);
app.add_client_event::<ClientEnteredPlaying>(Channel::Ordered);
app.add_client_event::<ClientEnteredPlaying>(Channel::Ordered)
.add_client_event::<BackpackSwapEvent>(Channel::Ordered);
app.add_server_message::<messages::DespawnTbMapEntity>(Channel::Unordered)
.add_server_message::<messages::AssignClientPlayer>(Channel::Unordered);
@@ -94,7 +90,6 @@ pub fn plugin(app: &mut App) {
.replicate_once::<AutoRotation>()
.replicate_once::<CurverProjectile>()
.replicate::<Backpack>()
.replicate::<BackpackUiState>()
.replicate::<Billboard>()
.replicate_once::<CameraArmRotation>()
.replicate_once::<CameraTarget>()