12 lines
333 B
WebGPU Shading Language
12 lines
333 B
WebGPU Shading Language
#import bevy_pbr::forward_io::VertexOutput
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@group(2) @binding(1) var material_color_texture: texture_2d<f32>;
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@group(2) @binding(2) var material_color_sampler: sampler;
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@fragment
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fn fragment(
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mesh: VertexOutput,
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) -> @location(0) vec4<f32> {
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return textureSample(material_color_texture, material_color_sampler, mesh.uv);
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}
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