remove old fix for rotated entites from BTB

This commit is contained in:
2025-11-17 15:51:08 -03:00
parent 19b4dcc73f
commit f24736ed73

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@@ -13,7 +13,6 @@ use bevy::{
}; };
use bevy_trenchbroom::prelude::*; use bevy_trenchbroom::prelude::*;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::f32::consts::PI;
#[point_class(base(Transform), model({ "path": "models/spawn.glb" }))] #[point_class(base(Transform), model({ "path": "models/spawn.glb" }))]
#[derive(Default)] #[derive(Default)]
@@ -124,7 +123,6 @@ impl EnemySpawn {
let mut this_transform = *this_transform; let mut this_transform = *this_transform;
this_transform.translation += Vec3::new(0., 1.5, 0.); this_transform.translation += Vec3::new(0., 1.5, 0.);
this_transform.rotate_y(PI);
let head = this.head.clone(); let head = this.head.clone();