Synchronize Trenchbroom map entities (#65)

This commit is contained in:
PROMETHIA-27
2025-09-27 15:17:09 -04:00
committed by GitHub
parent d582313013
commit 83c59519e5
11 changed files with 303 additions and 63 deletions

View File

@@ -79,14 +79,13 @@ fn update_player_aim(
spatial_query: SpatialQuery,
) {
for (player, state, mut aim_target, children) in player_aim.iter_mut() {
assert_eq!(
children.len(),
1,
"expected player to have one direct child"
);
let player_rot_child = children
.iter()
.find(|&child| player_rot.contains(child))
.expect("expected child with PlayerBodyMesh");
let (player_pos, player_forward) = player_rot
.get(*children.first().unwrap())
.get(player_rot_child)
.map(|(t, global)| (global.translation(), t.forward()))
.unwrap();

View File

@@ -47,7 +47,7 @@ pub struct DebugVisuals {
pub cam_follow: bool,
}
#[derive(States, Default, Clone, Eq, PartialEq, Debug, Hash)]
#[derive(States, Default, Clone, Copy, Eq, PartialEq, Debug, Hash)]
pub enum GameState {
#[default]
AssetLoading,

View File

@@ -1,7 +1,11 @@
#[cfg(feature = "server")]
use crate::protocol::TbMapEntityId;
use crate::{GameState, physics_layers::GameLayer};
use avian3d::prelude::*;
use bevy::prelude::*;
use bevy_trenchbroom::physics::SceneCollidersReady;
#[cfg(feature = "server")]
use lightyear::prelude::{DisableReplicateHierarchy, NetworkTarget, Replicate};
pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::MapLoading), setup_scene);
@@ -12,14 +16,33 @@ fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
.spawn((
CollisionLayers::new(LayerMask(GameLayer::Level.to_bits()), LayerMask::ALL),
SceneRoot(asset_server.load("maps/map1.map#Scene")),
#[cfg(feature = "server")]
Replicate::to_clients(NetworkTarget::All),
#[cfg(feature = "server")]
DisableReplicateHierarchy,
))
.observe(
|_t: Trigger<SceneCollidersReady>,
|t: Trigger<SceneCollidersReady>,
children: Query<&Children>,
#[cfg(feature = "server")] map_entities: Query<&TbMapEntityId>,
mut commands: Commands,
#[cfg(any(feature = "client", feature = "server"))] mut next_game_state: ResMut<
NextState<GameState>,
>| {
info!("map loaded");
for child in children.get(t.target()).unwrap() {
commands.entity(*child).remove::<ChildOf>();
#[cfg(feature = "server")]
if map_entities.contains(*child) {
commands.entity(*child).insert((
Replicate::to_clients(NetworkTarget::All),
DisableReplicateHierarchy,
));
}
}
assert!(cfg!(feature = "client") ^ cfg!(feature = "server"));
#[cfg(feature = "client")]

View File

@@ -2,12 +2,15 @@ use crate::{
GameState,
tb_entities::{Platform, PlatformTarget},
};
use bevy::{math::ops::sin, prelude::*};
#[cfg(feature = "server")]
use bevy::math::ops::sin;
use bevy::prelude::*;
use bevy_trenchbroom::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Component, Reflect, Default, Debug)]
#[derive(Component, Reflect, Default, Debug, Serialize, Deserialize, PartialEq)]
#[reflect(Component)]
struct ActivePlatform {
pub struct ActivePlatform {
pub start: Vec3,
pub target: Vec3,
}
@@ -15,6 +18,7 @@ struct ActivePlatform {
pub fn plugin(app: &mut App) {
app.register_type::<ActivePlatform>();
app.add_systems(OnEnter(GameState::Playing), init);
#[cfg(feature = "server")]
app.add_systems(
FixedUpdate,
move_active.run_if(in_state(GameState::Playing)),
@@ -47,6 +51,7 @@ fn init(
}
}
#[cfg(feature = "server")]
fn move_active(time: Res<Time>, mut platforms: Query<(&mut Transform, &mut ActivePlatform)>) {
for (mut transform, active) in platforms.iter_mut() {
let t = (sin(time.elapsed_secs() * 0.4) + 1.) / 2.;

View File

@@ -1,4 +1,5 @@
use crate::{
GameState,
abilities::BuildExplosionSprite,
animation::AnimationFlags,
backpack::Backpack,
@@ -15,11 +16,15 @@ use crate::{
heads::ActiveHeads,
hitpoints::Hitpoints,
loading_assets::{GameAssets, HeadDropAssets},
platforms::ActivePlatform,
player::{Player, PlayerBodyMesh},
utils::triggers::TriggerAppExt,
};
use avian3d::prelude::{AngularVelocity, CollisionLayers, LinearVelocity};
use bevy::prelude::*;
use bevy::{
ecs::{component::HookContext, world::DeferredWorld},
prelude::*,
};
use happy_feet::{
grounding::GroundingState,
prelude::{
@@ -28,19 +33,31 @@ use happy_feet::{
},
};
use lightyear::prelude::{
ActionsChannel, AppComponentExt, PredictionMode, PredictionRegistrationExt,
input::native::InputPlugin,
ActionsChannel, AppComponentExt, AppMessageExt, NetworkDirection, PredictionMode,
PredictionRegistrationExt, input::native::InputPlugin,
};
use lightyear_serde::{
SerializationError, reader::ReadInteger, registry::SerializeFns, writer::WriteInteger,
};
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
pub fn plugin(app: &mut App) {
app.add_plugins(InputPlugin::<ControlState>::default());
app.register_type::<TbMapEntityId>();
app.register_type::<TbMapIdCounter>();
app.register_type::<TbMapEntityMapping>();
app.init_resource::<TbMapIdCounter>();
app.init_resource::<TbMapEntityMapping>();
app.add_message::<DespawnTbMapEntity>()
.add_direction(NetworkDirection::ServerToClient);
app.register_component::<ActiveHead>();
app.register_component::<ActiveHeads>();
app.register_component::<ActivePlatform>();
app.register_component::<AngularVelocity>();
app.register_component::<AnimatedCharacter>();
app.register_component::<AnimationFlags>();
@@ -69,6 +86,7 @@ pub fn plugin(app: &mut App) {
app.register_component::<PlayerBodyMesh>();
app.register_component::<PlayerCharacterController>();
app.register_component::<SteppingConfig>();
app.register_component::<TbMapEntityId>();
app.register_component::<Transform>()
.add_prediction(PredictionMode::Full)
.add_should_rollback(transform_should_rollback);
@@ -89,9 +107,66 @@ pub fn plugin(app: &mut App) {
app.replicate_trigger::<BuildExplosionSprite, ActionsChannel>();
app.replicate_trigger::<StartCutscene, ActionsChannel>();
app.add_systems(
OnEnter(GameState::MapLoading),
|mut counter: ResMut<TbMapIdCounter>| counter.reset(),
);
global_observer!(app, spawn_gltf_scene_roots);
}
/// Trenchbroom map entities (spawned during map loading) must be despawned manually if the server
/// has already despawned it but the client has just loaded the map and connected
#[derive(Clone, Copy, Serialize, Deserialize)]
pub struct DespawnTbMapEntity(pub u64);
/// A unique ID assigned to every entity spawned by the trenchbroom map loader. This allows synchronizing
/// them across the network even when they are spawned initially by both sides.
#[derive(Clone, Copy, Component, Debug, Reflect, Serialize, Deserialize, PartialEq)]
#[reflect(Component)]
#[component(on_insert = TbMapEntityId::insert_id, on_remove = TbMapEntityId::remove_id)]
pub struct TbMapEntityId {
pub id: u64,
}
impl TbMapEntityId {
fn insert_id(mut world: DeferredWorld, ctx: HookContext) {
let id = world.get::<TbMapEntityId>(ctx.entity).unwrap().id;
world
.resource_mut::<TbMapEntityMapping>()
.insert(id, ctx.entity);
}
fn remove_id(mut world: DeferredWorld, ctx: HookContext) {
let id = world.get::<TbMapEntityId>(ctx.entity).unwrap().id;
world.resource_mut::<TbMapEntityMapping>().remove(&id);
}
}
/// A global allocator for `TBMapEntityId` values. Should be reset when a map begins loading.
#[derive(Resource, Reflect, Default)]
#[reflect(Resource)]
pub struct TbMapIdCounter(u64);
impl TbMapIdCounter {
pub fn reset(&mut self) {
self.0 = 0;
}
pub fn alloc(&mut self) -> TbMapEntityId {
let id = self.0;
self.0 += 1;
TbMapEntityId { id }
}
}
/// A mapping from TbMapEntityId to clientside map entity. When the serverside is spawned and the client's
/// components migrated to it, or the clientside is despawned because the serverside is already despawned,
/// the Id entry is removed from this mapping.
#[derive(Resource, Reflect, Default, Deref, DerefMut)]
#[reflect(Resource)]
pub struct TbMapEntityMapping(pub HashMap<u64, Entity>);
fn transform_should_rollback(this: &Transform, that: &Transform) -> bool {
this.translation.distance_squared(that.translation) >= 0.01f32.powf(2.)
}

View File

@@ -1,4 +1,6 @@
use crate::{cash::Cash, loading_assets::GameAssets, physics_layers::GameLayer};
use crate::{
cash::Cash, loading_assets::GameAssets, physics_layers::GameLayer, protocol::TbMapIdCounter,
};
use avian3d::prelude::*;
use bevy::{
ecs::{component::HookContext, world::DeferredWorld},
@@ -7,6 +9,7 @@ use bevy::{
};
use bevy_trenchbroom::prelude::*;
use happy_feet::prelude::PhysicsMover;
use serde::{Deserialize, Serialize};
use std::f32::consts::PI;
#[derive(PointClass, Component, Reflect, Default)]
@@ -72,7 +75,7 @@ pub struct PlatformTarget {
pub targetname: String,
}
#[derive(SolidClass, Component, Reflect, Default)]
#[derive(SolidClass, Component, Reflect, Default, Serialize, Deserialize, PartialEq)]
#[reflect(QuakeClass, Component)]
#[base(Transform, Target)]
#[spawn_hooks(SpawnHooks::new().convex_collider())]
@@ -202,4 +205,15 @@ pub fn plugin(app: &mut App) {
app.register_type::<EnemySpawn>();
app.register_type::<CashSpawn>();
app.register_type::<SecretHead>();
app.add_observer(tb_component_setup::<CashSpawn>);
app.add_observer(tb_component_setup::<Platform>);
app.add_observer(tb_component_setup::<PlatformTarget>);
app.add_observer(tb_component_setup::<Movable>);
}
fn tb_component_setup<C: Component>(trigger: Trigger<OnAdd, C>, world: &mut World) {
let id = world.resource_mut::<TbMapIdCounter>().alloc();
world.entity_mut(trigger.target()).insert_if_new(id);
}