use happy_feet as kinematic character controller (#42)
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@@ -70,7 +70,8 @@ enum GameState {
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fn main() {
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let mut app = App::new();
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app.register_type::<DebugVisuals>();
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app.register_type::<DebugVisuals>()
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.register_type::<TransformInterpolation>();
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app.insert_resource(DebugVisuals {
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unlit: false,
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tonemapping: Tonemapping::None,
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