5cc97da98b
use new spawn api
2025-04-29 19:55:40 +02:00
extrawurst
11568d57ed
Bevy 0.16 upgrade ( #24 )
2025-04-29 00:14:25 +02:00
478efedd6c
new character format
2025-04-21 17:34:12 +02:00
extrawurst
94cd9c9cc4
different ammo per head ( #30 )
2025-04-18 19:21:11 +02:00
GitGhillie
32473be5bc
Add mig by default
2025-04-17 17:01:36 +02:00
extrawurst
248f92be27
npc reloading ( #28 )
2025-04-15 08:30:41 +02:00
2e5ec8f3d8
jet engine sound
...
closes HEZ-32
2025-04-14 00:12:51 +02:00
d59cf762ee
load plane mode
...
reset orientation if no plane head
2025-04-12 17:45:39 +02:00
extrawurst
9b3765c41d
Fly controller ( #26 )
2025-04-12 17:16:41 +02:00
dab4ea0656
refactor heads-db and added plane controls
2025-04-12 16:19:14 +02:00
9df3c00abb
head database for aim and ai
2025-04-11 18:35:59 +02:00
806d10e1bd
different head different range
2025-04-11 11:33:48 +03:00
extrawurst
ddc57ec1e8
single global observers root node ( #25 )
...
plus auto name observer macro `global_observer`
2025-04-07 18:22:29 +02:00
ddbf14be9b
cleanup code we do not need anymore
...
this was needed before we had proper asset loading
2025-04-06 16:36:15 +02:00
4652bc4563
player can take damage
2025-04-02 11:33:01 +08:00
9aaa015bd6
heads module
2025-04-02 01:43:56 +08:00
01e6e944d3
ammo system
...
* heads have abilities
* health and ammo shows in ui
2025-04-02 01:35:02 +08:00
extrawurst
1fa1b110db
Throw projectile ( #19 )
2025-03-28 00:21:23 +08:00
7fa31a91a6
remove damping
...
* try fix sliding upwards gaining speed
2025-03-27 00:00:11 +08:00
d238f4ec71
load head sounds via asset_loader
2025-03-26 22:09:29 +08:00
91e5435c64
more asset loader usage
2025-03-26 08:32:40 +01:00
ac87da83d8
use gamestates and assetloader
2025-03-26 02:18:40 +01:00
GitGhillie
f6b640d06c
Refactor controls ( #14 )
...
* Move controls
* Use system sets
* Use control states for controller
* Unite controls
* move collisions part
* Right deadzone as well
* Remove comment
2025-03-22 20:32:09 +01:00
GitGhillie
cf30288c4e
Mouse lock toggle ( #13 )
...
* dbg feature, update inspector
* Ability to toggle cursor
2025-03-22 10:29:46 +01:00
f06614ad0a
allow switching heads in slots and fix heads
2025-03-22 03:43:36 +01:00
GitGhillie
f80e1a9d0b
Kinematic character controller ( #11 )
2025-03-21 14:54:03 +04:00
cd81f4260d
fix look around with gamepad
2025-03-20 17:59:54 +01:00
3f4ffeb489
can rotate view via TAB
2025-03-19 21:03:06 +01:00
7951d613c4
custom camera rig
...
* should not go into level geometry anymore
2025-03-19 20:23:48 +01:00
8c7190813a
support keyboard also while gamepad connected
2025-03-16 21:04:20 +01:00
fbc7a294f8
faster player movement
2025-03-16 13:49:15 +01:00
8cadb670b7
make mouse rotate more reliable
2025-03-16 13:43:01 +01:00
02587135b2
first support for gamepad controls
2025-03-15 21:28:19 +01:00
8946289ac2
simple hitpoint mechanic
2025-03-12 23:25:13 +01:00
709c1762bd
auto aim
2025-03-12 17:14:35 +01:00
17a2ed676b
test billboard
2025-03-12 09:07:18 +01:00
b7ca5c4ea2
improve char controller on platforms
2025-03-09 22:10:24 +01:00
ee99803521
faster player
2025-03-08 19:50:12 +01:00
extrawurst
79c6dad949
improve controller ( #5 )
2025-03-08 16:57:21 +01:00
9cad8f63bb
fix naming
2025-03-08 08:59:06 +01:00
e195b0995d
animation when moving in any direction
2025-03-08 01:16:56 +01:00
extrawurst
76e565e567
Head select ( #4 )
2025-03-07 13:22:11 +01:00
323e644ff4
player walk animation
2025-03-07 11:17:24 +01:00
GitGhillie
e50d3009ca
Character body with running animation ( #3 )
...
* Add alien rig as child, what could go wrong
* Add running animation
2025-03-06 22:12:16 +01:00
488c394ef2
use TransformInterpolation
2025-03-06 16:47:04 +01:00
a2fe9a4a5a
font and cash ui
2025-03-06 16:35:41 +01:00
extrawurst
f44f51aa8f
Tnua and dolly ( #2 )
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* character controller + camera rig
* make tnua work
* cash collect
2025-03-05 00:04:15 +01:00