allow controlling volume for sound/music
This commit is contained in:
27
crates/hedz_reloaded/src/client/audio/mod.rs
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27
crates/hedz_reloaded/src/client/audio/mod.rs
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@@ -0,0 +1,27 @@
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mod music;
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mod sounds;
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use bevy::prelude::*;
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#[derive(Resource, Reflect, Clone, Copy, Debug)]
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#[reflect(Resource)]
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pub struct SoundSettings {
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pub sound_volume: f32,
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pub music_volume: f32,
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}
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impl Default for SoundSettings {
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fn default() -> Self {
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Self {
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sound_volume: 0.8,
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music_volume: 0.5,
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}
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}
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}
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pub fn plugin(app: &mut App) {
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app.init_resource::<SoundSettings>();
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app.add_plugins(music::plugin);
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app.add_plugins(sounds::plugin);
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}
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45
crates/hedz_reloaded/src/client/audio/music.rs
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45
crates/hedz_reloaded/src/client/audio/music.rs
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@@ -0,0 +1,45 @@
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use crate::{GameState, client::audio::SoundSettings, loading_assets::AudioAssets};
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use bevy::{
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audio::{PlaybackMode, Volume},
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prelude::*,
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};
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#[derive(Component)]
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struct Music;
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pub fn plugin(app: &mut App) {
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app.add_systems(OnEnter(GameState::Playing), music);
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app.add_systems(Update, settings_changed);
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}
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fn settings_changed(settings: Res<SoundSettings>, mut query: Query<&mut AudioSink, With<Music>>) {
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if settings.is_changed() {
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for mut sink in query.iter_mut() {
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sink.set_volume(Volume::Linear(settings.music_volume));
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}
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}
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}
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fn music(mut commands: Commands, assets: Res<AudioAssets>, settings: Res<SoundSettings>) {
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commands.spawn((
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Name::new("sfx-music"),
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Music,
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AudioPlayer::new(assets.music.clone()),
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PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::Linear(settings.music_volume),
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..default()
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},
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));
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commands.spawn((
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Name::new("sfx-ambient"),
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Music,
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AudioPlayer::new(assets.ambient.clone()),
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PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::Linear(settings.music_volume),
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..default()
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},
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));
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}
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@@ -1,5 +1,7 @@
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use crate::{global_observer, loading_assets::AudioAssets, protocol::PlaySound};
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use bevy::prelude::*;
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use crate::{
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client::audio::SoundSettings, global_observer, loading_assets::AudioAssets, protocol::PlaySound,
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};
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use bevy::{audio::Volume, prelude::*};
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pub fn plugin(app: &mut App) {
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global_observer!(app, on_spawn_sounds);
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@@ -8,14 +10,14 @@ pub fn plugin(app: &mut App) {
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fn on_spawn_sounds(
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trigger: On<PlaySound>,
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mut commands: Commands,
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// settings: SettingsRead,
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assets: Res<AudioAssets>,
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settings: Res<SoundSettings>,
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) {
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let event = trigger.event();
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if settings.sound_volume <= f32::EPSILON {
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return;
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}
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// if !settings.is_sound_on() {
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// continue;
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// }
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let event = trigger.event();
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let source = match event {
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PlaySound::Hit => {
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@@ -60,6 +62,7 @@ fn on_spawn_sounds(
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AudioPlayer::new(source),
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PlaybackSettings {
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mode: bevy::audio::PlaybackMode::Despawn,
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volume: Volume::Linear(settings.sound_volume),
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..Default::default()
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},
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));
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@@ -26,6 +26,7 @@ use std::{
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time::SystemTime,
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};
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pub mod audio;
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pub mod backpack;
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pub mod control;
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pub mod debug;
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@@ -33,7 +34,6 @@ pub mod enemy;
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pub mod heal_effect;
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pub mod player;
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pub mod setup;
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pub mod sounds;
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pub mod steam;
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pub mod ui;
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@@ -46,7 +46,7 @@ pub fn plugin(app: &mut App) {
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heal_effect::plugin,
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player::plugin,
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setup::plugin,
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sounds::plugin,
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audio::plugin,
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steam::plugin,
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ui::plugin,
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));
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@@ -1,10 +1,5 @@
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use crate::{DebugVisuals, GameState, camera::MainCamera, loading_assets::AudioAssets};
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use bevy::{
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audio::{PlaybackMode, Volume},
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core_pipeline::tonemapping::Tonemapping,
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prelude::*,
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render::view::ColorGrading,
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};
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use crate::{DebugVisuals, camera::MainCamera};
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use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*, render::view::ColorGrading};
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use bevy_trenchbroom::TrenchBroomServer;
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pub fn plugin(app: &mut App) {
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@@ -21,36 +16,11 @@ pub fn plugin(app: &mut App) {
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..Default::default()
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});
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app.insert_resource(ClearColor(Color::BLACK));
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//TODO: let user control this
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app.insert_resource(GlobalVolume::new(Volume::Linear(0.4)));
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app.add_systems(Startup, write_trenchbroom_config);
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app.add_systems(OnEnter(GameState::Playing), music);
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app.add_systems(Update, (set_materials_unlit, set_tonemapping, set_shadows));
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}
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fn music(assets: Res<AudioAssets>, mut commands: Commands) {
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commands.spawn((
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Name::new("sfx-music"),
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AudioPlayer::new(assets.music.clone()),
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PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::Linear(0.6),
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..default()
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},
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));
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commands.spawn((
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Name::new("sfx-ambient"),
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AudioPlayer::new(assets.ambient.clone()),
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PlaybackSettings {
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mode: PlaybackMode::Loop,
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volume: Volume::Linear(0.8),
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..default()
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},
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));
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}
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fn write_trenchbroom_config(server: Res<TrenchBroomServer>, type_registry: Res<AppTypeRegistry>) {
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if let Err(e) = server
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.config
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