medic healing ability
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@@ -13,10 +13,6 @@ pub struct AudioAssets {
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pub ambient: Handle<AudioSource>,
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#[asset(path = "sfx/effects/key_collect.ogg")]
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pub key_collect: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/gun.ogg")]
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pub gun: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/crossbow.ogg")]
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pub crossbow: Handle<AudioSource>,
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#[asset(path = "sfx/effects/gate.ogg")]
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pub gate: Handle<AudioSource>,
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#[asset(path = "sfx/effects/cash.ogg")]
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@@ -38,6 +34,15 @@ pub struct AudioAssets {
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pub throw_explosion: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/jet.ogg")]
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pub jet: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/gun.ogg")]
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pub gun: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/crossbow.ogg")]
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pub crossbow: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/heal.ogg")]
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pub healing: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/missile-explosion.ogg")]
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pub missile_explosion: Handle<AudioSource>,
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#[asset(path = "sfx/ui/backpack_open.ogg")]
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pub backpack_open: Handle<AudioSource>,
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#[asset(path = "sfx/ui/backpack_close.ogg")]
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@@ -48,9 +53,6 @@ pub struct AudioAssets {
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#[asset(path = "sfx/effects/head_drop.ogg")]
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pub head_drop: Handle<AudioSource>,
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#[asset(path = "sfx/abilities/missile-explosion.ogg")]
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pub missile_explosion: Handle<AudioSource>,
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#[asset(path = "sfx/hit", collection(typed))]
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pub hit: Vec<Handle<AudioSource>>,
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#[asset(path = "sfx/heads", collection(mapped, typed))]
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