* move client/server/config into shared * move platforms into shared * move head drops into shared * move tb_entities to shared * reduce server to just a call into shared * get solo play working * fix server opening window * fix fmt * extracted a few more modules from client * near completely migrated client * fixed duplicate CharacterInputEnabled definition * simplify a few things related to builds * more simplifications * fix warnings/check * ci update * address comments * try fixing macos steam build * address comments * address comments * CI tweaks with default client feature --------- Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
35 lines
702 B
Rust
35 lines
702 B
Rust
use bevy::prelude::*;
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use serde::{Deserialize, Serialize};
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#[derive(Clone, Event, Serialize, Deserialize, PartialEq)]
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pub struct ClientHeadChanged(pub u64);
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#[derive(Event, Clone, Debug, Serialize, Deserialize)]
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pub enum PlaySound {
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Hit,
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KeyCollect,
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Gun,
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Throw,
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ThrowHit,
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Gate,
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CashCollect,
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HeadCollect,
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SecretHeadCollect,
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HeadDrop,
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Selection,
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Invalid,
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MissileExplosion,
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Reloaded,
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CashHeal,
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Crossbow,
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Beaming,
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Backpack { open: bool },
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Head(String),
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}
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#[derive(Clone, Default, Event, Serialize, Deserialize)]
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pub struct ClientEnteredPlaying;
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#[derive(Clone, Event, Serialize, Deserialize)]
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pub struct SetGameTick(pub u64);
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