Synchronize Trenchbroom map entities (#65)

This commit is contained in:
PROMETHIA-27
2025-09-27 15:17:09 -04:00
committed by GitHub
parent d582313013
commit 83c59519e5
11 changed files with 303 additions and 63 deletions

View File

@@ -5,12 +5,11 @@ edition = "2024"
[features]
default = ["shared/server"]
dbg = ["avian3d/debug-plugin", "dep:bevy-inspector-egui", "shared/dbg"]
dbg = ["avian3d/debug-plugin", "shared/dbg"]
[dependencies]
avian3d = { workspace = true }
bevy = { workspace = true, default-features = false }
bevy-inspector-egui = { workspace = true, optional = true }
bevy-steamworks = { workspace = true }
bevy-ui-gradients = { workspace = true }
bevy_common_assets = { workspace = true }

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@@ -1,4 +1,3 @@
use crate::utils::{auto_rotate, explosions};
use avian3d::prelude::*;
use bevy::{
app::plugin_group,
@@ -11,14 +10,13 @@ use bevy_common_assets::ron::RonAssetPlugin;
use bevy_sprite3d::Sprite3dPlugin;
use bevy_trenchbroom::prelude::*;
use bevy_ui_gradients::UiGradientsPlugin;
use heads_database::HeadDatabaseAsset;
use lightyear::prelude::server::ServerPlugins;
use shared::*;
use shared::{DebugVisuals, GameState, heads_database::HeadDatabaseAsset};
use std::time::Duration;
use utils::{billboards, sprite_3d_animation, squish_animation, trail};
mod config;
mod server;
mod tb_entities;
plugin_group! {
pub struct DefaultPlugins {
@@ -105,10 +103,6 @@ fn main() {
#[cfg(feature = "dbg")]
{
app.add_plugins(bevy_inspector_egui::bevy_egui::EguiPlugin {
enable_multipass_for_primary_context: true,
});
app.add_plugins(bevy_inspector_egui::quick::WorldInspectorPlugin::new());
app.add_plugins(PhysicsDebugPlugin::default());
// app.add_plugins(bevy::pbr::wireframe::WireframePlugin)
@@ -118,43 +112,45 @@ fn main() {
// });
}
app.add_plugins(ai::plugin);
app.add_plugins(animation::plugin);
app.add_plugins(character::plugin);
app.add_plugins(cash::plugin);
app.add_plugins(shared::abilities::plugin);
app.add_plugins(shared::ai::plugin);
app.add_plugins(shared::aim::plugin);
app.add_plugins(shared::animation::plugin);
app.add_plugins(shared::backpack::plugin);
app.add_plugins(shared::camera::plugin);
app.add_plugins(shared::cash::plugin);
app.add_plugins(shared::cash_heal::plugin);
app.add_plugins(shared::character::plugin);
app.add_plugins(shared::control::plugin);
app.add_plugins(shared::cutscene::plugin);
app.add_plugins(shared::gates::plugin);
app.add_plugins(shared::head_drop::plugin);
app.add_plugins(shared::heads::plugin);
app.add_plugins(shared::heal_effect::plugin);
app.add_plugins(shared::hitpoints::plugin);
app.add_plugins(shared::keys::plugin);
app.add_plugins(shared::loading_assets::LoadingPlugin);
app.add_plugins(shared::loading_map::plugin);
app.add_plugins(shared::movables::plugin);
app.add_plugins(shared::npc::plugin);
app.add_plugins(shared::platforms::plugin);
app.add_plugins(shared::player::plugin);
app.add_plugins(shared::protocol::plugin);
app.add_plugins(shared::sounds::plugin);
app.add_plugins(shared::steam::plugin);
app.add_plugins(shared::tb_entities::plugin);
app.add_plugins(shared::utils::auto_rotate::plugin);
app.add_plugins(shared::utils::billboards::plugin);
app.add_plugins(shared::utils::explosions::plugin);
app.add_plugins(shared::utils::sprite_3d_animation::plugin);
app.add_plugins(shared::utils::squish_animation::plugin);
app.add_plugins(shared::utils::trail::plugin);
app.add_plugins(shared::utils::plugin);
app.add_plugins(shared::water::plugin);
app.add_plugins(config::plugin);
app.add_plugins(player::plugin);
app.add_plugins(gates::plugin);
app.add_plugins(platforms::plugin);
app.add_plugins(movables::plugin);
app.add_plugins(billboards::plugin);
app.add_plugins(aim::plugin);
app.add_plugins(protocol::plugin);
app.add_plugins(server::plugin);
app.add_plugins(npc::plugin);
app.add_plugins(keys::plugin);
app.add_plugins(squish_animation::plugin);
app.add_plugins(cutscene::plugin);
app.add_plugins(control::plugin);
app.add_plugins(sounds::plugin);
app.add_plugins(camera::plugin);
app.add_plugins(backpack::plugin);
app.add_plugins(loading_assets::LoadingPlugin);
app.add_plugins(loading_map::plugin);
app.add_plugins(sprite_3d_animation::plugin);
app.add_plugins(abilities::plugin);
app.add_plugins(heads::plugin);
app.add_plugins(hitpoints::plugin);
app.add_plugins(cash_heal::plugin);
app.add_plugins(utils::plugin);
app.add_plugins(water::plugin);
app.add_plugins(head_drop::plugin);
app.add_plugins(trail::plugin);
app.add_plugins(auto_rotate::plugin);
app.add_plugins(heal_effect::plugin);
app.add_plugins(tb_entities::plugin);
app.add_plugins(explosions::plugin);
app.add_plugins(steam::plugin);
app.init_state::<GameState>();

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@@ -0,0 +1,43 @@
use bevy::prelude::*;
use lightyear::prelude::{ActionsChannel, Connected, MessageSender};
use shared::{
GameState, global_observer,
protocol::{DespawnTbMapEntity, TbMapEntityId},
};
pub fn plugin(app: &mut App) {
app.register_type::<DespawnedTbEntityCache>();
app.init_resource::<DespawnedTbEntityCache>();
app.add_systems(
OnEnter(GameState::MapLoading),
|mut cache: ResMut<DespawnedTbEntityCache>| cache.0.clear(),
);
global_observer!(app, add_despawned_entities_to_cache);
global_observer!(app, send_new_client_despawned_cache);
}
fn add_despawned_entities_to_cache(
trigger: Trigger<OnRemove, TbMapEntityId>,
id: Query<&TbMapEntityId>,
mut cache: ResMut<DespawnedTbEntityCache>,
) {
cache.0.push(id.get(trigger.target()).unwrap().id);
}
#[derive(Default, Resource, Reflect)]
#[reflect(Resource)]
pub struct DespawnedTbEntityCache(pub Vec<u64>);
fn send_new_client_despawned_cache(
trigger: Trigger<OnAdd, Connected>,
cache: Res<DespawnedTbEntityCache>,
mut send: Query<&mut MessageSender<DespawnTbMapEntity>>,
) {
let mut send = send.get_mut(trigger.target()).unwrap();
for &id in cache.0.iter() {
send.send::<ActionsChannel>(DespawnTbMapEntity(id));
}
}