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7eedab6d2c
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add nanny
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2025-03-22 00:39:01 +01:00 |
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255c264702
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camera ui
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2025-03-21 13:25:28 +01:00 |
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9e8485d3a3
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canals elevator
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2025-03-20 23:44:03 +01:00 |
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203819eb40
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new blue metal texture
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2025-03-20 23:31:51 +01:00 |
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b6efa7e85d
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more assets
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2025-03-19 08:39:52 +01:00 |
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7241f30094
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hit sounds and general sound effects sys
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2025-03-16 20:37:13 +01:00 |
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8335d5fab4
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head damage ui
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2025-03-16 13:32:34 +01:00 |
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b73e8b802c
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ripped canal texture and fence
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2025-03-15 20:17:11 +01:00 |
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f189826700
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cutscene cam movement animation
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2025-03-15 12:32:10 +01:00 |
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ced4595f8b
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cutscene camera editor defined target
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2025-03-15 10:37:34 +01:00 |
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5ba25edbdf
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second key and fence
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2025-03-14 21:57:37 +01:00 |
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f8207f69b3
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support cutscene camera
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2025-03-13 23:50:39 +01:00 |
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7281a46521
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key mesh and squishy animation
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2025-03-13 22:11:30 +01:00 |
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c358108c56
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enemy can drop key
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2025-03-13 11:05:56 +01:00 |
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8946289ac2
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simple hitpoint mechanic
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2025-03-12 23:25:13 +01:00 |
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9fb84c3e00
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add ambient audio track
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2025-03-11 21:30:22 +01:00 |
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802da8a70b
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some more effects
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2025-03-10 03:51:20 +01:00 |
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49d8f54f1a
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add all enemies
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2025-03-09 22:07:30 +01:00 |
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a6a918f842
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enemies spawn with heads
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2025-03-09 21:21:38 +01:00 |
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2a611c9eaa
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gate open animation using new movables
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2025-03-09 21:06:51 +01:00 |
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7bc6995e18
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gate sound
volume down on music
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2025-03-09 20:22:35 +01:00 |
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da7bbaa64a
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propper map based platform movement
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2025-03-08 23:53:17 +01:00 |
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6bbc718eba
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work in progress platform
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2025-03-08 23:25:51 +01:00 |
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15feef7f82
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platforms wip
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2025-03-08 22:00:13 +01:00 |
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99a9d2b374
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use origin instead of pivot
and use trimesh instead of convex
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2025-03-08 19:48:41 +01:00 |
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6cf7216ef4
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use num1 to open gates
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2025-03-08 15:04:15 +01:00 |
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9cad8f63bb
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fix naming
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2025-03-08 08:59:06 +01:00 |
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86b1ed988e
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more crates and fences
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2025-03-08 08:33:04 +01:00 |
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GitGhillie
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fb78f0ea9e
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New run animation without interpolation
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2025-03-07 23:01:55 +01:00 |
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extrawurst
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76e565e567
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Head select (#4)
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2025-03-07 13:22:11 +01:00 |
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GitGhillie
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e50d3009ca
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Character body with running animation (#3)
* Add alien rig as child, what could go wrong
* Add running animation
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2025-03-06 22:12:16 +01:00 |
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8e7d63725e
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remove unused textures
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2025-03-06 18:10:15 +01:00 |
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a2fe9a4a5a
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font and cash ui
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2025-03-06 16:35:41 +01:00 |
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0e2b575620
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fence named entity
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2025-03-06 16:02:47 +01:00 |
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6cbab44fb3
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cash sound
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2025-03-04 20:49:55 +01:00 |
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ded4c5084c
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cash and enemy spawnpoints
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2025-03-04 00:10:57 +01:00 |
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3c78b35a69
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base heads
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2025-03-03 23:25:55 +01:00 |
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50f279eb8a
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heads sounds
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2025-03-03 16:37:20 +01:00 |
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d043921d62
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Merge remote-tracking branch 'refs/remotes/origin/master'
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2025-03-03 10:45:26 +01:00 |
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9df576b480
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first set of head icons
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2025-03-03 10:45:21 +01:00 |
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GitGhillie
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bd50c1f2c2
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Add placeholder alien with animations (#1)
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2025-03-02 18:31:08 +01:00 |
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b4ecd469fa
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new brick walls
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2025-03-02 14:43:35 +01:00 |
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abf0141c57
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more custom textures
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2025-03-02 12:42:56 +01:00 |
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4e0d36dc9e
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more details
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2025-03-02 01:00:51 +01:00 |
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b82953c44d
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new custom brick texture
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2025-03-02 00:43:51 +01:00 |
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74f7d277dc
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fix wall shadow
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2025-03-02 00:43:37 +01:00 |
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695c36ef70
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remove unused tile
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2025-03-01 10:08:35 +01:00 |
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609ee86c48
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better textures
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2025-03-01 10:06:14 +01:00 |
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774e7eb35b
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remove redundant
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2025-03-01 08:59:20 +01:00 |
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8fedbea334
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load a head and his sounds
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2025-03-01 01:21:37 +01:00 |
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