remove old fix for rotated entites from BTB
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@@ -13,7 +13,6 @@ use bevy::{
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};
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use bevy_trenchbroom::prelude::*;
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use serde::{Deserialize, Serialize};
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use std::f32::consts::PI;
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#[point_class(base(Transform), model({ "path": "models/spawn.glb" }))]
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#[derive(Default)]
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@@ -124,7 +123,6 @@ impl EnemySpawn {
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let mut this_transform = *this_transform;
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this_transform.translation += Vec3::new(0., 1.5, 0.);
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this_transform.rotate_y(PI);
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let head = this.head.clone();
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