medic healing ability
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@@ -3,7 +3,7 @@
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/*01*/(key:"carnival knife thrower", range:60, ammo:5),
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/*02*/(key:"chicago gangster", ability:Gun, ammo:25, range:60),
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/*03*/(key:"commando", ability:Gun, aps:7.4, ammo:26, range:60, damage:12),
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/*04*/(key:"field medic"),
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/*04*/(key:"field medic", ability:Medic, aps:20),
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/*05*/(key:"geisha"),
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/*06*/(key:"goblin", ability:Arrow, aps:2, ammo:5, range:90, damage:50),
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/*07*/(key:"green grocer", range:60, ammo:10, damage:25),
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Binary file not shown.
76
src/abilities/healing.rs
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76
src/abilities/healing.rs
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@@ -0,0 +1,76 @@
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use bevy::prelude::*;
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use crate::{
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GameState, global_observer, heads::ActiveHeads, heads_database::HeadsDatabase,
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hitpoints::Hitpoints, loading_assets::AudioAssets,
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};
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#[derive(Component)]
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struct Healing(Entity);
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#[derive(Event, Debug)]
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pub enum HealingStateChanged {
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Started,
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Stopped,
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}
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pub fn plugin(app: &mut App) {
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app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
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global_observer!(app, on_heal_start_stop);
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}
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fn on_heal_start_stop(
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trigger: Trigger<HealingStateChanged>,
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mut cmds: Commands,
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assets: Res<AudioAssets>,
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query: Query<&Healing>,
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) {
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if matches!(trigger.event(), HealingStateChanged::Started) {
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let e = cmds
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.spawn((
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Name::new("sfx-heal"),
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AudioPlayer::new(assets.healing.clone()),
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PlaybackSettings {
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mode: bevy::audio::PlaybackMode::Loop,
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..Default::default()
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},
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))
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.id();
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cmds.entity(trigger.target())
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.add_child(e)
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.insert(Healing(e));
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} else {
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if let Ok(healing) = query.single() {
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cmds.entity(healing.0).despawn();
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}
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cmds.entity(trigger.target()).remove::<Healing>();
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}
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}
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fn update(
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mut query: Query<(&mut ActiveHeads, &mut Hitpoints), With<Healing>>,
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time: Res<Time>,
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heads_db: Res<HeadsDatabase>,
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) {
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for (mut heads, mut hitpoints) in query.iter_mut() {
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let Some(current) = heads.current() else {
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continue;
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};
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let head = heads_db.head_stats(current.head);
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if current.last_use + (1. / head.aps) > time.elapsed_secs() {
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continue;
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}
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let medic_hp = hitpoints.get().0;
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if medic_hp > 0 {
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if let Some(health) = heads.medic_heal(2, time.elapsed_secs()) {
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hitpoints.set_health(health);
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} else {
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continue;
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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mod arrow;
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mod gun;
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mod healing;
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mod missile;
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mod thrown;
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@@ -15,6 +16,7 @@ use crate::{
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sounds::PlaySound,
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};
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use bevy::prelude::*;
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use healing::HealingStateChanged;
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use serde::{Deserialize, Serialize};
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#[derive(Event, Reflect)]
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@@ -34,6 +36,7 @@ pub enum HeadAbility {
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Thrown,
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Gun,
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Missile,
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Medic,
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}
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#[derive(Debug, Reflect, Clone, Copy)]
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@@ -88,8 +91,12 @@ pub fn plugin(app: &mut App) {
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app.add_plugins(thrown::plugin);
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app.add_plugins(arrow::plugin);
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app.add_plugins(missile::plugin);
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app.add_plugins(healing::plugin);
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app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
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app.add_systems(
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Update,
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(update, update_heal_ability).run_if(in_state(GameState::Playing)),
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);
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global_observer!(app, on_trigger_state);
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}
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@@ -136,6 +143,16 @@ fn update(
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return;
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};
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let head = heads_db.head_stats(state.head);
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if matches!(head.ability, HeadAbility::None | HeadAbility::Medic) {
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return;
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}
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active_heads.use_ammo(time.elapsed_secs());
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res.cooldown = time.elapsed_secs() + (1. / head.aps);
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let trigger_state = TriggerData {
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dir,
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rot,
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@@ -145,18 +162,39 @@ fn update(
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head: state.head,
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};
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active_heads.use_ammo(time.elapsed_secs());
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let head = heads_db.head_stats(state.head);
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res.cooldown = time.elapsed_secs() + (1. / head.aps);
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match head.ability {
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HeadAbility::Thrown => commands.trigger(TriggerThrow(trigger_state)),
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HeadAbility::Gun => commands.trigger(TriggerGun(trigger_state)),
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HeadAbility::Missile => commands.trigger(TriggerMissile(trigger_state)),
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HeadAbility::Arrow => commands.trigger(TriggerArrow(trigger_state)),
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HeadAbility::None => (),
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_ => panic!("Unhandled head ability"),
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};
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}
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}
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fn update_heal_ability(
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res: Res<TriggerStateRes>,
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mut commands: Commands,
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active_heads: Single<(Entity, &ActiveHeads), With<Player>>,
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heads_db: Res<HeadsDatabase>,
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) {
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if res.is_changed() {
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let Some(state) = active_heads.1.current() else {
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return;
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};
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let player = active_heads.0;
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let head = heads_db.head_stats(state.head);
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if !matches!(head.ability, HeadAbility::Medic) {
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return;
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}
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if res.active {
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commands.trigger_targets(HealingStateChanged::Started, player);
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} else {
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commands.trigger_targets(HealingStateChanged::Stopped, player);
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}
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}
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}
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@@ -78,6 +78,39 @@ impl ActiveHeads {
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head.ammo = head.ammo.saturating_sub(1);
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}
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pub fn medic_heal(&mut self, heal_amount: u32, time: f32) -> Option<u32> {
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let mut healed = false;
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for (index, head) in self.heads.iter_mut().enumerate() {
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if index == self.current_slot {
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continue;
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}
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if let Some(head) = head {
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if head.health < head.health_max {
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head.health = head
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.health
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.saturating_add(heal_amount)
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.clamp(0, head.health_max);
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healed = true;
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}
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}
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}
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if healed {
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let Some(head) = &mut self.heads[self.current_slot] else {
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error!("cannot heal with empty head");
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return None;
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};
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head.last_use = time;
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head.health = head.health.saturating_sub(1);
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Some(head.health)
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} else {
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None
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}
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}
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pub fn slot(&self) -> usize {
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self.current_slot
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}
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@@ -13,10 +13,6 @@ pub struct AudioAssets {
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pub ambient: Handle<AudioSource>,
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#[asset(path = "sfx/effects/key_collect.ogg")]
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pub key_collect: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/gun.ogg")]
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pub gun: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/crossbow.ogg")]
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pub crossbow: Handle<AudioSource>,
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#[asset(path = "sfx/effects/gate.ogg")]
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pub gate: Handle<AudioSource>,
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#[asset(path = "sfx/effects/cash.ogg")]
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@@ -38,6 +34,15 @@ pub struct AudioAssets {
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pub throw_explosion: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/jet.ogg")]
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pub jet: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/gun.ogg")]
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pub gun: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/crossbow.ogg")]
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pub crossbow: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/heal.ogg")]
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pub healing: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/missile-explosion.ogg")]
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pub missile_explosion: Handle<AudioSource>,
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#[asset(path = "sfx/ui/backpack_open.ogg")]
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pub backpack_open: Handle<AudioSource>,
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#[asset(path = "sfx/ui/backpack_close.ogg")]
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@@ -48,9 +53,6 @@ pub struct AudioAssets {
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#[asset(path = "sfx/effects/head_drop.ogg")]
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pub head_drop: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/missile-explosion.ogg")]
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pub missile_explosion: Handle<AudioSource>,
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#[asset(path = "sfx/hit", collection(typed))]
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pub hit: Vec<Handle<AudioSource>>,
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#[asset(path = "sfx/heads", collection(mapped, typed))]
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