Crate unification (#88)

* move client/server/config into shared

* move platforms into shared

* move head drops into shared

* move tb_entities to shared

* reduce server to just a call into shared

* get solo play working

* fix server opening window

* fix fmt

* extracted a few more modules from client

* near completely migrated client

* fixed duplicate CharacterInputEnabled definition

* simplify a few things related to builds

* more simplifications

* fix warnings/check

* ci update

* address comments

* try fixing macos steam build

* address comments

* address comments

* CI tweaks with default client feature

---------

Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
This commit is contained in:
extrawurst
2025-12-18 18:31:22 +01:00
committed by GitHub
parent c80129dac1
commit 7cfae285ed
100 changed files with 1099 additions and 1791 deletions

View File

@@ -0,0 +1,34 @@
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
#[derive(Clone, Event, Serialize, Deserialize, PartialEq)]
pub struct ClientHeadChanged(pub u64);
#[derive(Event, Clone, Debug, Serialize, Deserialize)]
pub enum PlaySound {
Hit,
KeyCollect,
Gun,
Throw,
ThrowHit,
Gate,
CashCollect,
HeadCollect,
SecretHeadCollect,
HeadDrop,
Selection,
Invalid,
MissileExplosion,
Reloaded,
CashHeal,
Crossbow,
Beaming,
Backpack { open: bool },
Head(String),
}
#[derive(Clone, Default, Event, Serialize, Deserialize)]
pub struct ClientEnteredPlaying;
#[derive(Clone, Event, Serialize, Deserialize)]
pub struct SetGameTick(pub u64);