Crate unification (#88)
* move client/server/config into shared * move platforms into shared * move head drops into shared * move tb_entities to shared * reduce server to just a call into shared * get solo play working * fix server opening window * fix fmt * extracted a few more modules from client * near completely migrated client * fixed duplicate CharacterInputEnabled definition * simplify a few things related to builds * more simplifications * fix warnings/check * ci update * address comments * try fixing macos steam build * address comments * address comments * CI tweaks with default client feature --------- Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
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crates/hedz_reloaded/src/physics_layers.rs
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crates/hedz_reloaded/src/physics_layers.rs
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use avian3d::prelude::PhysicsLayer;
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use bevy::reflect::Reflect;
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#[derive(PhysicsLayer, Clone, Copy, Debug, Default, Reflect)]
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pub enum GameLayer {
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#[default]
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Level,
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Player,
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Npc,
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Projectile,
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CollectiblePhysics,
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CollectibleSensors,
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}
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