20 Commits

Author SHA1 Message Date
6ed54dfdc7 fix animation (feet)
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2025-12-22 08:36:36 -05:00
PROMETHIA-27
dd01b03526 fix depenetration panic (#98) 2025-12-22 07:22:27 -05:00
extrawurst
da5c0f8fb7 fix cash in multiplayer (#97)
* replicate it
* use collision observer to simplify
* pass entity of player that receives cash for a duplicate head
2025-12-21 21:44:43 -05:00
375b8a5b46 fix cash ui 2025-12-21 17:52:24 -05:00
89e6102b06 fix player rotation 2025-12-21 16:01:36 -05:00
e22fa8d134 more clear splitting of visual stuff in client mod 2025-12-21 15:27:11 -05:00
181b617620 make backwork in multiplayer 2025-12-21 13:53:57 -05:00
56ca801992 move heads_ui in client only module 2025-12-21 13:10:50 -05:00
16cd95ae02 cleaunup 2025-12-21 12:55:29 -05:00
fcb13eed31 UiActiveHeads can be a local player resource only 2025-12-21 12:46:32 -05:00
extrawurst
0735c429ca fixes head switching (#96) 2025-12-21 12:43:13 -05:00
PROMETHIA-27
c3c5ae6dfb Target UI multiplayer (#95) 2025-12-21 12:01:50 -05:00
extrawurst
cc7e2aae70 fix lookdir not syncing (#94)
Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
2025-12-20 20:25:36 -05:00
PROMETHIA-27
dbcd822b50 Camera update multiplayer (#93) 2025-12-20 19:47:45 -05:00
ac8c834f2f allow multiple players moving 2025-12-20 19:07:51 -05:00
f35275ab9f sitch to bevy_persistent to allow two clients
bevy_pkv was holding a file lock to prevent that
2025-12-20 13:21:30 -05:00
3901ee1174 fix clippy warning 2025-12-20 13:20:59 -05:00
extrawurst
7d280af821 add renet_steam support (#92) 2025-12-20 13:19:13 -05:00
7ea9046414 remove obsolete ignore 2025-12-19 20:04:06 -05:00
PROMETHIA-27
f6fa9ce1e4 implement player id allocation (#90)
* implement player id allocation

* move `bevy/debug` to `dbg`
2025-12-19 17:41:16 -05:00
55 changed files with 1602 additions and 990 deletions

1
.gitignore vendored
View File

@@ -5,4 +5,3 @@ build/steamos/hedz_reloaded
build/steamos/.env
build/macos/src/HEDZReloaded.app/Contents/MacOS
build/macos/src/Applications
server.log

386
Cargo.lock generated
View File

@@ -102,6 +102,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
name = "xkbcommon-dl"
version = "0.4.2"

View File

@@ -51,24 +51,23 @@ bevy = { version = "0.17.0", default-features = false, features = [
"track_location",
] }
bevy-inspector-egui = "0.34"
bevy-persistent = { version = "0.9", features = ["ron"] }
bevy-steamworks = "0.15.0"
bevy_asset_loader = "=0.24.0-rc.1"
bevy_ballistic = { git = "https://github.com/rustunit/bevy_ballistic.git", rev = "b08ffec" }
bevy_common_assets = { version = "0.14.0", features = ["ron"] }
bevy_debug_log = { git = "https://github.com/rustunit/bevy_debug_log.git", rev = "86051a0" }
bevy_pkv = { version = "0.14", default-features = false, features = [
"bevy",
"redb",
] }
bevy_replicon = "0.37.1"
bevy_replicon_renet = "0.13.0"
# TODO: i dont think we need this in dedicated server mode
bevy_replicon_renet = { version = "0.13.0", features = ["renet_steam"] }
bevy_sprite3d = "7.0.0"
bevy_trenchbroom = { version = "0.10", default-features = false, features = [
"physics-integration",
] }
bevy_trenchbroom_avian = "0.10"
clap = { version = "=4.5.47", features = ["derive"] }
happy_feet = { git = "https://github.com/rustunit/happy_feet.git", rev = "919657fa", features = [
dirs = "6.0.0"
happy_feet = { git = "https://github.com/PROMETHIA-27/happy_feet.git", rev = "e3a4660e0b68f9bf4d6facb0fb4d93f2d7848b27", features = [
"serde",
] }
nil = "0.14.0"
@@ -76,6 +75,7 @@ rand = "=0.8.5"
ron = "0.8"
serde = { version = "1.0.219", features = ["derive"] }
shared = { path = "crates/shared" }
# TODO: i dont think we need this in dedicated server mode
steamworks = "0.12"
[profile.dev.package."*"]

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@@ -20,24 +20,25 @@ client = [
"bevy_replicon_renet/client",
"bevy_trenchbroom/client",
]
dbg = ["avian3d/debug-plugin", "dep:bevy-inspector-egui"]
dbg = ["avian3d/debug-plugin", "bevy/debug", "dep:bevy-inspector-egui"]
[dependencies]
avian3d = { workspace = true }
bevy = { workspace = true }
bevy-inspector-egui = { workspace = true, optional = true }
bevy-persistent = { workspace = true }
bevy-steamworks = { workspace = true }
bevy_asset_loader = { workspace = true }
bevy_ballistic = { workspace = true }
bevy_common_assets = { workspace = true }
bevy_debug_log = { workspace = true }
bevy_pkv = { workspace = true }
bevy_replicon = { workspace = true }
bevy_replicon_renet = { workspace = true }
bevy_sprite3d = { workspace = true }
bevy_trenchbroom = { workspace = true }
bevy_trenchbroom_avian = { workspace = true }
clap = { workspace = true }
dirs = { workspace = true }
happy_feet = { workspace = true }
nil = { workspace = true }
rand = { workspace = true }

View File

@@ -1,8 +1,11 @@
use super::TriggerArrow;
use crate::{
GameState, billboards::Billboard, global_observer, heads_database::HeadsDatabase,
hitpoints::Hit, loading_assets::GameAssets, physics_layers::GameLayer,
utils::sprite_3d_animation::AnimationTimer,
GameState, global_observer,
heads_database::HeadsDatabase,
hitpoints::Hit,
loading_assets::GameAssets,
physics_layers::GameLayer,
utils::{Billboard, sprite_3d_animation::AnimationTimer},
};
use avian3d::prelude::*;
use bevy::{light::NotShadowCaster, prelude::*};

View File

@@ -1,8 +1,14 @@
use super::TriggerGun;
use crate::{
GameState, abilities::ProjectileId, billboards::Billboard, global_observer,
heads_database::HeadsDatabase, hitpoints::Hit, loading_assets::GameAssets,
physics_layers::GameLayer, tb_entities::EnemySpawn, utils::sprite_3d_animation::AnimationTimer,
GameState,
abilities::ProjectileId,
global_observer,
heads_database::HeadsDatabase,
hitpoints::Hit,
loading_assets::GameAssets,
physics_layers::GameLayer,
tb_entities::EnemySpawn,
utils::{Billboard, sprite_3d_animation::AnimationTimer},
};
use avian3d::prelude::*;
use bevy::{light::NotShadowCaster, prelude::*};

View File

@@ -17,7 +17,7 @@ use crate::{
physics_layers::GameLayer,
player::Player,
protocol::PlaySound,
utils::{billboards::Billboard, explosions::Explosion, sprite_3d_animation::AnimationTimer},
utils::{Billboard, explosions::Explosion, sprite_3d_animation::AnimationTimer},
};
use bevy::{light::NotShadowCaster, prelude::*};
use bevy_replicon::prelude::{SendMode, ServerTriggerExt, Signature, ToClients};

View File

@@ -1,13 +1,15 @@
mod marker;
mod target_ui;
use crate::{
GameState, control::Inputs, head::ActiveHead, heads_database::HeadsDatabase,
hitpoints::Hitpoints, physics_layers::GameLayer, player::Player, tb_entities::EnemySpawn,
GameState,
control::Inputs,
head::ActiveHead,
heads_database::HeadsDatabase,
hitpoints::Hitpoints,
physics_layers::GameLayer,
player::{LocalPlayer, Player},
tb_entities::EnemySpawn,
};
use avian3d::prelude::*;
use bevy::prelude::*;
use marker::MarkerEvent;
use serde::{Deserialize, Serialize};
use std::f32::consts::PI;
@@ -21,7 +23,12 @@ pub struct AimTarget(pub Option<Entity>);
pub struct AimState {
pub range: f32,
pub max_angle: f32,
pub spawn_marker: bool,
}
#[derive(Event)]
pub enum MarkerEvent {
Spawn(Entity),
Despawn,
}
impl Default for AimState {
@@ -29,7 +36,6 @@ impl Default for AimState {
Self {
range: 80.,
max_angle: PI / 8.,
spawn_marker: true,
}
}
}
@@ -38,20 +44,12 @@ pub fn plugin(app: &mut App) {
app.register_type::<AimState>();
app.register_type::<AimTarget>();
app.add_plugins(target_ui::plugin);
app.add_plugins(marker::plugin);
app.register_required_components::<ActiveHead, AimState>();
app.add_systems(
Update,
(update_player_aim, update_npc_aim, head_change).run_if(in_state(GameState::Playing)),
);
app.add_systems(Update, add_aim);
}
fn add_aim(mut commands: Commands, query: Query<Entity, Added<ActiveHead>>) {
for e in query.iter() {
commands.entity(e).insert(AimState::default());
}
}
fn head_change(
@@ -70,12 +68,19 @@ fn update_player_aim(
mut commands: Commands,
potential_targets: Query<(Entity, &Transform), With<Hitpoints>>,
mut player_aim: Query<
(Entity, &AimState, &mut AimTarget, &GlobalTransform, &Inputs),
(
Entity,
&AimState,
&mut AimTarget,
&GlobalTransform,
&Inputs,
Has<LocalPlayer>,
),
With<Player>,
>,
spatial_query: SpatialQuery,
) {
for (player, state, mut aim_target, global_tf, inputs) in player_aim.iter_mut() {
for (player, state, mut aim_target, global_tf, inputs, is_local) in player_aim.iter_mut() {
let (player_pos, player_forward) = (global_tf.translation(), inputs.look_dir);
let mut new_target = None;
@@ -114,13 +119,14 @@ fn update_player_aim(
}
if new_target != aim_target.0 {
if state.spawn_marker {
if is_local {
if let Some(target) = new_target {
commands.trigger(MarkerEvent::Spawn(target));
} else {
commands.trigger(MarkerEvent::Despawn);
}
}
aim_target.0 = new_target;
}
}

View File

@@ -1,39 +0,0 @@
use super::UiHeadState;
use bevy::prelude::*;
pub static BACKPACK_HEAD_SLOTS: usize = 5;
#[derive(Component, Default)]
pub struct BackpackMarker;
#[derive(Component, Default)]
pub struct BackpackCountText;
#[derive(Component, Default)]
pub struct HeadSelector(pub usize);
#[derive(Component, Default)]
pub struct HeadImage(pub usize);
#[derive(Component, Default)]
pub struct HeadDamage(pub usize);
#[derive(Component, Default, Debug, Reflect)]
#[reflect(Component, Default)]
pub struct BackpackUiState {
pub heads: [Option<UiHeadState>; 5],
pub scroll: usize,
pub count: usize,
pub current_slot: usize,
pub open: bool,
}
impl BackpackUiState {
pub fn relative_current_slot(&self) -> usize {
self.current_slot.saturating_sub(self.scroll)
}
}
pub fn plugin(app: &mut App) {
app.register_type::<BackpackUiState>();
}

View File

@@ -6,13 +6,7 @@ use crate::{
heads_database::HeadsDatabase,
};
use bevy::prelude::*;
#[cfg(feature = "client")]
use bevy_replicon::prelude::ClientTriggerExt;
use serde::{Deserialize, Serialize};
pub use ui_head_state::UiHeadState;
pub mod backpack_ui;
pub mod ui_head_state;
#[derive(Component, Default, Reflect, Serialize, Deserialize, PartialEq)]
#[reflect(Component)]
@@ -40,120 +34,15 @@ impl Backpack {
}
}
#[derive(Event, Serialize, Deserialize)]
#[derive(Event, Debug, Serialize, Deserialize)]
pub struct BackpackSwapEvent(pub usize);
pub fn plugin(app: &mut App) {
app.register_type::<Backpack>();
app.add_plugins(backpack_ui::plugin);
#[cfg(feature = "client")]
app.add_systems(FixedUpdate, (backpack_inputs, sync_on_change));
global_observer!(app, on_head_collect);
}
#[cfg(feature = "client")]
fn backpack_inputs(
backpacks: Single<
(&Backpack, &mut backpack_ui::BackpackUiState),
With<crate::player::LocalPlayer>,
>,
mut backpack_inputs: MessageReader<crate::control::BackpackButtonPress>,
mut commands: Commands,
time: Res<Time>,
) {
use crate::{control::BackpackButtonPress, protocol::PlaySound};
let (backpack, mut state) = backpacks.into_inner();
for input in backpack_inputs.read() {
match input {
BackpackButtonPress::Toggle => {
if state.count == 0 {
return;
}
state.open = !state.open;
commands.trigger(PlaySound::Backpack { open: state.open });
}
BackpackButtonPress::Swap => {
if !state.open {
return;
}
commands.client_trigger(BackpackSwapEvent(state.current_slot));
}
BackpackButtonPress::Left => {
if !state.open {
return;
}
if state.current_slot > 0 {
state.current_slot -= 1;
commands.trigger(PlaySound::Selection);
sync_backpack_ui(backpack, &mut state, time.elapsed_secs());
}
}
BackpackButtonPress::Right => {
if !state.open {
return;
}
if state.current_slot < state.count.saturating_sub(1) {
state.current_slot += 1;
commands.trigger(PlaySound::Selection);
sync_backpack_ui(backpack, &mut state, time.elapsed_secs());
}
}
}
}
}
#[cfg(feature = "client")]
fn sync_on_change(
backpack: Query<Ref<Backpack>>,
mut state: Single<&mut backpack_ui::BackpackUiState>,
time: Res<Time>,
) {
for backpack in backpack.iter() {
if backpack.is_changed() || backpack.reloading() {
sync_backpack_ui(&backpack, &mut state, time.elapsed_secs());
}
}
}
#[cfg(feature = "client")]
fn sync_backpack_ui(backpack: &Backpack, state: &mut backpack_ui::BackpackUiState, time: f32) {
use crate::backpack::backpack_ui::BACKPACK_HEAD_SLOTS;
state.count = backpack.heads.len();
state.scroll = state
.scroll
.min(state.count.saturating_sub(BACKPACK_HEAD_SLOTS));
if state.current_slot >= state.scroll + BACKPACK_HEAD_SLOTS {
state.scroll = state.current_slot.saturating_sub(BACKPACK_HEAD_SLOTS - 1);
}
if state.current_slot < state.scroll {
state.scroll = state.current_slot;
}
for i in 0..BACKPACK_HEAD_SLOTS {
if let Some(head) = backpack.heads.get(i + state.scroll) {
use crate::backpack::ui_head_state::UiHeadState;
state.heads[i] = Some(UiHeadState::new(*head, time));
} else {
state.heads[i] = None;
}
}
}
fn on_head_collect(
trigger: On<HeadCollected>,
mut cmds: Commands,
@@ -165,7 +54,7 @@ fn on_head_collect(
let (mut backpack, active_heads) = query.get_mut(entity)?;
if backpack.contains(head) || active_heads.contains(head) {
cmds.trigger(CashCollectEvent);
cmds.trigger(CashCollectEvent { entity });
} else {
backpack.insert(head, heads_db.as_ref());
}

View File

@@ -1,40 +0,0 @@
use crate::heads::HeadState;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Clone, Copy, Debug, PartialEq, Reflect, Default, Serialize, Deserialize)]
pub struct UiHeadState {
pub head: usize,
pub health: f32,
pub ammo: f32,
pub reloading: Option<f32>,
}
impl UiHeadState {
pub fn damage(&self) -> f32 {
1. - self.health
}
pub fn ammo_used(&self) -> f32 {
1. - self.ammo
}
pub fn reloading(&self) -> Option<f32> {
self.reloading
}
pub fn new(value: HeadState, time: f32) -> Self {
let reloading = if value.has_ammo() {
None
} else {
Some((time - value.last_use) / value.reload_duration)
};
Self {
head: value.head,
ammo: value.ammo as f32 / value.ammo_max as f32,
health: value.health as f32 / value.health_max as f32,
reloading,
}
}
}

View File

@@ -1,18 +1,3 @@
use crate::GameState;
#[cfg(feature = "client")]
use crate::control::Inputs;
#[cfg(feature = "client")]
use crate::physics_layers::GameLayer;
#[cfg(feature = "client")]
use crate::player::LocalPlayer;
#[cfg(feature = "client")]
use crate::{control::LookDirMovement, loading_assets::UIAssets};
#[cfg(feature = "client")]
use avian3d::prelude::SpatialQuery;
#[cfg(feature = "client")]
use avian3d::prelude::{
Collider, LayerMask, PhysicsLayer as _, ShapeCastConfig, SpatialQueryFilter,
};
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
@@ -21,173 +6,3 @@ pub struct CameraTarget;
#[derive(Component, Reflect, Debug, Serialize, Deserialize, PartialEq)]
pub struct CameraArmRotation;
/// Requested camera rotation based on various input sources (keyboard, gamepad)
#[derive(Component, Reflect, Debug, Default, Deref, DerefMut)]
#[reflect(Component)]
pub struct CameraRotationInput(pub Vec2);
#[derive(Resource, Reflect, Debug, Default)]
#[reflect(Resource)]
pub struct CameraState {
pub cutscene: bool,
pub look_around: bool,
}
#[derive(Component, Reflect, Debug, Default)]
struct CameraUi;
#[derive(Component, Reflect, Debug)]
#[reflect(Component)]
pub struct MainCamera {
pub enabled: bool,
dir: Dir3,
distance: f32,
target_offset: Vec3,
}
impl MainCamera {
fn new(arm: Vec3) -> Self {
let (dir, distance) = Dir3::new_and_length(arm).expect("invalid arm length");
Self {
enabled: true,
dir,
distance,
target_offset: Vec3::new(0., 2., 0.),
}
}
}
pub fn plugin(app: &mut App) {
app.register_type::<CameraRotationInput>();
app.register_type::<CameraState>();
app.register_type::<MainCamera>();
app.init_resource::<CameraState>();
app.add_systems(OnEnter(GameState::Playing), startup);
#[cfg(feature = "client")]
app.add_systems(
PostUpdate,
(update, update_ui, update_look_around, rotate_view).run_if(in_state(GameState::Playing)),
);
}
fn startup(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
MainCamera::new(Vec3::new(0., 1.8, 15.)),
CameraRotationInput::default(),
));
}
#[cfg(feature = "client")]
fn update_look_around(
inputs: Single<&Inputs, With<LocalPlayer>>,
mut cam_state: ResMut<CameraState>,
) {
let look_around = inputs.view_mode;
if look_around != cam_state.look_around {
cam_state.look_around = look_around;
}
}
#[cfg(feature = "client")]
fn update_ui(
mut commands: Commands,
cam_state: Res<CameraState>,
assets: Res<UIAssets>,
query: Query<Entity, With<CameraUi>>,
) {
if cam_state.is_changed() {
let show_ui = cam_state.look_around || cam_state.cutscene;
if show_ui {
commands.spawn((
CameraUi,
Node {
margin: UiRect::top(Val::Px(20.))
.with_left(Val::Auto)
.with_right(Val::Auto),
justify_content: JustifyContent::Center,
..default()
},
children![(
Node {
display: Display::Block,
position_type: PositionType::Absolute,
..default()
},
ImageNode::new(assets.camera.clone()),
)],
));
} else {
for entity in query.iter() {
commands.entity(entity).despawn();
}
}
}
}
#[cfg(feature = "client")]
fn update(
mut cam: Query<
(&MainCamera, &mut Transform, &CameraRotationInput),
(Without<CameraTarget>, Without<CameraArmRotation>),
>,
target_q: Single<&Transform, (With<CameraTarget>, Without<CameraArmRotation>)>,
arm_rotation: Single<&Transform, With<CameraArmRotation>>,
spatial_query: SpatialQuery,
cam_state: Res<CameraState>,
) {
if cam_state.cutscene {
return;
}
let arm_tf = arm_rotation;
let Ok((camera, mut cam_transform, cam_rotation_input)) = cam.single_mut() else {
return;
};
if !camera.enabled {
return;
}
let target = target_q.translation + camera.target_offset;
let direction = arm_tf.rotation * Quat::from_rotation_y(cam_rotation_input.x) * camera.dir;
let max_distance = camera.distance;
let filter = SpatialQueryFilter::from_mask(LayerMask(GameLayer::Level.to_bits()));
let cam_pos = if let Some(first_hit) = spatial_query.cast_shape(
&Collider::sphere(0.5),
target,
Quat::IDENTITY,
direction,
&ShapeCastConfig::from_max_distance(max_distance),
&filter,
) {
let distance = first_hit.distance;
target + (direction * distance)
} else {
target + (direction * camera.distance)
};
*cam_transform = Transform::from_translation(cam_pos).looking_at(target, Vec3::Y);
}
#[cfg(feature = "client")]
fn rotate_view(
inputs: Single<&Inputs, With<LocalPlayer>>,
look_dir: Res<LookDirMovement>,
mut cam: Single<&mut CameraRotationInput>,
) {
if !inputs.view_mode {
cam.x = 0.0;
return;
}
cam.0 += look_dir.0 * -0.001;
}

View File

@@ -1,12 +1,17 @@
use crate::{
GameState, HEDZ_GREEN, global_observer, loading_assets::UIAssets, protocol::PlaySound,
GameState, global_observer,
physics_layers::GameLayer,
player::Player,
protocol::{GltfSceneRoot, PlaySound, is_server},
server_observer,
tb_entities::CashSpawn,
};
use avian3d::prelude::Rotation;
use avian3d::prelude::*;
use bevy::prelude::*;
use bevy_replicon::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Component, Reflect, Default)]
#[derive(Component, Reflect, Default, Deserialize, Serialize)]
#[reflect(Component)]
#[require(Transform)]
pub struct Cash;
@@ -20,32 +25,64 @@ pub struct CashInventory {
pub cash: i32,
}
#[derive(Event)]
pub struct CashCollectEvent;
pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(
Update,
(rotate, update_ui).run_if(in_state(GameState::Playing)),
);
server_observer!(app, on_cash_collect);
#[derive(EntityEvent)]
pub struct CashCollectEvent {
pub entity: Entity,
}
fn on_cash_collect(
_trigger: On<CashCollectEvent>,
pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::Playing), setup.run_if(is_server));
app.add_systems(Update, rotate.run_if(in_state(GameState::Playing)));
server_observer!(app, on_cash_collected);
}
fn setup(mut commands: Commands, query: Query<Entity, With<CashSpawn>>) {
for entity in query.iter() {
commands
.entity(entity)
.insert((
Name::new("cash"),
GltfSceneRoot::Cash,
Cash,
Collider::cuboid(2., 3.0, 2.),
CollisionLayers::new(GameLayer::CollectibleSensors, LayerMask::ALL),
RigidBody::Kinematic,
CollisionEventsEnabled,
Sensor,
Replicated,
))
.observe(on_cash_collision);
}
}
fn on_cash_collected(
trigger: On<CashCollectEvent>,
mut commands: Commands,
mut cash: Single<&mut CashInventory>,
mut query_player: Query<&mut CashInventory, With<Player>>,
) {
use bevy_replicon::prelude::{SendMode, ServerTriggerExt, ToClients};
if let Ok(mut cash) = query_player.get_mut(trigger.entity) {
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::CashCollect,
});
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: PlaySound::CashCollect,
});
cash.cash += 100;
}
}
cash.cash += 100;
fn on_cash_collision(
trigger: On<CollisionStart>,
mut commands: Commands,
query_player: Query<&Player>,
) {
let collectable = trigger.event().collider1;
let collider = trigger.event().collider2;
if query_player.contains(collider) {
commands.trigger(CashCollectEvent { entity: collider });
commands.entity(collectable).despawn();
}
}
fn rotate(time: Res<Time>, mut query: Query<&mut Rotation, With<Cash>>) {
@@ -55,37 +92,3 @@ fn rotate(time: Res<Time>, mut query: Query<&mut Rotation, With<Cash>>) {
.mul_quat(Quat::from_rotation_y(time.delta_secs()));
}
}
fn update_ui(
cash: Single<&CashInventory, Changed<CashInventory>>,
text: Query<Entity, With<CashText>>,
mut writer: TextUiWriter,
) {
let Some(text) = text.iter().next() else {
return;
};
*writer.text(text, 0) = cash.cash.to_string();
}
fn setup(mut commands: Commands, assets: Res<UIAssets>) {
commands.spawn((
Name::new("cash-ui"),
Text::new("0"),
TextShadow::default(),
CashText,
TextFont {
font: assets.font.clone(),
font_size: 34.0,
..default()
},
TextColor(HEDZ_GREEN.into()),
TextLayout::new_with_justify(Justify::Center),
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(40.0),
left: Val::Px(100.0),
..default()
},
));
}

View File

@@ -0,0 +1,8 @@
use bevy::prelude::*;
pub mod marker;
pub mod target_ui;
pub fn plugin(app: &mut App) {
app.add_plugins((marker::plugin, target_ui::plugin));
}

View File

@@ -1,4 +1,6 @@
use crate::{GameState, global_observer, loading_assets::UIAssets, utils::billboards::Billboard};
use crate::{
GameState, aim::MarkerEvent, global_observer, loading_assets::UIAssets, utils::Billboard,
};
use bevy::prelude::*;
use bevy_sprite3d::Sprite3d;
use ops::sin;
@@ -7,12 +9,6 @@ use ops::sin;
#[reflect(Component)]
struct TargetMarker;
#[derive(Event)]
pub enum MarkerEvent {
Spawn(Entity),
Despawn,
}
pub fn plugin(app: &mut App) {
app.add_systems(Update, move_marker.run_if(in_state(GameState::Playing)));
global_observer!(app, marker_event);

View File

@@ -1,12 +1,12 @@
use super::AimTarget;
use crate::{
GameState,
backpack::UiHeadState,
heads::{ActiveHeads, HeadsImages},
aim::AimTarget,
client::ui::{HeadsImages, UiHeadState},
heads::ActiveHeads,
hitpoints::Hitpoints,
loading_assets::UIAssets,
npc::Npc,
player::Player,
player::LocalPlayer,
};
use bevy::prelude::*;
@@ -18,12 +18,14 @@ struct HeadImage;
#[reflect(Component)]
struct HeadDamage;
#[derive(Resource, Default, PartialEq)]
struct TargetUi {
#[derive(Component, Default, PartialEq)]
pub struct TargetUi {
head: Option<UiHeadState>,
}
pub fn plugin(app: &mut App) {
app.register_required_components::<LocalPlayer, TargetUi>();
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(Update, (sync, update).run_if(in_state(GameState::Playing)));
}
@@ -44,8 +46,6 @@ fn setup(mut commands: Commands, assets: Res<UIAssets>) {
assets.head_damage.clone(),
)],
));
commands.insert_resource(TargetUi::default());
}
fn spawn_head_ui(bg: Handle<Image>, regular: Handle<Image>, damage: Handle<Image>) -> impl Bundle {
@@ -110,7 +110,7 @@ fn spawn_head_ui(bg: Handle<Image>, regular: Handle<Image>, damage: Handle<Image
}
fn update(
target: Res<TargetUi>,
target: Single<&TargetUi, (Changed<TargetUi>, With<LocalPlayer>)>,
heads_images: Res<HeadsImages>,
mut head_image: Query<
(&mut Visibility, &mut ImageNode),
@@ -118,30 +118,28 @@ fn update(
>,
mut head_damage: Query<&mut Node, (With<HeadDamage>, Without<HeadImage>)>,
) {
if target.is_changed() {
if let Ok((mut vis, mut image)) = head_image.single_mut() {
if let Some(head) = target.head {
*vis = Visibility::Visible;
image.image = heads_images.heads[head.head].clone();
} else {
*vis = Visibility::Hidden;
}
if let Ok((mut vis, mut image)) = head_image.single_mut() {
if let Some(head) = target.head {
*vis = Visibility::Visible;
image.image = heads_images.heads[head.head].clone();
} else {
*vis = Visibility::Hidden;
}
}
if let Ok(mut node) = head_damage.single_mut() {
node.height = Val::Percent(target.head.map(|head| head.damage()).unwrap_or(0.) * 100.);
}
if let Ok(mut node) = head_damage.single_mut() {
node.height = Val::Percent(target.head.map(|head| head.damage()).unwrap_or(0.) * 100.);
}
}
fn sync(
mut target: ResMut<TargetUi>,
player_target: Query<&AimTarget, With<Player>>,
mut target: Single<&mut TargetUi, With<LocalPlayer>>,
player_target: Single<&AimTarget, With<LocalPlayer>>,
target_data: Query<(&Hitpoints, &ActiveHeads), With<Npc>>,
) {
let mut new_state = None;
if let Some(e) = player_target.iter().next().and_then(|target| target.0)
&& let Ok((hp, heads)) = target_data.get(e)
if let Some(target) = player_target.0
&& let Ok((hp, heads)) = target_data.get(target)
{
let head = heads.current().expect("target must have a head on");
new_state = Some(UiHeadState {

View File

@@ -0,0 +1,98 @@
use crate::{
backpack::{Backpack, BackpackSwapEvent},
client::ui::{BACKPACK_HEAD_SLOTS, BackpackUiState, UiHeadState},
control::BackpackButtonPress,
player::LocalPlayer,
protocol::PlaySound,
};
use bevy::prelude::*;
use bevy_replicon::prelude::ClientTriggerExt;
pub fn plugin(app: &mut App) {
app.add_systems(FixedUpdate, (backpack_inputs, sync_on_change));
}
fn backpack_inputs(
backpack: Single<&Backpack, With<LocalPlayer>>,
mut state: ResMut<BackpackUiState>,
mut backpack_inputs: MessageReader<crate::control::BackpackButtonPress>,
mut commands: Commands,
time: Res<Time>,
) {
for input in backpack_inputs.read() {
match input {
BackpackButtonPress::Toggle => {
if state.count == 0 {
return;
}
state.open = !state.open;
commands.trigger(PlaySound::Backpack { open: state.open });
}
BackpackButtonPress::Swap => {
if !state.open {
return;
}
commands.client_trigger(BackpackSwapEvent(state.current_slot));
}
BackpackButtonPress::Left => {
if !state.open {
return;
}
if state.current_slot > 0 {
state.current_slot -= 1;
commands.trigger(PlaySound::Selection);
sync_backpack_ui(&backpack, &mut state, time.elapsed_secs());
}
}
BackpackButtonPress::Right => {
if !state.open {
return;
}
if state.current_slot < state.count.saturating_sub(1) {
state.current_slot += 1;
commands.trigger(PlaySound::Selection);
sync_backpack_ui(&backpack, &mut state, time.elapsed_secs());
}
}
}
}
}
fn sync_on_change(
backpack: Single<Ref<Backpack>, With<LocalPlayer>>,
mut state: ResMut<BackpackUiState>,
time: Res<Time>,
) {
if backpack.is_changed() || backpack.reloading() {
sync_backpack_ui(&backpack, &mut state, time.elapsed_secs());
}
}
fn sync_backpack_ui(backpack: &Backpack, state: &mut BackpackUiState, time: f32) {
state.count = backpack.heads.len();
state.scroll = state
.scroll
.min(state.count.saturating_sub(BACKPACK_HEAD_SLOTS));
if state.current_slot >= state.scroll + BACKPACK_HEAD_SLOTS {
state.scroll = state.current_slot.saturating_sub(BACKPACK_HEAD_SLOTS - 1);
}
if state.current_slot < state.scroll {
state.scroll = state.current_slot;
}
for i in 0..BACKPACK_HEAD_SLOTS {
if let Some(head) = backpack.heads.get(i + state.scroll) {
state.heads[i] = Some(UiHeadState::new(*head, time));
} else {
state.heads[i] = None;
}
}
}

View File

@@ -1,7 +0,0 @@
pub mod backpack_ui;
use bevy::prelude::*;
pub fn plugin(app: &mut App) {
app.add_plugins(backpack_ui::plugin);
}

View File

@@ -0,0 +1,192 @@
use crate::{
GameState,
camera::{CameraArmRotation, CameraTarget},
control::{Inputs, LookDirMovement, ViewMode},
loading_assets::UIAssets,
physics_layers::GameLayer,
player::LocalPlayer,
};
use avian3d::prelude::{
Collider, LayerMask, PhysicsLayer as _, ShapeCastConfig, SpatialQuery, SpatialQueryFilter,
};
use bevy::prelude::*;
/// Requested camera rotation based on various input sources (keyboard, gamepad)
#[derive(Component, Reflect, Debug, Default, Deref, DerefMut)]
#[reflect(Component)]
pub struct CameraRotationInput(pub Vec2);
#[derive(Resource, Reflect, Debug, Default)]
#[reflect(Resource)]
pub struct CameraState {
pub cutscene: bool,
pub view_mode: ViewMode,
}
#[derive(Component, Reflect, Debug, Default)]
struct CameraUi;
#[derive(Component, Reflect, Debug)]
#[reflect(Component)]
pub struct MainCamera {
pub enabled: bool,
dir: Dir3,
distance: f32,
target_offset: Vec3,
}
impl MainCamera {
fn new(arm: Vec3) -> Self {
let (dir, distance) = Dir3::new_and_length(arm).expect("invalid arm length");
Self {
enabled: true,
dir,
distance,
target_offset: Vec3::new(0., 2., 0.),
}
}
}
pub fn plugin(app: &mut App) {
app.register_type::<CameraRotationInput>();
app.register_type::<CameraState>();
app.register_type::<MainCamera>();
app.init_resource::<CameraState>();
app.add_systems(OnEnter(GameState::Playing), startup);
app.add_systems(
PostUpdate,
(update, update_ui, update_look_around, rotate_view).run_if(in_state(GameState::Playing)),
);
}
fn startup(mut commands: Commands) {
commands.spawn((
Camera3d::default(),
MainCamera::new(Vec3::new(0., 1.8, 15.)),
CameraRotationInput::default(),
));
}
#[cfg(feature = "client")]
fn update_look_around(
inputs: Single<&Inputs, With<LocalPlayer>>,
mut cam_state: ResMut<CameraState>,
) {
let view_mode = inputs.view_mode;
if view_mode != cam_state.view_mode {
cam_state.view_mode = view_mode;
}
}
#[cfg(feature = "client")]
fn update_ui(
mut commands: Commands,
cam_state: Res<CameraState>,
assets: Res<UIAssets>,
query: Query<Entity, With<CameraUi>>,
) {
if cam_state.is_changed() {
let show_free_cam_ui = cam_state.view_mode.is_free() || cam_state.cutscene;
if show_free_cam_ui {
commands.spawn((
CameraUi,
Node {
margin: UiRect::top(Val::Px(20.))
.with_left(Val::Auto)
.with_right(Val::Auto),
justify_content: JustifyContent::Center,
..default()
},
children![(
Node {
display: Display::Block,
position_type: PositionType::Absolute,
..default()
},
ImageNode::new(assets.camera.clone()),
)],
));
} else {
for entity in query.iter() {
commands.entity(entity).despawn();
}
}
}
}
fn update(
cam: Single<
(&MainCamera, &mut Transform, &CameraRotationInput),
(Without<CameraTarget>, Without<CameraArmRotation>),
>,
target_q: Single<
(&Transform, &Children),
(
With<CameraTarget>,
With<LocalPlayer>,
Without<CameraArmRotation>,
),
>,
arm_rotation: Query<&Transform, With<CameraArmRotation>>,
spatial_query: SpatialQuery,
cam_state: Res<CameraState>,
) {
if cam_state.cutscene {
return;
}
let (camera, mut cam_transform, cam_rotation_input) = cam.into_inner();
let (target_q, children) = target_q.into_inner();
let arm_tf = children
.iter()
.find_map(|child| arm_rotation.get(child).ok())
.unwrap();
if !camera.enabled {
return;
}
let target = target_q.translation + camera.target_offset;
let direction = arm_tf.rotation * Quat::from_rotation_y(cam_rotation_input.x) * camera.dir;
let max_distance = camera.distance;
let filter = SpatialQueryFilter::from_mask(LayerMask(GameLayer::Level.to_bits()));
let cam_pos = if let Some(first_hit) = spatial_query.cast_shape(
&Collider::sphere(0.5),
target,
Quat::IDENTITY,
direction,
&ShapeCastConfig::from_max_distance(max_distance),
&filter,
) {
let distance = first_hit.distance;
target + (direction * distance)
} else {
target + (direction * camera.distance)
};
*cam_transform = Transform::from_translation(cam_pos).looking_at(target, Vec3::Y);
}
#[cfg(feature = "client")]
fn rotate_view(
inputs: Single<&Inputs, With<LocalPlayer>>,
look_dir: Res<LookDirMovement>,
mut cam: Single<&mut CameraRotationInput>,
) {
if !inputs.view_mode.is_free() {
cam.x = 0.0;
return;
}
cam.0 += look_dir.0 * -0.001;
}

View File

@@ -1,6 +1,6 @@
use crate::{
GameState,
control::{ControllerSet, Inputs, LookDirMovement},
control::{ControllerSet, Inputs, LookDirMovement, SelectedController},
player::{LocalPlayer, PlayerBodyMesh},
};
use bevy::prelude::*;
@@ -19,14 +19,20 @@ pub fn plugin(app: &mut App) {
fn rotate_rig(
inputs: Single<&Inputs, With<LocalPlayer>>,
look_dir: Res<LookDirMovement>,
local_player: Single<&Children, With<LocalPlayer>>,
local_player: Single<(&Children, &SelectedController), With<LocalPlayer>>,
mut player_mesh: Query<&mut Transform, With<PlayerBodyMesh>>,
) {
if inputs.view_mode {
if inputs.view_mode.is_free() {
return;
}
local_player.iter().find(|&child| {
let (local_player_children, selected_controller) = *local_player;
if !matches!(selected_controller, SelectedController::Flying) {
return;
}
local_player_children.iter().find(|&child| {
if let Ok(mut rig_transform) = player_mesh.get_mut(child) {
let look_dir = look_dir.0;

View File

@@ -3,7 +3,7 @@ use crate::{
client::control::CharacterInputEnabled,
control::{
BackpackButtonPress, CashHealPressed, ClientInputs, ControllerSet, Inputs, LocalInputs,
LookDirMovement, SelectLeftPressed, SelectRightPressed,
LookDirMovement, SelectLeftPressed, SelectRightPressed, ViewMode,
},
player::{LocalPlayer, PlayerBodyMesh},
};
@@ -85,9 +85,14 @@ fn reset_control_state_on_disable(
fn get_lookdir(
mut inputs: Single<&mut LocalInputs>,
rig_transform: Option<Single<&GlobalTransform, With<PlayerBodyMesh>>>,
player: Single<&Children, With<LocalPlayer>>,
rig_transform: Query<&GlobalTransform, With<PlayerBodyMesh>>,
) {
inputs.0.look_dir = if let Some(ref rig_transform) = rig_transform {
let rig_transform = player
.iter()
.find_map(|child| rig_transform.get(child).ok());
inputs.0.look_dir = if let Some(rig_transform) = rig_transform {
rig_transform.forward().as_vec3()
} else {
Vec3::NEG_Z
@@ -141,8 +146,11 @@ fn gamepad_controls(
inputs.0.move_dir += move_dir.clamp_length_max(1.0);
inputs.0.jump |= gamepad.pressed(GamepadButton::South);
inputs.0.view_mode |= gamepad.pressed(GamepadButton::LeftTrigger2);
inputs.0.trigger |= gamepad.pressed(GamepadButton::RightTrigger2);
inputs
.0
.view_mode
.merge_input(gamepad.pressed(GamepadButton::LeftTrigger2));
if gamepad.just_pressed(GamepadButton::DPadUp) {
backpack_inputs.write(BackpackButtonPress::Toggle);
@@ -207,8 +215,8 @@ fn keyboard_controls(
inputs.0.move_dir = direction;
inputs.0.jump = keyboard.pressed(KeyCode::Space);
inputs.0.view_mode = keyboard.pressed(KeyCode::Tab);
inputs.0.trigger = mouse.pressed(MouseButton::Left);
inputs.0.view_mode = ViewMode::from_input(keyboard.pressed(KeyCode::Tab));
if keyboard.just_pressed(KeyCode::KeyB) {
backpack_inputs.write(BackpackButtonPress::Toggle);

View File

@@ -1,4 +1,8 @@
use crate::{GameState, control::ControllerSet};
use crate::{
GameState,
control::{ControllerSet, Inputs},
player::{LocalPlayer, Player, PlayerBodyMesh},
};
use bevy::prelude::*;
use bevy_replicon::client::ClientSystems;
@@ -22,4 +26,22 @@ pub fn plugin(app: &mut App) {
.before(ClientSystems::Receive)
.run_if(in_state(GameState::Playing)),
);
app.add_systems(
FixedUpdate,
rotate_others.run_if(in_state(GameState::Playing)),
);
}
fn rotate_others(
players: Query<(&Inputs, &Children), (With<Player>, Without<LocalPlayer>)>,
mut rig: Query<(&mut Transform, &PlayerBodyMesh)>,
) {
for (input, children) in players.iter() {
for child in children.iter() {
if let Ok((mut rig, _)) = rig.get_mut(child) {
*rig = rig.looking_to(input.look_dir, Vec3::Y);
}
}
}
}

View File

@@ -0,0 +1,104 @@
use crate::{
GameState,
client::camera::{CameraState, MainCamera},
cutscene::StartCutscene,
global_observer,
tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
};
use bevy::prelude::*;
use bevy_trenchbroom::prelude::*;
#[derive(Resource, Debug, Default)]
enum CutsceneState {
#[default]
None,
Playing {
timer: Timer,
camera_start: Transform,
camera_end: Transform,
},
}
pub fn plugin(app: &mut App) {
app.init_resource::<CutsceneState>();
app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
global_observer!(app, on_start_cutscene);
}
fn on_start_cutscene(
trigger: On<StartCutscene>,
mut cam_state: ResMut<CameraState>,
mut cutscene_state: ResMut<CutsceneState>,
cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<MainCamera>>,
cutscene_movement: Query<
(&Transform, &CutsceneCameraMovementEnd, &Target),
Without<MainCamera>,
>,
cam_target: Query<(&Transform, &CameraTarget), Without<MainCamera>>,
) {
let cutscene = trigger.event().0.clone();
cam_state.cutscene = true;
// asumes `name` and `targetname` are equal
let Some((t, _, target)) = cutscenes
.iter()
.find(|(_, cutscene_camera, _)| cutscene == cutscene_camera.name)
else {
return;
};
let move_end = cutscene_movement
.iter()
.find(|(_, _, target)| cutscene == target.target.clone().unwrap_or_default())
.map(|(t, _, _)| *t)
.unwrap_or_else(|| *t);
let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
camera_target.targetname == target.target.clone().unwrap_or_default()
}) else {
return;
};
*cutscene_state = CutsceneState::Playing {
timer: Timer::from_seconds(2.0, TimerMode::Once),
camera_start: t.looking_at(target.translation, Vec3::Y),
camera_end: move_end.looking_at(target.translation, Vec3::Y),
};
}
fn update(
mut cam_state: ResMut<CameraState>,
mut cutscene_state: ResMut<CutsceneState>,
mut cam: Query<&mut Transform, With<MainCamera>>,
time: Res<Time>,
) {
if let CutsceneState::Playing {
timer,
camera_start,
camera_end,
} = &mut *cutscene_state
{
cam_state.cutscene = true;
timer.tick(time.delta());
let t = Transform::from_translation(
camera_start
.translation
.lerp(camera_end.translation, timer.fraction()),
)
.with_rotation(
camera_start
.rotation
.lerp(camera_end.rotation, timer.fraction()),
);
let _ = cam.single_mut().map(|mut cam| *cam = t);
if timer.is_finished() {
cam_state.cutscene = false;
*cutscene_state = CutsceneState::None;
}
}
}

View File

@@ -2,7 +2,7 @@ use crate::{
GameState,
abilities::Healing,
loading_assets::{AudioAssets, GameAssets},
utils::{billboards::Billboard, observers::global_observer},
utils::{Billboard, observers::global_observer},
};
use bevy::prelude::*;
use rand::{Rng, thread_rng};

View File

@@ -1,6 +1,6 @@
use crate::{
GameState,
config::NetworkingConfig,
config::NetConfig,
protocol::{
ClientEnteredPlaying, TbMapEntityId, TbMapEntityMapping, messages::DespawnTbMapEntity,
},
@@ -17,18 +17,17 @@ use bevy_replicon::{
};
use bevy_replicon_renet::{
RenetChannelsExt,
netcode::{ClientAuthentication, NetcodeClientTransport, NetcodeError},
renet::{ConnectionConfig, RenetClient},
};
use bevy_steamworks::Client;
use bevy_trenchbroom::geometry::Brushes;
use std::{
net::{Ipv4Addr, UdpSocket},
time::SystemTime,
};
pub mod aim;
pub mod audio;
pub mod backpack;
mod backpack;
pub mod camera;
pub mod control;
pub mod cutscene;
pub mod debug;
pub mod enemy;
pub mod heal_effect;
@@ -37,25 +36,30 @@ mod settings;
pub mod setup;
pub mod steam;
pub mod ui;
mod utils;
pub fn plugin(app: &mut App) {
app.add_plugins((
backpack::plugin,
aim::plugin,
audio::plugin,
control::plugin,
debug::plugin,
enemy::plugin,
heal_effect::plugin,
player::plugin,
setup::plugin,
audio::plugin,
steam::plugin,
ui::plugin,
settings::plugin,
backpack::plugin,
camera::plugin,
utils::billboards::plugin,
cutscene::plugin,
));
app.add_systems(
OnEnter(GameState::Connecting),
connect_to_server.run_if(|config: Res<NetworkingConfig>| config.server.is_some()),
connect_to_server.run_if(|config: Res<NetConfig>| config.is_client()),
);
app.add_systems(Update, despawn_absent_map_entities);
app.add_systems(
@@ -89,8 +93,9 @@ fn on_disconnect() {
fn connect_to_server(
mut commands: Commands,
config: Res<NetworkingConfig>,
config: Res<NetConfig>,
channels: Res<RepliconChannels>,
steam_client: Option<Res<Client>>,
) -> Result {
let server_channels_config = channels.server_configs();
let client_channels_config = channels.client_configs();
@@ -102,32 +107,47 @@ fn connect_to_server(
});
commands.insert_resource(client);
commands.insert_resource(client_transport(&config)?);
if let NetConfig::SteamClient(host_steam_id) = &*config {
let Some(steam_client) = steam_client else {
return Err("Steam client not found".into());
};
info!("connecting to steam host: {host_steam_id:?}");
let transport = bevy_replicon_renet::steam::SteamClientTransport::new(
(**steam_client).clone(),
host_steam_id,
)?;
commands.insert_resource(transport);
} else if let NetConfig::NetcodeClient(host_addr) = &*config {
use std::time::SystemTime;
info!("connecting to netcode host: {host_addr:?}");
let current_time = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap();
let client_id = current_time.as_millis() as u64;
let socket = std::net::UdpSocket::bind((std::net::Ipv4Addr::UNSPECIFIED, 0))?;
let authentication = bevy_replicon_renet::netcode::ClientAuthentication::Unsecure {
client_id,
protocol_id: 0,
server_addr: *host_addr,
user_data: None,
};
let transport = bevy_replicon_renet::netcode::NetcodeClientTransport::new(
current_time,
authentication,
socket,
)?;
commands.insert_resource(transport);
}
Ok(())
}
fn client_transport(config: &NetworkingConfig) -> Result<NetcodeClientTransport, NetcodeError> {
let current_time = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap();
let client_id = current_time.as_millis() as u64;
let socket = UdpSocket::bind((Ipv4Addr::UNSPECIFIED, 0))?;
let server_addr = config
.server
.flatten()
.unwrap_or_else(|| "127.0.0.1:31111".parse().unwrap());
let authentication = ClientAuthentication::Unsecure {
client_id,
protocol_id: 0,
server_addr,
user_data: None,
};
info!("attempting connection to {server_addr}");
NetcodeClientTransport::new(current_time, authentication, socket)
}
#[allow(clippy::type_complexity)]
fn migrate_remote_entities(
query: Query<(Entity, &TbMapEntityId), (Added<TbMapEntityId>, With<ConfirmHistory>)>,

View File

@@ -2,7 +2,7 @@ use crate::{
global_observer,
heads_database::{HeadControls, HeadsDatabase},
loading_assets::AudioAssets,
player::{LocalPlayer, PlayerBodyMesh},
player::{LocalPlayer, Player, PlayerBodyMesh},
protocol::{ClientHeadChanged, PlaySound, PlayerId, messages::AssignClientPlayer},
};
use bevy::prelude::*;
@@ -59,23 +59,38 @@ pub enum PlayerAssignmentState {
Confirmed,
}
// TODO: currently a networked message.
// can be done by just using local change detection on `ActiveHead`?
fn on_client_update_head_mesh(
trigger: On<ClientHeadChanged>,
mut commands: Commands,
body_mesh: Single<(Entity, &Children), With<PlayerBodyMesh>>,
player: Query<(&Children, &PlayerId), With<Player>>,
body_mesh: Query<(Entity, &Children), With<PlayerBodyMesh>>,
head_db: Res<HeadsDatabase>,
audio_assets: Res<AudioAssets>,
sfx: Query<&AudioPlayer>,
) -> Result {
let head = trigger.0 as usize;
let (body_mesh, mesh_children) = *body_mesh;
let (player_children, _) = player
.iter()
.find(|(_, player_id)| **player_id == trigger.player)
.unwrap();
let (body_mesh, body_mesh_children) = player_children
.iter()
.find_map(|child| body_mesh.get(child).ok())
.unwrap();
let head = trigger.head;
let head_str = head_db.head_key(head);
commands.trigger(PlaySound::Head(head_str.to_string()));
//TODO: make part of full character mesh later
for child in mesh_children.iter().filter(|child| sfx.contains(*child)) {
for child in body_mesh_children
.iter()
.filter(|child| sfx.contains(*child))
{
commands.entity(child).despawn();
}
if head_db.head_stats(head).controls == HeadControls::Plane {

View File

@@ -1,10 +1,22 @@
use bevy::prelude::*;
use bevy_pkv::prelude::*;
use crate::{client::audio::SoundSettings, utils::Debounce};
use bevy::prelude::*;
use bevy_persistent::{Persistent, StorageFormat};
pub fn plugin(app: &mut App) {
app.insert_resource(PkvStore::new("Rustunit", "HEDZ"));
app.insert_resource(
Persistent::<SoundSettings>::builder()
.name("audio")
.format(StorageFormat::Ron)
.path(
dirs::config_dir()
.unwrap()
.join("com.rustunit.hedzreloaded")
.join("audio.ron"),
)
.default(SoundSettings::default())
.build()
.unwrap(),
);
app.add_systems(Update, persist_settings);
app.add_systems(Startup, load_settings);
@@ -12,7 +24,7 @@ pub fn plugin(app: &mut App) {
fn persist_settings(
settings: Res<SoundSettings>,
mut pkv: ResMut<PkvStore>,
mut persistent: ResMut<Persistent<SoundSettings>>,
mut debounce: Debounce<1000>,
) -> Result {
if settings.is_changed() {
@@ -20,16 +32,12 @@ fn persist_settings(
}
if debounce.finished() {
pkv.set("audio", &*settings)?;
persistent.set(*settings)?;
}
Ok(())
}
fn load_settings(mut settings: ResMut<SoundSettings>, pkv: Res<PkvStore>) -> Result {
if let Ok(loaded) = pkv.get::<SoundSettings>("audio") {
*settings = loaded;
}
Ok(())
fn load_settings(persistent: Res<Persistent<SoundSettings>>, mut settings: ResMut<SoundSettings>) {
*settings = *persistent.get();
}

View File

@@ -1,4 +1,4 @@
use crate::{DebugVisuals, camera::MainCamera};
use crate::{DebugVisuals, client::camera::MainCamera};
use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*, render::view::ColorGrading};
use bevy_trenchbroom::TrenchBroomServer;

View File

@@ -61,6 +61,14 @@ fn test_steam_system(steam_client: Res<Client>) {
},
);
let id = steam_client.user().steam_id();
info!("Steam ID: {:?}", id);
steam_client
.friends()
.set_rich_presence("connect", Some(id.raw().to_string().as_str()));
for friend in steam_client.friends().get_friends(FriendFlags::IMMEDIATE) {
info!(
"Steam Friend: {:?} - {}({:?})",

View File

@@ -1,15 +1,47 @@
use crate::{
GameState, HEDZ_GREEN,
backpack::backpack_ui::{
BACKPACK_HEAD_SLOTS, BackpackCountText, BackpackMarker, BackpackUiState, HeadDamage,
HeadImage, HeadSelector,
},
heads::HeadsImages,
client::ui::heads_ui::{HeadsImages, UiHeadState},
loading_assets::UIAssets,
};
use bevy::{ecs::spawn::SpawnIter, prelude::*};
pub static BACKPACK_HEAD_SLOTS: usize = 5;
#[derive(Component, Default)]
pub struct BackpackMarker;
#[derive(Component, Default)]
pub struct BackpackCountText;
#[derive(Component, Default)]
pub struct HeadSelector(pub usize);
#[derive(Component, Default)]
pub struct HeadImage(pub usize);
#[derive(Component, Default)]
pub struct HeadDamage(pub usize);
#[derive(Resource, Default, Debug, Reflect)]
#[reflect(Resource)]
pub struct BackpackUiState {
pub heads: [Option<UiHeadState>; 5],
pub scroll: usize,
pub count: usize,
pub current_slot: usize,
pub open: bool,
}
impl BackpackUiState {
pub fn relative_current_slot(&self) -> usize {
self.current_slot.saturating_sub(self.scroll)
}
}
pub fn plugin(app: &mut App) {
app.register_type::<BackpackUiState>();
app.init_resource::<BackpackUiState>();
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(
FixedUpdate,
@@ -152,10 +184,14 @@ fn spawn_head_ui(
}
fn update_visibility(
state: Single<&BackpackUiState, Changed<BackpackUiState>>,
state: Res<BackpackUiState>,
mut backpack: Single<&mut Visibility, (With<BackpackMarker>, Without<BackpackCountText>)>,
mut count: Single<&mut Visibility, (Without<BackpackMarker>, With<BackpackCountText>)>,
) {
if !state.is_changed() {
return;
}
**backpack = if state.open {
Visibility::Visible
} else {
@@ -170,10 +206,14 @@ fn update_visibility(
}
fn update_count(
state: Single<&BackpackUiState, Changed<BackpackUiState>>,
state: Res<BackpackUiState>,
text: Option<Single<Entity, With<BackpackCountText>>>,
mut writer: TextUiWriter,
) {
if !state.is_changed() {
return;
}
let Some(text) = text else {
return;
};
@@ -182,12 +222,16 @@ fn update_count(
}
fn update(
state: Single<&BackpackUiState, Changed<BackpackUiState>>,
state: Res<BackpackUiState>,
heads_images: Res<HeadsImages>,
mut head_image: Query<(&HeadImage, &mut Visibility, &mut ImageNode), Without<HeadSelector>>,
mut head_damage: Query<(&HeadDamage, &mut Node), Without<HeadSelector>>,
mut head_selector: Query<(&HeadSelector, &mut Visibility), Without<HeadImage>>,
) {
if !state.is_changed() {
return;
}
for (HeadImage(head), mut vis, mut image) in head_image.iter_mut() {
if let Some(head) = &state.heads[*head] {
*vis = Visibility::Inherited;

View File

@@ -0,0 +1,47 @@
use crate::{
GameState, HEDZ_GREEN, cash::CashInventory, loading_assets::UIAssets, player::LocalPlayer,
};
use bevy::prelude::*;
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct CashText;
pub fn plugin(app: &mut App) {
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(Update, update_ui.run_if(in_state(GameState::Playing)));
}
fn update_ui(
cash: Single<&CashInventory, (Changed<CashInventory>, With<LocalPlayer>)>,
text: Query<Entity, With<CashText>>,
mut writer: TextUiWriter,
) {
let Some(text) = text.iter().next() else {
return;
};
*writer.text(text, 0) = cash.cash.to_string();
}
fn setup(mut commands: Commands, assets: Res<UIAssets>) {
commands.spawn((
Name::new("cash-ui"),
Text::new("0"),
TextShadow::default(),
CashText,
TextFont {
font: assets.font.clone(),
font_size: 34.0,
..default()
},
TextColor(HEDZ_GREEN.into()),
TextLayout::new_with_justify(Justify::Center),
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(40.0),
left: Val::Px(100.0),
..default()
},
));
}

View File

@@ -1,13 +1,19 @@
use super::{ActiveHeads, HEAD_SLOTS};
#[cfg(feature = "client")]
use crate::heads::HeadsImages;
use crate::{
GameState, backpack::UiHeadState, loading_assets::UIAssets, player::Player, protocol::is_server,
GameState,
heads::{ActiveHeads, HEAD_COUNT, HEAD_SLOTS, HeadState},
heads_database::HeadsDatabase,
loading_assets::UIAssets,
player::LocalPlayer,
};
use bevy::{ecs::spawn::SpawnIter, prelude::*};
use serde::{Deserialize, Serialize};
use std::f32::consts::PI;
#[derive(Resource, Default)]
pub struct HeadsImages {
pub heads: Vec<Handle<Image>>,
}
#[derive(Component, Reflect, Default)]
#[reflect(Component)]
struct HeadSelector(pub usize);
@@ -20,29 +26,78 @@ struct HeadImage(pub usize);
#[reflect(Component)]
struct HeadDamage(pub usize);
#[derive(Component, Default, Reflect, Serialize, Deserialize, PartialEq)]
#[reflect(Component)]
pub struct UiActiveHeads {
#[derive(Resource, Default, Reflect, Serialize, Deserialize, PartialEq)]
#[reflect(Resource)]
struct UiActiveHeads {
heads: [Option<UiHeadState>; 5],
selected_slot: usize,
}
#[derive(Clone, Copy, Debug, PartialEq, Reflect, Default, Serialize, Deserialize)]
pub struct UiHeadState {
pub head: usize,
pub health: f32,
pub ammo: f32,
pub reloading: Option<f32>,
}
impl UiHeadState {
pub fn damage(&self) -> f32 {
1. - self.health
}
pub fn ammo_used(&self) -> f32 {
1. - self.ammo
}
pub fn reloading(&self) -> Option<f32> {
self.reloading
}
pub fn new(value: HeadState, time: f32) -> Self {
let reloading = if value.has_ammo() {
None
} else {
Some((time - value.last_use) / value.reload_duration)
};
Self {
head: value.head,
ammo: value.ammo as f32 / value.ammo_max as f32,
health: value.health as f32 / value.health_max as f32,
reloading,
}
}
}
pub fn plugin(app: &mut App) {
app.register_type::<HeadDamage>();
app.register_type::<UiActiveHeads>();
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(
FixedUpdate,
sync.run_if(in_state(GameState::Playing).and(is_server)),
);
#[cfg(feature = "client")]
app.init_resource::<UiActiveHeads>();
app.add_systems(OnEnter(GameState::Playing), (setup, setup_heads_images));
app.add_systems(FixedUpdate, sync.run_if(in_state(GameState::Playing)));
app.add_systems(
FixedUpdate,
(update, update_ammo, update_health).run_if(in_state(GameState::Playing)),
);
}
fn setup_heads_images(
mut commands: Commands,
asset_server: Res<AssetServer>,
heads: Res<HeadsDatabase>,
) {
// TODO: load via asset loader
let heads = (0usize..HEAD_COUNT)
.map(|i| asset_server.load(format!("ui/heads/{}.png", heads.head_key(i))))
.collect();
commands.insert_resource(HeadsImages { heads });
}
fn setup(mut commands: Commands, assets: Res<UIAssets>) {
commands.spawn((
Name::new("heads-ui"),
@@ -176,7 +231,7 @@ fn spawn_head_ui(
#[cfg(feature = "client")]
fn update(
res: Single<&UiActiveHeads>,
res: Res<UiActiveHeads>,
heads_images: Res<HeadsImages>,
mut head_image: Query<(&HeadImage, &mut Visibility, &mut ImageNode), Without<HeadSelector>>,
mut head_selector: Query<(&HeadSelector, &mut Visibility), Without<HeadImage>>,
@@ -200,10 +255,14 @@ fn update(
#[cfg(feature = "client")]
fn update_ammo(
res: Single<&UiActiveHeads, Changed<UiActiveHeads>>,
res: Res<UiActiveHeads>,
heads: Query<&HeadImage>,
mut gradients: Query<(&mut BackgroundGradient, &ChildOf)>,
) {
if !res.is_changed() {
return;
}
for (mut gradient, child_of) in gradients.iter_mut() {
let Ok(HeadImage(head)) = heads.get(child_of.parent()) else {
continue;
@@ -229,26 +288,22 @@ fn update_ammo(
}
#[cfg(feature = "client")]
fn update_health(
res: Single<&UiActiveHeads, Changed<UiActiveHeads>>,
mut query: Query<(&mut Node, &HeadDamage)>,
) {
for (mut node, HeadDamage(head)) in query.iter_mut() {
node.height = Val::Percent(res.heads[*head].map(|head| head.damage()).unwrap_or(0.) * 100.);
fn update_health(res: Res<UiActiveHeads>, mut query: Query<(&mut Node, &HeadDamage)>) {
if res.is_changed() {
for (mut node, HeadDamage(head)) in query.iter_mut() {
node.height =
Val::Percent(res.heads[*head].map(|head| head.damage()).unwrap_or(0.) * 100.);
}
}
}
fn sync(
active_heads: Query<Ref<ActiveHeads>, With<Player>>,
mut state: Single<&mut UiActiveHeads>,
active_heads: Single<Ref<ActiveHeads>, With<LocalPlayer>>,
mut state: ResMut<UiActiveHeads>,
time: Res<Time>,
) {
let Ok(active_heads) = active_heads.single() else {
return;
};
if active_heads.is_changed() || active_heads.reloading() {
state.selected_slot = active_heads.selected_slot;
state.selected_slot = active_heads.slot();
for i in 0..HEAD_SLOTS {
state.heads[i] = active_heads

View File

@@ -1,7 +1,15 @@
mod backpack_ui;
mod cash_ui;
mod heads_ui;
mod pause;
pub use backpack_ui::{BACKPACK_HEAD_SLOTS, BackpackUiState};
use bevy::prelude::*;
pub use heads_ui::{HeadsImages, UiHeadState};
pub fn plugin(app: &mut App) {
app.add_plugins(heads_ui::plugin);
app.add_plugins(backpack_ui::plugin);
app.add_plugins(pause::plugin);
app.add_plugins(cash_ui::plugin);
}

View File

@@ -1,22 +1,12 @@
use crate::camera::MainCamera;
use crate::{client::camera::MainCamera, utils::Billboard};
use bevy::prelude::*;
use bevy_sprite3d::Sprite3dPlugin;
use serde::{Deserialize, Serialize};
#[derive(Component, Reflect, Default, PartialEq, Eq, Serialize, Deserialize)]
#[reflect(Component)]
pub enum Billboard {
#[default]
All,
XZ,
}
pub fn plugin(app: &mut App) {
if !app.is_plugin_added::<Sprite3dPlugin>() {
app.add_plugins(Sprite3dPlugin);
}
app.register_type::<Billboard>();
app.add_systems(Update, (face_camera, face_camera_no_parent));
}

View File

@@ -0,0 +1 @@
pub mod billboards;

View File

@@ -1,25 +1,90 @@
use bevy::prelude::*;
use clap::Parser;
use std::net::SocketAddr;
use steamworks::SteamId;
pub fn plugin(app: &mut App) {
let config = NetworkingConfig::parse();
let config: NetConfig = config.into();
info!("net config: {:?}", config);
app.insert_resource(config);
}
#[derive(Resource, Parser, Debug)]
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
pub struct NetworkingConfig {
/// The IP/port to connect to.
/// If `None`, host a local server.
/// If Some(None), connect to the default server (`127.0.0.1:31111`)
/// Otherwise, connect to the given server.
/// Does nothing on the server.
struct NetworkingConfig {
/// Steam id of the host to connect to
#[arg(long)]
pub server: Option<Option<SocketAddr>>,
/// Whether or not to open a port when opening the client, for other clients
/// to connect. Does nothing if `server` is set.
pub steam_host_id: Option<String>,
/// Act as steam host
#[arg(long)]
pub host: bool,
pub steam_host: bool,
/// Act as host using netcode, so we have to define our port
#[arg(long)]
pub netcode_host: Option<Option<u16>>,
/// Host address we connect to as a client
#[arg(long)]
pub netcode_client: Option<Option<String>>,
}
#[derive(Resource, Debug)]
pub enum NetConfig {
Singleplayer,
SteamHost,
NetcodeHost { port: u16 },
SteamClient(SteamId),
NetcodeClient(SocketAddr),
}
impl NetConfig {
pub fn is_client(&self) -> bool {
matches!(
self,
NetConfig::SteamClient(_) | NetConfig::NetcodeClient(_)
)
}
pub fn is_host(&self) -> bool {
matches!(self, NetConfig::SteamHost | NetConfig::NetcodeHost { .. })
}
pub fn is_singleplayer(&self) -> bool {
!self.is_client() && !self.is_host()
}
}
impl From<NetworkingConfig> for NetConfig {
fn from(config: NetworkingConfig) -> Self {
match (
config.steam_host,
config.steam_host_id,
config.netcode_host,
config.netcode_client,
) {
(false, None, None, None) => Self::Singleplayer,
(true, None, None, None) => Self::SteamHost,
(false, Some(id), None, None) => Self::SteamClient(parse_steam_id(id)),
(false, None, Some(port), None) => Self::NetcodeHost {
port: port.unwrap_or(31111),
},
(false, None, None, Some(addr)) => Self::NetcodeClient(parse_addr(addr)),
_ => panic!("Invalid configuration"),
}
}
}
fn parse_addr(addr: Option<String>) -> SocketAddr {
addr.and_then(|addr| addr.parse().ok())
.unwrap_or_else(|| "127.0.0.1:31111".parse().unwrap())
}
fn parse_steam_id(id: String) -> SteamId {
let id: u64 = id.parse().unwrap();
SteamId::from_raw(id)
}

View File

@@ -72,12 +72,22 @@ fn set_animation_flags(
pub fn reset_upon_switch(
mut c: Commands,
mut event_controller_switch: MessageReader<ControllerSwitchEvent>,
selected_controller: Res<SelectedController>,
mut rig_transforms: Query<&mut Transform, With<PlayerBodyMesh>>,
mut controllers: Query<(&mut KinematicVelocity, &Children, &Inputs), With<Player>>,
mut controllers: Query<
(
&mut KinematicVelocity,
&Children,
&Inputs,
&SelectedController,
),
With<Player>,
>,
) {
for &ControllerSwitchEvent { controller } in event_controller_switch.read() {
let (mut velocity, children, inputs) = controllers.get_mut(controller).unwrap();
let (mut velocity, children, inputs, selected_controller) =
controllers.get_mut(controller).unwrap();
info!("resetting controller");
velocity.0 = Vec3::ZERO;
@@ -165,6 +175,7 @@ impl Default for MovementSpeedFactor {
MoveInput,
MovementSpeedFactor,
TransformInterpolation,
SelectedController::Running,
CharacterMovement = RUNNING_MOVEMENT_CONFIG.movement,
ControllerSettings = RUNNING_MOVEMENT_CONFIG.settings,
CharacterGravity = RUNNING_MOVEMENT_CONFIG.gravity,

View File

@@ -1,7 +1,7 @@
use super::ControllerSet;
use crate::{
GameState,
control::{Inputs, controller_common::MovementSpeedFactor},
control::{Inputs, SelectedController, controller_common::MovementSpeedFactor},
};
use bevy::prelude::*;
use happy_feet::prelude::MoveInput;
@@ -19,8 +19,17 @@ impl Plugin for CharacterControllerPlugin {
}
}
pub fn apply_controls(character: Single<(&mut MoveInput, &MovementSpeedFactor, &Inputs)>) {
let (mut char_input, factor, inputs) = character.into_inner();
char_input.set(inputs.look_dir * factor.0);
pub fn apply_controls(
mut query: Query<(
&mut MoveInput,
&MovementSpeedFactor,
&Inputs,
&SelectedController,
)>,
) {
for (mut move_input, factor, inputs, selected_controller) in query.iter_mut() {
if *selected_controller == SelectedController::Flying {
move_input.set(inputs.look_dir * factor.0);
}
}
}

View File

@@ -1,7 +1,10 @@
use crate::{
GameState,
animation::AnimationFlags,
control::{ControllerSet, ControllerSettings, Inputs, controller_common::MovementSpeedFactor},
control::{
ControllerSet, ControllerSettings, Inputs, SelectedController,
controller_common::MovementSpeedFactor,
},
protocol::is_server,
};
#[cfg(feature = "client")]
@@ -41,7 +44,7 @@ fn rotate_view(
) {
let (inputs, children) = controller.into_inner();
if inputs.view_mode {
if inputs.view_mode.is_free() {
return;
}
@@ -56,7 +59,7 @@ fn rotate_view(
}
fn apply_controls(
character: Single<(
mut query: Query<(
&mut MoveInput,
&mut Grounding,
&mut KinematicVelocity,
@@ -64,25 +67,39 @@ fn apply_controls(
&ControllerSettings,
&MovementSpeedFactor,
&Inputs,
&SelectedController,
)>,
) {
let (mut move_input, mut grounding, mut velocity, mut flags, settings, move_factor, inputs) =
character.into_inner();
for (
mut move_input,
mut grounding,
mut velocity,
mut flags,
settings,
move_factor,
inputs,
selected_controller,
) in query.iter_mut()
{
if *selected_controller != SelectedController::Running {
continue;
}
let ground_normal = *grounding.normal().unwrap_or(Dir3::Y);
let ground_normal = *grounding.normal().unwrap_or(Dir3::Y);
let mut direction = inputs.move_dir.extend(0.0).xzy();
let look_dir_right = inputs.look_dir.cross(Vec3::Y);
direction = (inputs.look_dir * direction.z) + (look_dir_right * direction.x);
let y_projection = direction.project_onto(ground_normal);
direction -= y_projection;
direction = direction.normalize_or_zero();
let mut direction = inputs.move_dir.extend(0.0).xzy();
let look_dir_right = inputs.look_dir.cross(Vec3::Y);
direction = (inputs.look_dir * direction.z) + (look_dir_right * direction.x);
let y_projection = direction.project_onto(ground_normal);
direction -= y_projection;
direction = direction.normalize_or_zero();
move_input.set(direction * move_factor.0);
move_input.set(direction * move_factor.0);
if inputs.jump && grounding.is_grounded() {
flags.jumping = true;
flags.jump_count += 1;
happy_feet::movement::jump(settings.jump_force, &mut velocity, &mut grounding, Dir3::Y)
if inputs.jump && grounding.is_grounded() {
flags.jumping = true;
flags.jump_count += 1;
happy_feet::movement::jump(settings.jump_force, &mut velocity, &mut grounding, Dir3::Y)
}
}
}

View File

@@ -20,7 +20,8 @@ pub enum ControllerSet {
ApplyControlsRun,
}
#[derive(Resource, Debug, Clone, Copy, PartialEq, Default)]
#[derive(Component, Reflect, Debug, Clone, Copy, PartialEq, Eq, Default)]
#[reflect(Component)]
pub enum SelectedController {
Flying,
#[default]
@@ -35,8 +36,9 @@ pub fn plugin(app: &mut App) {
#[cfg(feature = "client")]
app.register_type::<LocalInputs>();
app.register_type::<SelectedController>();
app.init_resource::<LookDirMovement>();
app.init_resource::<SelectedController>();
app.add_message::<ControllerSwitchEvent>()
.add_message::<BackpackButtonPress>();
@@ -48,8 +50,8 @@ pub fn plugin(app: &mut App) {
app.configure_sets(
FixedUpdate,
(
ControllerSet::ApplyControlsFly.run_if(resource_equals(SelectedController::Flying)),
ControllerSet::ApplyControlsRun.run_if(resource_equals(SelectedController::Running)),
ControllerSet::ApplyControlsFly,
ControllerSet::ApplyControlsRun,
)
.chain()
.run_if(in_state(GameState::Playing)),
@@ -64,6 +66,35 @@ pub fn plugin(app: &mut App) {
app.add_systems(Update, head_change.run_if(in_state(GameState::Playing)));
}
#[derive(Reflect, Default, Debug, Clone, Copy, Deserialize, Serialize, PartialEq, Eq)]
pub enum ViewMode {
#[default]
Default,
FreeMode,
}
impl ViewMode {
pub fn from_input(button: bool) -> Self {
if button {
Self::FreeMode
} else {
Self::Default
}
}
pub fn merge_input(&mut self, button: bool) {
let new = Self::from_input(button);
*self = match (*self, new) {
(Self::FreeMode, _) | (_, Self::FreeMode) => Self::FreeMode,
_ => Self::Default,
};
}
pub fn is_free(&self) -> bool {
matches!(self, Self::FreeMode)
}
}
/// The continuous inputs of a client for a tick. The instant inputs are sent via messages like `BackpackTogglePressed`.
#[derive(Component, Clone, Copy, Debug, Serialize, Deserialize, Reflect)]
#[reflect(Component, Default)]
@@ -75,7 +106,7 @@ pub struct Inputs {
pub look_dir: Vec3,
pub jump: bool,
/// Determines if the camera can rotate freely around the player
pub view_mode: bool,
pub view_mode: ViewMode,
pub trigger: bool,
}
@@ -154,23 +185,24 @@ fn collect_player_inputs(
}
fn head_change(
//TODO: needs a 'LocalPlayer' at some point for multiplayer
query: Query<(Entity, &ActiveHead), (Changed<ActiveHead>, With<Player>)>,
mut commands: Commands,
query: Query<(Entity, &ActiveHead, &SelectedController), (Changed<ActiveHead>, With<Player>)>,
heads_db: Res<HeadsDatabase>,
mut selected_controller: ResMut<SelectedController>,
mut event_controller_switch: MessageWriter<ControllerSwitchEvent>,
) {
for (entity, head) in query.iter() {
for (entity, head, selected_controller) in query.iter() {
let stats = heads_db.head_stats(head.0);
let controller = match stats.controls {
HeadControls::Plane => SelectedController::Flying,
HeadControls::Walk => SelectedController::Running,
};
info!("player head changed: {} ({:?})", head.0, controller);
if *selected_controller != controller {
event_controller_switch.write(ControllerSwitchEvent { controller: entity });
*selected_controller = controller;
commands.entity(entity).insert(controller);
}
}
}

View File

@@ -1,107 +1,5 @@
use crate::{
GameState,
camera::{CameraState, MainCamera},
global_observer,
tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
};
use bevy::prelude::*;
use bevy_trenchbroom::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Event, Serialize, Deserialize)]
pub struct StartCutscene(pub String);
#[derive(Resource, Debug, Default)]
enum CutsceneState {
#[default]
None,
Playing {
timer: Timer,
camera_start: Transform,
camera_end: Transform,
},
}
pub fn plugin(app: &mut App) {
app.init_resource::<CutsceneState>();
app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
global_observer!(app, on_start_cutscene);
}
fn on_start_cutscene(
trigger: On<StartCutscene>,
mut cam_state: ResMut<CameraState>,
mut cutscene_state: ResMut<CutsceneState>,
cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<MainCamera>>,
cutscene_movement: Query<
(&Transform, &CutsceneCameraMovementEnd, &Target),
Without<MainCamera>,
>,
cam_target: Query<(&Transform, &CameraTarget), Without<MainCamera>>,
) {
let cutscene = trigger.event().0.clone();
cam_state.cutscene = true;
// asumes `name` and `targetname` are equal
let Some((t, _, target)) = cutscenes
.iter()
.find(|(_, cutscene_camera, _)| cutscene == cutscene_camera.name)
else {
return;
};
let move_end = cutscene_movement
.iter()
.find(|(_, _, target)| cutscene == target.target.clone().unwrap_or_default())
.map(|(t, _, _)| *t)
.unwrap_or_else(|| *t);
let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
camera_target.targetname == target.target.clone().unwrap_or_default()
}) else {
return;
};
*cutscene_state = CutsceneState::Playing {
timer: Timer::from_seconds(2.0, TimerMode::Once),
camera_start: t.looking_at(target.translation, Vec3::Y),
camera_end: move_end.looking_at(target.translation, Vec3::Y),
};
}
fn update(
mut cam_state: ResMut<CameraState>,
mut cutscene_state: ResMut<CutsceneState>,
mut cam: Query<&mut Transform, With<MainCamera>>,
time: Res<Time>,
) {
if let CutsceneState::Playing {
timer,
camera_start,
camera_end,
} = &mut *cutscene_state
{
cam_state.cutscene = true;
timer.tick(time.delta());
let t = Transform::from_translation(
camera_start
.translation
.lerp(camera_end.translation, timer.fraction()),
)
.with_rotation(
camera_start
.rotation
.lerp(camera_end.rotation, timer.fraction()),
);
let _ = cam.single_mut().map(|mut cam| *cam = t);
if timer.is_finished() {
cam_state.cutscene = false;
*cutscene_state = CutsceneState::None;
}
}
}

View File

@@ -6,9 +6,7 @@ use crate::{
protocol::{GltfSceneRoot, NetworkEnv, PlaySound},
server_observer,
tb_entities::SecretHead,
utils::{
billboards::Billboard, one_shot_force::OneShotImpulse, squish_animation::SquishAnimation,
},
utils::{Billboard, one_shot_force::OneShotImpulse, squish_animation::SquishAnimation},
};
use avian3d::prelude::*;
use bevy::{ecs::relationship::RelatedSpawner, prelude::*};

View File

@@ -13,16 +13,9 @@ use bevy::prelude::*;
use bevy_replicon::prelude::FromClient;
use serde::{Deserialize, Serialize};
pub mod heads_ui;
pub static HEAD_COUNT: usize = 18;
pub static HEAD_SLOTS: usize = 5;
#[derive(Resource, Default)]
pub struct HeadsImages {
pub heads: Vec<Handle<Image>>,
}
#[derive(Clone, Copy, Debug, PartialEq, Reflect, Serialize, Deserialize)]
pub struct HeadState {
pub head: usize,
@@ -74,6 +67,10 @@ impl ActiveHeads {
self.heads[self.current_slot]
}
pub fn slot(&self) -> usize {
self.current_slot
}
pub fn use_ammo(&mut self, time: f32) {
let Some(head) = &mut self.heads[self.current_slot] else {
error!("cannot use ammo of empty head");
@@ -177,15 +174,15 @@ impl ActiveHeads {
}
}
#[derive(Event)]
pub struct HeadChanged(pub usize);
#[derive(EntityEvent)]
pub struct HeadChanged {
pub entity: Entity,
pub head: usize,
}
pub fn plugin(app: &mut App) {
app.add_plugins(heads_ui::plugin);
app.register_type::<ActiveHeads>();
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(
FixedUpdate,
(
@@ -198,15 +195,6 @@ pub fn plugin(app: &mut App) {
global_observer!(app, on_swap_backpack);
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, heads: Res<HeadsDatabase>) {
// TODO: load via asset loader
let heads = (0usize..HEAD_COUNT)
.map(|i| asset_server.load(format!("ui/heads/{}.png", heads.head_key(i))))
.collect();
commands.insert_resource(HeadsImages { heads });
}
fn sync_hp(mut query: Query<(&mut ActiveHeads, &Hitpoints)>) {
for (mut active_heads, hp) in query.iter_mut() {
if active_heads.hp().get() != hp.get() {
@@ -217,11 +205,10 @@ fn sync_hp(mut query: Query<(&mut ActiveHeads, &Hitpoints)>) {
fn reload(
mut commands: Commands,
mut active: Query<&mut ActiveHeads>,
mut active: Query<(&mut ActiveHeads, &mut AnimationFlags), With<Player>>,
time: Res<Time>,
mut flags: Single<&mut AnimationFlags, With<Player>>,
) {
for mut active in active.iter_mut() {
for (mut active, mut flags) in active.iter_mut() {
if !active.reloading() {
continue;
}
@@ -249,6 +236,7 @@ fn reload(
fn on_select_active_head(
mut commands: Commands,
mut query: Query<(&mut ActiveHeads, &mut Hitpoints), With<Player>>,
// TODO: unify into just one message
mut select_lefts: MessageReader<FromClient<SelectLeftPressed>>,
mut select_rights: MessageReader<FromClient<SelectRightPressed>>,
controllers: ClientToController,
@@ -270,9 +258,10 @@ fn on_select_active_head(
active_heads.current_slot = active_heads.selected_slot;
hp.set_health(active_heads.current().unwrap().health);
commands.trigger(HeadChanged(
active_heads.heads[active_heads.current_slot].unwrap().head,
));
commands.trigger(HeadChanged {
entity: player,
head: active_heads.heads[active_heads.current_slot].unwrap().head,
});
}
}
@@ -293,21 +282,25 @@ fn on_select_active_head(
active_heads.current_slot = active_heads.selected_slot;
hp.set_health(active_heads.current().unwrap().health);
commands.trigger(HeadChanged(
active_heads.heads[active_heads.current_slot].unwrap().head,
));
commands.trigger(HeadChanged {
entity: player,
head: active_heads.heads[active_heads.current_slot].unwrap().head,
});
}
}
}
fn on_swap_backpack(
trigger: On<FromClient<BackpackSwapEvent>>,
clients: ClientToController,
mut commands: Commands,
mut query: Query<(&mut ActiveHeads, &mut Hitpoints, &mut Backpack), With<Player>>,
mut query: Query<(Entity, &mut ActiveHeads, &mut Hitpoints, &mut Backpack), With<Player>>,
) {
let player = clients.get_controller(trigger.client_id);
let backpack_slot = trigger.event().0;
let Ok((mut active_heads, mut hp, mut backpack)) = query.single_mut() else {
let Ok((player, mut active_heads, mut hp, mut backpack)) = query.get_mut(player) else {
return;
};
@@ -326,7 +319,8 @@ fn on_swap_backpack(
hp.set_health(active_heads.current().unwrap().health);
commands.trigger(HeadChanged(
active_heads.heads[active_heads.selected_slot].unwrap().head,
));
commands.trigger(HeadChanged {
entity: player,
head: active_heads.heads[active_heads.selected_slot].unwrap().head,
});
}

View File

@@ -1,11 +1,10 @@
use crate::{
billboards::Billboard,
global_observer,
physics_layers::GameLayer,
player::Player,
protocol::{GltfSceneRoot, PlaySound},
squish_animation::SquishAnimation,
utils::one_shot_force::OneShotImpulse,
utils::{Billboard, one_shot_force::OneShotImpulse},
};
use avian3d::prelude::*;
use bevy::prelude::*;

View File

@@ -34,9 +34,9 @@ pub mod utils;
pub mod water;
use crate::{
config::NetworkingConfig,
config::NetConfig,
heads_database::{HeadDatabaseAsset, HeadsDatabase},
protocol::{PlayerId, messages::AssignClientPlayer},
protocol::{PlayerIdCounter, messages::AssignClientPlayer},
tb_entities::SpawnPoint,
};
use avian3d::{PhysicsPlugins, prelude::TransformInterpolation};
@@ -47,11 +47,12 @@ use bevy_common_assets::ron::RonAssetPlugin;
use bevy_replicon::{RepliconPlugins, prelude::ClientId};
use bevy_replicon_renet::RepliconRenetPlugins;
use bevy_sprite3d::Sprite3dPlugin;
use bevy_steamworks::SteamworksEvent;
use bevy_trenchbroom::{
TrenchBroomPlugins, config::TrenchBroomConfig, prelude::TrenchBroomPhysicsPlugin,
};
use bevy_trenchbroom_avian::AvianPhysicsBackend;
use utils::{billboards, squish_animation};
use utils::squish_animation;
pub const HEDZ_GREEN: Srgba = Srgba::rgb(0.0, 1.0, 0.0);
pub const HEDZ_PURPLE: Srgba = Srgba::rgb(91. / 256., 4. / 256., 138. / 256.);
@@ -118,16 +119,13 @@ pub fn plugin(app: &mut App) {
app.add_plugins(gates::plugin);
app.add_plugins(platforms::plugin);
app.add_plugins(movables::plugin);
app.add_plugins(utils::billboards::plugin);
app.add_plugins(aim::plugin);
app.add_plugins(npc::plugin);
app.add_plugins(keys::plugin);
app.add_plugins(utils::squish_animation::plugin);
app.add_plugins(camera::plugin);
#[cfg(feature = "client")]
app.add_plugins(client::plugin);
app.add_plugins(control::plugin);
app.add_plugins(cutscene::plugin);
app.add_plugins(backpack::plugin);
app.add_plugins(loading_assets::LoadingPlugin);
app.add_plugins(loading_map::plugin);
@@ -148,21 +146,21 @@ pub fn plugin(app: &mut App) {
if cfg!(feature = "client") {
app.add_systems(
OnEnter(GameState::Waiting),
start_solo_client
.run_if(|config: Res<NetworkingConfig>| config.server.is_none() && !config.host),
start_solo_client.run_if(|config: Res<NetConfig>| config.is_singleplayer()),
);
app.add_systems(
OnEnter(GameState::Waiting),
start_listen_server
.run_if(|config: Res<NetworkingConfig>| config.server.is_none() && config.host),
start_listen_server.run_if(|config: Res<NetConfig>| config.is_host()),
);
app.add_systems(
OnEnter(GameState::Waiting),
start_client.run_if(|config: Res<NetworkingConfig>| config.server.is_some()),
start_client.run_if(|config: Res<NetConfig>| config.is_client()),
);
} else {
app.add_systems(OnEnter(GameState::Waiting), start_dedicated_server);
}
app.add_systems(Update, log_steam_events);
}
#[derive(Resource, Reflect, Debug)]
@@ -192,18 +190,33 @@ pub enum GameState {
Playing,
}
fn log_steam_events(events: Option<MessageReader<SteamworksEvent>>) {
let Some(mut events) = events else {
return;
};
for event in events.read() {
let SteamworksEvent::CallbackResult(result) = event;
info!("steam: {:?}", result);
}
}
fn start_solo_client(
commands: Commands,
mut next: ResMut<NextState<GameState>>,
query: Query<&Transform, With<SpawnPoint>>,
heads_db: Res<HeadsDatabase>,
mut assign_player_id: MessageWriter<AssignClientPlayer>,
mut ids: ResMut<PlayerIdCounter>,
) {
next.set(GameState::Playing);
player::spawn(commands, ClientId::Server, query, heads_db);
ids.reset();
let id = ids.alloc();
assign_player_id.write(AssignClientPlayer(PlayerId { id: 0 }));
player::spawn(commands, ClientId::Server, id, query, heads_db);
assign_player_id.write(AssignClientPlayer(id));
}
fn start_listen_server(
@@ -212,12 +225,16 @@ fn start_listen_server(
query: Query<&Transform, With<SpawnPoint>>,
heads_db: Res<HeadsDatabase>,
mut assign_player_id: MessageWriter<AssignClientPlayer>,
mut ids: ResMut<PlayerIdCounter>,
) {
next.set(GameState::Hosting);
player::spawn(commands, ClientId::Server, query, heads_db);
ids.reset();
let id = ids.alloc();
assign_player_id.write(AssignClientPlayer(PlayerId { id: 0 }));
player::spawn(commands, ClientId::Server, id, query, heads_db);
assign_player_id.write(AssignClientPlayer(id));
}
fn start_client(mut next: ResMut<NextState<GameState>>) {

View File

@@ -12,7 +12,7 @@ use crate::{
loading_assets::GameAssets,
protocol::{PlaySound, is_server},
tb_entities::EnemySpawn,
utils::billboards::Billboard,
utils::Billboard,
};
use bevy::{light::NotShadowCaster, prelude::*};
use serde::{Deserialize, Serialize};

View File

@@ -1,22 +1,21 @@
use crate::{
GameState,
abilities::PlayerTriggerState,
backpack::{Backpack, backpack_ui::BackpackUiState},
backpack::Backpack,
camera::{CameraArmRotation, CameraTarget},
cash::{Cash, CashCollectEvent, CashInventory},
cash::CashInventory,
character::{AnimatedCharacter, HedzCharacter},
control::{Inputs, LocalInputs, controller_common::PlayerCharacterController},
global_observer,
head::ActiveHead,
head_drop::HeadDrops,
heads::{ActiveHeads, HeadChanged, HeadState, heads_ui::UiActiveHeads},
heads::{ActiveHeads, HeadChanged, HeadState},
heads_database::HeadsDatabase,
hitpoints::{Hitpoints, Kill},
npc::SpawnCharacter,
protocol::{ClientHeadChanged, OwnedByClient, PlaySound, PlayerId},
tb_entities::SpawnPoint,
};
use avian3d::prelude::*;
use bevy::{
input::common_conditions::input_just_pressed,
prelude::*,
@@ -24,6 +23,7 @@ use bevy::{
};
use bevy_replicon::prelude::{ClientId, Replicated, SendMode, ServerTriggerExt, ToClients};
use happy_feet::debug::DebugInput;
use rand::Rng;
use serde::{Deserialize, Serialize};
#[derive(Component, Default, Serialize, Deserialize, PartialEq)]
@@ -32,7 +32,7 @@ pub struct Player;
#[derive(Component, Debug, Reflect)]
#[reflect(Component)]
#[require(LocalInputs, BackpackUiState)]
#[require(LocalInputs)]
pub struct LocalPlayer;
#[derive(Component, Default, Serialize, Deserialize, PartialEq)]
@@ -52,7 +52,6 @@ pub fn plugin(app: &mut App) {
app.add_systems(
Update,
(
collect_cash,
setup_animations_marker_for_player,
toggle_cursor_system.run_if(input_just_pressed(KeyCode::Escape)),
)
@@ -65,12 +64,21 @@ pub fn plugin(app: &mut App) {
pub fn spawn(
mut commands: Commands,
owner: ClientId,
id: PlayerId,
query: Query<&Transform, With<SpawnPoint>>,
heads_db: Res<HeadsDatabase>,
) -> Option<Entity> {
let spawn = query.iter().next()?;
let transform = Transform::from_translation(spawn.translation + Vec3::new(0., 3., 0.));
// This offset helps prevent players from getting stuck inside each other on spawn and causing a perpetual
// motion machine.
let random_offset = Vec3::new(
rand::thread_rng().gen_range(-0.01..0.01),
0.0,
rand::thread_rng().gen_range(-0.01..0.01),
);
let transform =
Transform::from_translation(spawn.translation + Vec3::new(0., 3., 0.) + random_offset);
let id = commands
.spawn((
@@ -91,11 +99,9 @@ pub fn spawn(
transform,
Visibility::default(),
PlayerCharacterController,
PlayerId { id: 0 },
id,
),
Backpack::default(),
BackpackUiState::default(),
UiActiveHeads::default(),
Inputs::default(),
Replicated,
))
@@ -131,9 +137,16 @@ pub fn spawn(
fn on_kill(
trigger: On<Kill>,
mut commands: Commands,
mut query: Query<(&Transform, &ActiveHead, &mut ActiveHeads, &mut Hitpoints)>,
mut query: Query<(
Entity,
&Transform,
&ActiveHead,
&mut ActiveHeads,
&mut Hitpoints,
)>,
) {
let Ok((transform, active, mut heads, mut hp)) = query.get_mut(trigger.event().entity) else {
let Ok((player, transform, active, mut heads, mut hp)) = query.get_mut(trigger.event().entity)
else {
return;
};
@@ -142,31 +155,51 @@ fn on_kill(
if let Some(new_head) = heads.loose_current() {
hp.set_health(heads.current().unwrap().health);
commands.trigger(HeadChanged(new_head));
commands.trigger(HeadChanged {
entity: player,
head: new_head,
});
}
}
fn on_update_head_mesh(
trigger: On<HeadChanged>,
mut commands: Commands,
mesh_children: Single<&Children, With<PlayerBodyMesh>>,
player_id: Query<&PlayerId, With<Player>>,
children: Query<&Children>,
player_body_mesh: Query<&PlayerBodyMesh>,
animated_characters: Query<&AnimatedCharacter>,
mut player: Single<&mut ActiveHead, With<Player>>,
mut active_head: Query<&mut ActiveHead>,
) -> Result {
let animated_char = mesh_children
.iter()
.find(|child| animated_characters.contains(*child))
.ok_or("tried to update head mesh before AnimatedCharacter was readded")?;
let player_id = *(player_id.get(trigger.entity)?);
player.0 = trigger.0;
let player_body_mesh = children
.get(trigger.entity)?
.iter()
.find(|child| player_body_mesh.get(*child).is_ok())
.unwrap();
let animated_character = children
.get(player_body_mesh)?
.iter()
.find(|child| animated_characters.get(*child).is_ok())
.unwrap();
{
let mut active_head = active_head.get_mut(trigger.entity)?;
active_head.0 = trigger.head;
}
commands
.entity(animated_char)
.insert(AnimatedCharacter::new(trigger.0));
.entity(animated_character)
.insert(AnimatedCharacter::new(trigger.head));
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: ClientHeadChanged(trigger.0 as u64),
message: ClientHeadChanged {
player: player_id,
head: trigger.head,
},
});
Ok(())
@@ -198,33 +231,6 @@ fn toggle_cursor_system(mut window: Single<&mut CursorOptions, With<PrimaryWindo
toggle_grab_cursor(&mut window);
}
fn collect_cash(
mut commands: Commands,
mut collision_message_reader: MessageReader<CollisionStart>,
query_player: Query<&Player>,
query_cash: Query<&Cash>,
) {
for CollisionStart {
collider1: e1,
collider2: e2,
..
} in collision_message_reader.read()
{
let collect = if query_player.contains(*e1) && query_cash.contains(*e2) {
Some(*e2)
} else if query_player.contains(*e2) && query_cash.contains(*e1) {
Some(*e1)
} else {
None
};
if let Some(cash) = collect {
commands.trigger(CashCollectEvent);
commands.entity(cash).despawn();
}
}
}
fn setup_animations_marker_for_player(
mut commands: Commands,
animation_handles: Query<Entity, Added<AnimationGraphHandle>>,

View File

@@ -76,6 +76,23 @@ impl From<NetworkedCollider> for Collider {
}
}
#[derive(Resource, Default)]
pub struct PlayerIdCounter {
next: u8,
}
impl PlayerIdCounter {
pub fn reset(&mut self) {
self.next = 0;
}
pub fn alloc(&mut self) -> PlayerId {
let id = PlayerId { id: self.next };
self.next += 1;
id
}
}
/// An ID, unique per player, inserted on the character controller. The `PlayerIdMap` maintains a mapping of ID -> controller entity
/// on the server
#[derive(Clone, Copy, Component, Hash, Reflect, Serialize, Deserialize, PartialEq, Eq)]
@@ -171,6 +188,7 @@ pub enum GltfSceneRoot {
Projectile(String),
HeadDrop(String),
Key,
Cash,
}
pub fn spawn_gltf_scene_roots(
@@ -202,6 +220,7 @@ pub fn spawn_gltf_scene_roots(
get_scene(gltf, 0)
}
GltfSceneRoot::Key => assets.mesh_key.clone(),
GltfSceneRoot::Cash => assets.mesh_cash.clone(),
};
commands

View File

@@ -1,8 +1,13 @@
use crate::protocol::PlayerId;
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
// TODO: remove in favour of client side change detection
#[derive(Clone, Event, Serialize, Deserialize, PartialEq)]
pub struct ClientHeadChanged(pub u64);
pub struct ClientHeadChanged {
pub player: PlayerId,
pub head: usize,
}
#[derive(Event, Clone, Debug, Serialize, Deserialize)]
pub enum PlaySound {

View File

@@ -6,7 +6,7 @@ use crate::{
animation::AnimationFlags,
backpack::{Backpack, BackpackSwapEvent},
camera::{CameraArmRotation, CameraTarget},
cash::CashInventory,
cash::{Cash, CashInventory},
character::{AnimatedCharacter, HedzCharacter},
control::{
CashHealPressed, ClientInputs, ControllerSettings, Inputs, SelectLeftPressed,
@@ -16,15 +16,14 @@ use crate::{
cutscene::StartCutscene,
global_observer,
head::ActiveHead,
heads::{ActiveHeads, heads_ui::UiActiveHeads},
heads::ActiveHeads,
hitpoints::Hitpoints,
npc::Npc,
platforms::ActivePlatform,
player::{Player, PlayerBodyMesh},
tick::GameTick,
utils::{
auto_rotate::AutoRotation, billboards::Billboard, squish_animation::SquishAnimation,
trail::SpawnTrail,
Billboard, auto_rotate::AutoRotation, squish_animation::SquishAnimation, trail::SpawnTrail,
},
};
use avian3d::prelude::{
@@ -74,6 +73,7 @@ pub fn plugin(app: &mut App) {
app.register_type::<TbMapIdCounter>();
app.register_type::<TbMapEntityMapping>();
app.init_resource::<PlayerIdCounter>();
app.init_resource::<PlayerIdMap>();
app.init_resource::<TbMapIdCounter>();
app.init_resource::<TbMapEntityMapping>();
@@ -106,7 +106,7 @@ pub fn plugin(app: &mut App) {
.replicate::<SquishAnimation>()
.replicate_once::<Transform>()
.replicate_once::<SpawnTrail>()
.replicate::<UiActiveHeads>()
.replicate_once::<Cash>()
.replicate_as::<Visibility, SerVisibility>();
app.replicate_once::<ThrownProjectile>()

View File

@@ -1,8 +1,10 @@
use crate::{
GameState, global_observer,
GameState,
config::NetConfig,
global_observer,
heads_database::HeadsDatabase,
player::ClientPlayerId,
protocol::{ClientEnteredPlaying, PlayerId, SetGameTick, messages::AssignClientPlayer},
protocol::{ClientEnteredPlaying, PlayerIdCounter, SetGameTick, messages::AssignClientPlayer},
tb_entities::SpawnPoint,
tick::GameTick,
};
@@ -16,12 +18,8 @@ use bevy_replicon::{
};
use bevy_replicon_renet::{
RenetChannelsExt,
netcode::{NetcodeServerTransport, ServerAuthentication},
renet::{ConnectionConfig, RenetServer},
};
use std::{
net::{Ipv4Addr, UdpSocket},
time::SystemTime,
steam::SteamServerTransport,
};
pub fn plugin(app: &mut App) {
@@ -38,12 +36,14 @@ pub fn plugin(app: &mut App) {
fn on_client_playing(
trigger: On<FromClient<ClientEnteredPlaying>>,
commands: Commands,
clients: Query<&ClientPlayerId>,
query: Query<&Transform, With<SpawnPoint>>,
heads_db: Res<HeadsDatabase>,
) -> Result {
info!("client has entered playing gamestate");
crate::player::spawn(commands, trigger.client_id, query, heads_db)
let id = clients.get(trigger.client_id.entity().unwrap()).unwrap();
crate::player::spawn(commands, trigger.client_id, id.0, query, heads_db)
.ok_or("failed to spawn player")?;
Ok(())
@@ -57,6 +57,8 @@ fn open_renet_server(
mut commands: Commands,
channels: Res<RepliconChannels>,
mut next: ResMut<NextState<GameState>>,
steam_client: Option<Res<bevy_steamworks::Client>>,
config: Res<NetConfig>,
) -> Result<(), BevyError> {
info!("opening server");
@@ -69,22 +71,48 @@ fn open_renet_server(
..Default::default()
});
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH)?;
let port = 31111;
let socket = UdpSocket::bind((Ipv4Addr::UNSPECIFIED, port))?;
let server_config = bevy_replicon_renet::netcode::ServerConfig {
current_time,
max_clients: 1,
protocol_id: 0,
authentication: ServerAuthentication::Unsecure,
public_addresses: Default::default(),
};
let transport = NetcodeServerTransport::new(server_config, socket)?;
if let NetConfig::SteamHost = *config {
let Some(steam_client) = steam_client else {
return Err("Steam client not found".into());
};
commands.insert_resource(server);
commands.insert_resource(transport);
let steam_config = bevy_replicon_renet::steam::SteamServerConfig {
access_permission: bevy_replicon_renet::steam::AccessPermission::FriendsOnly,
max_clients: 16,
};
info!("hosting a server on port {port}");
let client = (**steam_client).clone();
let transport = SteamServerTransport::new(client, steam_config)?;
commands.queue(|w: &mut World| {
w.insert_resource(server);
w.insert_non_send_resource(transport);
});
info!("hosting server: steam");
} else if let NetConfig::NetcodeHost { port } = *config {
use std::time::SystemTime;
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH)?;
let socket = std::net::UdpSocket::bind((std::net::Ipv4Addr::UNSPECIFIED, port))?;
let server_config = bevy_replicon_renet::netcode::ServerConfig {
current_time,
max_clients: 8,
protocol_id: 0,
authentication: bevy_replicon_renet::netcode::ServerAuthentication::Unsecure,
public_addresses: Default::default(),
};
let transport =
bevy_replicon_renet::netcode::NetcodeServerTransport::new(server_config, socket)?;
commands.insert_resource(server);
commands.insert_resource(transport);
info!("hosting server: netcode on port {port}");
} else {
return Err("Invalid configuration, choose either steam or netcode".into());
}
next.set(GameState::Playing);
@@ -100,16 +128,17 @@ fn on_connected(
game_tick: Res<GameTick>,
mut commands: Commands,
mut assign_id: MessageWriter<ToClients<AssignClientPlayer>>,
mut ids: ResMut<PlayerIdCounter>,
) {
let client = trigger.event_target();
info!("{client} connected to server!");
let id = ClientPlayerId(PlayerId { id: 0 });
commands.entity(client).insert(id);
let id = ids.alloc();
commands.entity(client).insert(ClientPlayerId(id));
assign_id.write(ToClients {
mode: SendMode::Direct(ClientId::Client(trigger.entity)),
message: AssignClientPlayer(id.0),
message: AssignClientPlayer(id),
});
commands.server_trigger(ToClients {

View File

@@ -1,6 +1,5 @@
use crate::{
GameState,
cash::Cash,
loading_assets::GameAssets,
physics_layers::GameLayer,
protocol::{
@@ -152,30 +151,8 @@ impl EnemySpawn {
#[point_class(base(Transform), model({ "path": "models/cash.glb" }))]
#[derive(Default)]
#[component(on_add = Self::on_add)]
pub struct CashSpawn {}
impl CashSpawn {
fn on_add(mut world: DeferredWorld, HookContext { entity, .. }: HookContext) {
let Some(assets) = world.get_resource::<GameAssets>() else {
return;
};
let mesh = assets.mesh_cash.clone();
world.commands().entity(entity).insert((
Name::new("cash"),
SceneRoot(mesh),
Cash,
Collider::cuboid(2., 3.0, 2.),
CollisionLayers::new(GameLayer::CollectibleSensors, LayerMask::ALL),
RigidBody::Static,
CollisionEventsEnabled,
Sensor,
));
}
}
#[point_class(base(Transform), model({ "path": "models/head_drop.glb" }))]
#[derive(Default)]
pub struct SecretHead {

View File

@@ -1,5 +1,4 @@
pub mod auto_rotate;
pub mod billboards;
pub mod cooldown;
pub mod debounce;
pub mod explosions;
@@ -14,7 +13,18 @@ use bevy::prelude::*;
pub use cooldown::Cooldown;
pub use debounce::Debounce;
pub(crate) use observers::global_observer;
use serde::{Deserialize, Serialize};
#[derive(Component, Reflect, Default, PartialEq, Eq, Serialize, Deserialize)]
#[reflect(Component)]
pub enum Billboard {
#[default]
All,
XZ,
}
pub fn plugin(app: &mut App) {
app.register_type::<Billboard>();
app.add_plugins(one_shot_force::plugin);
}

View File

@@ -13,7 +13,7 @@ run *args:
RUST_BACKTRACE=1 cargo r {{ client_args }} -- {{ args }}
server:
RUST_BACKTRACE=1 cargo r {{ server_args }}
RUST_BACKTRACE=1 cargo r {{ server_args }} -- --netcode-host
dbg *args:
RUST_BACKTRACE=1 cargo r {{ client_args }} --features dbg -- {{ args }}
@@ -22,7 +22,7 @@ dbg-server:
RUST_BACKTRACE=1 cargo r {{ server_args }} --features dbg
sort:
cargo sort --check --workspace
cargo sort --workspace
check:
cargo sort --check --workspace