Compare commits
8 Commits
use-renet-
...
0735c429ca
| Author | SHA1 | Date | |
|---|---|---|---|
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0735c429ca | ||
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c3c5ae6dfb | ||
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cc7e2aae70 | ||
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dbcd822b50 | ||
| ac8c834f2f | |||
| f35275ab9f | |||
| 3901ee1174 | |||
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7d280af821 |
98
Cargo.lock
generated
98
Cargo.lock
generated
@@ -512,6 +512,19 @@ dependencies = [
|
||||
"syn",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy-persistent"
|
||||
version = "0.9.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "8e58d92d32bb99fa22ed46aeabe5212f5d1bc8952ebf9c49b5271fc06a1359f8"
|
||||
dependencies = [
|
||||
"bevy",
|
||||
"gloo-storage",
|
||||
"ron 0.11.0",
|
||||
"serde",
|
||||
"thiserror 2.0.17",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy-steamworks"
|
||||
version = "0.15.0"
|
||||
@@ -1359,25 +1372,6 @@ dependencies = [
|
||||
"uuid",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_pkv"
|
||||
version = "0.14.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "356a9c6fdc13faf7897103b43a8b84aafe24e1bbf1599df1fb00dc4e9b7055db"
|
||||
dependencies = [
|
||||
"bevy_app",
|
||||
"bevy_ecs",
|
||||
"cfg_aliases",
|
||||
"directories",
|
||||
"redb",
|
||||
"rmp-serde",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"thiserror 2.0.17",
|
||||
"wasm-bindgen",
|
||||
"web-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_platform"
|
||||
version = "0.17.3"
|
||||
@@ -2781,10 +2775,10 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "11277822c27bde750de02c5dc5159b91e88bf2661a2c1d98106f2fb1c5c6f590"
|
||||
|
||||
[[package]]
|
||||
name = "directories"
|
||||
name = "dirs"
|
||||
version = "6.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "16f5094c54661b38d03bd7e50df373292118db60b585c08a411c6d840017fe7d"
|
||||
checksum = "c3e8aa94d75141228480295a7d0e7feb620b1a5ad9f12bc40be62411e38cce4e"
|
||||
dependencies = [
|
||||
"dirs-sys",
|
||||
]
|
||||
@@ -3473,6 +3467,34 @@ version = "0.3.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0cc23270f6e1808e30a928bdc84dea0b9b4136a8bc82338574f23baf47bbd280"
|
||||
|
||||
[[package]]
|
||||
name = "gloo-storage"
|
||||
version = "0.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "fbc8031e8c92758af912f9bc08fbbadd3c6f3cfcbf6b64cdf3d6a81f0139277a"
|
||||
dependencies = [
|
||||
"gloo-utils",
|
||||
"js-sys",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"thiserror 1.0.69",
|
||||
"wasm-bindgen",
|
||||
"web-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "gloo-utils"
|
||||
version = "0.2.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0b5555354113b18c547c1d3a98fbf7fb32a9ff4f6fa112ce823a21641a0ba3aa"
|
||||
dependencies = [
|
||||
"js-sys",
|
||||
"serde",
|
||||
"serde_json",
|
||||
"wasm-bindgen",
|
||||
"web-sys",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "glow"
|
||||
version = "0.16.0"
|
||||
@@ -3681,18 +3703,19 @@ dependencies = [
|
||||
"avian3d",
|
||||
"bevy",
|
||||
"bevy-inspector-egui",
|
||||
"bevy-persistent",
|
||||
"bevy-steamworks",
|
||||
"bevy_asset_loader",
|
||||
"bevy_ballistic",
|
||||
"bevy_common_assets",
|
||||
"bevy_debug_log",
|
||||
"bevy_pkv",
|
||||
"bevy_replicon",
|
||||
"bevy_replicon_renet",
|
||||
"bevy_sprite3d",
|
||||
"bevy_trenchbroom",
|
||||
"bevy_trenchbroom_avian",
|
||||
"clap",
|
||||
"dirs",
|
||||
"happy_feet",
|
||||
"nil 0.14.0",
|
||||
"rand 0.8.5",
|
||||
@@ -5459,15 +5482,6 @@ version = "0.4.2"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "a0d463f2884048e7153449a55166f91028d5b0ea53c79377099ce4e8cf0cf9bb"
|
||||
|
||||
[[package]]
|
||||
name = "redb"
|
||||
version = "3.1.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "ae323eb086579a3769daa2c753bb96deb95993c534711e0dbe881b5192906a06"
|
||||
dependencies = [
|
||||
"libc",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "redox_syscall"
|
||||
version = "0.4.1"
|
||||
@@ -5587,28 +5601,6 @@ dependencies = [
|
||||
"log",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rmp"
|
||||
version = "0.8.14"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "228ed7c16fa39782c3b3468e974aec2795e9089153cd08ee2e9aefb3613334c4"
|
||||
dependencies = [
|
||||
"byteorder",
|
||||
"num-traits",
|
||||
"paste",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "rmp-serde"
|
||||
version = "1.3.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "52e599a477cf9840e92f2cde9a7189e67b42c57532749bf90aea6ec10facd4db"
|
||||
dependencies = [
|
||||
"byteorder",
|
||||
"rmp",
|
||||
"serde",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "robust"
|
||||
version = "1.2.0"
|
||||
|
||||
@@ -51,15 +51,12 @@ bevy = { version = "0.17.0", default-features = false, features = [
|
||||
"track_location",
|
||||
] }
|
||||
bevy-inspector-egui = "0.34"
|
||||
bevy-persistent = { version = "0.9", features = ["ron"] }
|
||||
bevy-steamworks = "0.15.0"
|
||||
bevy_asset_loader = "=0.24.0-rc.1"
|
||||
bevy_ballistic = { git = "https://github.com/rustunit/bevy_ballistic.git", rev = "b08ffec" }
|
||||
bevy_common_assets = { version = "0.14.0", features = ["ron"] }
|
||||
bevy_debug_log = { git = "https://github.com/rustunit/bevy_debug_log.git", rev = "86051a0" }
|
||||
bevy_pkv = { version = "0.14", default-features = false, features = [
|
||||
"bevy",
|
||||
"redb",
|
||||
] }
|
||||
bevy_replicon = "0.37.1"
|
||||
# TODO: i dont think we need this in dedicated server mode
|
||||
bevy_replicon_renet = { version = "0.13.0", features = ["renet_steam"] }
|
||||
@@ -69,6 +66,7 @@ bevy_trenchbroom = { version = "0.10", default-features = false, features = [
|
||||
] }
|
||||
bevy_trenchbroom_avian = "0.10"
|
||||
clap = { version = "=4.5.47", features = ["derive"] }
|
||||
dirs = "6.0.0"
|
||||
happy_feet = { git = "https://github.com/rustunit/happy_feet.git", rev = "919657fa", features = [
|
||||
"serde",
|
||||
] }
|
||||
|
||||
@@ -26,18 +26,19 @@ dbg = ["avian3d/debug-plugin", "bevy/debug", "dep:bevy-inspector-egui"]
|
||||
avian3d = { workspace = true }
|
||||
bevy = { workspace = true }
|
||||
bevy-inspector-egui = { workspace = true, optional = true }
|
||||
bevy-persistent = { workspace = true }
|
||||
bevy-steamworks = { workspace = true }
|
||||
bevy_asset_loader = { workspace = true }
|
||||
bevy_ballistic = { workspace = true }
|
||||
bevy_common_assets = { workspace = true }
|
||||
bevy_debug_log = { workspace = true }
|
||||
bevy_pkv = { workspace = true }
|
||||
bevy_replicon = { workspace = true }
|
||||
bevy_replicon_renet = { workspace = true }
|
||||
bevy_sprite3d = { workspace = true }
|
||||
bevy_trenchbroom = { workspace = true }
|
||||
bevy_trenchbroom_avian = { workspace = true }
|
||||
clap = { workspace = true }
|
||||
dirs = { workspace = true }
|
||||
happy_feet = { workspace = true }
|
||||
nil = { workspace = true }
|
||||
rand = { workspace = true }
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
mod marker;
|
||||
mod target_ui;
|
||||
|
||||
use crate::{
|
||||
GameState, control::Inputs, head::ActiveHead, heads_database::HeadsDatabase,
|
||||
hitpoints::Hitpoints, physics_layers::GameLayer, player::Player, tb_entities::EnemySpawn,
|
||||
GameState,
|
||||
control::Inputs,
|
||||
head::ActiveHead,
|
||||
heads_database::HeadsDatabase,
|
||||
hitpoints::Hitpoints,
|
||||
physics_layers::GameLayer,
|
||||
player::{LocalPlayer, Player},
|
||||
tb_entities::EnemySpawn,
|
||||
};
|
||||
use avian3d::prelude::*;
|
||||
use bevy::prelude::*;
|
||||
use marker::MarkerEvent;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::f32::consts::PI;
|
||||
|
||||
@@ -21,7 +23,12 @@ pub struct AimTarget(pub Option<Entity>);
|
||||
pub struct AimState {
|
||||
pub range: f32,
|
||||
pub max_angle: f32,
|
||||
pub spawn_marker: bool,
|
||||
}
|
||||
|
||||
#[derive(Event)]
|
||||
pub enum MarkerEvent {
|
||||
Spawn(Entity),
|
||||
Despawn,
|
||||
}
|
||||
|
||||
impl Default for AimState {
|
||||
@@ -29,7 +36,6 @@ impl Default for AimState {
|
||||
Self {
|
||||
range: 80.,
|
||||
max_angle: PI / 8.,
|
||||
spawn_marker: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -38,20 +44,12 @@ pub fn plugin(app: &mut App) {
|
||||
app.register_type::<AimState>();
|
||||
app.register_type::<AimTarget>();
|
||||
|
||||
app.add_plugins(target_ui::plugin);
|
||||
app.add_plugins(marker::plugin);
|
||||
app.register_required_components::<ActiveHead, AimState>();
|
||||
|
||||
app.add_systems(
|
||||
Update,
|
||||
(update_player_aim, update_npc_aim, head_change).run_if(in_state(GameState::Playing)),
|
||||
);
|
||||
app.add_systems(Update, add_aim);
|
||||
}
|
||||
|
||||
fn add_aim(mut commands: Commands, query: Query<Entity, Added<ActiveHead>>) {
|
||||
for e in query.iter() {
|
||||
commands.entity(e).insert(AimState::default());
|
||||
}
|
||||
}
|
||||
|
||||
fn head_change(
|
||||
@@ -70,12 +68,19 @@ fn update_player_aim(
|
||||
mut commands: Commands,
|
||||
potential_targets: Query<(Entity, &Transform), With<Hitpoints>>,
|
||||
mut player_aim: Query<
|
||||
(Entity, &AimState, &mut AimTarget, &GlobalTransform, &Inputs),
|
||||
(
|
||||
Entity,
|
||||
&AimState,
|
||||
&mut AimTarget,
|
||||
&GlobalTransform,
|
||||
&Inputs,
|
||||
Has<LocalPlayer>,
|
||||
),
|
||||
With<Player>,
|
||||
>,
|
||||
spatial_query: SpatialQuery,
|
||||
) {
|
||||
for (player, state, mut aim_target, global_tf, inputs) in player_aim.iter_mut() {
|
||||
for (player, state, mut aim_target, global_tf, inputs, is_local) in player_aim.iter_mut() {
|
||||
let (player_pos, player_forward) = (global_tf.translation(), inputs.look_dir);
|
||||
|
||||
let mut new_target = None;
|
||||
@@ -114,13 +119,14 @@ fn update_player_aim(
|
||||
}
|
||||
|
||||
if new_target != aim_target.0 {
|
||||
if state.spawn_marker {
|
||||
if is_local {
|
||||
if let Some(target) = new_target {
|
||||
commands.trigger(MarkerEvent::Spawn(target));
|
||||
} else {
|
||||
commands.trigger(MarkerEvent::Despawn);
|
||||
}
|
||||
}
|
||||
|
||||
aim_target.0 = new_target;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
use crate::GameState;
|
||||
#[cfg(feature = "client")]
|
||||
use crate::control::Inputs;
|
||||
use crate::control::ViewMode;
|
||||
#[cfg(feature = "client")]
|
||||
use crate::physics_layers::GameLayer;
|
||||
#[cfg(feature = "client")]
|
||||
@@ -31,7 +32,7 @@ pub struct CameraRotationInput(pub Vec2);
|
||||
#[reflect(Resource)]
|
||||
pub struct CameraState {
|
||||
pub cutscene: bool,
|
||||
pub look_around: bool,
|
||||
pub view_mode: ViewMode,
|
||||
}
|
||||
|
||||
#[derive(Component, Reflect, Debug, Default)]
|
||||
@@ -85,10 +86,10 @@ fn update_look_around(
|
||||
inputs: Single<&Inputs, With<LocalPlayer>>,
|
||||
mut cam_state: ResMut<CameraState>,
|
||||
) {
|
||||
let look_around = inputs.view_mode;
|
||||
let view_mode = inputs.view_mode;
|
||||
|
||||
if look_around != cam_state.look_around {
|
||||
cam_state.look_around = look_around;
|
||||
if view_mode != cam_state.view_mode {
|
||||
cam_state.view_mode = view_mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,9 +101,9 @@ fn update_ui(
|
||||
query: Query<Entity, With<CameraUi>>,
|
||||
) {
|
||||
if cam_state.is_changed() {
|
||||
let show_ui = cam_state.look_around || cam_state.cutscene;
|
||||
let show_free_cam_ui = cam_state.view_mode.is_free() || cam_state.cutscene;
|
||||
|
||||
if show_ui {
|
||||
if show_free_cam_ui {
|
||||
commands.spawn((
|
||||
CameraUi,
|
||||
Node {
|
||||
@@ -131,12 +132,19 @@ fn update_ui(
|
||||
|
||||
#[cfg(feature = "client")]
|
||||
fn update(
|
||||
mut cam: Query<
|
||||
cam: Single<
|
||||
(&MainCamera, &mut Transform, &CameraRotationInput),
|
||||
(Without<CameraTarget>, Without<CameraArmRotation>),
|
||||
>,
|
||||
target_q: Single<&Transform, (With<CameraTarget>, Without<CameraArmRotation>)>,
|
||||
arm_rotation: Single<&Transform, With<CameraArmRotation>>,
|
||||
target_q: Single<
|
||||
(&Transform, &Children),
|
||||
(
|
||||
With<CameraTarget>,
|
||||
With<LocalPlayer>,
|
||||
Without<CameraArmRotation>,
|
||||
),
|
||||
>,
|
||||
arm_rotation: Query<&Transform, With<CameraArmRotation>>,
|
||||
spatial_query: SpatialQuery,
|
||||
cam_state: Res<CameraState>,
|
||||
) {
|
||||
@@ -144,11 +152,14 @@ fn update(
|
||||
return;
|
||||
}
|
||||
|
||||
let arm_tf = arm_rotation;
|
||||
let (camera, mut cam_transform, cam_rotation_input) = cam.into_inner();
|
||||
|
||||
let Ok((camera, mut cam_transform, cam_rotation_input)) = cam.single_mut() else {
|
||||
return;
|
||||
};
|
||||
let (target_q, children) = target_q.into_inner();
|
||||
|
||||
let arm_tf = children
|
||||
.iter()
|
||||
.find_map(|child| arm_rotation.get(child).ok())
|
||||
.unwrap();
|
||||
|
||||
if !camera.enabled {
|
||||
return;
|
||||
@@ -184,7 +195,7 @@ fn rotate_view(
|
||||
look_dir: Res<LookDirMovement>,
|
||||
mut cam: Single<&mut CameraRotationInput>,
|
||||
) {
|
||||
if !inputs.view_mode {
|
||||
if !inputs.view_mode.is_free() {
|
||||
cam.x = 0.0;
|
||||
return;
|
||||
}
|
||||
|
||||
8
crates/hedz_reloaded/src/client/aim.rs
Normal file
8
crates/hedz_reloaded/src/client/aim.rs
Normal file
@@ -0,0 +1,8 @@
|
||||
use bevy::prelude::*;
|
||||
|
||||
pub mod marker;
|
||||
pub mod target_ui;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins((marker::plugin, target_ui::plugin));
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
use crate::{GameState, global_observer, loading_assets::UIAssets, utils::billboards::Billboard};
|
||||
use crate::{
|
||||
GameState, aim::MarkerEvent, global_observer, loading_assets::UIAssets,
|
||||
utils::billboards::Billboard,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use bevy_sprite3d::Sprite3d;
|
||||
use ops::sin;
|
||||
@@ -7,12 +10,6 @@ use ops::sin;
|
||||
#[reflect(Component)]
|
||||
struct TargetMarker;
|
||||
|
||||
#[derive(Event)]
|
||||
pub enum MarkerEvent {
|
||||
Spawn(Entity),
|
||||
Despawn,
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_systems(Update, move_marker.run_if(in_state(GameState::Playing)));
|
||||
global_observer!(app, marker_event);
|
||||
@@ -1,12 +1,12 @@
|
||||
use super::AimTarget;
|
||||
use crate::{
|
||||
GameState,
|
||||
aim::AimTarget,
|
||||
backpack::UiHeadState,
|
||||
heads::{ActiveHeads, HeadsImages},
|
||||
hitpoints::Hitpoints,
|
||||
loading_assets::UIAssets,
|
||||
npc::Npc,
|
||||
player::Player,
|
||||
player::LocalPlayer,
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
|
||||
@@ -18,12 +18,14 @@ struct HeadImage;
|
||||
#[reflect(Component)]
|
||||
struct HeadDamage;
|
||||
|
||||
#[derive(Resource, Default, PartialEq)]
|
||||
struct TargetUi {
|
||||
#[derive(Component, Default, PartialEq)]
|
||||
pub struct TargetUi {
|
||||
head: Option<UiHeadState>,
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.register_required_components::<LocalPlayer, TargetUi>();
|
||||
|
||||
app.add_systems(OnEnter(GameState::Playing), setup);
|
||||
app.add_systems(Update, (sync, update).run_if(in_state(GameState::Playing)));
|
||||
}
|
||||
@@ -44,8 +46,6 @@ fn setup(mut commands: Commands, assets: Res<UIAssets>) {
|
||||
assets.head_damage.clone(),
|
||||
)],
|
||||
));
|
||||
|
||||
commands.insert_resource(TargetUi::default());
|
||||
}
|
||||
|
||||
fn spawn_head_ui(bg: Handle<Image>, regular: Handle<Image>, damage: Handle<Image>) -> impl Bundle {
|
||||
@@ -110,7 +110,7 @@ fn spawn_head_ui(bg: Handle<Image>, regular: Handle<Image>, damage: Handle<Image
|
||||
}
|
||||
|
||||
fn update(
|
||||
target: Res<TargetUi>,
|
||||
target: Single<&TargetUi, (Changed<TargetUi>, With<LocalPlayer>)>,
|
||||
heads_images: Res<HeadsImages>,
|
||||
mut head_image: Query<
|
||||
(&mut Visibility, &mut ImageNode),
|
||||
@@ -118,30 +118,28 @@ fn update(
|
||||
>,
|
||||
mut head_damage: Query<&mut Node, (With<HeadDamage>, Without<HeadImage>)>,
|
||||
) {
|
||||
if target.is_changed() {
|
||||
if let Ok((mut vis, mut image)) = head_image.single_mut() {
|
||||
if let Some(head) = target.head {
|
||||
*vis = Visibility::Visible;
|
||||
image.image = heads_images.heads[head.head].clone();
|
||||
} else {
|
||||
*vis = Visibility::Hidden;
|
||||
}
|
||||
if let Ok((mut vis, mut image)) = head_image.single_mut() {
|
||||
if let Some(head) = target.head {
|
||||
*vis = Visibility::Visible;
|
||||
image.image = heads_images.heads[head.head].clone();
|
||||
} else {
|
||||
*vis = Visibility::Hidden;
|
||||
}
|
||||
}
|
||||
|
||||
if let Ok(mut node) = head_damage.single_mut() {
|
||||
node.height = Val::Percent(target.head.map(|head| head.damage()).unwrap_or(0.) * 100.);
|
||||
}
|
||||
if let Ok(mut node) = head_damage.single_mut() {
|
||||
node.height = Val::Percent(target.head.map(|head| head.damage()).unwrap_or(0.) * 100.);
|
||||
}
|
||||
}
|
||||
|
||||
fn sync(
|
||||
mut target: ResMut<TargetUi>,
|
||||
player_target: Query<&AimTarget, With<Player>>,
|
||||
mut target: Single<&mut TargetUi, With<LocalPlayer>>,
|
||||
player_target: Single<&AimTarget, With<LocalPlayer>>,
|
||||
target_data: Query<(&Hitpoints, &ActiveHeads), With<Npc>>,
|
||||
) {
|
||||
let mut new_state = None;
|
||||
if let Some(e) = player_target.iter().next().and_then(|target| target.0)
|
||||
&& let Ok((hp, heads)) = target_data.get(e)
|
||||
if let Some(target) = player_target.0
|
||||
&& let Ok((hp, heads)) = target_data.get(target)
|
||||
{
|
||||
let head = heads.current().expect("target must have a head on");
|
||||
new_state = Some(UiHeadState {
|
||||
@@ -1,6 +1,6 @@
|
||||
use crate::{
|
||||
GameState,
|
||||
control::{ControllerSet, Inputs, LookDirMovement},
|
||||
control::{ControllerSet, Inputs, LookDirMovement, SelectedController},
|
||||
player::{LocalPlayer, PlayerBodyMesh},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
@@ -19,14 +19,20 @@ pub fn plugin(app: &mut App) {
|
||||
fn rotate_rig(
|
||||
inputs: Single<&Inputs, With<LocalPlayer>>,
|
||||
look_dir: Res<LookDirMovement>,
|
||||
local_player: Single<&Children, With<LocalPlayer>>,
|
||||
local_player: Single<(&Children, &SelectedController), With<LocalPlayer>>,
|
||||
mut player_mesh: Query<&mut Transform, With<PlayerBodyMesh>>,
|
||||
) {
|
||||
if inputs.view_mode {
|
||||
if inputs.view_mode.is_free() {
|
||||
return;
|
||||
}
|
||||
|
||||
local_player.iter().find(|&child| {
|
||||
let (local_player_childer, selected_controller) = *local_player;
|
||||
|
||||
if !matches!(selected_controller, SelectedController::Flying) {
|
||||
return;
|
||||
}
|
||||
|
||||
local_player_childer.iter().find(|&child| {
|
||||
if let Ok(mut rig_transform) = player_mesh.get_mut(child) {
|
||||
let look_dir = look_dir.0;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ use crate::{
|
||||
client::control::CharacterInputEnabled,
|
||||
control::{
|
||||
BackpackButtonPress, CashHealPressed, ClientInputs, ControllerSet, Inputs, LocalInputs,
|
||||
LookDirMovement, SelectLeftPressed, SelectRightPressed,
|
||||
LookDirMovement, SelectLeftPressed, SelectRightPressed, ViewMode,
|
||||
},
|
||||
player::{LocalPlayer, PlayerBodyMesh},
|
||||
};
|
||||
@@ -85,9 +85,14 @@ fn reset_control_state_on_disable(
|
||||
|
||||
fn get_lookdir(
|
||||
mut inputs: Single<&mut LocalInputs>,
|
||||
rig_transform: Option<Single<&GlobalTransform, With<PlayerBodyMesh>>>,
|
||||
player: Single<&Children, With<LocalPlayer>>,
|
||||
rig_transform: Query<&GlobalTransform, With<PlayerBodyMesh>>,
|
||||
) {
|
||||
inputs.0.look_dir = if let Some(ref rig_transform) = rig_transform {
|
||||
let rig_transform = player
|
||||
.iter()
|
||||
.find_map(|child| rig_transform.get(child).ok());
|
||||
|
||||
inputs.0.look_dir = if let Some(rig_transform) = rig_transform {
|
||||
rig_transform.forward().as_vec3()
|
||||
} else {
|
||||
Vec3::NEG_Z
|
||||
@@ -141,8 +146,11 @@ fn gamepad_controls(
|
||||
|
||||
inputs.0.move_dir += move_dir.clamp_length_max(1.0);
|
||||
inputs.0.jump |= gamepad.pressed(GamepadButton::South);
|
||||
inputs.0.view_mode |= gamepad.pressed(GamepadButton::LeftTrigger2);
|
||||
inputs.0.trigger |= gamepad.pressed(GamepadButton::RightTrigger2);
|
||||
inputs
|
||||
.0
|
||||
.view_mode
|
||||
.merge_input(gamepad.pressed(GamepadButton::LeftTrigger2));
|
||||
|
||||
if gamepad.just_pressed(GamepadButton::DPadUp) {
|
||||
backpack_inputs.write(BackpackButtonPress::Toggle);
|
||||
@@ -207,8 +215,8 @@ fn keyboard_controls(
|
||||
|
||||
inputs.0.move_dir = direction;
|
||||
inputs.0.jump = keyboard.pressed(KeyCode::Space);
|
||||
inputs.0.view_mode = keyboard.pressed(KeyCode::Tab);
|
||||
inputs.0.trigger = mouse.pressed(MouseButton::Left);
|
||||
inputs.0.view_mode = ViewMode::from_input(keyboard.pressed(KeyCode::Tab));
|
||||
|
||||
if keyboard.just_pressed(KeyCode::KeyB) {
|
||||
backpack_inputs.write(BackpackButtonPress::Toggle);
|
||||
|
||||
@@ -22,6 +22,7 @@ use bevy_replicon_renet::{
|
||||
use bevy_steamworks::Client;
|
||||
use bevy_trenchbroom::geometry::Brushes;
|
||||
|
||||
pub mod aim;
|
||||
pub mod audio;
|
||||
pub mod backpack;
|
||||
pub mod control;
|
||||
@@ -36,6 +37,8 @@ pub mod ui;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins((
|
||||
aim::plugin,
|
||||
audio::plugin,
|
||||
backpack::plugin,
|
||||
control::plugin,
|
||||
debug::plugin,
|
||||
@@ -43,7 +46,6 @@ pub fn plugin(app: &mut App) {
|
||||
heal_effect::plugin,
|
||||
player::plugin,
|
||||
setup::plugin,
|
||||
audio::plugin,
|
||||
steam::plugin,
|
||||
ui::plugin,
|
||||
settings::plugin,
|
||||
@@ -125,7 +127,7 @@ fn connect_to_server(
|
||||
let authentication = bevy_replicon_renet::netcode::ClientAuthentication::Unsecure {
|
||||
client_id,
|
||||
protocol_id: 0,
|
||||
server_addr: host_addr.clone(),
|
||||
server_addr: *host_addr,
|
||||
user_data: None,
|
||||
};
|
||||
let transport = bevy_replicon_renet::netcode::NetcodeClientTransport::new(
|
||||
|
||||
@@ -2,7 +2,7 @@ use crate::{
|
||||
global_observer,
|
||||
heads_database::{HeadControls, HeadsDatabase},
|
||||
loading_assets::AudioAssets,
|
||||
player::{LocalPlayer, PlayerBodyMesh},
|
||||
player::{LocalPlayer, Player, PlayerBodyMesh},
|
||||
protocol::{ClientHeadChanged, PlaySound, PlayerId, messages::AssignClientPlayer},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
@@ -59,23 +59,38 @@ pub enum PlayerAssignmentState {
|
||||
Confirmed,
|
||||
}
|
||||
|
||||
// TODO: currently a networked message.
|
||||
// can be done by just using local change detection on `ActiveHead`?
|
||||
fn on_client_update_head_mesh(
|
||||
trigger: On<ClientHeadChanged>,
|
||||
mut commands: Commands,
|
||||
body_mesh: Single<(Entity, &Children), With<PlayerBodyMesh>>,
|
||||
player: Query<(&Children, &PlayerId), With<Player>>,
|
||||
body_mesh: Query<(Entity, &Children), With<PlayerBodyMesh>>,
|
||||
head_db: Res<HeadsDatabase>,
|
||||
audio_assets: Res<AudioAssets>,
|
||||
sfx: Query<&AudioPlayer>,
|
||||
) -> Result {
|
||||
let head = trigger.0 as usize;
|
||||
let (body_mesh, mesh_children) = *body_mesh;
|
||||
let (player_children, _) = player
|
||||
.iter()
|
||||
.find(|(_, player_id)| **player_id == trigger.player)
|
||||
.unwrap();
|
||||
|
||||
let (body_mesh, body_mesh_children) = player_children
|
||||
.iter()
|
||||
.find_map(|child| body_mesh.get(child).ok())
|
||||
.unwrap();
|
||||
|
||||
let head = trigger.head;
|
||||
|
||||
let head_str = head_db.head_key(head);
|
||||
|
||||
commands.trigger(PlaySound::Head(head_str.to_string()));
|
||||
|
||||
//TODO: make part of full character mesh later
|
||||
for child in mesh_children.iter().filter(|child| sfx.contains(*child)) {
|
||||
for child in body_mesh_children
|
||||
.iter()
|
||||
.filter(|child| sfx.contains(*child))
|
||||
{
|
||||
commands.entity(child).despawn();
|
||||
}
|
||||
if head_db.head_stats(head).controls == HeadControls::Plane {
|
||||
|
||||
@@ -1,19 +1,30 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_pkv::prelude::*;
|
||||
|
||||
use crate::{client::audio::SoundSettings, utils::Debounce};
|
||||
use bevy::prelude::*;
|
||||
use bevy_persistent::{Persistent, StorageFormat};
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
#[cfg(not(feature = "dbg"))]
|
||||
app.insert_resource(PkvStore::new("Rustunit", "HEDZ"));
|
||||
app.insert_resource(
|
||||
Persistent::<SoundSettings>::builder()
|
||||
.name("audio")
|
||||
.format(StorageFormat::Ron)
|
||||
.path(
|
||||
dirs::config_dir()
|
||||
.unwrap()
|
||||
.join("com.rustunit.hedzreloaded")
|
||||
.join("audio.ron"),
|
||||
)
|
||||
.default(SoundSettings::default())
|
||||
.build()
|
||||
.unwrap(),
|
||||
);
|
||||
|
||||
app.add_systems(Update, persist_settings.run_if(resource_exists::<PkvStore>));
|
||||
app.add_systems(Startup, load_settings.run_if(resource_exists::<PkvStore>));
|
||||
app.add_systems(Update, persist_settings);
|
||||
app.add_systems(Startup, load_settings);
|
||||
}
|
||||
|
||||
fn persist_settings(
|
||||
settings: Res<SoundSettings>,
|
||||
mut pkv: ResMut<PkvStore>,
|
||||
mut persistent: ResMut<Persistent<SoundSettings>>,
|
||||
mut debounce: Debounce<1000>,
|
||||
) -> Result {
|
||||
if settings.is_changed() {
|
||||
@@ -21,16 +32,12 @@ fn persist_settings(
|
||||
}
|
||||
|
||||
if debounce.finished() {
|
||||
pkv.set("audio", &*settings)?;
|
||||
persistent.set(*settings)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn load_settings(mut settings: ResMut<SoundSettings>, pkv: Res<PkvStore>) -> Result {
|
||||
if let Ok(loaded) = pkv.get::<SoundSettings>("audio") {
|
||||
*settings = loaded;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
fn load_settings(persistent: Res<Persistent<SoundSettings>>, mut settings: ResMut<SoundSettings>) {
|
||||
*settings = *persistent.get();
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
use std::net::SocketAddr;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use clap::Parser;
|
||||
use std::net::SocketAddr;
|
||||
use steamworks::SteamId;
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
@@ -81,8 +80,7 @@ impl From<NetworkingConfig> for NetConfig {
|
||||
}
|
||||
|
||||
fn parse_addr(addr: Option<String>) -> SocketAddr {
|
||||
addr.map(|addr| addr.parse().ok())
|
||||
.flatten()
|
||||
addr.and_then(|addr| addr.parse().ok())
|
||||
.unwrap_or_else(|| "127.0.0.1:31111".parse().unwrap())
|
||||
}
|
||||
|
||||
|
||||
@@ -72,12 +72,22 @@ fn set_animation_flags(
|
||||
pub fn reset_upon_switch(
|
||||
mut c: Commands,
|
||||
mut event_controller_switch: MessageReader<ControllerSwitchEvent>,
|
||||
selected_controller: Res<SelectedController>,
|
||||
mut rig_transforms: Query<&mut Transform, With<PlayerBodyMesh>>,
|
||||
mut controllers: Query<(&mut KinematicVelocity, &Children, &Inputs), With<Player>>,
|
||||
mut controllers: Query<
|
||||
(
|
||||
&mut KinematicVelocity,
|
||||
&Children,
|
||||
&Inputs,
|
||||
&SelectedController,
|
||||
),
|
||||
With<Player>,
|
||||
>,
|
||||
) {
|
||||
for &ControllerSwitchEvent { controller } in event_controller_switch.read() {
|
||||
let (mut velocity, children, inputs) = controllers.get_mut(controller).unwrap();
|
||||
let (mut velocity, children, inputs, selected_controller) =
|
||||
controllers.get_mut(controller).unwrap();
|
||||
|
||||
info!("resetting controller");
|
||||
|
||||
velocity.0 = Vec3::ZERO;
|
||||
|
||||
@@ -165,6 +175,7 @@ impl Default for MovementSpeedFactor {
|
||||
MoveInput,
|
||||
MovementSpeedFactor,
|
||||
TransformInterpolation,
|
||||
SelectedController::Running,
|
||||
CharacterMovement = RUNNING_MOVEMENT_CONFIG.movement,
|
||||
ControllerSettings = RUNNING_MOVEMENT_CONFIG.settings,
|
||||
CharacterGravity = RUNNING_MOVEMENT_CONFIG.gravity,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use super::ControllerSet;
|
||||
use crate::{
|
||||
GameState,
|
||||
control::{Inputs, controller_common::MovementSpeedFactor},
|
||||
control::{Inputs, SelectedController, controller_common::MovementSpeedFactor},
|
||||
};
|
||||
use bevy::prelude::*;
|
||||
use happy_feet::prelude::MoveInput;
|
||||
@@ -19,8 +19,17 @@ impl Plugin for CharacterControllerPlugin {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_controls(character: Single<(&mut MoveInput, &MovementSpeedFactor, &Inputs)>) {
|
||||
let (mut char_input, factor, inputs) = character.into_inner();
|
||||
|
||||
char_input.set(inputs.look_dir * factor.0);
|
||||
pub fn apply_controls(
|
||||
mut query: Query<(
|
||||
&mut MoveInput,
|
||||
&MovementSpeedFactor,
|
||||
&Inputs,
|
||||
&SelectedController,
|
||||
)>,
|
||||
) {
|
||||
for (mut move_input, factor, inputs, selected_controller) in query.iter_mut() {
|
||||
if *selected_controller == SelectedController::Flying {
|
||||
move_input.set(inputs.look_dir * factor.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
use crate::{
|
||||
GameState,
|
||||
animation::AnimationFlags,
|
||||
control::{ControllerSet, ControllerSettings, Inputs, controller_common::MovementSpeedFactor},
|
||||
control::{
|
||||
ControllerSet, ControllerSettings, Inputs, SelectedController,
|
||||
controller_common::MovementSpeedFactor,
|
||||
},
|
||||
protocol::is_server,
|
||||
};
|
||||
#[cfg(feature = "client")]
|
||||
@@ -41,7 +44,7 @@ fn rotate_view(
|
||||
) {
|
||||
let (inputs, children) = controller.into_inner();
|
||||
|
||||
if inputs.view_mode {
|
||||
if inputs.view_mode.is_free() {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -56,7 +59,7 @@ fn rotate_view(
|
||||
}
|
||||
|
||||
fn apply_controls(
|
||||
character: Single<(
|
||||
mut query: Query<(
|
||||
&mut MoveInput,
|
||||
&mut Grounding,
|
||||
&mut KinematicVelocity,
|
||||
@@ -64,25 +67,39 @@ fn apply_controls(
|
||||
&ControllerSettings,
|
||||
&MovementSpeedFactor,
|
||||
&Inputs,
|
||||
&SelectedController,
|
||||
)>,
|
||||
) {
|
||||
let (mut move_input, mut grounding, mut velocity, mut flags, settings, move_factor, inputs) =
|
||||
character.into_inner();
|
||||
for (
|
||||
mut move_input,
|
||||
mut grounding,
|
||||
mut velocity,
|
||||
mut flags,
|
||||
settings,
|
||||
move_factor,
|
||||
inputs,
|
||||
selected_controller,
|
||||
) in query.iter_mut()
|
||||
{
|
||||
if *selected_controller != SelectedController::Running {
|
||||
continue;
|
||||
}
|
||||
|
||||
let ground_normal = *grounding.normal().unwrap_or(Dir3::Y);
|
||||
let ground_normal = *grounding.normal().unwrap_or(Dir3::Y);
|
||||
|
||||
let mut direction = inputs.move_dir.extend(0.0).xzy();
|
||||
let look_dir_right = inputs.look_dir.cross(Vec3::Y);
|
||||
direction = (inputs.look_dir * direction.z) + (look_dir_right * direction.x);
|
||||
let y_projection = direction.project_onto(ground_normal);
|
||||
direction -= y_projection;
|
||||
direction = direction.normalize_or_zero();
|
||||
let mut direction = inputs.move_dir.extend(0.0).xzy();
|
||||
let look_dir_right = inputs.look_dir.cross(Vec3::Y);
|
||||
direction = (inputs.look_dir * direction.z) + (look_dir_right * direction.x);
|
||||
let y_projection = direction.project_onto(ground_normal);
|
||||
direction -= y_projection;
|
||||
direction = direction.normalize_or_zero();
|
||||
|
||||
move_input.set(direction * move_factor.0);
|
||||
move_input.set(direction * move_factor.0);
|
||||
|
||||
if inputs.jump && grounding.is_grounded() {
|
||||
flags.jumping = true;
|
||||
flags.jump_count += 1;
|
||||
happy_feet::movement::jump(settings.jump_force, &mut velocity, &mut grounding, Dir3::Y)
|
||||
if inputs.jump && grounding.is_grounded() {
|
||||
flags.jumping = true;
|
||||
flags.jump_count += 1;
|
||||
happy_feet::movement::jump(settings.jump_force, &mut velocity, &mut grounding, Dir3::Y)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,8 @@ pub enum ControllerSet {
|
||||
ApplyControlsRun,
|
||||
}
|
||||
|
||||
#[derive(Resource, Debug, Clone, Copy, PartialEq, Default)]
|
||||
#[derive(Component, Reflect, Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
#[reflect(Component)]
|
||||
pub enum SelectedController {
|
||||
Flying,
|
||||
#[default]
|
||||
@@ -35,8 +36,9 @@ pub fn plugin(app: &mut App) {
|
||||
#[cfg(feature = "client")]
|
||||
app.register_type::<LocalInputs>();
|
||||
|
||||
app.register_type::<SelectedController>();
|
||||
|
||||
app.init_resource::<LookDirMovement>();
|
||||
app.init_resource::<SelectedController>();
|
||||
|
||||
app.add_message::<ControllerSwitchEvent>()
|
||||
.add_message::<BackpackButtonPress>();
|
||||
@@ -48,8 +50,8 @@ pub fn plugin(app: &mut App) {
|
||||
app.configure_sets(
|
||||
FixedUpdate,
|
||||
(
|
||||
ControllerSet::ApplyControlsFly.run_if(resource_equals(SelectedController::Flying)),
|
||||
ControllerSet::ApplyControlsRun.run_if(resource_equals(SelectedController::Running)),
|
||||
ControllerSet::ApplyControlsFly,
|
||||
ControllerSet::ApplyControlsRun,
|
||||
)
|
||||
.chain()
|
||||
.run_if(in_state(GameState::Playing)),
|
||||
@@ -64,6 +66,35 @@ pub fn plugin(app: &mut App) {
|
||||
app.add_systems(Update, head_change.run_if(in_state(GameState::Playing)));
|
||||
}
|
||||
|
||||
#[derive(Reflect, Default, Debug, Clone, Copy, Deserialize, Serialize, PartialEq, Eq)]
|
||||
pub enum ViewMode {
|
||||
#[default]
|
||||
Default,
|
||||
FreeMode,
|
||||
}
|
||||
|
||||
impl ViewMode {
|
||||
pub fn from_input(button: bool) -> Self {
|
||||
if button {
|
||||
Self::FreeMode
|
||||
} else {
|
||||
Self::Default
|
||||
}
|
||||
}
|
||||
|
||||
pub fn merge_input(&mut self, button: bool) {
|
||||
let new = Self::from_input(button);
|
||||
*self = match (*self, new) {
|
||||
(Self::FreeMode, _) | (_, Self::FreeMode) => Self::FreeMode,
|
||||
_ => Self::Default,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn is_free(&self) -> bool {
|
||||
matches!(self, Self::FreeMode)
|
||||
}
|
||||
}
|
||||
|
||||
/// The continuous inputs of a client for a tick. The instant inputs are sent via messages like `BackpackTogglePressed`.
|
||||
#[derive(Component, Clone, Copy, Debug, Serialize, Deserialize, Reflect)]
|
||||
#[reflect(Component, Default)]
|
||||
@@ -75,7 +106,7 @@ pub struct Inputs {
|
||||
pub look_dir: Vec3,
|
||||
pub jump: bool,
|
||||
/// Determines if the camera can rotate freely around the player
|
||||
pub view_mode: bool,
|
||||
pub view_mode: ViewMode,
|
||||
pub trigger: bool,
|
||||
}
|
||||
|
||||
@@ -154,23 +185,24 @@ fn collect_player_inputs(
|
||||
}
|
||||
|
||||
fn head_change(
|
||||
//TODO: needs a 'LocalPlayer' at some point for multiplayer
|
||||
query: Query<(Entity, &ActiveHead), (Changed<ActiveHead>, With<Player>)>,
|
||||
mut commands: Commands,
|
||||
query: Query<(Entity, &ActiveHead, &SelectedController), (Changed<ActiveHead>, With<Player>)>,
|
||||
heads_db: Res<HeadsDatabase>,
|
||||
mut selected_controller: ResMut<SelectedController>,
|
||||
mut event_controller_switch: MessageWriter<ControllerSwitchEvent>,
|
||||
) {
|
||||
for (entity, head) in query.iter() {
|
||||
for (entity, head, selected_controller) in query.iter() {
|
||||
let stats = heads_db.head_stats(head.0);
|
||||
let controller = match stats.controls {
|
||||
HeadControls::Plane => SelectedController::Flying,
|
||||
HeadControls::Walk => SelectedController::Running,
|
||||
};
|
||||
|
||||
info!("player head changed: {} ({:?})", head.0, controller);
|
||||
|
||||
if *selected_controller != controller {
|
||||
event_controller_switch.write(ControllerSwitchEvent { controller: entity });
|
||||
|
||||
*selected_controller = controller;
|
||||
commands.entity(entity).insert(controller);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,8 @@ use super::{ActiveHeads, HEAD_SLOTS};
|
||||
#[cfg(feature = "client")]
|
||||
use crate::heads::HeadsImages;
|
||||
use crate::{
|
||||
GameState, backpack::UiHeadState, loading_assets::UIAssets, player::Player, protocol::is_server,
|
||||
GameState, backpack::UiHeadState, loading_assets::UIAssets, player::LocalPlayer,
|
||||
protocol::is_server,
|
||||
};
|
||||
use bevy::{ecs::spawn::SpawnIter, prelude::*};
|
||||
use serde::{Deserialize, Serialize};
|
||||
@@ -239,14 +240,10 @@ fn update_health(
|
||||
}
|
||||
|
||||
fn sync(
|
||||
active_heads: Query<Ref<ActiveHeads>, With<Player>>,
|
||||
active_heads: Single<Ref<ActiveHeads>, With<LocalPlayer>>,
|
||||
mut state: Single<&mut UiActiveHeads>,
|
||||
time: Res<Time>,
|
||||
) {
|
||||
let Ok(active_heads) = active_heads.single() else {
|
||||
return;
|
||||
};
|
||||
|
||||
if active_heads.is_changed() || active_heads.reloading() {
|
||||
state.selected_slot = active_heads.selected_slot;
|
||||
|
||||
|
||||
@@ -177,8 +177,11 @@ impl ActiveHeads {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Event)]
|
||||
pub struct HeadChanged(pub usize);
|
||||
#[derive(EntityEvent)]
|
||||
pub struct HeadChanged {
|
||||
pub entity: Entity,
|
||||
pub head: usize,
|
||||
}
|
||||
|
||||
pub fn plugin(app: &mut App) {
|
||||
app.add_plugins(heads_ui::plugin);
|
||||
@@ -217,11 +220,10 @@ fn sync_hp(mut query: Query<(&mut ActiveHeads, &Hitpoints)>) {
|
||||
|
||||
fn reload(
|
||||
mut commands: Commands,
|
||||
mut active: Query<&mut ActiveHeads>,
|
||||
mut active: Query<(&mut ActiveHeads, &mut AnimationFlags), With<Player>>,
|
||||
time: Res<Time>,
|
||||
mut flags: Single<&mut AnimationFlags, With<Player>>,
|
||||
) {
|
||||
for mut active in active.iter_mut() {
|
||||
for (mut active, mut flags) in active.iter_mut() {
|
||||
if !active.reloading() {
|
||||
continue;
|
||||
}
|
||||
@@ -249,6 +251,7 @@ fn reload(
|
||||
fn on_select_active_head(
|
||||
mut commands: Commands,
|
||||
mut query: Query<(&mut ActiveHeads, &mut Hitpoints), With<Player>>,
|
||||
// TODO: unify into just one message
|
||||
mut select_lefts: MessageReader<FromClient<SelectLeftPressed>>,
|
||||
mut select_rights: MessageReader<FromClient<SelectRightPressed>>,
|
||||
controllers: ClientToController,
|
||||
@@ -270,9 +273,10 @@ fn on_select_active_head(
|
||||
active_heads.current_slot = active_heads.selected_slot;
|
||||
hp.set_health(active_heads.current().unwrap().health);
|
||||
|
||||
commands.trigger(HeadChanged(
|
||||
active_heads.heads[active_heads.current_slot].unwrap().head,
|
||||
));
|
||||
commands.trigger(HeadChanged {
|
||||
entity: player,
|
||||
head: active_heads.heads[active_heads.current_slot].unwrap().head,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -293,9 +297,10 @@ fn on_select_active_head(
|
||||
active_heads.current_slot = active_heads.selected_slot;
|
||||
hp.set_health(active_heads.current().unwrap().health);
|
||||
|
||||
commands.trigger(HeadChanged(
|
||||
active_heads.heads[active_heads.current_slot].unwrap().head,
|
||||
));
|
||||
commands.trigger(HeadChanged {
|
||||
entity: player,
|
||||
head: active_heads.heads[active_heads.current_slot].unwrap().head,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -303,11 +308,11 @@ fn on_select_active_head(
|
||||
fn on_swap_backpack(
|
||||
trigger: On<FromClient<BackpackSwapEvent>>,
|
||||
mut commands: Commands,
|
||||
mut query: Query<(&mut ActiveHeads, &mut Hitpoints, &mut Backpack), With<Player>>,
|
||||
mut query: Query<(Entity, &mut ActiveHeads, &mut Hitpoints, &mut Backpack), With<Player>>,
|
||||
) {
|
||||
let backpack_slot = trigger.event().0;
|
||||
|
||||
let Ok((mut active_heads, mut hp, mut backpack)) = query.single_mut() else {
|
||||
let Ok((player, mut active_heads, mut hp, mut backpack)) = query.single_mut() else {
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -326,7 +331,8 @@ fn on_swap_backpack(
|
||||
|
||||
hp.set_health(active_heads.current().unwrap().health);
|
||||
|
||||
commands.trigger(HeadChanged(
|
||||
active_heads.heads[active_heads.selected_slot].unwrap().head,
|
||||
));
|
||||
commands.trigger(HeadChanged {
|
||||
entity: player,
|
||||
head: active_heads.heads[active_heads.selected_slot].unwrap().head,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -132,9 +132,16 @@ pub fn spawn(
|
||||
fn on_kill(
|
||||
trigger: On<Kill>,
|
||||
mut commands: Commands,
|
||||
mut query: Query<(&Transform, &ActiveHead, &mut ActiveHeads, &mut Hitpoints)>,
|
||||
mut query: Query<(
|
||||
Entity,
|
||||
&Transform,
|
||||
&ActiveHead,
|
||||
&mut ActiveHeads,
|
||||
&mut Hitpoints,
|
||||
)>,
|
||||
) {
|
||||
let Ok((transform, active, mut heads, mut hp)) = query.get_mut(trigger.event().entity) else {
|
||||
let Ok((player, transform, active, mut heads, mut hp)) = query.get_mut(trigger.event().entity)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
|
||||
@@ -143,31 +150,51 @@ fn on_kill(
|
||||
if let Some(new_head) = heads.loose_current() {
|
||||
hp.set_health(heads.current().unwrap().health);
|
||||
|
||||
commands.trigger(HeadChanged(new_head));
|
||||
commands.trigger(HeadChanged {
|
||||
entity: player,
|
||||
head: new_head,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn on_update_head_mesh(
|
||||
trigger: On<HeadChanged>,
|
||||
mut commands: Commands,
|
||||
mesh_children: Single<&Children, With<PlayerBodyMesh>>,
|
||||
player_id: Query<&PlayerId, With<Player>>,
|
||||
children: Query<&Children>,
|
||||
player_body_mesh: Query<&PlayerBodyMesh>,
|
||||
animated_characters: Query<&AnimatedCharacter>,
|
||||
mut player: Single<&mut ActiveHead, With<Player>>,
|
||||
mut active_head: Query<&mut ActiveHead>,
|
||||
) -> Result {
|
||||
let animated_char = mesh_children
|
||||
.iter()
|
||||
.find(|child| animated_characters.contains(*child))
|
||||
.ok_or("tried to update head mesh before AnimatedCharacter was readded")?;
|
||||
let player_id = player_id.get(trigger.entity)?.clone();
|
||||
|
||||
player.0 = trigger.0;
|
||||
let player_body_mesh = children
|
||||
.get(trigger.entity)?
|
||||
.iter()
|
||||
.find(|child| player_body_mesh.get(*child).is_ok())
|
||||
.unwrap();
|
||||
|
||||
let animated_character = children
|
||||
.get(player_body_mesh)?
|
||||
.iter()
|
||||
.find(|child| animated_characters.get(*child).is_ok())
|
||||
.unwrap();
|
||||
|
||||
{
|
||||
let mut active_head = active_head.get_mut(trigger.entity)?;
|
||||
active_head.0 = trigger.head;
|
||||
}
|
||||
|
||||
commands
|
||||
.entity(animated_char)
|
||||
.insert(AnimatedCharacter::new(trigger.0));
|
||||
.entity(animated_character)
|
||||
.insert(AnimatedCharacter::new(trigger.head));
|
||||
|
||||
commands.server_trigger(ToClients {
|
||||
mode: SendMode::Broadcast,
|
||||
message: ClientHeadChanged(trigger.0 as u64),
|
||||
message: ClientHeadChanged {
|
||||
player: player_id,
|
||||
head: trigger.head,
|
||||
},
|
||||
});
|
||||
|
||||
Ok(())
|
||||
|
||||
@@ -1,8 +1,14 @@
|
||||
use bevy::prelude::*;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::protocol::PlayerId;
|
||||
|
||||
// TODO: remove in favour of client side change detection
|
||||
#[derive(Clone, Event, Serialize, Deserialize, PartialEq)]
|
||||
pub struct ClientHeadChanged(pub u64);
|
||||
pub struct ClientHeadChanged {
|
||||
pub player: PlayerId,
|
||||
pub head: usize,
|
||||
}
|
||||
|
||||
#[derive(Event, Clone, Debug, Serialize, Deserialize)]
|
||||
pub enum PlaySound {
|
||||
|
||||
Reference in New Issue
Block a user