use happy_feet as kinematic character controller (#42)

This commit is contained in:
extrawurst
2025-06-17 21:27:20 +02:00
committed by GitHub
parent 580419e823
commit a2ea917c1e
22 changed files with 727 additions and 786 deletions

View File

@@ -70,7 +70,8 @@ enum GameState {
fn main() {
let mut app = App::new();
app.register_type::<DebugVisuals>();
app.register_type::<DebugVisuals>()
.register_type::<TransformInterpolation>();
app.insert_resource(DebugVisuals {
unlit: false,
tonemapping: Tonemapping::None,