|
|
5ba25edbdf
|
second key and fence
|
2025-03-14 21:57:37 +01:00 |
|
|
|
87e0529afb
|
fix spawn position
|
2025-03-14 08:41:12 +01:00 |
|
|
|
f8207f69b3
|
support cutscene camera
|
2025-03-13 23:50:39 +01:00 |
|
|
|
7281a46521
|
key mesh and squishy animation
|
2025-03-13 22:11:30 +01:00 |
|
|
|
c358108c56
|
enemy can drop key
|
2025-03-13 11:05:56 +01:00 |
|
|
|
8946289ac2
|
simple hitpoint mechanic
|
2025-03-12 23:25:13 +01:00 |
|
|
|
709c1762bd
|
auto aim
|
2025-03-12 17:14:35 +01:00 |
|
|
|
17a2ed676b
|
test billboard
|
2025-03-12 09:07:18 +01:00 |
|
|
|
20e68ab39e
|
improve camera
|
2025-03-11 22:25:30 +01:00 |
|
|
|
9fb84c3e00
|
add ambient audio track
|
2025-03-11 21:30:22 +01:00 |
|
|
|
802da8a70b
|
some more effects
|
2025-03-10 03:51:20 +01:00 |
|
|
|
b7ca5c4ea2
|
improve char controller on platforms
|
2025-03-09 22:10:24 +01:00 |
|
|
|
49d8f54f1a
|
add all enemies
|
2025-03-09 22:07:30 +01:00 |
|
|
|
a6a918f842
|
enemies spawn with heads
|
2025-03-09 21:21:38 +01:00 |
|
|
|
2a611c9eaa
|
gate open animation using new movables
|
2025-03-09 21:06:51 +01:00 |
|
|
|
7bc6995e18
|
gate sound
volume down on music
|
2025-03-09 20:22:35 +01:00 |
|
|
|
da7bbaa64a
|
propper map based platform movement
|
2025-03-08 23:53:17 +01:00 |
|
|
|
6bbc718eba
|
work in progress platform
|
2025-03-08 23:25:51 +01:00 |
|
|
|
75f7b1c7b3
|
updates
|
2025-03-08 22:18:06 +01:00 |
|
|
|
15feef7f82
|
platforms wip
|
2025-03-08 22:00:13 +01:00 |
|
|
|
1a05b03c1b
|
snippet to enable wireframe
|
2025-03-08 21:59:39 +01:00 |
|
|
|
ee99803521
|
faster player
|
2025-03-08 19:50:12 +01:00 |
|
|
|
99a9d2b374
|
use origin instead of pivot
and use trimesh instead of convex
|
2025-03-08 19:48:41 +01:00 |
|
|
|
59b23aadc9
|
cleanup
|
2025-03-08 19:44:38 +01:00 |
|
extrawurst
|
79c6dad949
|
improve controller (#5)
|
2025-03-08 16:57:21 +01:00 |
|
|
|
6cf7216ef4
|
use num1 to open gates
|
2025-03-08 15:04:15 +01:00 |
|
|
|
9cad8f63bb
|
fix naming
|
2025-03-08 08:59:06 +01:00 |
|
|
|
86b1ed988e
|
more crates and fences
|
2025-03-08 08:33:04 +01:00 |
|
|
|
e195b0995d
|
animation when moving in any direction
|
2025-03-08 01:16:56 +01:00 |
|
GitGhillie
|
fb78f0ea9e
|
New run animation without interpolation
|
2025-03-07 23:01:55 +01:00 |
|
extrawurst
|
76e565e567
|
Head select (#4)
|
2025-03-07 13:22:11 +01:00 |
|
|
|
323e644ff4
|
player walk animation
|
2025-03-07 11:17:24 +01:00 |
|
GitGhillie
|
e50d3009ca
|
Character body with running animation (#3)
* Add alien rig as child, what could go wrong
* Add running animation
|
2025-03-06 22:12:16 +01:00 |
|
|
|
8e7d63725e
|
remove unused textures
|
2025-03-06 18:10:15 +01:00 |
|
|
|
488c394ef2
|
use TransformInterpolation
|
2025-03-06 16:47:04 +01:00 |
|
|
|
a2fe9a4a5a
|
font and cash ui
|
2025-03-06 16:35:41 +01:00 |
|
|
|
0e2b575620
|
fence named entity
|
2025-03-06 16:02:47 +01:00 |
|
extrawurst
|
f44f51aa8f
|
Tnua and dolly (#2)
* character controller + camera rig
* make tnua work
* cash collect
|
2025-03-05 00:04:15 +01:00 |
|
|
|
6cbab44fb3
|
cash sound
|
2025-03-04 20:49:55 +01:00 |
|
|
|
ded4c5084c
|
cash and enemy spawnpoints
|
2025-03-04 00:10:57 +01:00 |
|
|
|
3c78b35a69
|
base heads
|
2025-03-03 23:25:55 +01:00 |
|
|
|
4f4cc1ee27
|
make alien a collider
|
2025-03-03 21:21:59 +01:00 |
|
|
|
50f279eb8a
|
heads sounds
|
2025-03-03 16:37:20 +01:00 |
|
|
|
d043921d62
|
Merge remote-tracking branch 'refs/remotes/origin/master'
|
2025-03-03 10:45:26 +01:00 |
|
|
|
9df576b480
|
first set of head icons
|
2025-03-03 10:45:21 +01:00 |
|
GitGhillie
|
bd50c1f2c2
|
Add placeholder alien with animations (#1)
|
2025-03-02 18:31:08 +01:00 |
|
|
|
b4ecd469fa
|
new brick walls
|
2025-03-02 14:43:35 +01:00 |
|
|
|
abf0141c57
|
more custom textures
|
2025-03-02 12:42:56 +01:00 |
|
|
|
4e0d36dc9e
|
more details
|
2025-03-02 01:00:51 +01:00 |
|
|
|
b82953c44d
|
new custom brick texture
|
2025-03-02 00:43:51 +01:00 |
|