* Get bevy 0.17 compiling and running (#72) * get bevy 0.17 compiling and running * try to fix CI breaking from const assertion for client/server features * fix `bin` -> `lib` for `shared` in CI * typo * fix some collider issues (#73) * Physics/controller improvements (#74) * trying to fix physics prediction * fixed prediction desync * substantial controller improvements * Finish off main bevy 0.17 migration (#75) * fix lookdir issues - airplane moving backwards - player model facing backwards - camera was technically backwards the whole time, and player models were facing the right way; camera is now facing forwards - firing without a target now respects lookdir * fix aim targeting * migrate to bevy_trenchbroom 0.10 crates release * fixed colliders not being adjusted out of worldspace * predict platforms to stop constant rollbacks while riding them * fix key/head drop visuals not working * Fix key/head drop random initial force * fixed static head drops duplicating * fix platform velocity inheritance * fix thrown projectiles not autorotating * fix inconsistent explosion animations * update avian3d to 0.4.1 * fix controller snapping to fixed angle upon switching heads * clean up commented code * fix broken physics positions * Clean comments, fix warnings (#77) * clean comments, fix warnings * fix missing import * steamworks 162 libs * fix mouselook --------- Co-authored-by: extrawurst <mail@rusticorn.com>
34 lines
900 B
TOML
34 lines
900 B
TOML
[package]
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name = "shared"
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version = "0.1.0"
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edition = "2024"
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[features]
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client = ["lightyear/client"]
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server = ["lightyear/server"]
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dbg = []
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[dependencies]
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avian3d = { workspace = true }
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bevy = { workspace = true, default-features = false }
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bevy-inspector-egui = { workspace = true, optional = true }
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bevy-steamworks = { workspace = true }
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bevy_asset_loader = { workspace = true }
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bevy_ballistic = { workspace = true }
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bevy_common_assets = { workspace = true }
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bevy_debug_log = { workspace = true }
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bevy_sprite3d = { workspace = true }
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bevy_trenchbroom = { workspace = true }
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happy_feet = { workspace = true }
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lightyear = { workspace = true }
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lightyear_serde = { workspace = true }
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nil = { workspace = true }
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rand = { workspace = true }
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ron = { workspace = true }
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serde = { workspace = true }
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steamworks = { workspace = true }
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[lints.clippy]
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too_many_arguments = "allow"
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type_complexity = "allow"
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