Files
HEDZReloaded/src/main.rs

262 lines
7.0 KiB
Rust

mod abilities;
mod ai;
mod aim;
mod alien;
mod backpack;
mod camera;
mod cash;
mod cash_heal;
mod control;
mod cutscene;
mod debug;
mod gates;
mod head;
mod heads;
mod hitpoints;
mod keys;
mod loading_assets;
mod loading_map;
mod movables;
mod npc;
mod physics_layers;
mod platforms;
mod player;
mod sounds;
mod tb_entities;
mod utils;
mod water;
use avian3d::prelude::*;
use bevy::{
audio::{PlaybackMode, Volume},
core_pipeline::tonemapping::Tonemapping,
prelude::*,
render::view::ColorGrading,
};
use bevy_polyline::PolylinePlugin;
use bevy_sprite3d::Sprite3dPlugin;
use bevy_steamworks::{FriendFlags, SteamworksClient, SteamworksPlugin};
use bevy_trenchbroom::prelude::*;
use bevy_ui_gradients::UiGradientsPlugin;
use camera::MainCamera;
use control::controller::CharacterControllerPlugin;
use loading_assets::AudioAssets;
use std::io::{Read, Write};
use utils::{billboards, sprite_3d_animation, squish_animation};
#[derive(Resource, Reflect, Debug)]
#[reflect(Resource)]
struct DebugVisuals {
pub unlit: bool,
pub tonemapping: Tonemapping,
pub exposure: f32,
pub shadows: bool,
pub cam_follow: bool,
}
#[derive(States, Default, Clone, Eq, PartialEq, Debug, Hash)]
enum GameState {
#[default]
AssetLoading,
MapLoading,
Playing,
}
fn main() {
let mut app = App::new();
app.register_type::<DebugVisuals>();
app.insert_resource(DebugVisuals {
unlit: false,
tonemapping: Tonemapping::None,
exposure: 1.,
shadows: true,
cam_follow: true,
});
app.add_plugins(
DefaultPlugins
.set(WindowPlugin {
primary_window: Some(Window {
title: "HEDZ Reloaded".into(),
resolution: (1024., 768.).into(),
..default()
}),
..default()
})
.set(bevy::log::LogPlugin {
filter: "info".into(),
level: bevy::log::Level::INFO,
// provide custom log layer to receive logging events
custom_layer: bevy_debug_log::log_capture_layer,
}),
);
match SteamworksPlugin::init_app(1603000) {
Ok(plugin) => {
app.add_plugins(plugin);
}
Err(e) => {
warn!("steam init error: {e:?}");
}
};
app.add_plugins(bevy_debug_log::LogViewerPlugin::default());
app.add_plugins(PhysicsPlugins::default());
app.add_plugins(CharacterControllerPlugin);
app.add_plugins(PolylinePlugin);
app.add_plugins(Sprite3dPlugin);
app.add_plugins(TrenchBroomPlugin(TrenchBroomConfig::new("hedz")));
app.add_plugins(UiGradientsPlugin);
#[cfg(feature = "dbg")]
{
use bevy_inspector_egui::quick::WorldInspectorPlugin;
app.add_plugins(WorldInspectorPlugin::new());
app.add_plugins(PhysicsDebugPlugin::default());
// app.add_plugins(bevy::pbr::wireframe::WireframePlugin)
// .insert_resource(bevy::pbr::wireframe::WireframeConfig {
// global: true,
// default_color: bevy::color::palettes::css::WHITE.into(),
// });
}
app.add_plugins(ai::plugin);
app.add_plugins(alien::plugin);
app.add_plugins(cash::plugin);
app.add_plugins(player::plugin);
app.add_plugins(gates::plugin);
app.add_plugins(platforms::plugin);
app.add_plugins(movables::plugin);
app.add_plugins(billboards::plugin);
app.add_plugins(aim::plugin);
app.add_plugins(npc::plugin);
app.add_plugins(keys::plugin);
app.add_plugins(squish_animation::plugin);
app.add_plugins(cutscene::plugin);
app.add_plugins(control::plugin);
app.add_plugins(sounds::plugin);
app.add_plugins(camera::plugin);
app.add_plugins(backpack::plugin);
app.add_plugins(loading_assets::LoadingPlugin);
app.add_plugins(loading_map::plugin);
app.add_plugins(sprite_3d_animation::plugin);
app.add_plugins(abilities::plugin);
app.add_plugins(heads::plugin);
app.add_plugins(hitpoints::plugin);
app.add_plugins(cash_heal::plugin);
app.add_plugins(debug::plugin);
app.add_plugins(utils::observers::plugin);
app.add_plugins(water::plugin);
app.init_state::<GameState>();
app.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 400.,
});
app.insert_resource(ClearColor(Color::BLACK));
app.add_systems(
Startup,
(
write_trenchbroom_config,
steam_system.run_if(resource_exists::<SteamworksClient>),
),
);
app.add_systems(OnEnter(GameState::Playing), music);
app.add_systems(Update, (set_materials_unlit, set_tonemapping, set_shadows));
app.run();
}
fn steam_system(steam_client: Res<SteamworksClient>) {
for friend in steam_client.friends().get_friends(FriendFlags::IMMEDIATE) {
info!(
"Steam Friend: {:?} - {}({:?})",
friend.id(),
friend.name(),
friend.state()
);
}
steam_client
.remote_storage()
.set_cloud_enabled_for_app(true);
let f = steam_client.remote_storage().file("hedz_data.dat");
if f.exists() {
let mut buf = String::new();
if let Err(e) = f.read().read_to_string(&mut buf) {
error!("File read error: {}", e);
} else {
info!("File content: {}", buf);
}
} else {
info!("File does not exist");
if let Err(e) = f.write().write_all(String::from("hello world").as_bytes()) {
error!("steam cloud error: {}", e);
} else {
info!("steam cloud saved");
}
}
}
fn music(assets: Res<AudioAssets>, mut commands: Commands) {
commands.spawn((
Name::new("sfx-music"),
AudioPlayer::new(assets.music.clone()),
PlaybackSettings {
mode: PlaybackMode::Loop,
volume: Volume::new(0.4),
..default()
},
));
commands.spawn((
Name::new("sfx-ambient"),
AudioPlayer::new(assets.ambient.clone()),
PlaybackSettings {
mode: PlaybackMode::Loop,
volume: Volume::new(0.8),
..default()
},
));
}
fn write_trenchbroom_config(server: Res<TrenchBroomServer>) {
if let Err(e) = server.config.write_folder("trenchbroom/hedz") {
warn!("Failed to write trenchbroom config: {}", e);
}
}
fn set_tonemapping(
mut cams: Query<(&mut Tonemapping, &mut ColorGrading), With<MainCamera>>,
visuals: Res<DebugVisuals>,
) {
for (mut tm, mut color) in cams.iter_mut() {
*tm = visuals.tonemapping;
color.global.exposure = visuals.exposure;
}
}
fn set_materials_unlit(
mut materials: ResMut<Assets<StandardMaterial>>,
visuals: Res<DebugVisuals>,
) {
if !materials.is_changed() {
return;
}
for (_, material) in materials.iter_mut() {
material.unlit = visuals.unlit;
}
}
fn set_shadows(mut lights: Query<&mut DirectionalLight>, visuals: Res<DebugVisuals>) {
for mut l in lights.iter_mut() {
l.shadows_enabled = visuals.shadows;
}
}