Files
HEDZReloaded/crates/server/src/main.rs
2025-09-29 15:46:38 -03:00

134 lines
4.6 KiB
Rust

use avian3d::prelude::*;
use bevy::{app::plugin_group, core_pipeline::tonemapping::Tonemapping, prelude::*};
use bevy_common_assets::ron::RonAssetPlugin;
use bevy_sprite3d::Sprite3dPlugin;
use bevy_trenchbroom::prelude::*;
use bevy_ui_gradients::UiGradientsPlugin;
use lightyear::prelude::server::ServerPlugins;
use shared::{DebugVisuals, GameState, heads_database::HeadDatabaseAsset};
use std::time::Duration;
mod backpack;
mod config;
mod player;
mod server;
mod tb_entities;
mod utils;
plugin_group! {
pub struct DefaultPlugins {
bevy::app:::PanicHandlerPlugin,
bevy::log:::LogPlugin,
bevy::app:::TaskPoolPlugin,
bevy::diagnostic:::FrameCountPlugin,
bevy::time:::TimePlugin,
bevy::transform:::TransformPlugin,
bevy::diagnostic:::DiagnosticsPlugin,
bevy::input:::InputPlugin,
bevy::app:::ScheduleRunnerPlugin,
bevy::window:::WindowPlugin,
bevy::a11y:::AccessibilityPlugin,
bevy::app:::TerminalCtrlCHandlerPlugin,
bevy::asset:::AssetPlugin,
bevy::scene:::ScenePlugin,
bevy::render:::RenderPlugin,
bevy::render::texture:::ImagePlugin,
bevy::render::pipelined_rendering:::PipelinedRenderingPlugin,
bevy::core_pipeline:::CorePipelinePlugin,
bevy::sprite:::SpritePlugin,
bevy::text:::TextPlugin,
bevy::ui:::UiPlugin,
bevy::pbr:::PbrPlugin,
bevy::gltf:::GltfPlugin,
bevy::gilrs:::GilrsPlugin,
bevy::animation:::AnimationPlugin,
bevy::gizmos:::GizmoPlugin,
bevy::state::app:::StatesPlugin,
#[plugin_group]
bevy::picking:::DefaultPickingPlugins,
}
}
fn main() {
let mut app = App::new();
app.register_type::<DebugVisuals>()
.register_type::<TransformInterpolation>();
app.insert_resource(DebugVisuals {
unlit: false,
tonemapping: Tonemapping::None,
exposure: 1.,
shadows: true,
cam_follow: true,
});
app.add_plugins(DefaultPlugins.set(bevy::log::LogPlugin {
filter: "info,lightyear_replication=off".into(),
level: bevy::log::Level::INFO,
// provide custom log layer to receive logging events
..default()
}));
app.add_plugins(ServerPlugins {
tick_duration: Duration::from_secs_f32(1.0 / 60.0),
});
app.add_plugins(PhysicsPlugins::default());
app.add_plugins(Sprite3dPlugin);
app.add_plugins(TrenchBroomPlugins(
TrenchBroomConfig::new("hedz").icon(None),
));
app.add_plugins(UiGradientsPlugin);
app.add_plugins(RonAssetPlugin::<HeadDatabaseAsset>::new(&["headsdb.ron"]));
app.add_plugins(shared::abilities::plugin);
app.add_plugins(shared::ai::plugin);
app.add_plugins(shared::aim::plugin);
app.add_plugins(shared::animation::plugin);
app.add_plugins(shared::backpack::plugin);
app.add_plugins(shared::camera::plugin);
app.add_plugins(shared::cash::plugin);
app.add_plugins(shared::cash_heal::plugin);
app.add_plugins(shared::character::plugin);
app.add_plugins(shared::control::plugin);
app.add_plugins(shared::cutscene::plugin);
app.add_plugins(shared::gates::plugin);
app.add_plugins(shared::head_drop::plugin);
app.add_plugins(shared::heads::plugin);
app.add_plugins(shared::hitpoints::plugin);
app.add_plugins(shared::keys::plugin);
app.add_plugins(shared::loading_assets::LoadingPlugin);
app.add_plugins(shared::loading_map::plugin);
app.add_plugins(shared::movables::plugin);
app.add_plugins(shared::npc::plugin);
app.add_plugins(shared::platforms::plugin);
app.add_plugins(shared::player::plugin);
app.add_plugins(shared::protocol::plugin);
app.add_plugins(shared::steam::plugin);
app.add_plugins(shared::tb_entities::plugin);
app.add_plugins(shared::utils::auto_rotate::plugin);
app.add_plugins(shared::utils::billboards::plugin);
app.add_plugins(shared::utils::explosions::plugin);
app.add_plugins(shared::utils::sprite_3d_animation::plugin);
app.add_plugins(shared::utils::squish_animation::plugin);
app.add_plugins(shared::utils::trail::plugin);
app.add_plugins(shared::utils::plugin);
app.add_plugins(shared::water::plugin);
app.add_plugins(backpack::plugin);
app.add_plugins(config::plugin);
app.add_plugins(player::plugin);
app.add_plugins(server::plugin);
app.add_plugins(tb_entities::plugin);
app.add_plugins(utils::plugin);
app.init_state::<GameState>();
app.add_systems(PostStartup, setup_panic_handler);
app.run();
}
fn setup_panic_handler() {
_ = std::panic::take_hook();
}