Clientside Backpack UI (#84)
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@@ -1,7 +1,7 @@
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use crate::{GameState, HEDZ_GREEN, heads::HeadsImages, loading_assets::UIAssets};
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use bevy::{ecs::spawn::SpawnIter, prelude::*};
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use shared::backpack::backpack_ui::{
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BackpackCountText, BackpackMarker, BackpackUiState, HEAD_SLOTS, HeadDamage, HeadImage,
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BACKPACK_HEAD_SLOTS, BackpackCountText, BackpackMarker, BackpackUiState, HeadDamage, HeadImage,
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HeadSelector,
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};
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@@ -25,7 +25,7 @@ fn setup(mut commands: Commands, assets: Res<UIAssets>) {
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height: Val::Px(74.0),
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..default()
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},
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Children::spawn(SpawnIter((0..HEAD_SLOTS).map({
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Children::spawn(SpawnIter((0..BACKPACK_HEAD_SLOTS).map({
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let bg = assets.head_bg.clone();
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let regular = assets.head_regular.clone();
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let selector = assets.head_selector.clone();
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@@ -8,9 +8,8 @@ use bevy::{
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};
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use shared::{
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control::{
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BackpackLeftPressed, BackpackRightPressed, BackpackSwapPressed, BackpackTogglePressed,
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CashHealPressed, ClientInputs, ControllerSet, Inputs, LocalInputs, LookDirMovement,
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SelectLeftPressed, SelectRightPressed,
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BackpackButtonPress, CashHealPressed, ClientInputs, ControllerSet, Inputs, LocalInputs,
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LookDirMovement, SelectLeftPressed, SelectRightPressed,
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},
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player::{LocalPlayer, PlayerBodyMesh},
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};
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@@ -98,10 +97,7 @@ fn gamepad_controls(
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gamepads: Query<&Gamepad>,
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mut inputs: Single<&mut LocalInputs>,
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mut look_dir: ResMut<LookDirMovement>,
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mut backpack_toggle_pressed: MessageWriter<BackpackTogglePressed>,
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mut backpack_swap_pressed: MessageWriter<BackpackSwapPressed>,
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mut backpack_left_pressed: MessageWriter<BackpackLeftPressed>,
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mut backpack_right_pressed: MessageWriter<BackpackRightPressed>,
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mut backpack_inputs: MessageWriter<BackpackButtonPress>,
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mut select_left_pressed: MessageWriter<SelectLeftPressed>,
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mut select_right_pressed: MessageWriter<SelectRightPressed>,
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mut cash_heal_pressed: MessageWriter<CashHealPressed>,
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@@ -139,19 +135,19 @@ fn gamepad_controls(
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inputs.0.trigger |= gamepad.pressed(GamepadButton::RightTrigger2);
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if gamepad.just_pressed(GamepadButton::DPadUp) {
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backpack_toggle_pressed.write(BackpackTogglePressed);
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backpack_inputs.write(BackpackButtonPress::Toggle);
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}
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if gamepad.just_pressed(GamepadButton::DPadDown) {
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backpack_swap_pressed.write(BackpackSwapPressed);
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backpack_inputs.write(BackpackButtonPress::Swap);
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}
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if gamepad.just_pressed(GamepadButton::DPadLeft) {
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backpack_left_pressed.write(BackpackLeftPressed);
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backpack_inputs.write(BackpackButtonPress::Left);
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}
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if gamepad.just_pressed(GamepadButton::DPadRight) {
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backpack_right_pressed.write(BackpackRightPressed);
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backpack_inputs.write(BackpackButtonPress::Right);
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}
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if gamepad.just_pressed(GamepadButton::LeftTrigger) {
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@@ -181,10 +177,7 @@ fn keyboard_controls(
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keyboard: Res<ButtonInput<KeyCode>>,
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mouse: Res<ButtonInput<MouseButton>>,
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mut inputs: Single<&mut LocalInputs>,
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mut backpack_toggle_pressed: MessageWriter<BackpackTogglePressed>,
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mut backpack_swap_pressed: MessageWriter<BackpackSwapPressed>,
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mut backpack_left_pressed: MessageWriter<BackpackLeftPressed>,
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mut backpack_right_pressed: MessageWriter<BackpackRightPressed>,
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mut backpack_inputs: MessageWriter<BackpackButtonPress>,
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mut select_left_pressed: MessageWriter<SelectLeftPressed>,
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mut select_right_pressed: MessageWriter<SelectRightPressed>,
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mut cash_heal_pressed: MessageWriter<CashHealPressed>,
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@@ -209,19 +202,19 @@ fn keyboard_controls(
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inputs.0.trigger = mouse.pressed(MouseButton::Left);
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if keyboard.just_pressed(KeyCode::KeyB) {
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backpack_toggle_pressed.write(BackpackTogglePressed);
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backpack_inputs.write(BackpackButtonPress::Toggle);
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}
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if keyboard.just_pressed(KeyCode::Enter) {
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backpack_swap_pressed.write(BackpackSwapPressed);
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backpack_inputs.write(BackpackButtonPress::Swap);
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}
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if keyboard.just_pressed(KeyCode::Comma) {
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backpack_left_pressed.write(BackpackLeftPressed);
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backpack_inputs.write(BackpackButtonPress::Left);
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}
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if keyboard.just_pressed(KeyCode::Period) {
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backpack_right_pressed.write(BackpackRightPressed);
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backpack_inputs.write(BackpackButtonPress::Right);
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}
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if keyboard.just_pressed(KeyCode::KeyQ) {
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