Synchronize Trenchbroom map entities (#65)
This commit is contained in:
1
Cargo.lock
generated
1
Cargo.lock
generated
@@ -7196,7 +7196,6 @@ version = "0.1.0"
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dependencies = [
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"avian3d",
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"bevy",
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"bevy-inspector-egui",
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"bevy-steamworks",
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"bevy-ui-gradients",
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"bevy_common_assets",
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@@ -1,10 +1,24 @@
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use bevy::{prelude::*, utils::synccell::SyncCell};
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use avian3d::prelude::{
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Collider, ColliderAabb, ColliderDensity, ColliderMarker, ColliderMassProperties,
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CollisionEventsEnabled, CollisionLayers, Sensor,
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};
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use bevy::{
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ecs::bundle::BundleFromComponents, prelude::*, scene::SceneInstance, utils::synccell::SyncCell,
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};
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use bevy_trenchbroom::geometry::Brushes;
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use lightyear::{
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netcode::Key,
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prelude::{client::NetcodeConfig, input::native::InputMarker, *},
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};
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use nil::prelude::Mutex;
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use shared::{GameState, control::ControlState, global_observer, player::Player};
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use shared::{
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GameState,
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control::ControlState,
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global_observer,
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player::Player,
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protocol::{DespawnTbMapEntity, TbMapEntityId, TbMapEntityMapping},
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tb_entities::{Platform, PlatformTarget},
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};
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use std::{
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env::current_exe,
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io::{BufRead, BufReader},
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@@ -23,12 +37,14 @@ pub fn plugin(app: &mut App) {
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parse_local_server_stdout.run_if(resource_exists::<LocalServerStdout>),
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);
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app.add_systems(Last, close_server_processes);
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app.add_systems(FixedUpdate, despawn_absent_map_entities);
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global_observer!(app, on_connecting);
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global_observer!(app, on_connection_failed);
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global_observer!(app, on_connection_succeeded);
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global_observer!(app, temp_give_player_marker);
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global_observer!(app, connect_on_local_server_started);
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global_observer!(app, received_remote_map_entity);
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}
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fn close_server_processes(mut app_exit: EventReader<AppExit>) {
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@@ -190,3 +206,74 @@ fn temp_give_player_marker(trigger: Trigger<OnAdd, Player>, mut commands: Comman
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.entity(trigger.target())
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.insert(InputMarker::<ControlState>::default());
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}
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fn received_remote_map_entity(
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trigger: Trigger<OnAdd, TbMapEntityId>,
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world: &mut World,
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mut child_buffer: Local<Vec<Entity>>,
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) {
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let serverside = trigger.target();
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if world.get::<Replicated>(serverside).is_none() {
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return;
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}
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let id = *world.get::<TbMapEntityId>(serverside).unwrap();
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let Some(clientside) = world.resource_mut::<TbMapEntityMapping>().0.remove(&id.id) else {
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warn!("received unknown MapEntity ID `{id:?}`");
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return;
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};
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// cannot just use `take` directly with a bundle because then any missing component would cause
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// the entire bundle to fail
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move_component::<Brushes>(world, clientside, serverside);
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move_component::<(
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Collider,
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ColliderAabb,
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ColliderDensity,
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ColliderMarker,
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ColliderMassProperties,
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CollisionLayers,
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)>(world, clientside, serverside);
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move_component::<CollisionEventsEnabled>(world, clientside, serverside);
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move_component::<Platform>(world, clientside, serverside);
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move_component::<PlatformTarget>(world, clientside, serverside);
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move_component::<SceneInstance>(world, clientside, serverside);
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move_component::<SceneRoot>(world, clientside, serverside);
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move_component::<Sensor>(world, clientside, serverside);
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if let Some(children) = world.get::<Children>(clientside) {
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child_buffer.extend(children.iter());
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for child in child_buffer.drain(..) {
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world.entity_mut(child).insert(ChildOf(serverside));
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}
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}
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world.entity_mut(clientside).despawn();
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}
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fn move_component<B: Bundle + BundleFromComponents>(world: &mut World, from: Entity, to: Entity) {
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let comp = world.entity_mut(from).take::<B>();
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if let Some(comp) = comp {
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world.entity_mut(to).insert(comp);
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}
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}
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fn despawn_absent_map_entities(
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mut commands: Commands,
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mut messages: Query<&mut MessageReceiver<DespawnTbMapEntity>>,
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mut map: ResMut<TbMapEntityMapping>,
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) {
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for mut recv in messages.iter_mut() {
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for msg in recv.receive() {
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// the server may double-send DespawnTbMapEntity for a given ID, so ignore it if the entity
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// was already despawned.
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let Some(entity) = map.0.remove(&msg.0) else {
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continue;
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};
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commands.entity(entity).despawn();
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}
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}
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}
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@@ -5,12 +5,11 @@ edition = "2024"
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[features]
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default = ["shared/server"]
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dbg = ["avian3d/debug-plugin", "dep:bevy-inspector-egui", "shared/dbg"]
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dbg = ["avian3d/debug-plugin", "shared/dbg"]
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[dependencies]
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avian3d = { workspace = true }
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bevy = { workspace = true, default-features = false }
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bevy-inspector-egui = { workspace = true, optional = true }
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bevy-steamworks = { workspace = true }
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bevy-ui-gradients = { workspace = true }
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bevy_common_assets = { workspace = true }
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@@ -1,4 +1,3 @@
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use crate::utils::{auto_rotate, explosions};
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use avian3d::prelude::*;
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use bevy::{
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app::plugin_group,
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@@ -11,14 +10,13 @@ use bevy_common_assets::ron::RonAssetPlugin;
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use bevy_sprite3d::Sprite3dPlugin;
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use bevy_trenchbroom::prelude::*;
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use bevy_ui_gradients::UiGradientsPlugin;
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use heads_database::HeadDatabaseAsset;
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use lightyear::prelude::server::ServerPlugins;
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use shared::*;
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use shared::{DebugVisuals, GameState, heads_database::HeadDatabaseAsset};
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use std::time::Duration;
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use utils::{billboards, sprite_3d_animation, squish_animation, trail};
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mod config;
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mod server;
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mod tb_entities;
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plugin_group! {
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pub struct DefaultPlugins {
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@@ -105,10 +103,6 @@ fn main() {
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#[cfg(feature = "dbg")]
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{
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app.add_plugins(bevy_inspector_egui::bevy_egui::EguiPlugin {
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enable_multipass_for_primary_context: true,
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});
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app.add_plugins(bevy_inspector_egui::quick::WorldInspectorPlugin::new());
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app.add_plugins(PhysicsDebugPlugin::default());
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// app.add_plugins(bevy::pbr::wireframe::WireframePlugin)
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@@ -118,43 +112,45 @@ fn main() {
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// });
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}
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app.add_plugins(ai::plugin);
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app.add_plugins(animation::plugin);
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app.add_plugins(character::plugin);
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app.add_plugins(cash::plugin);
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app.add_plugins(shared::abilities::plugin);
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app.add_plugins(shared::ai::plugin);
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app.add_plugins(shared::aim::plugin);
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app.add_plugins(shared::animation::plugin);
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app.add_plugins(shared::backpack::plugin);
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app.add_plugins(shared::camera::plugin);
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app.add_plugins(shared::cash::plugin);
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app.add_plugins(shared::cash_heal::plugin);
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app.add_plugins(shared::character::plugin);
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app.add_plugins(shared::control::plugin);
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app.add_plugins(shared::cutscene::plugin);
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app.add_plugins(shared::gates::plugin);
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app.add_plugins(shared::head_drop::plugin);
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app.add_plugins(shared::heads::plugin);
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app.add_plugins(shared::heal_effect::plugin);
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app.add_plugins(shared::hitpoints::plugin);
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app.add_plugins(shared::keys::plugin);
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app.add_plugins(shared::loading_assets::LoadingPlugin);
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app.add_plugins(shared::loading_map::plugin);
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app.add_plugins(shared::movables::plugin);
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app.add_plugins(shared::npc::plugin);
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app.add_plugins(shared::platforms::plugin);
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app.add_plugins(shared::player::plugin);
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app.add_plugins(shared::protocol::plugin);
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app.add_plugins(shared::sounds::plugin);
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app.add_plugins(shared::steam::plugin);
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app.add_plugins(shared::tb_entities::plugin);
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app.add_plugins(shared::utils::auto_rotate::plugin);
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app.add_plugins(shared::utils::billboards::plugin);
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app.add_plugins(shared::utils::explosions::plugin);
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app.add_plugins(shared::utils::sprite_3d_animation::plugin);
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app.add_plugins(shared::utils::squish_animation::plugin);
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app.add_plugins(shared::utils::trail::plugin);
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app.add_plugins(shared::utils::plugin);
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app.add_plugins(shared::water::plugin);
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app.add_plugins(config::plugin);
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app.add_plugins(player::plugin);
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app.add_plugins(gates::plugin);
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app.add_plugins(platforms::plugin);
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app.add_plugins(movables::plugin);
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app.add_plugins(billboards::plugin);
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app.add_plugins(aim::plugin);
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app.add_plugins(protocol::plugin);
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app.add_plugins(server::plugin);
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app.add_plugins(npc::plugin);
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app.add_plugins(keys::plugin);
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app.add_plugins(squish_animation::plugin);
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app.add_plugins(cutscene::plugin);
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app.add_plugins(control::plugin);
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app.add_plugins(sounds::plugin);
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app.add_plugins(camera::plugin);
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app.add_plugins(backpack::plugin);
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app.add_plugins(loading_assets::LoadingPlugin);
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app.add_plugins(loading_map::plugin);
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app.add_plugins(sprite_3d_animation::plugin);
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app.add_plugins(abilities::plugin);
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app.add_plugins(heads::plugin);
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app.add_plugins(hitpoints::plugin);
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app.add_plugins(cash_heal::plugin);
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app.add_plugins(utils::plugin);
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app.add_plugins(water::plugin);
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app.add_plugins(head_drop::plugin);
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app.add_plugins(trail::plugin);
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app.add_plugins(auto_rotate::plugin);
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app.add_plugins(heal_effect::plugin);
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app.add_plugins(tb_entities::plugin);
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app.add_plugins(explosions::plugin);
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app.add_plugins(steam::plugin);
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app.init_state::<GameState>();
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43
crates/server/src/tb_entities.rs
Normal file
43
crates/server/src/tb_entities.rs
Normal file
@@ -0,0 +1,43 @@
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use bevy::prelude::*;
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use lightyear::prelude::{ActionsChannel, Connected, MessageSender};
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use shared::{
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GameState, global_observer,
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protocol::{DespawnTbMapEntity, TbMapEntityId},
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};
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pub fn plugin(app: &mut App) {
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app.register_type::<DespawnedTbEntityCache>();
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app.init_resource::<DespawnedTbEntityCache>();
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app.add_systems(
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OnEnter(GameState::MapLoading),
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|mut cache: ResMut<DespawnedTbEntityCache>| cache.0.clear(),
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);
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global_observer!(app, add_despawned_entities_to_cache);
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global_observer!(app, send_new_client_despawned_cache);
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}
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fn add_despawned_entities_to_cache(
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trigger: Trigger<OnRemove, TbMapEntityId>,
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id: Query<&TbMapEntityId>,
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mut cache: ResMut<DespawnedTbEntityCache>,
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) {
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cache.0.push(id.get(trigger.target()).unwrap().id);
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}
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#[derive(Default, Resource, Reflect)]
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#[reflect(Resource)]
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pub struct DespawnedTbEntityCache(pub Vec<u64>);
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fn send_new_client_despawned_cache(
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trigger: Trigger<OnAdd, Connected>,
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cache: Res<DespawnedTbEntityCache>,
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mut send: Query<&mut MessageSender<DespawnTbMapEntity>>,
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) {
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let mut send = send.get_mut(trigger.target()).unwrap();
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for &id in cache.0.iter() {
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send.send::<ActionsChannel>(DespawnTbMapEntity(id));
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}
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}
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@@ -79,14 +79,13 @@ fn update_player_aim(
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spatial_query: SpatialQuery,
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) {
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for (player, state, mut aim_target, children) in player_aim.iter_mut() {
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assert_eq!(
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children.len(),
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1,
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"expected player to have one direct child"
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);
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let player_rot_child = children
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.iter()
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.find(|&child| player_rot.contains(child))
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.expect("expected child with PlayerBodyMesh");
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let (player_pos, player_forward) = player_rot
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.get(*children.first().unwrap())
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.get(player_rot_child)
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.map(|(t, global)| (global.translation(), t.forward()))
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.unwrap();
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@@ -47,7 +47,7 @@ pub struct DebugVisuals {
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pub cam_follow: bool,
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}
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#[derive(States, Default, Clone, Eq, PartialEq, Debug, Hash)]
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#[derive(States, Default, Clone, Copy, Eq, PartialEq, Debug, Hash)]
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pub enum GameState {
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#[default]
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AssetLoading,
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@@ -1,7 +1,11 @@
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#[cfg(feature = "server")]
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use crate::protocol::TbMapEntityId;
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use crate::{GameState, physics_layers::GameLayer};
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use avian3d::prelude::*;
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use bevy::prelude::*;
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use bevy_trenchbroom::physics::SceneCollidersReady;
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#[cfg(feature = "server")]
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use lightyear::prelude::{DisableReplicateHierarchy, NetworkTarget, Replicate};
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pub fn plugin(app: &mut App) {
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app.add_systems(OnEnter(GameState::MapLoading), setup_scene);
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@@ -12,14 +16,33 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
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.spawn((
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CollisionLayers::new(LayerMask(GameLayer::Level.to_bits()), LayerMask::ALL),
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SceneRoot(asset_server.load("maps/map1.map#Scene")),
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#[cfg(feature = "server")]
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Replicate::to_clients(NetworkTarget::All),
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#[cfg(feature = "server")]
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DisableReplicateHierarchy,
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))
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.observe(
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|_t: Trigger<SceneCollidersReady>,
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|t: Trigger<SceneCollidersReady>,
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children: Query<&Children>,
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#[cfg(feature = "server")] map_entities: Query<&TbMapEntityId>,
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mut commands: Commands,
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#[cfg(any(feature = "client", feature = "server"))] mut next_game_state: ResMut<
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NextState<GameState>,
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>| {
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info!("map loaded");
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for child in children.get(t.target()).unwrap() {
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commands.entity(*child).remove::<ChildOf>();
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#[cfg(feature = "server")]
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if map_entities.contains(*child) {
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commands.entity(*child).insert((
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Replicate::to_clients(NetworkTarget::All),
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DisableReplicateHierarchy,
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));
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}
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}
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assert!(cfg!(feature = "client") ^ cfg!(feature = "server"));
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#[cfg(feature = "client")]
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@@ -2,12 +2,15 @@ use crate::{
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GameState,
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tb_entities::{Platform, PlatformTarget},
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};
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use bevy::{math::ops::sin, prelude::*};
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#[cfg(feature = "server")]
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use bevy::math::ops::sin;
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use bevy::prelude::*;
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use bevy_trenchbroom::prelude::*;
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use serde::{Deserialize, Serialize};
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#[derive(Component, Reflect, Default, Debug)]
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#[derive(Component, Reflect, Default, Debug, Serialize, Deserialize, PartialEq)]
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#[reflect(Component)]
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struct ActivePlatform {
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pub struct ActivePlatform {
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pub start: Vec3,
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pub target: Vec3,
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}
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@@ -15,6 +18,7 @@ struct ActivePlatform {
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pub fn plugin(app: &mut App) {
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app.register_type::<ActivePlatform>();
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app.add_systems(OnEnter(GameState::Playing), init);
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#[cfg(feature = "server")]
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app.add_systems(
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FixedUpdate,
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move_active.run_if(in_state(GameState::Playing)),
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@@ -47,6 +51,7 @@ fn init(
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}
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}
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#[cfg(feature = "server")]
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fn move_active(time: Res<Time>, mut platforms: Query<(&mut Transform, &mut ActivePlatform)>) {
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for (mut transform, active) in platforms.iter_mut() {
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let t = (sin(time.elapsed_secs() * 0.4) + 1.) / 2.;
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@@ -1,4 +1,5 @@
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use crate::{
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GameState,
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abilities::BuildExplosionSprite,
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animation::AnimationFlags,
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backpack::Backpack,
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@@ -15,11 +16,15 @@ use crate::{
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heads::ActiveHeads,
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hitpoints::Hitpoints,
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loading_assets::{GameAssets, HeadDropAssets},
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platforms::ActivePlatform,
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player::{Player, PlayerBodyMesh},
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utils::triggers::TriggerAppExt,
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};
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use avian3d::prelude::{AngularVelocity, CollisionLayers, LinearVelocity};
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use bevy::prelude::*;
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use bevy::{
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ecs::{component::HookContext, world::DeferredWorld},
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prelude::*,
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};
|
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use happy_feet::{
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grounding::GroundingState,
|
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prelude::{
|
||||
@@ -28,19 +33,31 @@ use happy_feet::{
|
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},
|
||||
};
|
||||
use lightyear::prelude::{
|
||||
ActionsChannel, AppComponentExt, PredictionMode, PredictionRegistrationExt,
|
||||
input::native::InputPlugin,
|
||||
ActionsChannel, AppComponentExt, AppMessageExt, NetworkDirection, PredictionMode,
|
||||
PredictionRegistrationExt, input::native::InputPlugin,
|
||||
};
|
||||
use lightyear_serde::{
|
||||
SerializationError, reader::ReadInteger, registry::SerializeFns, writer::WriteInteger,
|
||||
};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins(InputPlugin::<ControlState>::default());
|
||||
|
||||
app.register_type::<TbMapEntityId>();
|
||||
app.register_type::<TbMapIdCounter>();
|
||||
app.register_type::<TbMapEntityMapping>();
|
||||
|
||||
app.init_resource::<TbMapIdCounter>();
|
||||
app.init_resource::<TbMapEntityMapping>();
|
||||
|
||||
app.add_message::<DespawnTbMapEntity>()
|
||||
.add_direction(NetworkDirection::ServerToClient);
|
||||
|
||||
app.register_component::<ActiveHead>();
|
||||
app.register_component::<ActiveHeads>();
|
||||
app.register_component::<ActivePlatform>();
|
||||
app.register_component::<AngularVelocity>();
|
||||
app.register_component::<AnimatedCharacter>();
|
||||
app.register_component::<AnimationFlags>();
|
||||
@@ -69,6 +86,7 @@ pub fn plugin(app: &mut App) {
|
||||
app.register_component::<PlayerBodyMesh>();
|
||||
app.register_component::<PlayerCharacterController>();
|
||||
app.register_component::<SteppingConfig>();
|
||||
app.register_component::<TbMapEntityId>();
|
||||
app.register_component::<Transform>()
|
||||
.add_prediction(PredictionMode::Full)
|
||||
.add_should_rollback(transform_should_rollback);
|
||||
@@ -89,9 +107,66 @@ pub fn plugin(app: &mut App) {
|
||||
app.replicate_trigger::<BuildExplosionSprite, ActionsChannel>();
|
||||
app.replicate_trigger::<StartCutscene, ActionsChannel>();
|
||||
|
||||
app.add_systems(
|
||||
OnEnter(GameState::MapLoading),
|
||||
|mut counter: ResMut<TbMapIdCounter>| counter.reset(),
|
||||
);
|
||||
|
||||
global_observer!(app, spawn_gltf_scene_roots);
|
||||
}
|
||||
|
||||
/// Trenchbroom map entities (spawned during map loading) must be despawned manually if the server
|
||||
/// has already despawned it but the client has just loaded the map and connected
|
||||
#[derive(Clone, Copy, Serialize, Deserialize)]
|
||||
pub struct DespawnTbMapEntity(pub u64);
|
||||
|
||||
/// A unique ID assigned to every entity spawned by the trenchbroom map loader. This allows synchronizing
|
||||
/// them across the network even when they are spawned initially by both sides.
|
||||
#[derive(Clone, Copy, Component, Debug, Reflect, Serialize, Deserialize, PartialEq)]
|
||||
#[reflect(Component)]
|
||||
#[component(on_insert = TbMapEntityId::insert_id, on_remove = TbMapEntityId::remove_id)]
|
||||
pub struct TbMapEntityId {
|
||||
pub id: u64,
|
||||
}
|
||||
|
||||
impl TbMapEntityId {
|
||||
fn insert_id(mut world: DeferredWorld, ctx: HookContext) {
|
||||
let id = world.get::<TbMapEntityId>(ctx.entity).unwrap().id;
|
||||
world
|
||||
.resource_mut::<TbMapEntityMapping>()
|
||||
.insert(id, ctx.entity);
|
||||
}
|
||||
|
||||
fn remove_id(mut world: DeferredWorld, ctx: HookContext) {
|
||||
let id = world.get::<TbMapEntityId>(ctx.entity).unwrap().id;
|
||||
world.resource_mut::<TbMapEntityMapping>().remove(&id);
|
||||
}
|
||||
}
|
||||
|
||||
/// A global allocator for `TBMapEntityId` values. Should be reset when a map begins loading.
|
||||
#[derive(Resource, Reflect, Default)]
|
||||
#[reflect(Resource)]
|
||||
pub struct TbMapIdCounter(u64);
|
||||
|
||||
impl TbMapIdCounter {
|
||||
pub fn reset(&mut self) {
|
||||
self.0 = 0;
|
||||
}
|
||||
|
||||
pub fn alloc(&mut self) -> TbMapEntityId {
|
||||
let id = self.0;
|
||||
self.0 += 1;
|
||||
TbMapEntityId { id }
|
||||
}
|
||||
}
|
||||
|
||||
/// A mapping from TbMapEntityId to clientside map entity. When the serverside is spawned and the client's
|
||||
/// components migrated to it, or the clientside is despawned because the serverside is already despawned,
|
||||
/// the Id entry is removed from this mapping.
|
||||
#[derive(Resource, Reflect, Default, Deref, DerefMut)]
|
||||
#[reflect(Resource)]
|
||||
pub struct TbMapEntityMapping(pub HashMap<u64, Entity>);
|
||||
|
||||
fn transform_should_rollback(this: &Transform, that: &Transform) -> bool {
|
||||
this.translation.distance_squared(that.translation) >= 0.01f32.powf(2.)
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
use crate::{cash::Cash, loading_assets::GameAssets, physics_layers::GameLayer};
|
||||
use crate::{
|
||||
cash::Cash, loading_assets::GameAssets, physics_layers::GameLayer, protocol::TbMapIdCounter,
|
||||
};
|
||||
use avian3d::prelude::*;
|
||||
use bevy::{
|
||||
ecs::{component::HookContext, world::DeferredWorld},
|
||||
@@ -7,6 +9,7 @@ use bevy::{
|
||||
};
|
||||
use bevy_trenchbroom::prelude::*;
|
||||
use happy_feet::prelude::PhysicsMover;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::f32::consts::PI;
|
||||
|
||||
#[derive(PointClass, Component, Reflect, Default)]
|
||||
@@ -72,7 +75,7 @@ pub struct PlatformTarget {
|
||||
pub targetname: String,
|
||||
}
|
||||
|
||||
#[derive(SolidClass, Component, Reflect, Default)]
|
||||
#[derive(SolidClass, Component, Reflect, Default, Serialize, Deserialize, PartialEq)]
|
||||
#[reflect(QuakeClass, Component)]
|
||||
#[base(Transform, Target)]
|
||||
#[spawn_hooks(SpawnHooks::new().convex_collider())]
|
||||
@@ -202,4 +205,15 @@ pub fn plugin(app: &mut App) {
|
||||
app.register_type::<EnemySpawn>();
|
||||
app.register_type::<CashSpawn>();
|
||||
app.register_type::<SecretHead>();
|
||||
|
||||
app.add_observer(tb_component_setup::<CashSpawn>);
|
||||
app.add_observer(tb_component_setup::<Platform>);
|
||||
app.add_observer(tb_component_setup::<PlatformTarget>);
|
||||
app.add_observer(tb_component_setup::<Movable>);
|
||||
}
|
||||
|
||||
fn tb_component_setup<C: Component>(trigger: Trigger<OnAdd, C>, world: &mut World) {
|
||||
let id = world.resource_mut::<TbMapIdCounter>().alloc();
|
||||
|
||||
world.entity_mut(trigger.target()).insert_if_new(id);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user