optional head drop impulse

This commit is contained in:
2025-12-09 16:21:24 -05:00
parent 4e169c1506
commit da5fd201b1

View File

@@ -32,7 +32,9 @@ fn on_head_drop(
let angle = rand::random::<f32>() * PI * 2.;
let spawn_impulse = Quat::from_rotation_y(angle) * Vec3::new(0.5, 0.6, 0.).normalize() * 180.;
if drop.impulse {
let impulse = drop.impulse;
if impulse {
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::HeadDrop,
@@ -49,7 +51,6 @@ fn on_head_drop(
Collider::sphere(1.5),
LockedAxes::ROTATION_LOCKED,
RigidBody::Dynamic,
OneShotImpulse(spawn_impulse),
CollisionLayers::new(GameLayer::CollectiblePhysics, GameLayer::Level),
Restitution::new(0.6),
Children::spawn(SpawnWith({
@@ -71,6 +72,7 @@ fn on_head_drop(
})),
Replicated,
))
.insert_if(OneShotImpulse(spawn_impulse), move || impulse)
.with_child((
Billboard::All,
SquishAnimation(2.6),