* Get bevy 0.17 compiling and running (#72) * get bevy 0.17 compiling and running * try to fix CI breaking from const assertion for client/server features * fix `bin` -> `lib` for `shared` in CI * typo * fix some collider issues (#73) * Physics/controller improvements (#74) * trying to fix physics prediction * fixed prediction desync * substantial controller improvements * Finish off main bevy 0.17 migration (#75) * fix lookdir issues - airplane moving backwards - player model facing backwards - camera was technically backwards the whole time, and player models were facing the right way; camera is now facing forwards - firing without a target now respects lookdir * fix aim targeting * migrate to bevy_trenchbroom 0.10 crates release * fixed colliders not being adjusted out of worldspace * predict platforms to stop constant rollbacks while riding them * fix key/head drop visuals not working * Fix key/head drop random initial force * fixed static head drops duplicating * fix platform velocity inheritance * fix thrown projectiles not autorotating * fix inconsistent explosion animations * update avian3d to 0.4.1 * fix controller snapping to fixed angle upon switching heads * clean up commented code * fix broken physics positions * Clean comments, fix warnings (#77) * clean comments, fix warnings * fix missing import * steamworks 162 libs * fix mouselook --------- Co-authored-by: extrawurst <mail@rusticorn.com>
87 lines
2.1 KiB
TOML
87 lines
2.1 KiB
TOML
[workspace]
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resolver = "3"
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members = ["crates/*"]
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[workspace.dependencies]
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avian3d = { version = "0.4.0", default-features = false, features = [
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"3d",
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"f32",
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"parry-f32",
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"collider-from-mesh",
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"bevy_scene",
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"bevy_picking", # todo: Consider if this one is necessary
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"parallel",
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"serialize",
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] }
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bevy = { version = "0.17.0", default-features = false, features = [
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"animation",
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"async_executor",
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"bevy_asset",
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"bevy_color",
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"bevy_core_pipeline",
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"bevy_gilrs",
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"bevy_gizmos",
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"bevy_gltf",
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"bevy_input_focus",
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"bevy_log",
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"bevy_mesh_picking_backend",
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"bevy_pbr",
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"bevy_picking",
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"bevy_render",
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"bevy_scene",
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"bevy_sprite",
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"bevy_sprite_picking_backend",
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"bevy_state",
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"bevy_text",
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"bevy_ui",
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"bevy_ui_picking_backend",
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"custom_cursor",
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"default_font",
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"hdr",
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"multi_threaded",
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"png",
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"smaa_luts",
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"std",
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"sysinfo_plugin",
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"tonemapping_luts",
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"vorbis",
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"webgl2",
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"x11",
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"track_location",
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] }
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bevy-inspector-egui = "0.34"
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bevy-steamworks = "0.15.0"
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bevy_asset_loader = "=0.24.0-rc.1"
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bevy_ballistic = { git = "https://github.com/rustunit/bevy_ballistic.git", rev = "b08ffec" }
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bevy_common_assets = { version = "0.14.0", features = ["ron"] }
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bevy_debug_log = { git = "https://github.com/rustunit/bevy_debug_log.git", rev = "86051a0" }
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bevy_sprite3d = "7.0.0"
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bevy_trenchbroom = { version = "0.10", default-features = false, features = [
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"physics-integration",
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] }
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bevy_trenchbroom_avian = "0.10"
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happy_feet = { git = "https://github.com/PROMETHIA-27/happy_feet.git", rev = "48a96cc", features = [
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"serde",
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] }
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lightyear = { version = "0.25", default-features = false, features = [
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"avian3d",
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"input_native",
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"interpolation",
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"netcode",
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"prediction",
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"replication",
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"std",
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"udp",
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"frame_interpolation",
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] }
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lightyear_serde = "0.25"
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nil = "0.14.0"
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rand = "=0.8.5"
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ron = "0.8"
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serde = { version = "1.0.219", features = ["derive"] }
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shared = { path = "crates/shared" }
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steamworks = "0.12"
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[profile.dev.package."*"]
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opt-level = 3
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