Bevy 0.17 Migration Final PR (#76)
* Get bevy 0.17 compiling and running (#72) * get bevy 0.17 compiling and running * try to fix CI breaking from const assertion for client/server features * fix `bin` -> `lib` for `shared` in CI * typo * fix some collider issues (#73) * Physics/controller improvements (#74) * trying to fix physics prediction * fixed prediction desync * substantial controller improvements * Finish off main bevy 0.17 migration (#75) * fix lookdir issues - airplane moving backwards - player model facing backwards - camera was technically backwards the whole time, and player models were facing the right way; camera is now facing forwards - firing without a target now respects lookdir * fix aim targeting * migrate to bevy_trenchbroom 0.10 crates release * fixed colliders not being adjusted out of worldspace * predict platforms to stop constant rollbacks while riding them * fix key/head drop visuals not working * Fix key/head drop random initial force * fixed static head drops duplicating * fix platform velocity inheritance * fix thrown projectiles not autorotating * fix inconsistent explosion animations * update avian3d to 0.4.1 * fix controller snapping to fixed angle upon switching heads * clean up commented code * fix broken physics positions * Clean comments, fix warnings (#77) * clean comments, fix warnings * fix missing import * steamworks 162 libs * fix mouselook --------- Co-authored-by: extrawurst <mail@rusticorn.com>
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@@ -20,11 +20,11 @@ pub fn plugin(app: &mut App) {
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}
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fn add_despawned_entities_to_cache(
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trigger: Trigger<OnRemove, TbMapEntityId>,
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trigger: On<Remove, TbMapEntityId>,
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id: Query<&TbMapEntityId>,
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mut cache: ResMut<DespawnedTbEntityCache>,
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) {
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cache.0.push(id.get(trigger.target()).unwrap().id);
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cache.0.push(id.get(trigger.event().entity).unwrap().id);
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}
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#[derive(Default, Resource, Reflect)]
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@@ -32,11 +32,11 @@ fn add_despawned_entities_to_cache(
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pub struct DespawnedTbEntityCache(pub Vec<u64>);
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fn send_new_client_despawned_cache(
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trigger: Trigger<OnAdd, Connected>,
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trigger: On<Add, Connected>,
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cache: Res<DespawnedTbEntityCache>,
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mut send: Query<&mut MessageSender<DespawnTbMapEntity>>,
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) {
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let mut send = send.get_mut(trigger.target()).unwrap();
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let mut send = send.get_mut(trigger.event().entity).unwrap();
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for &id in cache.0.iter() {
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send.send::<UnorderedReliableChannel>(DespawnTbMapEntity(id));
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}
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