8 Commits

Author SHA1 Message Date
extrawurst
0735c429ca fixes head switching (#96) 2025-12-21 12:43:13 -05:00
PROMETHIA-27
c3c5ae6dfb Target UI multiplayer (#95) 2025-12-21 12:01:50 -05:00
extrawurst
cc7e2aae70 fix lookdir not syncing (#94)
Co-authored-by: PROMETHIA-27 <electriccobras@gmail.com>
2025-12-20 20:25:36 -05:00
PROMETHIA-27
dbcd822b50 Camera update multiplayer (#93) 2025-12-20 19:47:45 -05:00
ac8c834f2f allow multiple players moving 2025-12-20 19:07:51 -05:00
f35275ab9f sitch to bevy_persistent to allow two clients
bevy_pkv was holding a file lock to prevent that
2025-12-20 13:21:30 -05:00
3901ee1174 fix clippy warning 2025-12-20 13:20:59 -05:00
extrawurst
7d280af821 add renet_steam support (#92) 2025-12-20 13:19:13 -05:00
26 changed files with 582 additions and 289 deletions

111
Cargo.lock generated
View File

@@ -512,6 +512,19 @@ dependencies = [
"syn",
]
[[package]]
name = "bevy-persistent"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8e58d92d32bb99fa22ed46aeabe5212f5d1bc8952ebf9c49b5271fc06a1359f8"
dependencies = [
"bevy",
"gloo-storage",
"ron 0.11.0",
"serde",
"thiserror 2.0.17",
]
[[package]]
name = "bevy-steamworks"
version = "0.15.0"
@@ -1359,25 +1372,6 @@ dependencies = [
"uuid",
]
[[package]]
name = "bevy_pkv"
version = "0.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "356a9c6fdc13faf7897103b43a8b84aafe24e1bbf1599df1fb00dc4e9b7055db"
dependencies = [
"bevy_app",
"bevy_ecs",
"cfg_aliases",
"directories",
"redb",
"rmp-serde",
"serde",
"serde_json",
"thiserror 2.0.17",
"wasm-bindgen",
"web-sys",
]
[[package]]
name = "bevy_platform"
version = "0.17.3"
@@ -1519,6 +1513,7 @@ dependencies = [
"bevy_time",
"renet",
"renet_netcode",
"renet_steam",
]
[[package]]
@@ -2780,10 +2775,10 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "11277822c27bde750de02c5dc5159b91e88bf2661a2c1d98106f2fb1c5c6f590"
[[package]]
name = "directories"
name = "dirs"
version = "6.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "16f5094c54661b38d03bd7e50df373292118db60b585c08a411c6d840017fe7d"
checksum = "c3e8aa94d75141228480295a7d0e7feb620b1a5ad9f12bc40be62411e38cce4e"
dependencies = [
"dirs-sys",
]
@@ -3472,6 +3467,34 @@ version = "0.3.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0cc23270f6e1808e30a928bdc84dea0b9b4136a8bc82338574f23baf47bbd280"
[[package]]
name = "gloo-storage"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fbc8031e8c92758af912f9bc08fbbadd3c6f3cfcbf6b64cdf3d6a81f0139277a"
dependencies = [
"gloo-utils",
"js-sys",
"serde",
"serde_json",
"thiserror 1.0.69",
"wasm-bindgen",
"web-sys",
]
[[package]]
name = "gloo-utils"
version = "0.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b5555354113b18c547c1d3a98fbf7fb32a9ff4f6fa112ce823a21641a0ba3aa"
dependencies = [
"js-sys",
"serde",
"serde_json",
"wasm-bindgen",
"web-sys",
]
[[package]]
name = "glow"
version = "0.16.0"
@@ -3680,18 +3703,19 @@ dependencies = [
"avian3d",
"bevy",
"bevy-inspector-egui",
"bevy-persistent",
"bevy-steamworks",
"bevy_asset_loader",
"bevy_ballistic",
"bevy_common_assets",
"bevy_debug_log",
"bevy_pkv",
"bevy_replicon",
"bevy_replicon_renet",
"bevy_sprite3d",
"bevy_trenchbroom",
"bevy_trenchbroom_avian",
"clap",
"dirs",
"happy_feet",
"nil 0.14.0",
"rand 0.8.5",
@@ -5458,15 +5482,6 @@ version = "0.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a0d463f2884048e7153449a55166f91028d5b0ea53c79377099ce4e8cf0cf9bb"
[[package]]
name = "redb"
version = "3.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ae323eb086579a3769daa2c753bb96deb95993c534711e0dbe881b5192906a06"
dependencies = [
"libc",
]
[[package]]
name = "redox_syscall"
version = "0.4.1"
@@ -5564,6 +5579,18 @@ dependencies = [
"renetcode",
]
[[package]]
name = "renet_steam"
version = "2.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1f6018afe469d3d2d49fab8fd1cecc46c588ac61498cad879d5781c44b277421"
dependencies = [
"bevy_ecs",
"log",
"renet",
"steamworks",
]
[[package]]
name = "renetcode"
version = "1.0.0"
@@ -5574,28 +5601,6 @@ dependencies = [
"log",
]
[[package]]
name = "rmp"
version = "0.8.14"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "228ed7c16fa39782c3b3468e974aec2795e9089153cd08ee2e9aefb3613334c4"
dependencies = [
"byteorder",
"num-traits",
"paste",
]
[[package]]
name = "rmp-serde"
version = "1.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "52e599a477cf9840e92f2cde9a7189e67b42c57532749bf90aea6ec10facd4db"
dependencies = [
"byteorder",
"rmp",
"serde",
]
[[package]]
name = "robust"
version = "1.2.0"

View File

@@ -51,23 +51,22 @@ bevy = { version = "0.17.0", default-features = false, features = [
"track_location",
] }
bevy-inspector-egui = "0.34"
bevy-persistent = { version = "0.9", features = ["ron"] }
bevy-steamworks = "0.15.0"
bevy_asset_loader = "=0.24.0-rc.1"
bevy_ballistic = { git = "https://github.com/rustunit/bevy_ballistic.git", rev = "b08ffec" }
bevy_common_assets = { version = "0.14.0", features = ["ron"] }
bevy_debug_log = { git = "https://github.com/rustunit/bevy_debug_log.git", rev = "86051a0" }
bevy_pkv = { version = "0.14", default-features = false, features = [
"bevy",
"redb",
] }
bevy_replicon = "0.37.1"
bevy_replicon_renet = "0.13.0"
# TODO: i dont think we need this in dedicated server mode
bevy_replicon_renet = { version = "0.13.0", features = ["renet_steam"] }
bevy_sprite3d = "7.0.0"
bevy_trenchbroom = { version = "0.10", default-features = false, features = [
"physics-integration",
] }
bevy_trenchbroom_avian = "0.10"
clap = { version = "=4.5.47", features = ["derive"] }
dirs = "6.0.0"
happy_feet = { git = "https://github.com/rustunit/happy_feet.git", rev = "919657fa", features = [
"serde",
] }
@@ -76,6 +75,7 @@ rand = "=0.8.5"
ron = "0.8"
serde = { version = "1.0.219", features = ["derive"] }
shared = { path = "crates/shared" }
# TODO: i dont think we need this in dedicated server mode
steamworks = "0.12"
[profile.dev.package."*"]

View File

@@ -26,18 +26,19 @@ dbg = ["avian3d/debug-plugin", "bevy/debug", "dep:bevy-inspector-egui"]
avian3d = { workspace = true }
bevy = { workspace = true }
bevy-inspector-egui = { workspace = true, optional = true }
bevy-persistent = { workspace = true }
bevy-steamworks = { workspace = true }
bevy_asset_loader = { workspace = true }
bevy_ballistic = { workspace = true }
bevy_common_assets = { workspace = true }
bevy_debug_log = { workspace = true }
bevy_pkv = { workspace = true }
bevy_replicon = { workspace = true }
bevy_replicon_renet = { workspace = true }
bevy_sprite3d = { workspace = true }
bevy_trenchbroom = { workspace = true }
bevy_trenchbroom_avian = { workspace = true }
clap = { workspace = true }
dirs = { workspace = true }
happy_feet = { workspace = true }
nil = { workspace = true }
rand = { workspace = true }

View File

@@ -1,13 +1,15 @@
mod marker;
mod target_ui;
use crate::{
GameState, control::Inputs, head::ActiveHead, heads_database::HeadsDatabase,
hitpoints::Hitpoints, physics_layers::GameLayer, player::Player, tb_entities::EnemySpawn,
GameState,
control::Inputs,
head::ActiveHead,
heads_database::HeadsDatabase,
hitpoints::Hitpoints,
physics_layers::GameLayer,
player::{LocalPlayer, Player},
tb_entities::EnemySpawn,
};
use avian3d::prelude::*;
use bevy::prelude::*;
use marker::MarkerEvent;
use serde::{Deserialize, Serialize};
use std::f32::consts::PI;
@@ -21,7 +23,12 @@ pub struct AimTarget(pub Option<Entity>);
pub struct AimState {
pub range: f32,
pub max_angle: f32,
pub spawn_marker: bool,
}
#[derive(Event)]
pub enum MarkerEvent {
Spawn(Entity),
Despawn,
}
impl Default for AimState {
@@ -29,7 +36,6 @@ impl Default for AimState {
Self {
range: 80.,
max_angle: PI / 8.,
spawn_marker: true,
}
}
}
@@ -38,20 +44,12 @@ pub fn plugin(app: &mut App) {
app.register_type::<AimState>();
app.register_type::<AimTarget>();
app.add_plugins(target_ui::plugin);
app.add_plugins(marker::plugin);
app.register_required_components::<ActiveHead, AimState>();
app.add_systems(
Update,
(update_player_aim, update_npc_aim, head_change).run_if(in_state(GameState::Playing)),
);
app.add_systems(Update, add_aim);
}
fn add_aim(mut commands: Commands, query: Query<Entity, Added<ActiveHead>>) {
for e in query.iter() {
commands.entity(e).insert(AimState::default());
}
}
fn head_change(
@@ -70,12 +68,19 @@ fn update_player_aim(
mut commands: Commands,
potential_targets: Query<(Entity, &Transform), With<Hitpoints>>,
mut player_aim: Query<
(Entity, &AimState, &mut AimTarget, &GlobalTransform, &Inputs),
(
Entity,
&AimState,
&mut AimTarget,
&GlobalTransform,
&Inputs,
Has<LocalPlayer>,
),
With<Player>,
>,
spatial_query: SpatialQuery,
) {
for (player, state, mut aim_target, global_tf, inputs) in player_aim.iter_mut() {
for (player, state, mut aim_target, global_tf, inputs, is_local) in player_aim.iter_mut() {
let (player_pos, player_forward) = (global_tf.translation(), inputs.look_dir);
let mut new_target = None;
@@ -114,13 +119,14 @@ fn update_player_aim(
}
if new_target != aim_target.0 {
if state.spawn_marker {
if is_local {
if let Some(target) = new_target {
commands.trigger(MarkerEvent::Spawn(target));
} else {
commands.trigger(MarkerEvent::Despawn);
}
}
aim_target.0 = new_target;
}
}

View File

@@ -1,6 +1,7 @@
use crate::GameState;
#[cfg(feature = "client")]
use crate::control::Inputs;
use crate::control::ViewMode;
#[cfg(feature = "client")]
use crate::physics_layers::GameLayer;
#[cfg(feature = "client")]
@@ -31,7 +32,7 @@ pub struct CameraRotationInput(pub Vec2);
#[reflect(Resource)]
pub struct CameraState {
pub cutscene: bool,
pub look_around: bool,
pub view_mode: ViewMode,
}
#[derive(Component, Reflect, Debug, Default)]
@@ -85,10 +86,10 @@ fn update_look_around(
inputs: Single<&Inputs, With<LocalPlayer>>,
mut cam_state: ResMut<CameraState>,
) {
let look_around = inputs.view_mode;
let view_mode = inputs.view_mode;
if look_around != cam_state.look_around {
cam_state.look_around = look_around;
if view_mode != cam_state.view_mode {
cam_state.view_mode = view_mode;
}
}
@@ -100,9 +101,9 @@ fn update_ui(
query: Query<Entity, With<CameraUi>>,
) {
if cam_state.is_changed() {
let show_ui = cam_state.look_around || cam_state.cutscene;
let show_free_cam_ui = cam_state.view_mode.is_free() || cam_state.cutscene;
if show_ui {
if show_free_cam_ui {
commands.spawn((
CameraUi,
Node {
@@ -131,12 +132,19 @@ fn update_ui(
#[cfg(feature = "client")]
fn update(
mut cam: Query<
cam: Single<
(&MainCamera, &mut Transform, &CameraRotationInput),
(Without<CameraTarget>, Without<CameraArmRotation>),
>,
target_q: Single<&Transform, (With<CameraTarget>, Without<CameraArmRotation>)>,
arm_rotation: Single<&Transform, With<CameraArmRotation>>,
target_q: Single<
(&Transform, &Children),
(
With<CameraTarget>,
With<LocalPlayer>,
Without<CameraArmRotation>,
),
>,
arm_rotation: Query<&Transform, With<CameraArmRotation>>,
spatial_query: SpatialQuery,
cam_state: Res<CameraState>,
) {
@@ -144,11 +152,14 @@ fn update(
return;
}
let arm_tf = arm_rotation;
let (camera, mut cam_transform, cam_rotation_input) = cam.into_inner();
let Ok((camera, mut cam_transform, cam_rotation_input)) = cam.single_mut() else {
return;
};
let (target_q, children) = target_q.into_inner();
let arm_tf = children
.iter()
.find_map(|child| arm_rotation.get(child).ok())
.unwrap();
if !camera.enabled {
return;
@@ -184,7 +195,7 @@ fn rotate_view(
look_dir: Res<LookDirMovement>,
mut cam: Single<&mut CameraRotationInput>,
) {
if !inputs.view_mode {
if !inputs.view_mode.is_free() {
cam.x = 0.0;
return;
}

View File

@@ -0,0 +1,8 @@
use bevy::prelude::*;
pub mod marker;
pub mod target_ui;
pub fn plugin(app: &mut App) {
app.add_plugins((marker::plugin, target_ui::plugin));
}

View File

@@ -1,4 +1,7 @@
use crate::{GameState, global_observer, loading_assets::UIAssets, utils::billboards::Billboard};
use crate::{
GameState, aim::MarkerEvent, global_observer, loading_assets::UIAssets,
utils::billboards::Billboard,
};
use bevy::prelude::*;
use bevy_sprite3d::Sprite3d;
use ops::sin;
@@ -7,12 +10,6 @@ use ops::sin;
#[reflect(Component)]
struct TargetMarker;
#[derive(Event)]
pub enum MarkerEvent {
Spawn(Entity),
Despawn,
}
pub fn plugin(app: &mut App) {
app.add_systems(Update, move_marker.run_if(in_state(GameState::Playing)));
global_observer!(app, marker_event);

View File

@@ -1,12 +1,12 @@
use super::AimTarget;
use crate::{
GameState,
aim::AimTarget,
backpack::UiHeadState,
heads::{ActiveHeads, HeadsImages},
hitpoints::Hitpoints,
loading_assets::UIAssets,
npc::Npc,
player::Player,
player::LocalPlayer,
};
use bevy::prelude::*;
@@ -18,12 +18,14 @@ struct HeadImage;
#[reflect(Component)]
struct HeadDamage;
#[derive(Resource, Default, PartialEq)]
struct TargetUi {
#[derive(Component, Default, PartialEq)]
pub struct TargetUi {
head: Option<UiHeadState>,
}
pub fn plugin(app: &mut App) {
app.register_required_components::<LocalPlayer, TargetUi>();
app.add_systems(OnEnter(GameState::Playing), setup);
app.add_systems(Update, (sync, update).run_if(in_state(GameState::Playing)));
}
@@ -44,8 +46,6 @@ fn setup(mut commands: Commands, assets: Res<UIAssets>) {
assets.head_damage.clone(),
)],
));
commands.insert_resource(TargetUi::default());
}
fn spawn_head_ui(bg: Handle<Image>, regular: Handle<Image>, damage: Handle<Image>) -> impl Bundle {
@@ -110,7 +110,7 @@ fn spawn_head_ui(bg: Handle<Image>, regular: Handle<Image>, damage: Handle<Image
}
fn update(
target: Res<TargetUi>,
target: Single<&TargetUi, (Changed<TargetUi>, With<LocalPlayer>)>,
heads_images: Res<HeadsImages>,
mut head_image: Query<
(&mut Visibility, &mut ImageNode),
@@ -118,30 +118,28 @@ fn update(
>,
mut head_damage: Query<&mut Node, (With<HeadDamage>, Without<HeadImage>)>,
) {
if target.is_changed() {
if let Ok((mut vis, mut image)) = head_image.single_mut() {
if let Some(head) = target.head {
*vis = Visibility::Visible;
image.image = heads_images.heads[head.head].clone();
} else {
*vis = Visibility::Hidden;
}
if let Ok((mut vis, mut image)) = head_image.single_mut() {
if let Some(head) = target.head {
*vis = Visibility::Visible;
image.image = heads_images.heads[head.head].clone();
} else {
*vis = Visibility::Hidden;
}
}
if let Ok(mut node) = head_damage.single_mut() {
node.height = Val::Percent(target.head.map(|head| head.damage()).unwrap_or(0.) * 100.);
}
if let Ok(mut node) = head_damage.single_mut() {
node.height = Val::Percent(target.head.map(|head| head.damage()).unwrap_or(0.) * 100.);
}
}
fn sync(
mut target: ResMut<TargetUi>,
player_target: Query<&AimTarget, With<Player>>,
mut target: Single<&mut TargetUi, With<LocalPlayer>>,
player_target: Single<&AimTarget, With<LocalPlayer>>,
target_data: Query<(&Hitpoints, &ActiveHeads), With<Npc>>,
) {
let mut new_state = None;
if let Some(e) = player_target.iter().next().and_then(|target| target.0)
&& let Ok((hp, heads)) = target_data.get(e)
if let Some(target) = player_target.0
&& let Ok((hp, heads)) = target_data.get(target)
{
let head = heads.current().expect("target must have a head on");
new_state = Some(UiHeadState {

View File

@@ -1,6 +1,6 @@
use crate::{
GameState,
control::{ControllerSet, Inputs, LookDirMovement},
control::{ControllerSet, Inputs, LookDirMovement, SelectedController},
player::{LocalPlayer, PlayerBodyMesh},
};
use bevy::prelude::*;
@@ -19,14 +19,20 @@ pub fn plugin(app: &mut App) {
fn rotate_rig(
inputs: Single<&Inputs, With<LocalPlayer>>,
look_dir: Res<LookDirMovement>,
local_player: Single<&Children, With<LocalPlayer>>,
local_player: Single<(&Children, &SelectedController), With<LocalPlayer>>,
mut player_mesh: Query<&mut Transform, With<PlayerBodyMesh>>,
) {
if inputs.view_mode {
if inputs.view_mode.is_free() {
return;
}
local_player.iter().find(|&child| {
let (local_player_childer, selected_controller) = *local_player;
if !matches!(selected_controller, SelectedController::Flying) {
return;
}
local_player_childer.iter().find(|&child| {
if let Ok(mut rig_transform) = player_mesh.get_mut(child) {
let look_dir = look_dir.0;

View File

@@ -3,7 +3,7 @@ use crate::{
client::control::CharacterInputEnabled,
control::{
BackpackButtonPress, CashHealPressed, ClientInputs, ControllerSet, Inputs, LocalInputs,
LookDirMovement, SelectLeftPressed, SelectRightPressed,
LookDirMovement, SelectLeftPressed, SelectRightPressed, ViewMode,
},
player::{LocalPlayer, PlayerBodyMesh},
};
@@ -85,9 +85,14 @@ fn reset_control_state_on_disable(
fn get_lookdir(
mut inputs: Single<&mut LocalInputs>,
rig_transform: Option<Single<&GlobalTransform, With<PlayerBodyMesh>>>,
player: Single<&Children, With<LocalPlayer>>,
rig_transform: Query<&GlobalTransform, With<PlayerBodyMesh>>,
) {
inputs.0.look_dir = if let Some(ref rig_transform) = rig_transform {
let rig_transform = player
.iter()
.find_map(|child| rig_transform.get(child).ok());
inputs.0.look_dir = if let Some(rig_transform) = rig_transform {
rig_transform.forward().as_vec3()
} else {
Vec3::NEG_Z
@@ -141,8 +146,11 @@ fn gamepad_controls(
inputs.0.move_dir += move_dir.clamp_length_max(1.0);
inputs.0.jump |= gamepad.pressed(GamepadButton::South);
inputs.0.view_mode |= gamepad.pressed(GamepadButton::LeftTrigger2);
inputs.0.trigger |= gamepad.pressed(GamepadButton::RightTrigger2);
inputs
.0
.view_mode
.merge_input(gamepad.pressed(GamepadButton::LeftTrigger2));
if gamepad.just_pressed(GamepadButton::DPadUp) {
backpack_inputs.write(BackpackButtonPress::Toggle);
@@ -207,8 +215,8 @@ fn keyboard_controls(
inputs.0.move_dir = direction;
inputs.0.jump = keyboard.pressed(KeyCode::Space);
inputs.0.view_mode = keyboard.pressed(KeyCode::Tab);
inputs.0.trigger = mouse.pressed(MouseButton::Left);
inputs.0.view_mode = ViewMode::from_input(keyboard.pressed(KeyCode::Tab));
if keyboard.just_pressed(KeyCode::KeyB) {
backpack_inputs.write(BackpackButtonPress::Toggle);

View File

@@ -1,6 +1,6 @@
use crate::{
GameState,
config::NetworkingConfig,
config::NetConfig,
protocol::{
ClientEnteredPlaying, TbMapEntityId, TbMapEntityMapping, messages::DespawnTbMapEntity,
},
@@ -17,15 +17,12 @@ use bevy_replicon::{
};
use bevy_replicon_renet::{
RenetChannelsExt,
netcode::{ClientAuthentication, NetcodeClientTransport, NetcodeError},
renet::{ConnectionConfig, RenetClient},
};
use bevy_steamworks::Client;
use bevy_trenchbroom::geometry::Brushes;
use std::{
net::{Ipv4Addr, UdpSocket},
time::SystemTime,
};
pub mod aim;
pub mod audio;
pub mod backpack;
pub mod control;
@@ -40,6 +37,8 @@ pub mod ui;
pub fn plugin(app: &mut App) {
app.add_plugins((
aim::plugin,
audio::plugin,
backpack::plugin,
control::plugin,
debug::plugin,
@@ -47,7 +46,6 @@ pub fn plugin(app: &mut App) {
heal_effect::plugin,
player::plugin,
setup::plugin,
audio::plugin,
steam::plugin,
ui::plugin,
settings::plugin,
@@ -55,7 +53,7 @@ pub fn plugin(app: &mut App) {
app.add_systems(
OnEnter(GameState::Connecting),
connect_to_server.run_if(|config: Res<NetworkingConfig>| config.server.is_some()),
connect_to_server.run_if(|config: Res<NetConfig>| config.is_client()),
);
app.add_systems(Update, despawn_absent_map_entities);
app.add_systems(
@@ -89,8 +87,9 @@ fn on_disconnect() {
fn connect_to_server(
mut commands: Commands,
config: Res<NetworkingConfig>,
config: Res<NetConfig>,
channels: Res<RepliconChannels>,
steam_client: Option<Res<Client>>,
) -> Result {
let server_channels_config = channels.server_configs();
let client_channels_config = channels.client_configs();
@@ -102,32 +101,47 @@ fn connect_to_server(
});
commands.insert_resource(client);
commands.insert_resource(client_transport(&config)?);
if let NetConfig::SteamClient(host_steam_id) = &*config {
let Some(steam_client) = steam_client else {
return Err("Steam client not found".into());
};
info!("connecting to steam host: {host_steam_id:?}");
let transport = bevy_replicon_renet::steam::SteamClientTransport::new(
(**steam_client).clone(),
host_steam_id,
)?;
commands.insert_resource(transport);
} else if let NetConfig::NetcodeClient(host_addr) = &*config {
use std::time::SystemTime;
info!("connecting to netcode host: {host_addr:?}");
let current_time = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap();
let client_id = current_time.as_millis() as u64;
let socket = std::net::UdpSocket::bind((std::net::Ipv4Addr::UNSPECIFIED, 0))?;
let authentication = bevy_replicon_renet::netcode::ClientAuthentication::Unsecure {
client_id,
protocol_id: 0,
server_addr: *host_addr,
user_data: None,
};
let transport = bevy_replicon_renet::netcode::NetcodeClientTransport::new(
current_time,
authentication,
socket,
)?;
commands.insert_resource(transport);
}
Ok(())
}
fn client_transport(config: &NetworkingConfig) -> Result<NetcodeClientTransport, NetcodeError> {
let current_time = SystemTime::now()
.duration_since(SystemTime::UNIX_EPOCH)
.unwrap();
let client_id = current_time.as_millis() as u64;
let socket = UdpSocket::bind((Ipv4Addr::UNSPECIFIED, 0))?;
let server_addr = config
.server
.flatten()
.unwrap_or_else(|| "127.0.0.1:31111".parse().unwrap());
let authentication = ClientAuthentication::Unsecure {
client_id,
protocol_id: 0,
server_addr,
user_data: None,
};
info!("attempting connection to {server_addr}");
NetcodeClientTransport::new(current_time, authentication, socket)
}
#[allow(clippy::type_complexity)]
fn migrate_remote_entities(
query: Query<(Entity, &TbMapEntityId), (Added<TbMapEntityId>, With<ConfirmHistory>)>,

View File

@@ -2,7 +2,7 @@ use crate::{
global_observer,
heads_database::{HeadControls, HeadsDatabase},
loading_assets::AudioAssets,
player::{LocalPlayer, PlayerBodyMesh},
player::{LocalPlayer, Player, PlayerBodyMesh},
protocol::{ClientHeadChanged, PlaySound, PlayerId, messages::AssignClientPlayer},
};
use bevy::prelude::*;
@@ -59,23 +59,38 @@ pub enum PlayerAssignmentState {
Confirmed,
}
// TODO: currently a networked message.
// can be done by just using local change detection on `ActiveHead`?
fn on_client_update_head_mesh(
trigger: On<ClientHeadChanged>,
mut commands: Commands,
body_mesh: Single<(Entity, &Children), With<PlayerBodyMesh>>,
player: Query<(&Children, &PlayerId), With<Player>>,
body_mesh: Query<(Entity, &Children), With<PlayerBodyMesh>>,
head_db: Res<HeadsDatabase>,
audio_assets: Res<AudioAssets>,
sfx: Query<&AudioPlayer>,
) -> Result {
let head = trigger.0 as usize;
let (body_mesh, mesh_children) = *body_mesh;
let (player_children, _) = player
.iter()
.find(|(_, player_id)| **player_id == trigger.player)
.unwrap();
let (body_mesh, body_mesh_children) = player_children
.iter()
.find_map(|child| body_mesh.get(child).ok())
.unwrap();
let head = trigger.head;
let head_str = head_db.head_key(head);
commands.trigger(PlaySound::Head(head_str.to_string()));
//TODO: make part of full character mesh later
for child in mesh_children.iter().filter(|child| sfx.contains(*child)) {
for child in body_mesh_children
.iter()
.filter(|child| sfx.contains(*child))
{
commands.entity(child).despawn();
}
if head_db.head_stats(head).controls == HeadControls::Plane {

View File

@@ -1,10 +1,22 @@
use bevy::prelude::*;
use bevy_pkv::prelude::*;
use crate::{client::audio::SoundSettings, utils::Debounce};
use bevy::prelude::*;
use bevy_persistent::{Persistent, StorageFormat};
pub fn plugin(app: &mut App) {
app.insert_resource(PkvStore::new("Rustunit", "HEDZ"));
app.insert_resource(
Persistent::<SoundSettings>::builder()
.name("audio")
.format(StorageFormat::Ron)
.path(
dirs::config_dir()
.unwrap()
.join("com.rustunit.hedzreloaded")
.join("audio.ron"),
)
.default(SoundSettings::default())
.build()
.unwrap(),
);
app.add_systems(Update, persist_settings);
app.add_systems(Startup, load_settings);
@@ -12,7 +24,7 @@ pub fn plugin(app: &mut App) {
fn persist_settings(
settings: Res<SoundSettings>,
mut pkv: ResMut<PkvStore>,
mut persistent: ResMut<Persistent<SoundSettings>>,
mut debounce: Debounce<1000>,
) -> Result {
if settings.is_changed() {
@@ -20,16 +32,12 @@ fn persist_settings(
}
if debounce.finished() {
pkv.set("audio", &*settings)?;
persistent.set(*settings)?;
}
Ok(())
}
fn load_settings(mut settings: ResMut<SoundSettings>, pkv: Res<PkvStore>) -> Result {
if let Ok(loaded) = pkv.get::<SoundSettings>("audio") {
*settings = loaded;
}
Ok(())
fn load_settings(persistent: Res<Persistent<SoundSettings>>, mut settings: ResMut<SoundSettings>) {
*settings = *persistent.get();
}

View File

@@ -61,6 +61,14 @@ fn test_steam_system(steam_client: Res<Client>) {
},
);
let id = steam_client.user().steam_id();
info!("Steam ID: {:?}", id);
steam_client
.friends()
.set_rich_presence("connect", Some(id.raw().to_string().as_str()));
for friend in steam_client.friends().get_friends(FriendFlags::IMMEDIATE) {
info!(
"Steam Friend: {:?} - {}({:?})",

View File

@@ -1,25 +1,90 @@
use bevy::prelude::*;
use clap::Parser;
use std::net::SocketAddr;
use steamworks::SteamId;
pub fn plugin(app: &mut App) {
let config = NetworkingConfig::parse();
let config: NetConfig = config.into();
info!("net config: {:?}", config);
app.insert_resource(config);
}
#[derive(Resource, Parser, Debug)]
#[derive(Parser, Debug)]
#[command(version, about, long_about = None)]
pub struct NetworkingConfig {
/// The IP/port to connect to.
/// If `None`, host a local server.
/// If Some(None), connect to the default server (`127.0.0.1:31111`)
/// Otherwise, connect to the given server.
/// Does nothing on the server.
struct NetworkingConfig {
/// Steam id of the host to connect to
#[arg(long)]
pub server: Option<Option<SocketAddr>>,
/// Whether or not to open a port when opening the client, for other clients
/// to connect. Does nothing if `server` is set.
pub steam_host_id: Option<String>,
/// Act as steam host
#[arg(long)]
pub host: bool,
pub steam_host: bool,
/// Act as host using netcode, so we have to define our port
#[arg(long)]
pub netcode_host: Option<Option<u16>>,
/// Host address we connect to as a client
#[arg(long)]
pub netcode_client: Option<Option<String>>,
}
#[derive(Resource, Debug)]
pub enum NetConfig {
Singleplayer,
SteamHost,
NetcodeHost { port: u16 },
SteamClient(SteamId),
NetcodeClient(SocketAddr),
}
impl NetConfig {
pub fn is_client(&self) -> bool {
matches!(
self,
NetConfig::SteamClient(_) | NetConfig::NetcodeClient(_)
)
}
pub fn is_host(&self) -> bool {
matches!(self, NetConfig::SteamHost | NetConfig::NetcodeHost { .. })
}
pub fn is_singleplayer(&self) -> bool {
!self.is_client() && !self.is_host()
}
}
impl From<NetworkingConfig> for NetConfig {
fn from(config: NetworkingConfig) -> Self {
match (
config.steam_host,
config.steam_host_id,
config.netcode_host,
config.netcode_client,
) {
(false, None, None, None) => Self::Singleplayer,
(true, None, None, None) => Self::SteamHost,
(false, Some(id), None, None) => Self::SteamClient(parse_steam_id(id)),
(false, None, Some(port), None) => Self::NetcodeHost {
port: port.unwrap_or(31111),
},
(false, None, None, Some(addr)) => Self::NetcodeClient(parse_addr(addr)),
_ => panic!("Invalid configuration"),
}
}
}
fn parse_addr(addr: Option<String>) -> SocketAddr {
addr.and_then(|addr| addr.parse().ok())
.unwrap_or_else(|| "127.0.0.1:31111".parse().unwrap())
}
fn parse_steam_id(id: String) -> SteamId {
let id: u64 = id.parse().unwrap();
SteamId::from_raw(id)
}

View File

@@ -72,12 +72,22 @@ fn set_animation_flags(
pub fn reset_upon_switch(
mut c: Commands,
mut event_controller_switch: MessageReader<ControllerSwitchEvent>,
selected_controller: Res<SelectedController>,
mut rig_transforms: Query<&mut Transform, With<PlayerBodyMesh>>,
mut controllers: Query<(&mut KinematicVelocity, &Children, &Inputs), With<Player>>,
mut controllers: Query<
(
&mut KinematicVelocity,
&Children,
&Inputs,
&SelectedController,
),
With<Player>,
>,
) {
for &ControllerSwitchEvent { controller } in event_controller_switch.read() {
let (mut velocity, children, inputs) = controllers.get_mut(controller).unwrap();
let (mut velocity, children, inputs, selected_controller) =
controllers.get_mut(controller).unwrap();
info!("resetting controller");
velocity.0 = Vec3::ZERO;
@@ -165,6 +175,7 @@ impl Default for MovementSpeedFactor {
MoveInput,
MovementSpeedFactor,
TransformInterpolation,
SelectedController::Running,
CharacterMovement = RUNNING_MOVEMENT_CONFIG.movement,
ControllerSettings = RUNNING_MOVEMENT_CONFIG.settings,
CharacterGravity = RUNNING_MOVEMENT_CONFIG.gravity,

View File

@@ -1,7 +1,7 @@
use super::ControllerSet;
use crate::{
GameState,
control::{Inputs, controller_common::MovementSpeedFactor},
control::{Inputs, SelectedController, controller_common::MovementSpeedFactor},
};
use bevy::prelude::*;
use happy_feet::prelude::MoveInput;
@@ -19,8 +19,17 @@ impl Plugin for CharacterControllerPlugin {
}
}
pub fn apply_controls(character: Single<(&mut MoveInput, &MovementSpeedFactor, &Inputs)>) {
let (mut char_input, factor, inputs) = character.into_inner();
char_input.set(inputs.look_dir * factor.0);
pub fn apply_controls(
mut query: Query<(
&mut MoveInput,
&MovementSpeedFactor,
&Inputs,
&SelectedController,
)>,
) {
for (mut move_input, factor, inputs, selected_controller) in query.iter_mut() {
if *selected_controller == SelectedController::Flying {
move_input.set(inputs.look_dir * factor.0);
}
}
}

View File

@@ -1,7 +1,10 @@
use crate::{
GameState,
animation::AnimationFlags,
control::{ControllerSet, ControllerSettings, Inputs, controller_common::MovementSpeedFactor},
control::{
ControllerSet, ControllerSettings, Inputs, SelectedController,
controller_common::MovementSpeedFactor,
},
protocol::is_server,
};
#[cfg(feature = "client")]
@@ -41,7 +44,7 @@ fn rotate_view(
) {
let (inputs, children) = controller.into_inner();
if inputs.view_mode {
if inputs.view_mode.is_free() {
return;
}
@@ -56,7 +59,7 @@ fn rotate_view(
}
fn apply_controls(
character: Single<(
mut query: Query<(
&mut MoveInput,
&mut Grounding,
&mut KinematicVelocity,
@@ -64,25 +67,39 @@ fn apply_controls(
&ControllerSettings,
&MovementSpeedFactor,
&Inputs,
&SelectedController,
)>,
) {
let (mut move_input, mut grounding, mut velocity, mut flags, settings, move_factor, inputs) =
character.into_inner();
for (
mut move_input,
mut grounding,
mut velocity,
mut flags,
settings,
move_factor,
inputs,
selected_controller,
) in query.iter_mut()
{
if *selected_controller != SelectedController::Running {
continue;
}
let ground_normal = *grounding.normal().unwrap_or(Dir3::Y);
let ground_normal = *grounding.normal().unwrap_or(Dir3::Y);
let mut direction = inputs.move_dir.extend(0.0).xzy();
let look_dir_right = inputs.look_dir.cross(Vec3::Y);
direction = (inputs.look_dir * direction.z) + (look_dir_right * direction.x);
let y_projection = direction.project_onto(ground_normal);
direction -= y_projection;
direction = direction.normalize_or_zero();
let mut direction = inputs.move_dir.extend(0.0).xzy();
let look_dir_right = inputs.look_dir.cross(Vec3::Y);
direction = (inputs.look_dir * direction.z) + (look_dir_right * direction.x);
let y_projection = direction.project_onto(ground_normal);
direction -= y_projection;
direction = direction.normalize_or_zero();
move_input.set(direction * move_factor.0);
move_input.set(direction * move_factor.0);
if inputs.jump && grounding.is_grounded() {
flags.jumping = true;
flags.jump_count += 1;
happy_feet::movement::jump(settings.jump_force, &mut velocity, &mut grounding, Dir3::Y)
if inputs.jump && grounding.is_grounded() {
flags.jumping = true;
flags.jump_count += 1;
happy_feet::movement::jump(settings.jump_force, &mut velocity, &mut grounding, Dir3::Y)
}
}
}

View File

@@ -20,7 +20,8 @@ pub enum ControllerSet {
ApplyControlsRun,
}
#[derive(Resource, Debug, Clone, Copy, PartialEq, Default)]
#[derive(Component, Reflect, Debug, Clone, Copy, PartialEq, Eq, Default)]
#[reflect(Component)]
pub enum SelectedController {
Flying,
#[default]
@@ -35,8 +36,9 @@ pub fn plugin(app: &mut App) {
#[cfg(feature = "client")]
app.register_type::<LocalInputs>();
app.register_type::<SelectedController>();
app.init_resource::<LookDirMovement>();
app.init_resource::<SelectedController>();
app.add_message::<ControllerSwitchEvent>()
.add_message::<BackpackButtonPress>();
@@ -48,8 +50,8 @@ pub fn plugin(app: &mut App) {
app.configure_sets(
FixedUpdate,
(
ControllerSet::ApplyControlsFly.run_if(resource_equals(SelectedController::Flying)),
ControllerSet::ApplyControlsRun.run_if(resource_equals(SelectedController::Running)),
ControllerSet::ApplyControlsFly,
ControllerSet::ApplyControlsRun,
)
.chain()
.run_if(in_state(GameState::Playing)),
@@ -64,6 +66,35 @@ pub fn plugin(app: &mut App) {
app.add_systems(Update, head_change.run_if(in_state(GameState::Playing)));
}
#[derive(Reflect, Default, Debug, Clone, Copy, Deserialize, Serialize, PartialEq, Eq)]
pub enum ViewMode {
#[default]
Default,
FreeMode,
}
impl ViewMode {
pub fn from_input(button: bool) -> Self {
if button {
Self::FreeMode
} else {
Self::Default
}
}
pub fn merge_input(&mut self, button: bool) {
let new = Self::from_input(button);
*self = match (*self, new) {
(Self::FreeMode, _) | (_, Self::FreeMode) => Self::FreeMode,
_ => Self::Default,
};
}
pub fn is_free(&self) -> bool {
matches!(self, Self::FreeMode)
}
}
/// The continuous inputs of a client for a tick. The instant inputs are sent via messages like `BackpackTogglePressed`.
#[derive(Component, Clone, Copy, Debug, Serialize, Deserialize, Reflect)]
#[reflect(Component, Default)]
@@ -75,7 +106,7 @@ pub struct Inputs {
pub look_dir: Vec3,
pub jump: bool,
/// Determines if the camera can rotate freely around the player
pub view_mode: bool,
pub view_mode: ViewMode,
pub trigger: bool,
}
@@ -154,23 +185,24 @@ fn collect_player_inputs(
}
fn head_change(
//TODO: needs a 'LocalPlayer' at some point for multiplayer
query: Query<(Entity, &ActiveHead), (Changed<ActiveHead>, With<Player>)>,
mut commands: Commands,
query: Query<(Entity, &ActiveHead, &SelectedController), (Changed<ActiveHead>, With<Player>)>,
heads_db: Res<HeadsDatabase>,
mut selected_controller: ResMut<SelectedController>,
mut event_controller_switch: MessageWriter<ControllerSwitchEvent>,
) {
for (entity, head) in query.iter() {
for (entity, head, selected_controller) in query.iter() {
let stats = heads_db.head_stats(head.0);
let controller = match stats.controls {
HeadControls::Plane => SelectedController::Flying,
HeadControls::Walk => SelectedController::Running,
};
info!("player head changed: {} ({:?})", head.0, controller);
if *selected_controller != controller {
event_controller_switch.write(ControllerSwitchEvent { controller: entity });
*selected_controller = controller;
commands.entity(entity).insert(controller);
}
}
}

View File

@@ -2,7 +2,8 @@ use super::{ActiveHeads, HEAD_SLOTS};
#[cfg(feature = "client")]
use crate::heads::HeadsImages;
use crate::{
GameState, backpack::UiHeadState, loading_assets::UIAssets, player::Player, protocol::is_server,
GameState, backpack::UiHeadState, loading_assets::UIAssets, player::LocalPlayer,
protocol::is_server,
};
use bevy::{ecs::spawn::SpawnIter, prelude::*};
use serde::{Deserialize, Serialize};
@@ -239,14 +240,10 @@ fn update_health(
}
fn sync(
active_heads: Query<Ref<ActiveHeads>, With<Player>>,
active_heads: Single<Ref<ActiveHeads>, With<LocalPlayer>>,
mut state: Single<&mut UiActiveHeads>,
time: Res<Time>,
) {
let Ok(active_heads) = active_heads.single() else {
return;
};
if active_heads.is_changed() || active_heads.reloading() {
state.selected_slot = active_heads.selected_slot;

View File

@@ -177,8 +177,11 @@ impl ActiveHeads {
}
}
#[derive(Event)]
pub struct HeadChanged(pub usize);
#[derive(EntityEvent)]
pub struct HeadChanged {
pub entity: Entity,
pub head: usize,
}
pub fn plugin(app: &mut App) {
app.add_plugins(heads_ui::plugin);
@@ -217,11 +220,10 @@ fn sync_hp(mut query: Query<(&mut ActiveHeads, &Hitpoints)>) {
fn reload(
mut commands: Commands,
mut active: Query<&mut ActiveHeads>,
mut active: Query<(&mut ActiveHeads, &mut AnimationFlags), With<Player>>,
time: Res<Time>,
mut flags: Single<&mut AnimationFlags, With<Player>>,
) {
for mut active in active.iter_mut() {
for (mut active, mut flags) in active.iter_mut() {
if !active.reloading() {
continue;
}
@@ -249,6 +251,7 @@ fn reload(
fn on_select_active_head(
mut commands: Commands,
mut query: Query<(&mut ActiveHeads, &mut Hitpoints), With<Player>>,
// TODO: unify into just one message
mut select_lefts: MessageReader<FromClient<SelectLeftPressed>>,
mut select_rights: MessageReader<FromClient<SelectRightPressed>>,
controllers: ClientToController,
@@ -270,9 +273,10 @@ fn on_select_active_head(
active_heads.current_slot = active_heads.selected_slot;
hp.set_health(active_heads.current().unwrap().health);
commands.trigger(HeadChanged(
active_heads.heads[active_heads.current_slot].unwrap().head,
));
commands.trigger(HeadChanged {
entity: player,
head: active_heads.heads[active_heads.current_slot].unwrap().head,
});
}
}
@@ -293,9 +297,10 @@ fn on_select_active_head(
active_heads.current_slot = active_heads.selected_slot;
hp.set_health(active_heads.current().unwrap().health);
commands.trigger(HeadChanged(
active_heads.heads[active_heads.current_slot].unwrap().head,
));
commands.trigger(HeadChanged {
entity: player,
head: active_heads.heads[active_heads.current_slot].unwrap().head,
});
}
}
}
@@ -303,11 +308,11 @@ fn on_select_active_head(
fn on_swap_backpack(
trigger: On<FromClient<BackpackSwapEvent>>,
mut commands: Commands,
mut query: Query<(&mut ActiveHeads, &mut Hitpoints, &mut Backpack), With<Player>>,
mut query: Query<(Entity, &mut ActiveHeads, &mut Hitpoints, &mut Backpack), With<Player>>,
) {
let backpack_slot = trigger.event().0;
let Ok((mut active_heads, mut hp, mut backpack)) = query.single_mut() else {
let Ok((player, mut active_heads, mut hp, mut backpack)) = query.single_mut() else {
return;
};
@@ -326,7 +331,8 @@ fn on_swap_backpack(
hp.set_health(active_heads.current().unwrap().health);
commands.trigger(HeadChanged(
active_heads.heads[active_heads.selected_slot].unwrap().head,
));
commands.trigger(HeadChanged {
entity: player,
head: active_heads.heads[active_heads.selected_slot].unwrap().head,
});
}

View File

@@ -34,7 +34,7 @@ pub mod utils;
pub mod water;
use crate::{
config::NetworkingConfig,
config::NetConfig,
heads_database::{HeadDatabaseAsset, HeadsDatabase},
protocol::{PlayerIdCounter, messages::AssignClientPlayer},
tb_entities::SpawnPoint,
@@ -47,6 +47,7 @@ use bevy_common_assets::ron::RonAssetPlugin;
use bevy_replicon::{RepliconPlugins, prelude::ClientId};
use bevy_replicon_renet::RepliconRenetPlugins;
use bevy_sprite3d::Sprite3dPlugin;
use bevy_steamworks::SteamworksEvent;
use bevy_trenchbroom::{
TrenchBroomPlugins, config::TrenchBroomConfig, prelude::TrenchBroomPhysicsPlugin,
};
@@ -148,21 +149,21 @@ pub fn plugin(app: &mut App) {
if cfg!(feature = "client") {
app.add_systems(
OnEnter(GameState::Waiting),
start_solo_client
.run_if(|config: Res<NetworkingConfig>| config.server.is_none() && !config.host),
start_solo_client.run_if(|config: Res<NetConfig>| config.is_singleplayer()),
);
app.add_systems(
OnEnter(GameState::Waiting),
start_listen_server
.run_if(|config: Res<NetworkingConfig>| config.server.is_none() && config.host),
start_listen_server.run_if(|config: Res<NetConfig>| config.is_host()),
);
app.add_systems(
OnEnter(GameState::Waiting),
start_client.run_if(|config: Res<NetworkingConfig>| config.server.is_some()),
start_client.run_if(|config: Res<NetConfig>| config.is_client()),
);
} else {
app.add_systems(OnEnter(GameState::Waiting), start_dedicated_server);
}
app.add_systems(Update, log_steam_events);
}
#[derive(Resource, Reflect, Debug)]
@@ -192,6 +193,17 @@ pub enum GameState {
Playing,
}
fn log_steam_events(events: Option<MessageReader<SteamworksEvent>>) {
let Some(mut events) = events else {
return;
};
for event in events.read() {
let SteamworksEvent::CallbackResult(result) = event;
info!("steam: {:?}", result);
}
}
fn start_solo_client(
commands: Commands,
mut next: ResMut<NextState<GameState>>,

View File

@@ -132,9 +132,16 @@ pub fn spawn(
fn on_kill(
trigger: On<Kill>,
mut commands: Commands,
mut query: Query<(&Transform, &ActiveHead, &mut ActiveHeads, &mut Hitpoints)>,
mut query: Query<(
Entity,
&Transform,
&ActiveHead,
&mut ActiveHeads,
&mut Hitpoints,
)>,
) {
let Ok((transform, active, mut heads, mut hp)) = query.get_mut(trigger.event().entity) else {
let Ok((player, transform, active, mut heads, mut hp)) = query.get_mut(trigger.event().entity)
else {
return;
};
@@ -143,31 +150,51 @@ fn on_kill(
if let Some(new_head) = heads.loose_current() {
hp.set_health(heads.current().unwrap().health);
commands.trigger(HeadChanged(new_head));
commands.trigger(HeadChanged {
entity: player,
head: new_head,
});
}
}
fn on_update_head_mesh(
trigger: On<HeadChanged>,
mut commands: Commands,
mesh_children: Single<&Children, With<PlayerBodyMesh>>,
player_id: Query<&PlayerId, With<Player>>,
children: Query<&Children>,
player_body_mesh: Query<&PlayerBodyMesh>,
animated_characters: Query<&AnimatedCharacter>,
mut player: Single<&mut ActiveHead, With<Player>>,
mut active_head: Query<&mut ActiveHead>,
) -> Result {
let animated_char = mesh_children
.iter()
.find(|child| animated_characters.contains(*child))
.ok_or("tried to update head mesh before AnimatedCharacter was readded")?;
let player_id = player_id.get(trigger.entity)?.clone();
player.0 = trigger.0;
let player_body_mesh = children
.get(trigger.entity)?
.iter()
.find(|child| player_body_mesh.get(*child).is_ok())
.unwrap();
let animated_character = children
.get(player_body_mesh)?
.iter()
.find(|child| animated_characters.get(*child).is_ok())
.unwrap();
{
let mut active_head = active_head.get_mut(trigger.entity)?;
active_head.0 = trigger.head;
}
commands
.entity(animated_char)
.insert(AnimatedCharacter::new(trigger.0));
.entity(animated_character)
.insert(AnimatedCharacter::new(trigger.head));
commands.server_trigger(ToClients {
mode: SendMode::Broadcast,
message: ClientHeadChanged(trigger.0 as u64),
message: ClientHeadChanged {
player: player_id,
head: trigger.head,
},
});
Ok(())

View File

@@ -1,8 +1,14 @@
use bevy::prelude::*;
use serde::{Deserialize, Serialize};
use crate::protocol::PlayerId;
// TODO: remove in favour of client side change detection
#[derive(Clone, Event, Serialize, Deserialize, PartialEq)]
pub struct ClientHeadChanged(pub u64);
pub struct ClientHeadChanged {
pub player: PlayerId,
pub head: usize,
}
#[derive(Event, Clone, Debug, Serialize, Deserialize)]
pub enum PlaySound {

View File

@@ -1,5 +1,7 @@
use crate::{
GameState, global_observer,
GameState,
config::NetConfig,
global_observer,
heads_database::HeadsDatabase,
player::ClientPlayerId,
protocol::{ClientEnteredPlaying, PlayerIdCounter, SetGameTick, messages::AssignClientPlayer},
@@ -16,12 +18,8 @@ use bevy_replicon::{
};
use bevy_replicon_renet::{
RenetChannelsExt,
netcode::{NetcodeServerTransport, ServerAuthentication},
renet::{ConnectionConfig, RenetServer},
};
use std::{
net::{Ipv4Addr, UdpSocket},
time::SystemTime,
steam::SteamServerTransport,
};
pub fn plugin(app: &mut App) {
@@ -59,6 +57,8 @@ fn open_renet_server(
mut commands: Commands,
channels: Res<RepliconChannels>,
mut next: ResMut<NextState<GameState>>,
steam_client: Option<Res<bevy_steamworks::Client>>,
config: Res<NetConfig>,
) -> Result<(), BevyError> {
info!("opening server");
@@ -71,22 +71,48 @@ fn open_renet_server(
..Default::default()
});
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH)?;
let port = 31111;
let socket = UdpSocket::bind((Ipv4Addr::UNSPECIFIED, port))?;
let server_config = bevy_replicon_renet::netcode::ServerConfig {
current_time,
max_clients: 1,
protocol_id: 0,
authentication: ServerAuthentication::Unsecure,
public_addresses: Default::default(),
};
let transport = NetcodeServerTransport::new(server_config, socket)?;
if let NetConfig::SteamHost = *config {
let Some(steam_client) = steam_client else {
return Err("Steam client not found".into());
};
commands.insert_resource(server);
commands.insert_resource(transport);
let steam_config = bevy_replicon_renet::steam::SteamServerConfig {
access_permission: bevy_replicon_renet::steam::AccessPermission::FriendsOnly,
max_clients: 16,
};
info!("hosting a server on port {port}");
let client = (**steam_client).clone();
let transport = SteamServerTransport::new(client, steam_config)?;
commands.queue(|w: &mut World| {
w.insert_resource(server);
w.insert_non_send_resource(transport);
});
info!("hosting server: steam");
} else if let NetConfig::NetcodeHost { port } = *config {
use std::time::SystemTime;
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH)?;
let socket = std::net::UdpSocket::bind((std::net::Ipv4Addr::UNSPECIFIED, port))?;
let server_config = bevy_replicon_renet::netcode::ServerConfig {
current_time,
max_clients: 8,
protocol_id: 0,
authentication: bevy_replicon_renet::netcode::ServerAuthentication::Unsecure,
public_addresses: Default::default(),
};
let transport =
bevy_replicon_renet::netcode::NetcodeServerTransport::new(server_config, socket)?;
commands.insert_resource(server);
commands.insert_resource(transport);
info!("hosting server: netcode on port {port}");
} else {
return Err("Invalid configuration, choose either steam or netcode".into());
}
next.set(GameState::Playing);

View File

@@ -13,7 +13,7 @@ run *args:
RUST_BACKTRACE=1 cargo r {{ client_args }} -- {{ args }}
server:
RUST_BACKTRACE=1 cargo r {{ server_args }}
RUST_BACKTRACE=1 cargo r {{ server_args }} -- --netcode-host
dbg *args:
RUST_BACKTRACE=1 cargo r {{ client_args }} --features dbg -- {{ args }}
@@ -22,7 +22,7 @@ dbg-server:
RUST_BACKTRACE=1 cargo r {{ server_args }} --features dbg
sort:
cargo sort --check --workspace
cargo sort --workspace
check:
cargo sort --check --workspace