Bevy 0.17 Migration Final PR (#76)
* Get bevy 0.17 compiling and running (#72) * get bevy 0.17 compiling and running * try to fix CI breaking from const assertion for client/server features * fix `bin` -> `lib` for `shared` in CI * typo * fix some collider issues (#73) * Physics/controller improvements (#74) * trying to fix physics prediction * fixed prediction desync * substantial controller improvements * Finish off main bevy 0.17 migration (#75) * fix lookdir issues - airplane moving backwards - player model facing backwards - camera was technically backwards the whole time, and player models were facing the right way; camera is now facing forwards - firing without a target now respects lookdir * fix aim targeting * migrate to bevy_trenchbroom 0.10 crates release * fixed colliders not being adjusted out of worldspace * predict platforms to stop constant rollbacks while riding them * fix key/head drop visuals not working * Fix key/head drop random initial force * fixed static head drops duplicating * fix platform velocity inheritance * fix thrown projectiles not autorotating * fix inconsistent explosion animations * update avian3d to 0.4.1 * fix controller snapping to fixed angle upon switching heads * clean up commented code * fix broken physics positions * Clean comments, fix warnings (#77) * clean comments, fix warnings * fix missing import * steamworks 162 libs * fix mouselook --------- Co-authored-by: extrawurst <mail@rusticorn.com>
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@@ -7,9 +7,6 @@ use super::HeadsImages;
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use crate::player::Player;
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use crate::{GameState, backpack::UiHeadState, loading_assets::UIAssets};
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use bevy::{ecs::spawn::SpawnIter, prelude::*};
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#[cfg(feature = "client")]
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use bevy_ui_gradients::Gradient;
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use bevy_ui_gradients::{AngularColorStop, BackgroundGradient, ConicGradient, Position};
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use serde::{Deserialize, Serialize};
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use std::f32::consts::PI;
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@@ -125,7 +122,8 @@ fn spawn_head_ui(
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AngularColorStop::new(Color::linear_rgba(0., 0., 0., 0.9), PI * 1.5),
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AngularColorStop::new(Color::linear_rgba(0., 0., 0., 0.0), PI * 1.5),
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],
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position: Position::CENTER,
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position: UiPosition::CENTER,
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color_space: InterpolationColorSpace::Srgba,
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}),
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ImageNode::default(),
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Visibility::Hidden,
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