Crate unification (#88)
* move client/server/config into shared * move platforms into shared * move head drops into shared * move tb_entities to shared * reduce server to just a call into shared * get solo play working * fix server opening window * fix fmt * extracted a few more modules from client * near completely migrated client * fixed duplicate CharacterInputEnabled definition * simplify a few things related to builds * more simplifications * fix warnings/check * ci update * address comments * try fixing macos steam build * address comments * address comments * CI tweaks with default client feature --------- Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
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crates/hedz_reloaded/src/utils/one_shot_force.rs
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crates/hedz_reloaded/src/utils/one_shot_force.rs
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use avian3d::prelude::{Forces, RigidBodyForces};
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use bevy::prelude::*;
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pub fn plugin(app: &mut App) {
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app.add_systems(FixedUpdate, apply_one_shot_forces);
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}
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#[derive(Component)]
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pub struct OneShotImpulse(pub Vec3);
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pub fn apply_one_shot_forces(
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mut commands: Commands,
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mut query: Query<(Entity, &OneShotImpulse, Forces)>,
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) {
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for (entity, force, mut forces) in query.iter_mut() {
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forces.apply_linear_impulse(force.0);
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commands.entity(entity).remove::<OneShotImpulse>();
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}
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}
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