b83e506a4d61afeb3151e016d714b1f51bc7ca97
* Get bevy 0.17 compiling and running (#72) * get bevy 0.17 compiling and running * try to fix CI breaking from const assertion for client/server features * fix `bin` -> `lib` for `shared` in CI * typo * fix some collider issues (#73) * Physics/controller improvements (#74) * trying to fix physics prediction * fixed prediction desync * substantial controller improvements * Finish off main bevy 0.17 migration (#75) * fix lookdir issues - airplane moving backwards - player model facing backwards - camera was technically backwards the whole time, and player models were facing the right way; camera is now facing forwards - firing without a target now respects lookdir * fix aim targeting * migrate to bevy_trenchbroom 0.10 crates release * fixed colliders not being adjusted out of worldspace * predict platforms to stop constant rollbacks while riding them * fix key/head drop visuals not working * Fix key/head drop random initial force * fixed static head drops duplicating * fix platform velocity inheritance * fix thrown projectiles not autorotating * fix inconsistent explosion animations * update avian3d to 0.4.1 * fix controller snapping to fixed angle upon switching heads * clean up commented code * fix broken physics positions * Clean comments, fix warnings (#77) * clean comments, fix warnings * fix missing import * steamworks 162 libs * fix mouselook --------- Co-authored-by: extrawurst <mail@rusticorn.com>
Configure Trenchbroom
Trenchbroom HEDZ game
TB needs to now about our custom entites, so we need to map a games folder to the generated files in trenchbroom/hedz.
TB asset files
TB needs to now where to find the games files.
Go to Preferences, select HEDZ in the list and choose repo folder.
Steamdeck MacOs Notes
pipenv shell --python 3.11pip install -r requirements.txt./devkit-gui.py
ssh on device: ssh -o StrictHostKeyChecking=no -i "/Users/stephan/Library/Application Support/steamos-devkit/devkit_rsa" deck@192.168.2.39
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