font and cash ui
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BIN
assets/font.ttf
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BIN
assets/font.ttf
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62
src/cash.rs
62
src/cash.rs
@@ -5,8 +5,34 @@ use bevy::prelude::*;
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#[require(Transform)]
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pub struct Cash;
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#[derive(Component, Reflect, Default)]
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#[reflect(Component)]
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struct CashText;
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#[derive(Resource, Reflect, Default)]
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pub struct CashResource {
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pub cash: i32,
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}
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#[derive(Event)]
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pub struct CashCollectEvent;
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pub fn plugin(app: &mut App) {
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app.add_systems(Update, rotate);
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app.init_resource::<CashResource>();
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app.add_systems(Startup, setup);
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app.add_systems(Update, (rotate, update_ui));
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app.add_observer(on_collect);
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}
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fn on_collect(
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_trigger: Trigger<CashCollectEvent>,
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mut commands: Commands,
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mut cash: ResMut<CashResource>,
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asset_server: Res<AssetServer>,
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) {
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commands.spawn(AudioPlayer::new(asset_server.load("sfx/effects/cash.ogg")));
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cash.cash += 100;
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}
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fn rotate(time: Res<Time>, mut query: Query<&mut Transform, With<Cash>>) {
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@@ -14,3 +40,37 @@ fn rotate(time: Res<Time>, mut query: Query<&mut Transform, With<Cash>>) {
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transform.rotate(Quat::from_rotation_y(time.delta_secs()));
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}
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}
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fn update_ui(
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cash: Res<CashResource>,
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text: Query<Entity, With<CashText>>,
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mut writer: TextUiWriter,
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) {
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if cash.is_changed() {
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let Some(text) = text.iter().next() else {
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return;
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};
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*writer.text(text, 0) = cash.cash.to_string();
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}
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn((
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Text::new("0"),
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CashText,
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TextFont {
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font: asset_server.load("font.ttf"),
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font_size: 34.0,
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..default()
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},
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TextColor(Color::Srgba(Srgba::rgb(0., 1., 0.))),
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TextLayout::new_with_justify(JustifyText::Center),
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Node {
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position_type: PositionType::Absolute,
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bottom: Val::Px(40.0),
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left: Val::Px(100.0),
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..default()
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},
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));
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}
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@@ -1,4 +1,8 @@
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use crate::{camera::GameCameraRig, cash::Cash, tb_entities::SpawnPoint};
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use crate::{
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camera::GameCameraRig,
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cash::{Cash, CashCollectEvent},
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tb_entities::SpawnPoint,
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};
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use avian3d::prelude::*;
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use bevy::{
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input::mouse::MouseMotion,
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@@ -170,7 +174,6 @@ fn collect_cash(
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mut collision_event_reader: EventReader<CollisionStarted>,
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query_player: Query<&Player>,
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query_cash: Query<&Cash>,
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asset_server: Res<AssetServer>,
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) {
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for CollisionStarted(e1, e2) in collision_event_reader.read() {
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let collect = if query_player.contains(*e1) && query_cash.contains(*e2) {
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@@ -182,7 +185,7 @@ fn collect_cash(
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};
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if let Some(cash) = collect {
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commands.spawn(AudioPlayer::new(asset_server.load("sfx/effects/cash.ogg")));
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commands.trigger(CashCollectEvent);
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commands.entity(cash).despawn();
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}
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}
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