806d10e1bd
different head different range
2025-04-11 11:33:48 +03:00
750ac20a53
movement affected by walking in water
2025-04-09 19:11:07 +02:00
extrawurst
ddc57ec1e8
single global observers root node ( #25 )
...
plus auto name observer macro `global_observer`
2025-04-07 18:22:29 +02:00
92da1587ba
some more names for debugging
2025-04-07 17:14:40 +02:00
extrawurst
e49373061e
Simple ai shooting PoC ( #23 )
2025-04-04 23:00:15 +02:00
4dbb6a54c7
do not error if run outside of steam
2025-04-04 10:20:18 +02:00
extrawurst
e435738a21
steamworks test integration ( #20 )
2025-04-03 09:33:55 +02:00
3758c47be6
not needed to be an error
2025-04-02 22:45:14 +02:00
b3138e211f
add debug log
2025-04-02 19:30:06 +02:00
f74e9261d9
heal for cash
2025-04-02 11:48:59 +08:00
4652bc4563
player can take damage
2025-04-02 11:33:01 +08:00
9aaa015bd6
heads module
2025-04-02 01:43:56 +08:00
01e6e944d3
ammo system
...
* heads have abilities
* health and ammo shows in ui
2025-04-02 01:35:02 +08:00
d9fad37e07
PoC of ammo ui
2025-04-01 21:57:44 +08:00
extrawurst
1fa1b110db
Throw projectile ( #19 )
2025-03-28 00:21:23 +08:00
f3358b9511
cleanup
2025-03-27 13:44:13 +08:00
82ce62f24a
more sound effects
2025-03-27 12:17:47 +08:00
ac87da83d8
use gamestates and assetloader
2025-03-26 02:18:40 +01:00
extrawurst
17406b1f00
target ui indicating health too ( #17 )
2025-03-26 00:41:57 +01:00
f2eb7d180b
animated sprite impact effect
2025-03-25 12:30:15 +01:00
extrawurst
594a5a612d
gun shots ( #16 )
2025-03-24 16:27:26 +01:00
c40d8ef844
black clear color
2025-03-23 10:18:24 +01:00
GitGhillie
f6b640d06c
Refactor controls ( #14 )
...
* Move controls
* Use system sets
* Use control states for controller
* Unite controls
* move collisions part
* Right deadzone as well
* Remove comment
2025-03-22 20:32:09 +01:00
extrawurst
e21efb9bdb
backpack implementation ( #15 )
2025-03-22 19:33:59 +01:00
GitGhillie
f0d3303b86
dbg feature, update inspector ( #12 )
2025-03-22 10:28:27 +01:00
684f7d0f83
adjust music volume
2025-03-21 13:00:04 +01:00
GitGhillie
f80e1a9d0b
Kinematic character controller ( #11 )
2025-03-21 14:54:03 +04:00
cd81f4260d
fix look around with gamepad
2025-03-20 17:59:54 +01:00
e82e7e1ea6
fit to original aspect ratio
2025-03-19 21:13:26 +01:00
7951d613c4
custom camera rig
...
* should not go into level geometry anymore
2025-03-19 20:23:48 +01:00
7241f30094
hit sounds and general sound effects sys
2025-03-16 20:37:13 +01:00
b1622f383a
upgrade tb crate
2025-03-16 13:47:37 +01:00
9ecdca8d27
try make work on steamos
2025-03-15 22:50:56 +01:00
02587135b2
first support for gamepad controls
2025-03-15 21:28:19 +01:00
f8207f69b3
support cutscene camera
2025-03-13 23:50:39 +01:00
7281a46521
key mesh and squishy animation
2025-03-13 22:11:30 +01:00
c358108c56
enemy can drop key
2025-03-13 11:05:56 +01:00
8946289ac2
simple hitpoint mechanic
2025-03-12 23:25:13 +01:00
709c1762bd
auto aim
2025-03-12 17:14:35 +01:00
17a2ed676b
test billboard
2025-03-12 09:07:18 +01:00
9fb84c3e00
add ambient audio track
2025-03-11 21:30:22 +01:00
2a611c9eaa
gate open animation using new movables
2025-03-09 21:06:51 +01:00
7bc6995e18
gate sound
...
volume down on music
2025-03-09 20:22:35 +01:00
6bbc718eba
work in progress platform
2025-03-08 23:25:51 +01:00
1a05b03c1b
snippet to enable wireframe
2025-03-08 21:59:39 +01:00
6cf7216ef4
use num1 to open gates
2025-03-08 15:04:15 +01:00
extrawurst
76e565e567
Head select ( #4 )
2025-03-07 13:22:11 +01:00
extrawurst
f44f51aa8f
Tnua and dolly ( #2 )
...
* character controller + camera rig
* make tnua work
* cash collect
2025-03-05 00:04:15 +01:00
ded4c5084c
cash and enemy spawnpoints
2025-03-04 00:10:57 +01:00
4f4cc1ee27
make alien a collider
2025-03-03 21:21:59 +01:00