Compare commits
18 Commits
0735c429ca
...
test-ci
| Author | SHA1 | Date | |
|---|---|---|---|
| 6050a61c12 | |||
| 2fd9b965aa | |||
| 9162a38013 | |||
| 618d02d145 | |||
| 544c4053c0 | |||
| 1390bab2df | |||
| a7239b3e83 | |||
| 16b08e2547 | |||
| 6ed54dfdc7 | |||
|
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dd01b03526 | ||
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da5c0f8fb7 | ||
| 375b8a5b46 | |||
| 89e6102b06 | |||
| e22fa8d134 | |||
| 181b617620 | |||
| 56ca801992 | |||
| 16cd95ae02 | |||
| fcb13eed31 |
2
.github/workflows/archive_steamos.yml
vendored
2
.github/workflows/archive_steamos.yml
vendored
@@ -30,7 +30,7 @@ jobs:
|
||||
cp target/x86_64-unknown-linux-gnu/release/hedz_reloaded ./
|
||||
tar -czf steamos.tar.gz hedz_reloaded
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: christopherhx/gitea-upload-artifact@v4
|
||||
with:
|
||||
name: steamos.tar.gz
|
||||
path: ./steamos.tar.gz
|
||||
|
||||
2
.github/workflows/archive_win.yml
vendored
2
.github/workflows/archive_win.yml
vendored
@@ -35,7 +35,7 @@ jobs:
|
||||
cp target/x86_64-pc-windows-msvc/release/hedz_reloaded.exe ./
|
||||
tar -czf win.tar.gz hedz_reloaded.exe
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: christopherhx/gitea-upload-artifact@v4
|
||||
with:
|
||||
name: win.tar.gz
|
||||
path: ./win.tar.gz
|
||||
|
||||
6
.github/workflows/ci.yml
vendored
6
.github/workflows/ci.yml
vendored
@@ -9,13 +9,11 @@ jobs:
|
||||
ci:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [[self-hosted, linux], [self-hosted, macos]]
|
||||
runs-on: "${{ matrix.os }}"
|
||||
os: ["linux", "macos"]
|
||||
runs-on: ["self-hosted", "${{ matrix.os }}"]
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: cargo-bins/cargo-binstall@main
|
||||
|
||||
if: runner.os == 'linux'
|
||||
- uses: extractions/setup-just@v1
|
||||
- uses: dtolnay/rust-toolchain@master
|
||||
with:
|
||||
|
||||
2
.github/workflows/ci_debug.yml
vendored
2
.github/workflows/ci_debug.yml
vendored
@@ -38,7 +38,7 @@ jobs:
|
||||
cp target/x86_64-unknown-linux-gnu/debug/hedz_reloaded target/x86_64-unknown-linux-gnu/debug/hedz_reloaded_server ./
|
||||
tar -czf steamos-debug.tar.gz hedz_reloaded hedz_reloaded_server
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: christopherhx/gitea-upload-artifact@v4
|
||||
with:
|
||||
name: steamos-debug.tar.gz
|
||||
path: ./steamos-debug.tar.gz
|
||||
|
||||
4
.github/workflows/steam_alpha.yml
vendored
4
.github/workflows/steam_alpha.yml
vendored
@@ -32,7 +32,7 @@ jobs:
|
||||
tar -czf hedz-macos.tar.gz hedz_reloaded
|
||||
ls -lisah hedz-macos.tar.gz
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: christopherhx/gitea-upload-artifact@v4
|
||||
with:
|
||||
name: hedz-macos
|
||||
path: ./hedz-macos.tar.gz
|
||||
@@ -118,7 +118,7 @@ jobs:
|
||||
cp target/x86_64-unknown-linux-gnu/release/hedz_reloaded ./
|
||||
tar -czf steamos.tar.gz hedz_reloaded
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
- uses: christopherhx/gitea-upload-artifact@v4
|
||||
with:
|
||||
name: steamos.tar.gz
|
||||
path: ./steamos.tar.gz
|
||||
|
||||
15
.github/workflows/test_matrix.yml
vendored
Normal file
15
.github/workflows/test_matrix.yml
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
name: test matrix
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
test-single:
|
||||
runs-on: linux
|
||||
steps:
|
||||
- run: echo "Single label works"
|
||||
|
||||
test-array:
|
||||
runs-on: [self-hosted, linux]
|
||||
steps:
|
||||
- run: echo "Array label works"
|
||||
275
Cargo.lock
generated
275
Cargo.lock
generated
@@ -102,6 +102,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5a15f179cd60c4584b8a8c596927aadc462e27f2ca70c04e0071964a73ba7a75"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"getrandom 0.3.4",
|
||||
"once_cell",
|
||||
"version_check",
|
||||
"zerocopy",
|
||||
@@ -580,7 +581,7 @@ dependencies = [
|
||||
"bevy_utils",
|
||||
"blake3",
|
||||
"derive_more",
|
||||
"downcast-rs",
|
||||
"downcast-rs 2.0.2",
|
||||
"either",
|
||||
"petgraph",
|
||||
"ron 0.10.1",
|
||||
@@ -640,7 +641,7 @@ dependencies = [
|
||||
"cfg-if",
|
||||
"console_error_panic_hook",
|
||||
"ctrlc",
|
||||
"downcast-rs",
|
||||
"downcast-rs 2.0.2",
|
||||
"log",
|
||||
"thiserror 2.0.17",
|
||||
"variadics_please",
|
||||
@@ -671,7 +672,7 @@ dependencies = [
|
||||
"crossbeam-channel",
|
||||
"derive_more",
|
||||
"disqualified",
|
||||
"downcast-rs",
|
||||
"downcast-rs 2.0.2",
|
||||
"either",
|
||||
"futures-io",
|
||||
"futures-lite",
|
||||
@@ -743,6 +744,7 @@ dependencies = [
|
||||
"bevy_reflect",
|
||||
"bevy_transform",
|
||||
"coreaudio-sys",
|
||||
"cpal",
|
||||
"rodio",
|
||||
"tracing",
|
||||
]
|
||||
@@ -774,7 +776,7 @@ dependencies = [
|
||||
"bevy_utils",
|
||||
"bevy_window",
|
||||
"derive_more",
|
||||
"downcast-rs",
|
||||
"downcast-rs 2.0.2",
|
||||
"serde",
|
||||
"smallvec",
|
||||
"thiserror 2.0.17",
|
||||
@@ -1177,6 +1179,7 @@ dependencies = [
|
||||
"bevy_pbr",
|
||||
"bevy_picking",
|
||||
"bevy_platform",
|
||||
"bevy_post_process",
|
||||
"bevy_ptr",
|
||||
"bevy_reflect",
|
||||
"bevy_render",
|
||||
@@ -1393,6 +1396,36 @@ dependencies = [
|
||||
"web-time",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_post_process"
|
||||
version = "0.17.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6b857972f5d56b43b0dce2c843b75b64d5fbbd0f6177f6ecccd75e7e41f72deb"
|
||||
dependencies = [
|
||||
"bevy_app",
|
||||
"bevy_asset",
|
||||
"bevy_camera",
|
||||
"bevy_color",
|
||||
"bevy_core_pipeline",
|
||||
"bevy_derive",
|
||||
"bevy_ecs",
|
||||
"bevy_image",
|
||||
"bevy_math",
|
||||
"bevy_platform",
|
||||
"bevy_reflect",
|
||||
"bevy_render",
|
||||
"bevy_shader",
|
||||
"bevy_transform",
|
||||
"bevy_utils",
|
||||
"bevy_window",
|
||||
"bitflags 2.10.0",
|
||||
"nonmax",
|
||||
"radsort",
|
||||
"smallvec",
|
||||
"thiserror 2.0.17",
|
||||
"tracing",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_ptr"
|
||||
version = "0.17.3"
|
||||
@@ -1412,7 +1445,7 @@ dependencies = [
|
||||
"bevy_utils",
|
||||
"derive_more",
|
||||
"disqualified",
|
||||
"downcast-rs",
|
||||
"downcast-rs 2.0.2",
|
||||
"erased-serde",
|
||||
"foldhash 0.2.0",
|
||||
"glam 0.30.9",
|
||||
@@ -1471,7 +1504,7 @@ dependencies = [
|
||||
"bitflags 2.10.0",
|
||||
"bytemuck",
|
||||
"derive_more",
|
||||
"downcast-rs",
|
||||
"downcast-rs 2.0.2",
|
||||
"encase",
|
||||
"fixedbitset",
|
||||
"image",
|
||||
@@ -2121,6 +2154,18 @@ dependencies = [
|
||||
"thiserror 1.0.69",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "calloop-wayland-source"
|
||||
version = "0.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "95a66a987056935f7efce4ab5668920b5d0dac4a7c99991a67395f13702ddd20"
|
||||
dependencies = [
|
||||
"calloop",
|
||||
"rustix 0.38.44",
|
||||
"wayland-backend",
|
||||
"wayland-client",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cc"
|
||||
version = "1.2.49"
|
||||
@@ -2854,6 +2899,12 @@ dependencies = [
|
||||
"litrs",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "downcast-rs"
|
||||
version = "1.2.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "75b325c5dbd37f80359721ad39aca5a29fb04c89279657cffdda8736d0c0b9d2"
|
||||
|
||||
[[package]]
|
||||
name = "downcast-rs"
|
||||
version = "2.0.2"
|
||||
@@ -3634,7 +3685,7 @@ dependencies = [
|
||||
[[package]]
|
||||
name = "happy_feet"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/rustunit/happy_feet.git?rev=919657fa#919657fa3330b3a78026c239c17122b3e3beefd7"
|
||||
source = "git+https://github.com/PROMETHIA-27/happy_feet.git?rev=e3a4660e0b68f9bf4d6facb0fb4d93f2d7848b27#e3a4660e0b68f9bf4d6facb0fb4d93f2d7848b27"
|
||||
dependencies = [
|
||||
"avian3d",
|
||||
"bevy",
|
||||
@@ -5015,7 +5066,7 @@ dependencies = [
|
||||
"approx",
|
||||
"arrayvec",
|
||||
"bitflags 2.10.0",
|
||||
"downcast-rs",
|
||||
"downcast-rs 2.0.2",
|
||||
"either",
|
||||
"ena",
|
||||
"foldhash 0.2.0",
|
||||
@@ -5046,7 +5097,7 @@ dependencies = [
|
||||
"approx",
|
||||
"arrayvec",
|
||||
"bitflags 2.10.0",
|
||||
"downcast-rs",
|
||||
"downcast-rs 2.0.2",
|
||||
"either",
|
||||
"ena",
|
||||
"foldhash 0.2.0",
|
||||
@@ -5332,6 +5383,15 @@ version = "2.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a993555f31e5a609f617c12db6250dedcac1b0a85076912c436e6fc9b2c8e6a3"
|
||||
|
||||
[[package]]
|
||||
name = "quick-xml"
|
||||
version = "0.37.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "331e97a1af0bf59823e6eadffe373d7b27f485be8748f71471c662c1f269b7fb"
|
||||
dependencies = [
|
||||
"memchr",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "quote"
|
||||
version = "1.0.42"
|
||||
@@ -5775,12 +5835,31 @@ dependencies = [
|
||||
"winapi-util",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "scoped-tls"
|
||||
version = "1.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e1cf6437eb19a8f4a6cc0f7dca544973b0b78843adbfeb3683d1a94a0024a294"
|
||||
|
||||
[[package]]
|
||||
name = "scopeguard"
|
||||
version = "1.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49"
|
||||
|
||||
[[package]]
|
||||
name = "sctk-adwaita"
|
||||
version = "0.10.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "b6277f0217056f77f1d8f49f2950ac6c278c0d607c45f5ee99328d792ede24ec"
|
||||
dependencies = [
|
||||
"ab_glyph",
|
||||
"log",
|
||||
"memmap2",
|
||||
"smithay-client-toolkit",
|
||||
"tiny-skia",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "self_cell"
|
||||
version = "1.2.1"
|
||||
@@ -5945,6 +6024,31 @@ dependencies = [
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "smithay-client-toolkit"
|
||||
version = "0.19.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "3457dea1f0eb631b4034d61d4d8c32074caa6cd1ab2d59f2327bd8461e2c0016"
|
||||
dependencies = [
|
||||
"bitflags 2.10.0",
|
||||
"calloop",
|
||||
"calloop-wayland-source",
|
||||
"cursor-icon",
|
||||
"libc",
|
||||
"log",
|
||||
"memmap2",
|
||||
"rustix 0.38.44",
|
||||
"thiserror 1.0.69",
|
||||
"wayland-backend",
|
||||
"wayland-client",
|
||||
"wayland-csd-frame",
|
||||
"wayland-cursor",
|
||||
"wayland-protocols",
|
||||
"wayland-protocols-wlr",
|
||||
"wayland-scanner",
|
||||
"xkeysym",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "smol_str"
|
||||
version = "0.2.2"
|
||||
@@ -6024,6 +6128,12 @@ version = "0.12.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "42862065c9e685d08cc3d9f6c609d4b46bd9684ec7e9420688eb979213469582"
|
||||
|
||||
[[package]]
|
||||
name = "strict-num"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6637bab7722d379c8b41ba849228d680cc12d0a45ba1fa2b48f2a30577a06731"
|
||||
|
||||
[[package]]
|
||||
name = "strsim"
|
||||
version = "0.10.0"
|
||||
@@ -6243,6 +6353,31 @@ dependencies = [
|
||||
"time-core",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tiny-skia"
|
||||
version = "0.11.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "83d13394d44dae3207b52a326c0c85a8bf87f1541f23b0d143811088497b09ab"
|
||||
dependencies = [
|
||||
"arrayref",
|
||||
"arrayvec",
|
||||
"bytemuck",
|
||||
"cfg-if",
|
||||
"log",
|
||||
"tiny-skia-path",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tiny-skia-path"
|
||||
version = "0.11.4"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9c9e7fc0c2e86a30b117d0462aa261b72b7a99b7ebd7deb3a14ceda95c5bdc93"
|
||||
dependencies = [
|
||||
"arrayref",
|
||||
"bytemuck",
|
||||
"strict-num",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "tinystr"
|
||||
version = "0.8.2"
|
||||
@@ -6717,6 +6852,114 @@ dependencies = [
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wayland-backend"
|
||||
version = "0.3.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "673a33c33048a5ade91a6b139580fa174e19fb0d23f396dca9fa15f2e1e49b35"
|
||||
dependencies = [
|
||||
"cc",
|
||||
"downcast-rs 1.2.1",
|
||||
"rustix 1.1.2",
|
||||
"scoped-tls",
|
||||
"smallvec",
|
||||
"wayland-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wayland-client"
|
||||
version = "0.31.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c66a47e840dc20793f2264eb4b3e4ecb4b75d91c0dd4af04b456128e0bdd449d"
|
||||
dependencies = [
|
||||
"bitflags 2.10.0",
|
||||
"rustix 1.1.2",
|
||||
"wayland-backend",
|
||||
"wayland-scanner",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wayland-csd-frame"
|
||||
version = "0.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "625c5029dbd43d25e6aa9615e88b829a5cad13b2819c4ae129fdbb7c31ab4c7e"
|
||||
dependencies = [
|
||||
"bitflags 2.10.0",
|
||||
"cursor-icon",
|
||||
"wayland-backend",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wayland-cursor"
|
||||
version = "0.31.11"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "447ccc440a881271b19e9989f75726d60faa09b95b0200a9b7eb5cc47c3eeb29"
|
||||
dependencies = [
|
||||
"rustix 1.1.2",
|
||||
"wayland-client",
|
||||
"xcursor",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wayland-protocols"
|
||||
version = "0.32.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "efa790ed75fbfd71283bd2521a1cfdc022aabcc28bdcff00851f9e4ae88d9901"
|
||||
dependencies = [
|
||||
"bitflags 2.10.0",
|
||||
"wayland-backend",
|
||||
"wayland-client",
|
||||
"wayland-scanner",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wayland-protocols-plasma"
|
||||
version = "0.3.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a07a14257c077ab3279987c4f8bb987851bf57081b93710381daea94f2c2c032"
|
||||
dependencies = [
|
||||
"bitflags 2.10.0",
|
||||
"wayland-backend",
|
||||
"wayland-client",
|
||||
"wayland-protocols",
|
||||
"wayland-scanner",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wayland-protocols-wlr"
|
||||
version = "0.3.9"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "efd94963ed43cf9938a090ca4f7da58eb55325ec8200c3848963e98dc25b78ec"
|
||||
dependencies = [
|
||||
"bitflags 2.10.0",
|
||||
"wayland-backend",
|
||||
"wayland-client",
|
||||
"wayland-protocols",
|
||||
"wayland-scanner",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wayland-scanner"
|
||||
version = "0.31.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "54cb1e9dc49da91950bdfd8b848c49330536d9d1fb03d4bfec8cae50caa50ae3"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quick-xml",
|
||||
"quote",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wayland-sys"
|
||||
version = "0.31.7"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "34949b42822155826b41db8e5d0c1be3a2bd296c747577a43a3e6daefc296142"
|
||||
dependencies = [
|
||||
"dlib",
|
||||
"log",
|
||||
"pkg-config",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "web-sys"
|
||||
version = "0.3.83"
|
||||
@@ -7395,6 +7638,7 @@ version = "0.30.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "c66d4b9ed69c4009f6321f762d6e61ad8a2389cd431b97cb1e146812e9e6c732"
|
||||
dependencies = [
|
||||
"ahash",
|
||||
"android-activity",
|
||||
"atomic-waker",
|
||||
"bitflags 2.10.0",
|
||||
@@ -7409,6 +7653,7 @@ dependencies = [
|
||||
"dpi",
|
||||
"js-sys",
|
||||
"libc",
|
||||
"memmap2",
|
||||
"ndk 0.9.0",
|
||||
"objc2 0.5.2",
|
||||
"objc2-app-kit 0.2.2",
|
||||
@@ -7420,11 +7665,17 @@ dependencies = [
|
||||
"raw-window-handle",
|
||||
"redox_syscall 0.4.1",
|
||||
"rustix 0.38.44",
|
||||
"sctk-adwaita",
|
||||
"smithay-client-toolkit",
|
||||
"smol_str",
|
||||
"tracing",
|
||||
"unicode-segmentation",
|
||||
"wasm-bindgen",
|
||||
"wasm-bindgen-futures",
|
||||
"wayland-backend",
|
||||
"wayland-client",
|
||||
"wayland-protocols",
|
||||
"wayland-protocols-plasma",
|
||||
"web-sys",
|
||||
"web-time",
|
||||
"windows-sys 0.52.0",
|
||||
@@ -7495,6 +7746,12 @@ version = "0.13.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ea6fc2961e4ef194dcbfe56bb845534d0dc8098940c7e5c012a258bfec6701bd"
|
||||
|
||||
[[package]]
|
||||
name = "xcursor"
|
||||
version = "0.3.10"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "bec9e4a500ca8864c5b47b8b482a73d62e4237670e5b5f1d6b9e3cae50f28f2b"
|
||||
|
||||
[[package]]
|
||||
name = "xkbcommon-dl"
|
||||
version = "0.4.2"
|
||||
|
||||
@@ -67,7 +67,7 @@ bevy_trenchbroom = { version = "0.10", default-features = false, features = [
|
||||
bevy_trenchbroom_avian = "0.10"
|
||||
clap = { version = "=4.5.47", features = ["derive"] }
|
||||
dirs = "6.0.0"
|
||||
happy_feet = { git = "https://github.com/rustunit/happy_feet.git", rev = "919657fa", features = [
|
||||
happy_feet = { git = "https://github.com/PROMETHIA-27/happy_feet.git", rev = "e3a4660e0b68f9bf4d6facb0fb4d93f2d7848b27", features = [
|
||||
"serde",
|
||||
] }
|
||||
nil = "0.14.0"
|
||||
|
||||
Binary file not shown.
@@ -1,8 +1,11 @@
|
||||
use super::TriggerArrow;
|
||||
use crate::{
|
||||
GameState, billboards::Billboard, global_observer, heads_database::HeadsDatabase,
|
||||
hitpoints::Hit, loading_assets::GameAssets, physics_layers::GameLayer,
|
||||
utils::sprite_3d_animation::AnimationTimer,
|
||||
GameState, global_observer,
|
||||
heads_database::HeadsDatabase,
|
||||
hitpoints::Hit,
|
||||
loading_assets::GameAssets,
|
||||
physics_layers::GameLayer,
|
||||
utils::{Billboard, sprite_3d_animation::AnimationTimer},
|
||||
};
|
||||
use avian3d::prelude::*;
|
||||
use bevy::{light::NotShadowCaster, prelude::*};
|
||||
|
||||
@@ -1,8 +1,14 @@
|
||||
use super::TriggerGun;
|
||||
use crate::{
|
||||
GameState, abilities::ProjectileId, billboards::Billboard, global_observer,
|
||||
heads_database::HeadsDatabase, hitpoints::Hit, loading_assets::GameAssets,
|
||||
physics_layers::GameLayer, tb_entities::EnemySpawn, utils::sprite_3d_animation::AnimationTimer,
|
||||
GameState,
|
||||
abilities::ProjectileId,
|
||||
global_observer,
|
||||
heads_database::HeadsDatabase,
|
||||
hitpoints::Hit,
|
||||
loading_assets::GameAssets,
|
||||
physics_layers::GameLayer,
|
||||
tb_entities::EnemySpawn,
|
||||
utils::{Billboard, sprite_3d_animation::AnimationTimer},
|
||||
};
|
||||
use avian3d::prelude::*;
|
||||
use bevy::{light::NotShadowCaster, prelude::*};
|
||||
|
||||
@@ -17,7 +17,7 @@ use crate::{
|
||||
physics_layers::GameLayer,
|
||||
player::Player,
|
||||
protocol::PlaySound,
|
||||
utils::{billboards::Billboard, explosions::Explosion, sprite_3d_animation::AnimationTimer},
|
||||
utils::{Billboard, explosions::Explosion, sprite_3d_animation::AnimationTimer},
|
||||
};
|
||||
use bevy::{light::NotShadowCaster, prelude::*};
|
||||
use bevy_replicon::prelude::{SendMode, ServerTriggerExt, Signature, ToClients};
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
use super::UiHeadState;
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub static BACKPACK_HEAD_SLOTS: usize = 5;
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct BackpackMarker;
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct BackpackCountText;
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct HeadSelector(pub usize);
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct HeadImage(pub usize);
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct HeadDamage(pub usize);
|
||||
|
||||
#[derive(Component, Default, Debug, Reflect)]
|
||||
#[reflect(Component, Default)]
|
||||
pub struct BackpackUiState {
|
||||
pub heads: [Option<UiHeadState>; 5],
|
||||
pub scroll: usize,
|
||||
pub count: usize,
|
||||
pub current_slot: usize,
|
||||
pub open: bool,
|
||||
}
|
||||
|
||||
impl BackpackUiState {
|
||||
pub fn relative_current_slot(&self) -> usize {
|
||||
self.current_slot.saturating_sub(self.scroll)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_type::<BackpackUiState>();
|
||||
}
|
||||
@@ -6,13 +6,7 @@ use crate::{
|
||||
heads_database::HeadsDatabase,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
#[cfg(feature = "client")]
|
||||
use bevy_replicon::prelude::ClientTriggerExt;
|
||||
use serde::{Deserialize, Serialize};
|
||||
pub use ui_head_state::UiHeadState;
|
||||
|
||||
pub mod backpack_ui;
|
||||
pub mod ui_head_state;
|
||||
|
||||
#[derive(Component, Default, Reflect, Serialize, Deserialize, PartialEq)]
|
||||
#[reflect(Component)]
|
||||
@@ -40,120 +34,15 @@ impl Backpack {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Event, Serialize, Deserialize)]
|
||||
#[derive(Event, Debug, Serialize, Deserialize)]
|
||||
pub struct BackpackSwapEvent(pub usize);
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_type::<Backpack>();
|
||||
|
||||
app.add_plugins(backpack_ui::plugin);
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
app.add_systems(FixedUpdate, (backpack_inputs, sync_on_change));
|
||||
|
||||
global_observer!(app, on_head_collect);
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn backpack_inputs(
|
||||
backpacks: Single<
|
||||
(&Backpack, &mut backpack_ui::BackpackUiState),
|
||||
With<crate::player::LocalPlayer>,
|
||||
>,
|
||||
mut backpack_inputs: MessageReader<crate::control::BackpackButtonPress>,
|
||||
mut commands: Commands,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
use crate::{control::BackpackButtonPress, protocol::PlaySound};
|
||||
|
||||
let (backpack, mut state) = backpacks.into_inner();
|
||||
|
||||
for input in backpack_inputs.read() {
|
||||
match input {
|
||||
BackpackButtonPress::Toggle => {
|
||||
if state.count == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
state.open = !state.open;
|
||||
commands.trigger(PlaySound::Backpack { open: state.open });
|
||||
}
|
||||
BackpackButtonPress::Swap => {
|
||||
if !state.open {
|
||||
return;
|
||||
}
|
||||
|
||||
commands.client_trigger(BackpackSwapEvent(state.current_slot));
|
||||
}
|
||||
BackpackButtonPress::Left => {
|
||||
if !state.open {
|
||||
return;
|
||||
}
|
||||
|
||||
if state.current_slot > 0 {
|
||||
state.current_slot -= 1;
|
||||
|
||||
commands.trigger(PlaySound::Selection);
|
||||
sync_backpack_ui(backpack, &mut state, time.elapsed_secs());
|
||||
}
|
||||
}
|
||||
BackpackButtonPress::Right => {
|
||||
if !state.open {
|
||||
return;
|
||||
}
|
||||
|
||||
if state.current_slot < state.count.saturating_sub(1) {
|
||||
state.current_slot += 1;
|
||||
|
||||
commands.trigger(PlaySound::Selection);
|
||||
sync_backpack_ui(backpack, &mut state, time.elapsed_secs());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn sync_on_change(
|
||||
backpack: Query<Ref<Backpack>>,
|
||||
mut state: Single<&mut backpack_ui::BackpackUiState>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
for backpack in backpack.iter() {
|
||||
if backpack.is_changed() || backpack.reloading() {
|
||||
sync_backpack_ui(&backpack, &mut state, time.elapsed_secs());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn sync_backpack_ui(backpack: &Backpack, state: &mut backpack_ui::BackpackUiState, time: f32) {
|
||||
use crate::backpack::backpack_ui::BACKPACK_HEAD_SLOTS;
|
||||
|
||||
state.count = backpack.heads.len();
|
||||
|
||||
state.scroll = state
|
||||
.scroll
|
||||
.min(state.count.saturating_sub(BACKPACK_HEAD_SLOTS));
|
||||
|
||||
if state.current_slot >= state.scroll + BACKPACK_HEAD_SLOTS {
|
||||
state.scroll = state.current_slot.saturating_sub(BACKPACK_HEAD_SLOTS - 1);
|
||||
}
|
||||
if state.current_slot < state.scroll {
|
||||
state.scroll = state.current_slot;
|
||||
}
|
||||
|
||||
for i in 0..BACKPACK_HEAD_SLOTS {
|
||||
if let Some(head) = backpack.heads.get(i + state.scroll) {
|
||||
use crate::backpack::ui_head_state::UiHeadState;
|
||||
|
||||
state.heads[i] = Some(UiHeadState::new(*head, time));
|
||||
} else {
|
||||
state.heads[i] = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn on_head_collect(
|
||||
trigger: On<HeadCollected>,
|
||||
mut cmds: Commands,
|
||||
@@ -165,7 +54,7 @@ fn on_head_collect(
|
||||
let (mut backpack, active_heads) = query.get_mut(entity)?;
|
||||
|
||||
if backpack.contains(head) || active_heads.contains(head) {
|
||||
cmds.trigger(CashCollectEvent);
|
||||
cmds.trigger(CashCollectEvent { entity });
|
||||
} else {
|
||||
backpack.insert(head, heads_db.as_ref());
|
||||
}
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
use crate::heads::HeadState;
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Reflect, Default, Serialize, Deserialize)]
|
||||
pub struct UiHeadState {
|
||||
pub head: usize,
|
||||
pub health: f32,
|
||||
pub ammo: f32,
|
||||
pub reloading: Option<f32>,
|
||||
}
|
||||
|
||||
impl UiHeadState {
|
||||
pub fn damage(&self) -> f32 {
|
||||
1. - self.health
|
||||
}
|
||||
|
||||
pub fn ammo_used(&self) -> f32 {
|
||||
1. - self.ammo
|
||||
}
|
||||
|
||||
pub fn reloading(&self) -> Option<f32> {
|
||||
self.reloading
|
||||
}
|
||||
|
||||
pub fn new(value: HeadState, time: f32) -> Self {
|
||||
let reloading = if value.has_ammo() {
|
||||
None
|
||||
} else {
|
||||
Some((time - value.last_use) / value.reload_duration)
|
||||
};
|
||||
|
||||
Self {
|
||||
head: value.head,
|
||||
ammo: value.ammo as f32 / value.ammo_max as f32,
|
||||
health: value.health as f32 / value.health_max as f32,
|
||||
reloading,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,3 @@
|
||||
use crate::GameState;
|
||||
#[cfg(feature = "client")]
|
||||
use crate::control::Inputs;
|
||||
use crate::control::ViewMode;
|
||||
#[cfg(feature = "client")]
|
||||
use crate::physics_layers::GameLayer;
|
||||
#[cfg(feature = "client")]
|
||||
use crate::player::LocalPlayer;
|
||||
#[cfg(feature = "client")]
|
||||
use crate::{control::LookDirMovement, loading_assets::UIAssets};
|
||||
#[cfg(feature = "client")]
|
||||
use avian3d::prelude::SpatialQuery;
|
||||
#[cfg(feature = "client")]
|
||||
use avian3d::prelude::{
|
||||
Collider, LayerMask, PhysicsLayer as _, ShapeCastConfig, SpatialQueryFilter,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
@@ -22,183 +6,3 @@ pub struct CameraTarget;
|
||||
|
||||
#[derive(Component, Reflect, Debug, Serialize, Deserialize, PartialEq)]
|
||||
pub struct CameraArmRotation;
|
||||
|
||||
/// Requested camera rotation based on various input sources (keyboard, gamepad)
|
||||
#[derive(Component, Reflect, Debug, Default, Deref, DerefMut)]
|
||||
#[reflect(Component)]
|
||||
pub struct CameraRotationInput(pub Vec2);
|
||||
|
||||
#[derive(Resource, Reflect, Debug, Default)]
|
||||
#[reflect(Resource)]
|
||||
pub struct CameraState {
|
||||
pub cutscene: bool,
|
||||
pub view_mode: ViewMode,
|
||||
}
|
||||
|
||||
#[derive(Component, Reflect, Debug, Default)]
|
||||
struct CameraUi;
|
||||
|
||||
#[derive(Component, Reflect, Debug)]
|
||||
#[reflect(Component)]
|
||||
pub struct MainCamera {
|
||||
pub enabled: bool,
|
||||
dir: Dir3,
|
||||
distance: f32,
|
||||
target_offset: Vec3,
|
||||
}
|
||||
|
||||
impl MainCamera {
|
||||
fn new(arm: Vec3) -> Self {
|
||||
let (dir, distance) = Dir3::new_and_length(arm).expect("invalid arm length");
|
||||
Self {
|
||||
enabled: true,
|
||||
dir,
|
||||
distance,
|
||||
target_offset: Vec3::new(0., 2., 0.),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_type::<CameraRotationInput>();
|
||||
app.register_type::<CameraState>();
|
||||
app.register_type::<MainCamera>();
|
||||
|
||||
app.init_resource::<CameraState>();
|
||||
app.add_systems(OnEnter(GameState::Playing), startup);
|
||||
#[cfg(feature = "client")]
|
||||
app.add_systems(
|
||||
PostUpdate,
|
||||
(update, update_ui, update_look_around, rotate_view).run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
MainCamera::new(Vec3::new(0., 1.8, 15.)),
|
||||
CameraRotationInput::default(),
|
||||
));
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn update_look_around(
|
||||
inputs: Single<&Inputs, With<LocalPlayer>>,
|
||||
mut cam_state: ResMut<CameraState>,
|
||||
) {
|
||||
let view_mode = inputs.view_mode;
|
||||
|
||||
if view_mode != cam_state.view_mode {
|
||||
cam_state.view_mode = view_mode;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn update_ui(
|
||||
mut commands: Commands,
|
||||
cam_state: Res<CameraState>,
|
||||
assets: Res<UIAssets>,
|
||||
query: Query<Entity, With<CameraUi>>,
|
||||
) {
|
||||
if cam_state.is_changed() {
|
||||
let show_free_cam_ui = cam_state.view_mode.is_free() || cam_state.cutscene;
|
||||
|
||||
if show_free_cam_ui {
|
||||
commands.spawn((
|
||||
CameraUi,
|
||||
Node {
|
||||
margin: UiRect::top(Val::Px(20.))
|
||||
.with_left(Val::Auto)
|
||||
.with_right(Val::Auto),
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
children![(
|
||||
Node {
|
||||
display: Display::Block,
|
||||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
ImageNode::new(assets.camera.clone()),
|
||||
)],
|
||||
));
|
||||
} else {
|
||||
for entity in query.iter() {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn update(
|
||||
cam: Single<
|
||||
(&MainCamera, &mut Transform, &CameraRotationInput),
|
||||
(Without<CameraTarget>, Without<CameraArmRotation>),
|
||||
>,
|
||||
target_q: Single<
|
||||
(&Transform, &Children),
|
||||
(
|
||||
With<CameraTarget>,
|
||||
With<LocalPlayer>,
|
||||
Without<CameraArmRotation>,
|
||||
),
|
||||
>,
|
||||
arm_rotation: Query<&Transform, With<CameraArmRotation>>,
|
||||
spatial_query: SpatialQuery,
|
||||
cam_state: Res<CameraState>,
|
||||
) {
|
||||
if cam_state.cutscene {
|
||||
return;
|
||||
}
|
||||
|
||||
let (camera, mut cam_transform, cam_rotation_input) = cam.into_inner();
|
||||
|
||||
let (target_q, children) = target_q.into_inner();
|
||||
|
||||
let arm_tf = children
|
||||
.iter()
|
||||
.find_map(|child| arm_rotation.get(child).ok())
|
||||
.unwrap();
|
||||
|
||||
if !camera.enabled {
|
||||
return;
|
||||
}
|
||||
|
||||
let target = target_q.translation + camera.target_offset;
|
||||
|
||||
let direction = arm_tf.rotation * Quat::from_rotation_y(cam_rotation_input.x) * camera.dir;
|
||||
|
||||
let max_distance = camera.distance;
|
||||
|
||||
let filter = SpatialQueryFilter::from_mask(LayerMask(GameLayer::Level.to_bits()));
|
||||
let cam_pos = if let Some(first_hit) = spatial_query.cast_shape(
|
||||
&Collider::sphere(0.5),
|
||||
target,
|
||||
Quat::IDENTITY,
|
||||
direction,
|
||||
&ShapeCastConfig::from_max_distance(max_distance),
|
||||
&filter,
|
||||
) {
|
||||
let distance = first_hit.distance;
|
||||
target + (direction * distance)
|
||||
} else {
|
||||
target + (direction * camera.distance)
|
||||
};
|
||||
|
||||
*cam_transform = Transform::from_translation(cam_pos).looking_at(target, Vec3::Y);
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn rotate_view(
|
||||
inputs: Single<&Inputs, With<LocalPlayer>>,
|
||||
look_dir: Res<LookDirMovement>,
|
||||
mut cam: Single<&mut CameraRotationInput>,
|
||||
) {
|
||||
if !inputs.view_mode.is_free() {
|
||||
cam.x = 0.0;
|
||||
return;
|
||||
}
|
||||
|
||||
cam.0 += look_dir.0 * -0.001;
|
||||
}
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
use crate::{
|
||||
GameState, HEDZ_GREEN, global_observer, loading_assets::UIAssets, protocol::PlaySound,
|
||||
GameState, global_observer,
|
||||
physics_layers::GameLayer,
|
||||
player::Player,
|
||||
protocol::{GltfSceneRoot, PlaySound, is_server},
|
||||
server_observer,
|
||||
tb_entities::CashSpawn,
|
||||
};
|
||||
use avian3d::prelude::Rotation;
|
||||
use avian3d::prelude::*;
|
||||
use bevy::prelude::*;
|
||||
use bevy_replicon::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Component, Reflect, Default)]
|
||||
#[derive(Component, Reflect, Default, Deserialize, Serialize)]
|
||||
#[reflect(Component)]
|
||||
#[require(Transform)]
|
||||
pub struct Cash;
|
||||
@@ -20,32 +25,64 @@ pub struct CashInventory {
|
||||
pub cash: i32,
|
||||
}
|
||||
|
||||
#[derive(Event)]
|
||||
pub struct CashCollectEvent;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_systems(OnEnter(GameState::Playing), setup);
|
||||
app.add_systems(
|
||||
Update,
|
||||
(rotate, update_ui).run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
|
||||
server_observer!(app, on_cash_collect);
|
||||
#[derive(EntityEvent)]
|
||||
pub struct CashCollectEvent {
|
||||
pub entity: Entity,
|
||||
}
|
||||
|
||||
fn on_cash_collect(
|
||||
_trigger: On<CashCollectEvent>,
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_systems(OnEnter(GameState::Playing), setup.run_if(is_server));
|
||||
app.add_systems(Update, rotate.run_if(in_state(GameState::Playing)));
|
||||
|
||||
server_observer!(app, on_cash_collected);
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, query: Query<Entity, With<CashSpawn>>) {
|
||||
for entity in query.iter() {
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert((
|
||||
Name::new("cash"),
|
||||
GltfSceneRoot::Cash,
|
||||
Cash,
|
||||
Collider::cuboid(2., 3.0, 2.),
|
||||
CollisionLayers::new(GameLayer::CollectibleSensors, LayerMask::ALL),
|
||||
RigidBody::Kinematic,
|
||||
CollisionEventsEnabled,
|
||||
Sensor,
|
||||
Replicated,
|
||||
))
|
||||
.observe(on_cash_collision);
|
||||
}
|
||||
}
|
||||
|
||||
fn on_cash_collected(
|
||||
trigger: On<CashCollectEvent>,
|
||||
mut commands: Commands,
|
||||
mut cash: Single<&mut CashInventory>,
|
||||
mut query_player: Query<&mut CashInventory, With<Player>>,
|
||||
) {
|
||||
use bevy_replicon::prelude::{SendMode, ServerTriggerExt, ToClients};
|
||||
if let Ok(mut cash) = query_player.get_mut(trigger.entity) {
|
||||
commands.server_trigger(ToClients {
|
||||
mode: SendMode::Broadcast,
|
||||
message: PlaySound::CashCollect,
|
||||
});
|
||||
|
||||
commands.server_trigger(ToClients {
|
||||
mode: SendMode::Broadcast,
|
||||
message: PlaySound::CashCollect,
|
||||
});
|
||||
cash.cash += 100;
|
||||
}
|
||||
}
|
||||
|
||||
cash.cash += 100;
|
||||
fn on_cash_collision(
|
||||
trigger: On<CollisionStart>,
|
||||
mut commands: Commands,
|
||||
query_player: Query<&Player>,
|
||||
) {
|
||||
let collectable = trigger.event().collider1;
|
||||
let collider = trigger.event().collider2;
|
||||
|
||||
if query_player.contains(collider) {
|
||||
commands.trigger(CashCollectEvent { entity: collider });
|
||||
commands.entity(collectable).despawn();
|
||||
}
|
||||
}
|
||||
|
||||
fn rotate(time: Res<Time>, mut query: Query<&mut Rotation, With<Cash>>) {
|
||||
@@ -55,37 +92,3 @@ fn rotate(time: Res<Time>, mut query: Query<&mut Rotation, With<Cash>>) {
|
||||
.mul_quat(Quat::from_rotation_y(time.delta_secs()));
|
||||
}
|
||||
}
|
||||
|
||||
fn update_ui(
|
||||
cash: Single<&CashInventory, Changed<CashInventory>>,
|
||||
text: Query<Entity, With<CashText>>,
|
||||
mut writer: TextUiWriter,
|
||||
) {
|
||||
let Some(text) = text.iter().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
*writer.text(text, 0) = cash.cash.to_string();
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, assets: Res<UIAssets>) {
|
||||
commands.spawn((
|
||||
Name::new("cash-ui"),
|
||||
Text::new("0"),
|
||||
TextShadow::default(),
|
||||
CashText,
|
||||
TextFont {
|
||||
font: assets.font.clone(),
|
||||
font_size: 34.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(HEDZ_GREEN.into()),
|
||||
TextLayout::new_with_justify(Justify::Center),
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(40.0),
|
||||
left: Val::Px(100.0),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use crate::{
|
||||
GameState, aim::MarkerEvent, global_observer, loading_assets::UIAssets,
|
||||
utils::billboards::Billboard,
|
||||
GameState, aim::MarkerEvent, global_observer, loading_assets::UIAssets, utils::Billboard,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use bevy_sprite3d::Sprite3d;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
use crate::{
|
||||
GameState,
|
||||
aim::AimTarget,
|
||||
backpack::UiHeadState,
|
||||
heads::{ActiveHeads, HeadsImages},
|
||||
client::ui::{HeadsImages, UiHeadState},
|
||||
heads::ActiveHeads,
|
||||
hitpoints::Hitpoints,
|
||||
loading_assets::UIAssets,
|
||||
npc::Npc,
|
||||
|
||||
98
crates/hedz_reloaded/src/client/backpack.rs
Normal file
98
crates/hedz_reloaded/src/client/backpack.rs
Normal file
@@ -0,0 +1,98 @@
|
||||
use crate::{
|
||||
backpack::{Backpack, BackpackSwapEvent},
|
||||
client::ui::{BACKPACK_HEAD_SLOTS, BackpackUiState, UiHeadState},
|
||||
control::BackpackButtonPress,
|
||||
player::LocalPlayer,
|
||||
protocol::PlaySound,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use bevy_replicon::prelude::ClientTriggerExt;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_systems(FixedUpdate, (backpack_inputs, sync_on_change));
|
||||
}
|
||||
|
||||
fn backpack_inputs(
|
||||
backpack: Single<&Backpack, With<LocalPlayer>>,
|
||||
mut state: ResMut<BackpackUiState>,
|
||||
mut backpack_inputs: MessageReader<crate::control::BackpackButtonPress>,
|
||||
mut commands: Commands,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
for input in backpack_inputs.read() {
|
||||
match input {
|
||||
BackpackButtonPress::Toggle => {
|
||||
if state.count == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
state.open = !state.open;
|
||||
commands.trigger(PlaySound::Backpack { open: state.open });
|
||||
}
|
||||
BackpackButtonPress::Swap => {
|
||||
if !state.open {
|
||||
return;
|
||||
}
|
||||
|
||||
commands.client_trigger(BackpackSwapEvent(state.current_slot));
|
||||
}
|
||||
BackpackButtonPress::Left => {
|
||||
if !state.open {
|
||||
return;
|
||||
}
|
||||
|
||||
if state.current_slot > 0 {
|
||||
state.current_slot -= 1;
|
||||
|
||||
commands.trigger(PlaySound::Selection);
|
||||
sync_backpack_ui(&backpack, &mut state, time.elapsed_secs());
|
||||
}
|
||||
}
|
||||
BackpackButtonPress::Right => {
|
||||
if !state.open {
|
||||
return;
|
||||
}
|
||||
|
||||
if state.current_slot < state.count.saturating_sub(1) {
|
||||
state.current_slot += 1;
|
||||
|
||||
commands.trigger(PlaySound::Selection);
|
||||
sync_backpack_ui(&backpack, &mut state, time.elapsed_secs());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn sync_on_change(
|
||||
backpack: Single<Ref<Backpack>, With<LocalPlayer>>,
|
||||
mut state: ResMut<BackpackUiState>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
if backpack.is_changed() || backpack.reloading() {
|
||||
sync_backpack_ui(&backpack, &mut state, time.elapsed_secs());
|
||||
}
|
||||
}
|
||||
|
||||
fn sync_backpack_ui(backpack: &Backpack, state: &mut BackpackUiState, time: f32) {
|
||||
state.count = backpack.heads.len();
|
||||
|
||||
state.scroll = state
|
||||
.scroll
|
||||
.min(state.count.saturating_sub(BACKPACK_HEAD_SLOTS));
|
||||
|
||||
if state.current_slot >= state.scroll + BACKPACK_HEAD_SLOTS {
|
||||
state.scroll = state.current_slot.saturating_sub(BACKPACK_HEAD_SLOTS - 1);
|
||||
}
|
||||
if state.current_slot < state.scroll {
|
||||
state.scroll = state.current_slot;
|
||||
}
|
||||
|
||||
for i in 0..BACKPACK_HEAD_SLOTS {
|
||||
if let Some(head) = backpack.heads.get(i + state.scroll) {
|
||||
state.heads[i] = Some(UiHeadState::new(*head, time));
|
||||
} else {
|
||||
state.heads[i] = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
pub mod backpack_ui;
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins(backpack_ui::plugin);
|
||||
}
|
||||
192
crates/hedz_reloaded/src/client/camera.rs
Normal file
192
crates/hedz_reloaded/src/client/camera.rs
Normal file
@@ -0,0 +1,192 @@
|
||||
use crate::{
|
||||
GameState,
|
||||
camera::{CameraArmRotation, CameraTarget},
|
||||
control::{Inputs, LookDirMovement, ViewMode},
|
||||
loading_assets::UIAssets,
|
||||
physics_layers::GameLayer,
|
||||
player::LocalPlayer,
|
||||
};
|
||||
use avian3d::prelude::{
|
||||
Collider, LayerMask, PhysicsLayer as _, ShapeCastConfig, SpatialQuery, SpatialQueryFilter,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
/// Requested camera rotation based on various input sources (keyboard, gamepad)
|
||||
#[derive(Component, Reflect, Debug, Default, Deref, DerefMut)]
|
||||
#[reflect(Component)]
|
||||
pub struct CameraRotationInput(pub Vec2);
|
||||
|
||||
#[derive(Resource, Reflect, Debug, Default)]
|
||||
#[reflect(Resource)]
|
||||
pub struct CameraState {
|
||||
pub cutscene: bool,
|
||||
pub view_mode: ViewMode,
|
||||
}
|
||||
|
||||
#[derive(Component, Reflect, Debug, Default)]
|
||||
struct CameraUi;
|
||||
|
||||
#[derive(Component, Reflect, Debug)]
|
||||
#[reflect(Component)]
|
||||
pub struct MainCamera {
|
||||
pub enabled: bool,
|
||||
dir: Dir3,
|
||||
distance: f32,
|
||||
target_offset: Vec3,
|
||||
}
|
||||
|
||||
impl MainCamera {
|
||||
fn new(arm: Vec3) -> Self {
|
||||
let (dir, distance) = Dir3::new_and_length(arm).expect("invalid arm length");
|
||||
Self {
|
||||
enabled: true,
|
||||
dir,
|
||||
distance,
|
||||
target_offset: Vec3::new(0., 2., 0.),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_type::<CameraRotationInput>();
|
||||
app.register_type::<CameraState>();
|
||||
app.register_type::<MainCamera>();
|
||||
|
||||
app.init_resource::<CameraState>();
|
||||
|
||||
app.add_systems(OnEnter(GameState::Playing), startup);
|
||||
|
||||
app.add_systems(
|
||||
PostUpdate,
|
||||
(update, update_ui, update_look_around, rotate_view).run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
Camera3d::default(),
|
||||
MainCamera::new(Vec3::new(0., 1.8, 15.)),
|
||||
CameraRotationInput::default(),
|
||||
));
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn update_look_around(
|
||||
inputs: Single<&Inputs, With<LocalPlayer>>,
|
||||
mut cam_state: ResMut<CameraState>,
|
||||
) {
|
||||
let view_mode = inputs.view_mode;
|
||||
|
||||
if view_mode != cam_state.view_mode {
|
||||
cam_state.view_mode = view_mode;
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn update_ui(
|
||||
mut commands: Commands,
|
||||
cam_state: Res<CameraState>,
|
||||
assets: Res<UIAssets>,
|
||||
query: Query<Entity, With<CameraUi>>,
|
||||
) {
|
||||
if cam_state.is_changed() {
|
||||
let show_free_cam_ui = cam_state.view_mode.is_free() || cam_state.cutscene;
|
||||
|
||||
if show_free_cam_ui {
|
||||
commands.spawn((
|
||||
CameraUi,
|
||||
Node {
|
||||
margin: UiRect::top(Val::Px(20.))
|
||||
.with_left(Val::Auto)
|
||||
.with_right(Val::Auto),
|
||||
justify_content: JustifyContent::Center,
|
||||
..default()
|
||||
},
|
||||
children![(
|
||||
Node {
|
||||
display: Display::Block,
|
||||
position_type: PositionType::Absolute,
|
||||
..default()
|
||||
},
|
||||
ImageNode::new(assets.camera.clone()),
|
||||
)],
|
||||
));
|
||||
} else {
|
||||
for entity in query.iter() {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update(
|
||||
cam: Single<
|
||||
(&MainCamera, &mut Transform, &CameraRotationInput),
|
||||
(Without<CameraTarget>, Without<CameraArmRotation>),
|
||||
>,
|
||||
target_q: Single<
|
||||
(&Transform, &Children),
|
||||
(
|
||||
With<CameraTarget>,
|
||||
With<LocalPlayer>,
|
||||
Without<CameraArmRotation>,
|
||||
),
|
||||
>,
|
||||
arm_rotation: Query<&Transform, With<CameraArmRotation>>,
|
||||
spatial_query: SpatialQuery,
|
||||
cam_state: Res<CameraState>,
|
||||
) {
|
||||
if cam_state.cutscene {
|
||||
return;
|
||||
}
|
||||
|
||||
let (camera, mut cam_transform, cam_rotation_input) = cam.into_inner();
|
||||
|
||||
let (target_q, children) = target_q.into_inner();
|
||||
|
||||
let arm_tf = children
|
||||
.iter()
|
||||
.find_map(|child| arm_rotation.get(child).ok())
|
||||
.unwrap();
|
||||
|
||||
if !camera.enabled {
|
||||
return;
|
||||
}
|
||||
|
||||
let target = target_q.translation + camera.target_offset;
|
||||
|
||||
let direction = arm_tf.rotation * Quat::from_rotation_y(cam_rotation_input.x) * camera.dir;
|
||||
|
||||
let max_distance = camera.distance;
|
||||
|
||||
let filter = SpatialQueryFilter::from_mask(LayerMask(GameLayer::Level.to_bits()));
|
||||
let cam_pos = if let Some(first_hit) = spatial_query.cast_shape(
|
||||
&Collider::sphere(0.5),
|
||||
target,
|
||||
Quat::IDENTITY,
|
||||
direction,
|
||||
&ShapeCastConfig::from_max_distance(max_distance),
|
||||
&filter,
|
||||
) {
|
||||
let distance = first_hit.distance;
|
||||
target + (direction * distance)
|
||||
} else {
|
||||
target + (direction * camera.distance)
|
||||
};
|
||||
|
||||
*cam_transform = Transform::from_translation(cam_pos).looking_at(target, Vec3::Y);
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn rotate_view(
|
||||
inputs: Single<&Inputs, With<LocalPlayer>>,
|
||||
look_dir: Res<LookDirMovement>,
|
||||
mut cam: Single<&mut CameraRotationInput>,
|
||||
) {
|
||||
if !inputs.view_mode.is_free() {
|
||||
cam.x = 0.0;
|
||||
return;
|
||||
}
|
||||
|
||||
cam.0 += look_dir.0 * -0.001;
|
||||
}
|
||||
@@ -26,13 +26,13 @@ fn rotate_rig(
|
||||
return;
|
||||
}
|
||||
|
||||
let (local_player_childer, selected_controller) = *local_player;
|
||||
let (local_player_children, selected_controller) = *local_player;
|
||||
|
||||
if !matches!(selected_controller, SelectedController::Flying) {
|
||||
return;
|
||||
}
|
||||
|
||||
local_player_childer.iter().find(|&child| {
|
||||
local_player_children.iter().find(|&child| {
|
||||
if let Ok(mut rig_transform) = player_mesh.get_mut(child) {
|
||||
let look_dir = look_dir.0;
|
||||
|
||||
|
||||
@@ -1,4 +1,8 @@
|
||||
use crate::{GameState, control::ControllerSet};
|
||||
use crate::{
|
||||
GameState,
|
||||
control::{ControllerSet, Inputs},
|
||||
player::{LocalPlayer, Player, PlayerBodyMesh},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use bevy_replicon::client::ClientSystems;
|
||||
|
||||
@@ -22,4 +26,22 @@ pub fn plugin(app: &mut App) {
|
||||
.before(ClientSystems::Receive)
|
||||
.run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
|
||||
app.add_systems(
|
||||
FixedUpdate,
|
||||
rotate_others.run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
}
|
||||
|
||||
fn rotate_others(
|
||||
players: Query<(&Inputs, &Children), (With<Player>, Without<LocalPlayer>)>,
|
||||
mut rig: Query<(&mut Transform, &PlayerBodyMesh)>,
|
||||
) {
|
||||
for (input, children) in players.iter() {
|
||||
for child in children.iter() {
|
||||
if let Ok((mut rig, _)) = rig.get_mut(child) {
|
||||
*rig = rig.looking_to(input.look_dir, Vec3::Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
104
crates/hedz_reloaded/src/client/cutscene.rs
Normal file
104
crates/hedz_reloaded/src/client/cutscene.rs
Normal file
@@ -0,0 +1,104 @@
|
||||
use crate::{
|
||||
GameState,
|
||||
client::camera::{CameraState, MainCamera},
|
||||
cutscene::StartCutscene,
|
||||
global_observer,
|
||||
tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use bevy_trenchbroom::prelude::*;
|
||||
|
||||
#[derive(Resource, Debug, Default)]
|
||||
enum CutsceneState {
|
||||
#[default]
|
||||
None,
|
||||
Playing {
|
||||
timer: Timer,
|
||||
camera_start: Transform,
|
||||
camera_end: Transform,
|
||||
},
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.init_resource::<CutsceneState>();
|
||||
app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
|
||||
|
||||
global_observer!(app, on_start_cutscene);
|
||||
}
|
||||
|
||||
fn on_start_cutscene(
|
||||
trigger: On<StartCutscene>,
|
||||
mut cam_state: ResMut<CameraState>,
|
||||
mut cutscene_state: ResMut<CutsceneState>,
|
||||
cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<MainCamera>>,
|
||||
cutscene_movement: Query<
|
||||
(&Transform, &CutsceneCameraMovementEnd, &Target),
|
||||
Without<MainCamera>,
|
||||
>,
|
||||
cam_target: Query<(&Transform, &CameraTarget), Without<MainCamera>>,
|
||||
) {
|
||||
let cutscene = trigger.event().0.clone();
|
||||
|
||||
cam_state.cutscene = true;
|
||||
|
||||
// asumes `name` and `targetname` are equal
|
||||
let Some((t, _, target)) = cutscenes
|
||||
.iter()
|
||||
.find(|(_, cutscene_camera, _)| cutscene == cutscene_camera.name)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
|
||||
let move_end = cutscene_movement
|
||||
.iter()
|
||||
.find(|(_, _, target)| cutscene == target.target.clone().unwrap_or_default())
|
||||
.map(|(t, _, _)| *t)
|
||||
.unwrap_or_else(|| *t);
|
||||
|
||||
let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
|
||||
camera_target.targetname == target.target.clone().unwrap_or_default()
|
||||
}) else {
|
||||
return;
|
||||
};
|
||||
|
||||
*cutscene_state = CutsceneState::Playing {
|
||||
timer: Timer::from_seconds(2.0, TimerMode::Once),
|
||||
camera_start: t.looking_at(target.translation, Vec3::Y),
|
||||
camera_end: move_end.looking_at(target.translation, Vec3::Y),
|
||||
};
|
||||
}
|
||||
|
||||
fn update(
|
||||
mut cam_state: ResMut<CameraState>,
|
||||
mut cutscene_state: ResMut<CutsceneState>,
|
||||
mut cam: Query<&mut Transform, With<MainCamera>>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
if let CutsceneState::Playing {
|
||||
timer,
|
||||
camera_start,
|
||||
camera_end,
|
||||
} = &mut *cutscene_state
|
||||
{
|
||||
cam_state.cutscene = true;
|
||||
timer.tick(time.delta());
|
||||
|
||||
let t = Transform::from_translation(
|
||||
camera_start
|
||||
.translation
|
||||
.lerp(camera_end.translation, timer.fraction()),
|
||||
)
|
||||
.with_rotation(
|
||||
camera_start
|
||||
.rotation
|
||||
.lerp(camera_end.rotation, timer.fraction()),
|
||||
);
|
||||
|
||||
let _ = cam.single_mut().map(|mut cam| *cam = t);
|
||||
|
||||
if timer.is_finished() {
|
||||
cam_state.cutscene = false;
|
||||
*cutscene_state = CutsceneState::None;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@ use crate::{
|
||||
GameState,
|
||||
abilities::Healing,
|
||||
loading_assets::{AudioAssets, GameAssets},
|
||||
utils::{billboards::Billboard, observers::global_observer},
|
||||
utils::{Billboard, observers::global_observer},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use rand::{Rng, thread_rng};
|
||||
|
||||
@@ -24,8 +24,10 @@ use bevy_trenchbroom::geometry::Brushes;
|
||||
|
||||
pub mod aim;
|
||||
pub mod audio;
|
||||
pub mod backpack;
|
||||
mod backpack;
|
||||
pub mod camera;
|
||||
pub mod control;
|
||||
pub mod cutscene;
|
||||
pub mod debug;
|
||||
pub mod enemy;
|
||||
pub mod heal_effect;
|
||||
@@ -34,12 +36,12 @@ mod settings;
|
||||
pub mod setup;
|
||||
pub mod steam;
|
||||
pub mod ui;
|
||||
mod utils;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins((
|
||||
aim::plugin,
|
||||
audio::plugin,
|
||||
backpack::plugin,
|
||||
control::plugin,
|
||||
debug::plugin,
|
||||
enemy::plugin,
|
||||
@@ -49,6 +51,10 @@ pub fn plugin(app: &mut App) {
|
||||
steam::plugin,
|
||||
ui::plugin,
|
||||
settings::plugin,
|
||||
backpack::plugin,
|
||||
camera::plugin,
|
||||
utils::billboards::plugin,
|
||||
cutscene::plugin,
|
||||
));
|
||||
|
||||
app.add_systems(
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use crate::{DebugVisuals, camera::MainCamera};
|
||||
use crate::{DebugVisuals, client::camera::MainCamera};
|
||||
use bevy::{core_pipeline::tonemapping::Tonemapping, prelude::*, render::view::ColorGrading};
|
||||
use bevy_trenchbroom::TrenchBroomServer;
|
||||
|
||||
|
||||
@@ -1,15 +1,47 @@
|
||||
use crate::{
|
||||
GameState, HEDZ_GREEN,
|
||||
backpack::backpack_ui::{
|
||||
BACKPACK_HEAD_SLOTS, BackpackCountText, BackpackMarker, BackpackUiState, HeadDamage,
|
||||
HeadImage, HeadSelector,
|
||||
},
|
||||
heads::HeadsImages,
|
||||
client::ui::heads_ui::{HeadsImages, UiHeadState},
|
||||
loading_assets::UIAssets,
|
||||
};
|
||||
use bevy::{ecs::spawn::SpawnIter, prelude::*};
|
||||
|
||||
pub static BACKPACK_HEAD_SLOTS: usize = 5;
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct BackpackMarker;
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct BackpackCountText;
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct HeadSelector(pub usize);
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct HeadImage(pub usize);
|
||||
|
||||
#[derive(Component, Default)]
|
||||
pub struct HeadDamage(pub usize);
|
||||
|
||||
#[derive(Resource, Default, Debug, Reflect)]
|
||||
#[reflect(Resource)]
|
||||
pub struct BackpackUiState {
|
||||
pub heads: [Option<UiHeadState>; 5],
|
||||
pub scroll: usize,
|
||||
pub count: usize,
|
||||
pub current_slot: usize,
|
||||
pub open: bool,
|
||||
}
|
||||
|
||||
impl BackpackUiState {
|
||||
pub fn relative_current_slot(&self) -> usize {
|
||||
self.current_slot.saturating_sub(self.scroll)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_type::<BackpackUiState>();
|
||||
app.init_resource::<BackpackUiState>();
|
||||
|
||||
app.add_systems(OnEnter(GameState::Playing), setup);
|
||||
app.add_systems(
|
||||
FixedUpdate,
|
||||
@@ -152,10 +184,14 @@ fn spawn_head_ui(
|
||||
}
|
||||
|
||||
fn update_visibility(
|
||||
state: Single<&BackpackUiState, Changed<BackpackUiState>>,
|
||||
state: Res<BackpackUiState>,
|
||||
mut backpack: Single<&mut Visibility, (With<BackpackMarker>, Without<BackpackCountText>)>,
|
||||
mut count: Single<&mut Visibility, (Without<BackpackMarker>, With<BackpackCountText>)>,
|
||||
) {
|
||||
if !state.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
**backpack = if state.open {
|
||||
Visibility::Visible
|
||||
} else {
|
||||
@@ -170,10 +206,14 @@ fn update_visibility(
|
||||
}
|
||||
|
||||
fn update_count(
|
||||
state: Single<&BackpackUiState, Changed<BackpackUiState>>,
|
||||
state: Res<BackpackUiState>,
|
||||
text: Option<Single<Entity, With<BackpackCountText>>>,
|
||||
mut writer: TextUiWriter,
|
||||
) {
|
||||
if !state.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(text) = text else {
|
||||
return;
|
||||
};
|
||||
@@ -182,12 +222,16 @@ fn update_count(
|
||||
}
|
||||
|
||||
fn update(
|
||||
state: Single<&BackpackUiState, Changed<BackpackUiState>>,
|
||||
state: Res<BackpackUiState>,
|
||||
heads_images: Res<HeadsImages>,
|
||||
mut head_image: Query<(&HeadImage, &mut Visibility, &mut ImageNode), Without<HeadSelector>>,
|
||||
mut head_damage: Query<(&HeadDamage, &mut Node), Without<HeadSelector>>,
|
||||
mut head_selector: Query<(&HeadSelector, &mut Visibility), Without<HeadImage>>,
|
||||
) {
|
||||
if !state.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
for (HeadImage(head), mut vis, mut image) in head_image.iter_mut() {
|
||||
if let Some(head) = &state.heads[*head] {
|
||||
*vis = Visibility::Inherited;
|
||||
47
crates/hedz_reloaded/src/client/ui/cash_ui.rs
Normal file
47
crates/hedz_reloaded/src/client/ui/cash_ui.rs
Normal file
@@ -0,0 +1,47 @@
|
||||
use crate::{
|
||||
GameState, HEDZ_GREEN, cash::CashInventory, loading_assets::UIAssets, player::LocalPlayer,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
#[derive(Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
struct CashText;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_systems(OnEnter(GameState::Playing), setup);
|
||||
app.add_systems(Update, update_ui.run_if(in_state(GameState::Playing)));
|
||||
}
|
||||
|
||||
fn update_ui(
|
||||
cash: Single<&CashInventory, (Changed<CashInventory>, With<LocalPlayer>)>,
|
||||
text: Query<Entity, With<CashText>>,
|
||||
mut writer: TextUiWriter,
|
||||
) {
|
||||
let Some(text) = text.iter().next() else {
|
||||
return;
|
||||
};
|
||||
|
||||
*writer.text(text, 0) = cash.cash.to_string();
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, assets: Res<UIAssets>) {
|
||||
commands.spawn((
|
||||
Name::new("cash-ui"),
|
||||
Text::new("0"),
|
||||
TextShadow::default(),
|
||||
CashText,
|
||||
TextFont {
|
||||
font: assets.font.clone(),
|
||||
font_size: 34.0,
|
||||
..default()
|
||||
},
|
||||
TextColor(HEDZ_GREEN.into()),
|
||||
TextLayout::new_with_justify(Justify::Center),
|
||||
Node {
|
||||
position_type: PositionType::Absolute,
|
||||
bottom: Val::Px(40.0),
|
||||
left: Val::Px(100.0),
|
||||
..default()
|
||||
},
|
||||
));
|
||||
}
|
||||
@@ -1,14 +1,19 @@
|
||||
use super::{ActiveHeads, HEAD_SLOTS};
|
||||
#[cfg(feature = "client")]
|
||||
use crate::heads::HeadsImages;
|
||||
use crate::{
|
||||
GameState, backpack::UiHeadState, loading_assets::UIAssets, player::LocalPlayer,
|
||||
protocol::is_server,
|
||||
GameState,
|
||||
heads::{ActiveHeads, HEAD_COUNT, HEAD_SLOTS, HeadState},
|
||||
heads_database::HeadsDatabase,
|
||||
loading_assets::UIAssets,
|
||||
player::LocalPlayer,
|
||||
};
|
||||
use bevy::{ecs::spawn::SpawnIter, prelude::*};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::f32::consts::PI;
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct HeadsImages {
|
||||
pub heads: Vec<Handle<Image>>,
|
||||
}
|
||||
|
||||
#[derive(Component, Reflect, Default)]
|
||||
#[reflect(Component)]
|
||||
struct HeadSelector(pub usize);
|
||||
@@ -21,29 +26,78 @@ struct HeadImage(pub usize);
|
||||
#[reflect(Component)]
|
||||
struct HeadDamage(pub usize);
|
||||
|
||||
#[derive(Component, Default, Reflect, Serialize, Deserialize, PartialEq)]
|
||||
#[reflect(Component)]
|
||||
pub struct UiActiveHeads {
|
||||
#[derive(Resource, Default, Reflect, Serialize, Deserialize, PartialEq)]
|
||||
#[reflect(Resource)]
|
||||
struct UiActiveHeads {
|
||||
heads: [Option<UiHeadState>; 5],
|
||||
selected_slot: usize,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Reflect, Default, Serialize, Deserialize)]
|
||||
pub struct UiHeadState {
|
||||
pub head: usize,
|
||||
pub health: f32,
|
||||
pub ammo: f32,
|
||||
pub reloading: Option<f32>,
|
||||
}
|
||||
|
||||
impl UiHeadState {
|
||||
pub fn damage(&self) -> f32 {
|
||||
1. - self.health
|
||||
}
|
||||
|
||||
pub fn ammo_used(&self) -> f32 {
|
||||
1. - self.ammo
|
||||
}
|
||||
|
||||
pub fn reloading(&self) -> Option<f32> {
|
||||
self.reloading
|
||||
}
|
||||
|
||||
pub fn new(value: HeadState, time: f32) -> Self {
|
||||
let reloading = if value.has_ammo() {
|
||||
None
|
||||
} else {
|
||||
Some((time - value.last_use) / value.reload_duration)
|
||||
};
|
||||
|
||||
Self {
|
||||
head: value.head,
|
||||
ammo: value.ammo as f32 / value.ammo_max as f32,
|
||||
health: value.health as f32 / value.health_max as f32,
|
||||
reloading,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_type::<HeadDamage>();
|
||||
app.register_type::<UiActiveHeads>();
|
||||
|
||||
app.add_systems(OnEnter(GameState::Playing), setup);
|
||||
app.add_systems(
|
||||
FixedUpdate,
|
||||
sync.run_if(in_state(GameState::Playing).and(is_server)),
|
||||
);
|
||||
#[cfg(feature = "client")]
|
||||
app.init_resource::<UiActiveHeads>();
|
||||
|
||||
app.add_systems(OnEnter(GameState::Playing), (setup, setup_heads_images));
|
||||
app.add_systems(FixedUpdate, sync.run_if(in_state(GameState::Playing)));
|
||||
|
||||
app.add_systems(
|
||||
FixedUpdate,
|
||||
(update, update_ammo, update_health).run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
}
|
||||
|
||||
fn setup_heads_images(
|
||||
mut commands: Commands,
|
||||
asset_server: Res<AssetServer>,
|
||||
heads: Res<HeadsDatabase>,
|
||||
) {
|
||||
// TODO: load via asset loader
|
||||
let heads = (0usize..HEAD_COUNT)
|
||||
.map(|i| asset_server.load(format!("ui/heads/{}.png", heads.head_key(i))))
|
||||
.collect();
|
||||
|
||||
commands.insert_resource(HeadsImages { heads });
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, assets: Res<UIAssets>) {
|
||||
commands.spawn((
|
||||
Name::new("heads-ui"),
|
||||
@@ -177,7 +231,7 @@ fn spawn_head_ui(
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn update(
|
||||
res: Single<&UiActiveHeads>,
|
||||
res: Res<UiActiveHeads>,
|
||||
heads_images: Res<HeadsImages>,
|
||||
mut head_image: Query<(&HeadImage, &mut Visibility, &mut ImageNode), Without<HeadSelector>>,
|
||||
mut head_selector: Query<(&HeadSelector, &mut Visibility), Without<HeadImage>>,
|
||||
@@ -201,10 +255,14 @@ fn update(
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn update_ammo(
|
||||
res: Single<&UiActiveHeads, Changed<UiActiveHeads>>,
|
||||
res: Res<UiActiveHeads>,
|
||||
heads: Query<&HeadImage>,
|
||||
mut gradients: Query<(&mut BackgroundGradient, &ChildOf)>,
|
||||
) {
|
||||
if !res.is_changed() {
|
||||
return;
|
||||
}
|
||||
|
||||
for (mut gradient, child_of) in gradients.iter_mut() {
|
||||
let Ok(HeadImage(head)) = heads.get(child_of.parent()) else {
|
||||
continue;
|
||||
@@ -230,22 +288,22 @@ fn update_ammo(
|
||||
}
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn update_health(
|
||||
res: Single<&UiActiveHeads, Changed<UiActiveHeads>>,
|
||||
mut query: Query<(&mut Node, &HeadDamage)>,
|
||||
) {
|
||||
for (mut node, HeadDamage(head)) in query.iter_mut() {
|
||||
node.height = Val::Percent(res.heads[*head].map(|head| head.damage()).unwrap_or(0.) * 100.);
|
||||
fn update_health(res: Res<UiActiveHeads>, mut query: Query<(&mut Node, &HeadDamage)>) {
|
||||
if res.is_changed() {
|
||||
for (mut node, HeadDamage(head)) in query.iter_mut() {
|
||||
node.height =
|
||||
Val::Percent(res.heads[*head].map(|head| head.damage()).unwrap_or(0.) * 100.);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn sync(
|
||||
active_heads: Single<Ref<ActiveHeads>, With<LocalPlayer>>,
|
||||
mut state: Single<&mut UiActiveHeads>,
|
||||
mut state: ResMut<UiActiveHeads>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
if active_heads.is_changed() || active_heads.reloading() {
|
||||
state.selected_slot = active_heads.selected_slot;
|
||||
state.selected_slot = active_heads.slot();
|
||||
|
||||
for i in 0..HEAD_SLOTS {
|
||||
state.heads[i] = active_heads
|
||||
@@ -1,7 +1,15 @@
|
||||
mod backpack_ui;
|
||||
mod cash_ui;
|
||||
mod heads_ui;
|
||||
mod pause;
|
||||
|
||||
pub use backpack_ui::{BACKPACK_HEAD_SLOTS, BackpackUiState};
|
||||
use bevy::prelude::*;
|
||||
pub use heads_ui::{HeadsImages, UiHeadState};
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins(heads_ui::plugin);
|
||||
app.add_plugins(backpack_ui::plugin);
|
||||
app.add_plugins(pause::plugin);
|
||||
app.add_plugins(cash_ui::plugin);
|
||||
}
|
||||
|
||||
@@ -1,22 +1,12 @@
|
||||
use crate::camera::MainCamera;
|
||||
use crate::{client::camera::MainCamera, utils::Billboard};
|
||||
use bevy::prelude::*;
|
||||
use bevy_sprite3d::Sprite3dPlugin;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Component, Reflect, Default, PartialEq, Eq, Serialize, Deserialize)]
|
||||
#[reflect(Component)]
|
||||
pub enum Billboard {
|
||||
#[default]
|
||||
All,
|
||||
XZ,
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
if !app.is_plugin_added::<Sprite3dPlugin>() {
|
||||
app.add_plugins(Sprite3dPlugin);
|
||||
}
|
||||
|
||||
app.register_type::<Billboard>();
|
||||
app.add_systems(Update, (face_camera, face_camera_no_parent));
|
||||
}
|
||||
|
||||
1
crates/hedz_reloaded/src/client/utils/mod.rs
Normal file
1
crates/hedz_reloaded/src/client/utils/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod billboards;
|
||||
@@ -1,107 +1,5 @@
|
||||
use crate::{
|
||||
GameState,
|
||||
camera::{CameraState, MainCamera},
|
||||
global_observer,
|
||||
tb_entities::{CameraTarget, CutsceneCamera, CutsceneCameraMovementEnd},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use bevy_trenchbroom::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Clone, Debug, Event, Serialize, Deserialize)]
|
||||
pub struct StartCutscene(pub String);
|
||||
|
||||
#[derive(Resource, Debug, Default)]
|
||||
enum CutsceneState {
|
||||
#[default]
|
||||
None,
|
||||
Playing {
|
||||
timer: Timer,
|
||||
camera_start: Transform,
|
||||
camera_end: Transform,
|
||||
},
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.init_resource::<CutsceneState>();
|
||||
app.add_systems(Update, update.run_if(in_state(GameState::Playing)));
|
||||
|
||||
global_observer!(app, on_start_cutscene);
|
||||
}
|
||||
|
||||
fn on_start_cutscene(
|
||||
trigger: On<StartCutscene>,
|
||||
mut cam_state: ResMut<CameraState>,
|
||||
mut cutscene_state: ResMut<CutsceneState>,
|
||||
cutscenes: Query<(&Transform, &CutsceneCamera, &Target), Without<MainCamera>>,
|
||||
cutscene_movement: Query<
|
||||
(&Transform, &CutsceneCameraMovementEnd, &Target),
|
||||
Without<MainCamera>,
|
||||
>,
|
||||
cam_target: Query<(&Transform, &CameraTarget), Without<MainCamera>>,
|
||||
) {
|
||||
let cutscene = trigger.event().0.clone();
|
||||
|
||||
cam_state.cutscene = true;
|
||||
|
||||
// asumes `name` and `targetname` are equal
|
||||
let Some((t, _, target)) = cutscenes
|
||||
.iter()
|
||||
.find(|(_, cutscene_camera, _)| cutscene == cutscene_camera.name)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
|
||||
let move_end = cutscene_movement
|
||||
.iter()
|
||||
.find(|(_, _, target)| cutscene == target.target.clone().unwrap_or_default())
|
||||
.map(|(t, _, _)| *t)
|
||||
.unwrap_or_else(|| *t);
|
||||
|
||||
let Some((target, _)) = cam_target.iter().find(|(_, camera_target)| {
|
||||
camera_target.targetname == target.target.clone().unwrap_or_default()
|
||||
}) else {
|
||||
return;
|
||||
};
|
||||
|
||||
*cutscene_state = CutsceneState::Playing {
|
||||
timer: Timer::from_seconds(2.0, TimerMode::Once),
|
||||
camera_start: t.looking_at(target.translation, Vec3::Y),
|
||||
camera_end: move_end.looking_at(target.translation, Vec3::Y),
|
||||
};
|
||||
}
|
||||
|
||||
fn update(
|
||||
mut cam_state: ResMut<CameraState>,
|
||||
mut cutscene_state: ResMut<CutsceneState>,
|
||||
mut cam: Query<&mut Transform, With<MainCamera>>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
if let CutsceneState::Playing {
|
||||
timer,
|
||||
camera_start,
|
||||
camera_end,
|
||||
} = &mut *cutscene_state
|
||||
{
|
||||
cam_state.cutscene = true;
|
||||
timer.tick(time.delta());
|
||||
|
||||
let t = Transform::from_translation(
|
||||
camera_start
|
||||
.translation
|
||||
.lerp(camera_end.translation, timer.fraction()),
|
||||
)
|
||||
.with_rotation(
|
||||
camera_start
|
||||
.rotation
|
||||
.lerp(camera_end.rotation, timer.fraction()),
|
||||
);
|
||||
|
||||
let _ = cam.single_mut().map(|mut cam| *cam = t);
|
||||
|
||||
if timer.is_finished() {
|
||||
cam_state.cutscene = false;
|
||||
*cutscene_state = CutsceneState::None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,9 +6,7 @@ use crate::{
|
||||
protocol::{GltfSceneRoot, NetworkEnv, PlaySound},
|
||||
server_observer,
|
||||
tb_entities::SecretHead,
|
||||
utils::{
|
||||
billboards::Billboard, one_shot_force::OneShotImpulse, squish_animation::SquishAnimation,
|
||||
},
|
||||
utils::{Billboard, one_shot_force::OneShotImpulse, squish_animation::SquishAnimation},
|
||||
};
|
||||
use avian3d::prelude::*;
|
||||
use bevy::{ecs::relationship::RelatedSpawner, prelude::*};
|
||||
|
||||
@@ -13,16 +13,9 @@ use bevy::prelude::*;
|
||||
use bevy_replicon::prelude::FromClient;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
pub mod heads_ui;
|
||||
|
||||
pub static HEAD_COUNT: usize = 18;
|
||||
pub static HEAD_SLOTS: usize = 5;
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct HeadsImages {
|
||||
pub heads: Vec<Handle<Image>>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Reflect, Serialize, Deserialize)]
|
||||
pub struct HeadState {
|
||||
pub head: usize,
|
||||
@@ -74,6 +67,10 @@ impl ActiveHeads {
|
||||
self.heads[self.current_slot]
|
||||
}
|
||||
|
||||
pub fn slot(&self) -> usize {
|
||||
self.current_slot
|
||||
}
|
||||
|
||||
pub fn use_ammo(&mut self, time: f32) {
|
||||
let Some(head) = &mut self.heads[self.current_slot] else {
|
||||
error!("cannot use ammo of empty head");
|
||||
@@ -184,11 +181,8 @@ pub struct HeadChanged {
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins(heads_ui::plugin);
|
||||
|
||||
app.register_type::<ActiveHeads>();
|
||||
|
||||
app.add_systems(OnEnter(GameState::Playing), setup);
|
||||
app.add_systems(
|
||||
FixedUpdate,
|
||||
(
|
||||
@@ -201,15 +195,6 @@ pub fn plugin(app: &mut App) {
|
||||
global_observer!(app, on_swap_backpack);
|
||||
}
|
||||
|
||||
fn setup(mut commands: Commands, asset_server: Res<AssetServer>, heads: Res<HeadsDatabase>) {
|
||||
// TODO: load via asset loader
|
||||
let heads = (0usize..HEAD_COUNT)
|
||||
.map(|i| asset_server.load(format!("ui/heads/{}.png", heads.head_key(i))))
|
||||
.collect();
|
||||
|
||||
commands.insert_resource(HeadsImages { heads });
|
||||
}
|
||||
|
||||
fn sync_hp(mut query: Query<(&mut ActiveHeads, &Hitpoints)>) {
|
||||
for (mut active_heads, hp) in query.iter_mut() {
|
||||
if active_heads.hp().get() != hp.get() {
|
||||
@@ -307,12 +292,15 @@ fn on_select_active_head(
|
||||
|
||||
fn on_swap_backpack(
|
||||
trigger: On<FromClient<BackpackSwapEvent>>,
|
||||
clients: ClientToController,
|
||||
mut commands: Commands,
|
||||
mut query: Query<(Entity, &mut ActiveHeads, &mut Hitpoints, &mut Backpack), With<Player>>,
|
||||
) {
|
||||
let player = clients.get_controller(trigger.client_id);
|
||||
|
||||
let backpack_slot = trigger.event().0;
|
||||
|
||||
let Ok((player, mut active_heads, mut hp, mut backpack)) = query.single_mut() else {
|
||||
let Ok((player, mut active_heads, mut hp, mut backpack)) = query.get_mut(player) else {
|
||||
return;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
use crate::{
|
||||
billboards::Billboard,
|
||||
global_observer,
|
||||
physics_layers::GameLayer,
|
||||
player::Player,
|
||||
protocol::{GltfSceneRoot, PlaySound},
|
||||
squish_animation::SquishAnimation,
|
||||
utils::one_shot_force::OneShotImpulse,
|
||||
utils::{Billboard, one_shot_force::OneShotImpulse},
|
||||
};
|
||||
use avian3d::prelude::*;
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -52,7 +52,7 @@ use bevy_trenchbroom::{
|
||||
TrenchBroomPlugins, config::TrenchBroomConfig, prelude::TrenchBroomPhysicsPlugin,
|
||||
};
|
||||
use bevy_trenchbroom_avian::AvianPhysicsBackend;
|
||||
use utils::{billboards, squish_animation};
|
||||
use utils::squish_animation;
|
||||
|
||||
pub const HEDZ_GREEN: Srgba = Srgba::rgb(0.0, 1.0, 0.0);
|
||||
pub const HEDZ_PURPLE: Srgba = Srgba::rgb(91. / 256., 4. / 256., 138. / 256.);
|
||||
@@ -119,16 +119,13 @@ pub fn plugin(app: &mut App) {
|
||||
app.add_plugins(gates::plugin);
|
||||
app.add_plugins(platforms::plugin);
|
||||
app.add_plugins(movables::plugin);
|
||||
app.add_plugins(utils::billboards::plugin);
|
||||
app.add_plugins(aim::plugin);
|
||||
app.add_plugins(npc::plugin);
|
||||
app.add_plugins(keys::plugin);
|
||||
app.add_plugins(utils::squish_animation::plugin);
|
||||
app.add_plugins(camera::plugin);
|
||||
#[cfg(feature = "client")]
|
||||
app.add_plugins(client::plugin);
|
||||
app.add_plugins(control::plugin);
|
||||
app.add_plugins(cutscene::plugin);
|
||||
app.add_plugins(backpack::plugin);
|
||||
app.add_plugins(loading_assets::LoadingPlugin);
|
||||
app.add_plugins(loading_map::plugin);
|
||||
|
||||
@@ -12,7 +12,7 @@ use crate::{
|
||||
loading_assets::GameAssets,
|
||||
protocol::{PlaySound, is_server},
|
||||
tb_entities::EnemySpawn,
|
||||
utils::billboards::Billboard,
|
||||
utils::Billboard,
|
||||
};
|
||||
use bevy::{light::NotShadowCaster, prelude::*};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
@@ -1,22 +1,21 @@
|
||||
use crate::{
|
||||
GameState,
|
||||
abilities::PlayerTriggerState,
|
||||
backpack::{Backpack, backpack_ui::BackpackUiState},
|
||||
backpack::Backpack,
|
||||
camera::{CameraArmRotation, CameraTarget},
|
||||
cash::{Cash, CashCollectEvent, CashInventory},
|
||||
cash::CashInventory,
|
||||
character::{AnimatedCharacter, HedzCharacter},
|
||||
control::{Inputs, LocalInputs, controller_common::PlayerCharacterController},
|
||||
global_observer,
|
||||
head::ActiveHead,
|
||||
head_drop::HeadDrops,
|
||||
heads::{ActiveHeads, HeadChanged, HeadState, heads_ui::UiActiveHeads},
|
||||
heads::{ActiveHeads, HeadChanged, HeadState},
|
||||
heads_database::HeadsDatabase,
|
||||
hitpoints::{Hitpoints, Kill},
|
||||
npc::SpawnCharacter,
|
||||
protocol::{ClientHeadChanged, OwnedByClient, PlaySound, PlayerId},
|
||||
tb_entities::SpawnPoint,
|
||||
};
|
||||
use avian3d::prelude::*;
|
||||
use bevy::{
|
||||
input::common_conditions::input_just_pressed,
|
||||
prelude::*,
|
||||
@@ -24,6 +23,7 @@ use bevy::{
|
||||
};
|
||||
use bevy_replicon::prelude::{ClientId, Replicated, SendMode, ServerTriggerExt, ToClients};
|
||||
use happy_feet::debug::DebugInput;
|
||||
use rand::Rng;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Component, Default, Serialize, Deserialize, PartialEq)]
|
||||
@@ -32,7 +32,7 @@ pub struct Player;
|
||||
|
||||
#[derive(Component, Debug, Reflect)]
|
||||
#[reflect(Component)]
|
||||
#[require(LocalInputs, BackpackUiState)]
|
||||
#[require(LocalInputs)]
|
||||
pub struct LocalPlayer;
|
||||
|
||||
#[derive(Component, Default, Serialize, Deserialize, PartialEq)]
|
||||
@@ -52,7 +52,6 @@ pub fn plugin(app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
(
|
||||
collect_cash,
|
||||
setup_animations_marker_for_player,
|
||||
toggle_cursor_system.run_if(input_just_pressed(KeyCode::Escape)),
|
||||
)
|
||||
@@ -71,7 +70,15 @@ pub fn spawn(
|
||||
) -> Option<Entity> {
|
||||
let spawn = query.iter().next()?;
|
||||
|
||||
let transform = Transform::from_translation(spawn.translation + Vec3::new(0., 3., 0.));
|
||||
// This offset helps prevent players from getting stuck inside each other on spawn and causing a perpetual
|
||||
// motion machine.
|
||||
let random_offset = Vec3::new(
|
||||
rand::thread_rng().gen_range(-0.01..0.01),
|
||||
0.0,
|
||||
rand::thread_rng().gen_range(-0.01..0.01),
|
||||
);
|
||||
let transform =
|
||||
Transform::from_translation(spawn.translation + Vec3::new(0., 3., 0.) + random_offset);
|
||||
|
||||
let id = commands
|
||||
.spawn((
|
||||
@@ -95,8 +102,6 @@ pub fn spawn(
|
||||
id,
|
||||
),
|
||||
Backpack::default(),
|
||||
BackpackUiState::default(),
|
||||
UiActiveHeads::default(),
|
||||
Inputs::default(),
|
||||
Replicated,
|
||||
))
|
||||
@@ -166,7 +171,7 @@ fn on_update_head_mesh(
|
||||
animated_characters: Query<&AnimatedCharacter>,
|
||||
mut active_head: Query<&mut ActiveHead>,
|
||||
) -> Result {
|
||||
let player_id = player_id.get(trigger.entity)?.clone();
|
||||
let player_id = *(player_id.get(trigger.entity)?);
|
||||
|
||||
let player_body_mesh = children
|
||||
.get(trigger.entity)?
|
||||
@@ -226,33 +231,6 @@ fn toggle_cursor_system(mut window: Single<&mut CursorOptions, With<PrimaryWindo
|
||||
toggle_grab_cursor(&mut window);
|
||||
}
|
||||
|
||||
fn collect_cash(
|
||||
mut commands: Commands,
|
||||
mut collision_message_reader: MessageReader<CollisionStart>,
|
||||
query_player: Query<&Player>,
|
||||
query_cash: Query<&Cash>,
|
||||
) {
|
||||
for CollisionStart {
|
||||
collider1: e1,
|
||||
collider2: e2,
|
||||
..
|
||||
} in collision_message_reader.read()
|
||||
{
|
||||
let collect = if query_player.contains(*e1) && query_cash.contains(*e2) {
|
||||
Some(*e2)
|
||||
} else if query_player.contains(*e2) && query_cash.contains(*e1) {
|
||||
Some(*e1)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
if let Some(cash) = collect {
|
||||
commands.trigger(CashCollectEvent);
|
||||
commands.entity(cash).despawn();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn setup_animations_marker_for_player(
|
||||
mut commands: Commands,
|
||||
animation_handles: Query<Entity, Added<AnimationGraphHandle>>,
|
||||
|
||||
@@ -188,6 +188,7 @@ pub enum GltfSceneRoot {
|
||||
Projectile(String),
|
||||
HeadDrop(String),
|
||||
Key,
|
||||
Cash,
|
||||
}
|
||||
|
||||
pub fn spawn_gltf_scene_roots(
|
||||
@@ -219,6 +220,7 @@ pub fn spawn_gltf_scene_roots(
|
||||
get_scene(gltf, 0)
|
||||
}
|
||||
GltfSceneRoot::Key => assets.mesh_key.clone(),
|
||||
GltfSceneRoot::Cash => assets.mesh_cash.clone(),
|
||||
};
|
||||
|
||||
commands
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
use crate::protocol::PlayerId;
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::protocol::PlayerId;
|
||||
|
||||
// TODO: remove in favour of client side change detection
|
||||
#[derive(Clone, Event, Serialize, Deserialize, PartialEq)]
|
||||
pub struct ClientHeadChanged {
|
||||
|
||||
@@ -6,7 +6,7 @@ use crate::{
|
||||
animation::AnimationFlags,
|
||||
backpack::{Backpack, BackpackSwapEvent},
|
||||
camera::{CameraArmRotation, CameraTarget},
|
||||
cash::CashInventory,
|
||||
cash::{Cash, CashInventory},
|
||||
character::{AnimatedCharacter, HedzCharacter},
|
||||
control::{
|
||||
CashHealPressed, ClientInputs, ControllerSettings, Inputs, SelectLeftPressed,
|
||||
@@ -16,15 +16,14 @@ use crate::{
|
||||
cutscene::StartCutscene,
|
||||
global_observer,
|
||||
head::ActiveHead,
|
||||
heads::{ActiveHeads, heads_ui::UiActiveHeads},
|
||||
heads::ActiveHeads,
|
||||
hitpoints::Hitpoints,
|
||||
npc::Npc,
|
||||
platforms::ActivePlatform,
|
||||
player::{Player, PlayerBodyMesh},
|
||||
tick::GameTick,
|
||||
utils::{
|
||||
auto_rotate::AutoRotation, billboards::Billboard, squish_animation::SquishAnimation,
|
||||
trail::SpawnTrail,
|
||||
Billboard, auto_rotate::AutoRotation, squish_animation::SquishAnimation, trail::SpawnTrail,
|
||||
},
|
||||
};
|
||||
use avian3d::prelude::{
|
||||
@@ -107,7 +106,7 @@ pub fn plugin(app: &mut App) {
|
||||
.replicate::<SquishAnimation>()
|
||||
.replicate_once::<Transform>()
|
||||
.replicate_once::<SpawnTrail>()
|
||||
.replicate::<UiActiveHeads>()
|
||||
.replicate_once::<Cash>()
|
||||
.replicate_as::<Visibility, SerVisibility>();
|
||||
|
||||
app.replicate_once::<ThrownProjectile>()
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use crate::{
|
||||
GameState,
|
||||
cash::Cash,
|
||||
loading_assets::GameAssets,
|
||||
physics_layers::GameLayer,
|
||||
protocol::{
|
||||
@@ -152,30 +151,8 @@ impl EnemySpawn {
|
||||
|
||||
#[point_class(base(Transform), model({ "path": "models/cash.glb" }))]
|
||||
#[derive(Default)]
|
||||
#[component(on_add = Self::on_add)]
|
||||
pub struct CashSpawn {}
|
||||
|
||||
impl CashSpawn {
|
||||
fn on_add(mut world: DeferredWorld, HookContext { entity, .. }: HookContext) {
|
||||
let Some(assets) = world.get_resource::<GameAssets>() else {
|
||||
return;
|
||||
};
|
||||
|
||||
let mesh = assets.mesh_cash.clone();
|
||||
|
||||
world.commands().entity(entity).insert((
|
||||
Name::new("cash"),
|
||||
SceneRoot(mesh),
|
||||
Cash,
|
||||
Collider::cuboid(2., 3.0, 2.),
|
||||
CollisionLayers::new(GameLayer::CollectibleSensors, LayerMask::ALL),
|
||||
RigidBody::Static,
|
||||
CollisionEventsEnabled,
|
||||
Sensor,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[point_class(base(Transform), model({ "path": "models/head_drop.glb" }))]
|
||||
#[derive(Default)]
|
||||
pub struct SecretHead {
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
pub mod auto_rotate;
|
||||
pub mod billboards;
|
||||
pub mod cooldown;
|
||||
pub mod debounce;
|
||||
pub mod explosions;
|
||||
@@ -14,7 +13,18 @@ use bevy::prelude::*;
|
||||
pub use cooldown::Cooldown;
|
||||
pub use debounce::Debounce;
|
||||
pub(crate) use observers::global_observer;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Component, Reflect, Default, PartialEq, Eq, Serialize, Deserialize)]
|
||||
#[reflect(Component)]
|
||||
pub enum Billboard {
|
||||
#[default]
|
||||
All,
|
||||
XZ,
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_type::<Billboard>();
|
||||
|
||||
app.add_plugins(one_shot_force::plugin);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user