Bevy 0.17 Migration Final PR (#76)
* Get bevy 0.17 compiling and running (#72) * get bevy 0.17 compiling and running * try to fix CI breaking from const assertion for client/server features * fix `bin` -> `lib` for `shared` in CI * typo * fix some collider issues (#73) * Physics/controller improvements (#74) * trying to fix physics prediction * fixed prediction desync * substantial controller improvements * Finish off main bevy 0.17 migration (#75) * fix lookdir issues - airplane moving backwards - player model facing backwards - camera was technically backwards the whole time, and player models were facing the right way; camera is now facing forwards - firing without a target now respects lookdir * fix aim targeting * migrate to bevy_trenchbroom 0.10 crates release * fixed colliders not being adjusted out of worldspace * predict platforms to stop constant rollbacks while riding them * fix key/head drop visuals not working * Fix key/head drop random initial force * fixed static head drops duplicating * fix platform velocity inheritance * fix thrown projectiles not autorotating * fix inconsistent explosion animations * update avian3d to 0.4.1 * fix controller snapping to fixed angle upon switching heads * clean up commented code * fix broken physics positions * Clean comments, fix warnings (#77) * clean comments, fix warnings * fix missing import * steamworks 162 libs * fix mouselook --------- Co-authored-by: extrawurst <mail@rusticorn.com>
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@@ -11,14 +11,14 @@ dbg = ["avian3d/debug-plugin", "shared/dbg"]
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avian3d = { workspace = true }
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bevy = { workspace = true, default-features = false }
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bevy-steamworks = { workspace = true }
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bevy-ui-gradients = { workspace = true }
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bevy_common_assets = { workspace = true }
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bevy_sprite3d = { workspace = true }
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bevy_trenchbroom = { workspace = true }
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bevy_trenchbroom_avian = { workspace = true }
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clap = { version = "=4.5.47", features = ["derive"] }
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happy_feet = { workspace = true }
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lightyear = { workspace = true }
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lightyear_avian3d = { workspace = true }
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rand = { workspace = true }
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ron = { workspace = true }
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serde = { workspace = true }
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shared = { workspace = true }
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