Commit Graph

378 Commits

Author SHA1 Message Date
b7414f146a more matching jet speed 2025-12-16 16:52:43 -05:00
e4c8df8a57 cleanup 2025-12-16 16:52:21 -05:00
7088d863dd some more level 2025-12-15 20:00:53 -05:00
extrawurst
d93b38d1c8 replication for client side projectiles (#87) 2025-12-14 13:41:45 -05:00
extrawurst
e7ebff2029 Run trigger logic client side (#86) 2025-12-11 22:36:29 -05:00
e044558a93 fix duplicate heads collecting
turns out we did not consider the ActiveHeads just duplicates in the backpack
2025-12-10 19:32:32 -05:00
abf037baa3 fix steam-alpha discord message 2025-12-10 19:01:58 -05:00
PROMETHIA-27
65663f682f Clientside Backpack UI (#84) 2025-12-10 18:31:42 -05:00
PROMETHIA-27
668ed93475 Simpler + Better Inputs (#82)
* switch to events for instantaneous inputs

* input simplification + improvements

* fix trail crash

* fix clippy warnings

* qualify `Trail` in fn signature
2025-12-10 14:41:21 -05:00
extrawurst
b177c880e3 fix steam-alpha pipeline (#83)
use custom discord action instead of broken one
2025-12-10 06:47:10 -05:00
29db17e11a make geisha curver, add fan
fix CurverProjectile replcation
2025-12-09 20:08:35 -05:00
da5fd201b1 optional head drop impulse 2025-12-09 16:21:26 -05:00
extrawurst
4e169c1506 fix missile trails (#81)
added replicated `SpawnTrail` that acts as a marker and gets picked up by the client to create the visuals.
2025-12-09 16:16:09 -05:00
5c0e78cb8a fix impulse of head/key drops 2025-12-09 08:23:59 -05:00
456d6ec92a replicate Npc marker component
this fixes the broken target_ui
2025-12-09 06:44:04 -05:00
0a3b5253d1 fix rotation 2025-12-08 21:31:30 -05:00
845cae4389 make player and client bound together
this cleansup and allows rejoining a running server
2025-12-08 20:51:46 -05:00
PROMETHIA-27
ff52258ad2 Switch to replicon (#80) 2025-12-08 19:22:17 -05:00
7a5d2e6914 cleanup ci script 2025-12-06 10:31:41 -03:00
extrawurst
432f245140 fix ci (#79) 2025-12-05 23:39:37 -03:00
extrawurst
0649a3e5b9 try fixing ci (#78) 2025-12-05 22:35:28 -03:00
072badcc14 new export of geisha 2025-12-05 16:28:06 -03:00
434184f872 new char 2025-12-02 23:07:08 -03:00
18a799b151 fix npc aiming and shooting 2025-11-17 16:10:10 -03:00
f24736ed73 remove old fix for rotated entites from BTB 2025-11-17 15:51:08 -03:00
19b4dcc73f add new character 2025-11-17 15:47:02 -03:00
PROMETHIA-27
b83e506a4d Bevy 0.17 Migration Final PR (#76)
* Get bevy 0.17 compiling and running (#72)

* get bevy 0.17 compiling and running

* try to fix CI breaking from const assertion for client/server features

* fix `bin` -> `lib` for `shared` in CI

* typo

* fix some collider issues (#73)

* Physics/controller improvements (#74)

* trying to fix physics prediction

* fixed prediction desync

* substantial controller improvements

* Finish off main bevy 0.17 migration (#75)

* fix lookdir issues
- airplane moving backwards
- player model facing backwards
- camera was technically backwards the whole time, and player models were facing the right way; camera is now facing forwards
- firing without a target now respects lookdir

* fix aim targeting

* migrate to bevy_trenchbroom 0.10 crates release

* fixed colliders not being adjusted out of worldspace

* predict platforms to stop constant rollbacks while riding them

* fix key/head drop visuals not working

* Fix key/head drop random initial force

* fixed static head drops duplicating

* fix platform velocity inheritance

* fix thrown projectiles not autorotating

* fix inconsistent explosion animations

* update avian3d to 0.4.1

* fix controller snapping to fixed angle upon switching heads

* clean up commented code

* fix broken physics positions

* Clean comments, fix warnings (#77)

* clean comments, fix warnings

* fix missing import

* steamworks 162 libs

* fix mouselook

---------

Co-authored-by: extrawurst <mail@rusticorn.com>
2025-11-15 09:16:38 -05:00
ad1b7446e1 add new character 2025-11-14 11:31:29 -03:00
7cc215ebd8 add new character 2025-11-11 11:36:24 +01:00
PROMETHIA-27
f8540b01e0 Fix tab looking/general input consistency improvement (#71)
* fix tab looking/general input consistency improvement

* fix input drops from consecutive FixedUpdates
2025-10-21 06:01:33 +01:00
5d2ac11ebd add chicago gangster model 2025-10-20 13:08:02 +01:00
PROMETHIA-27
11684b80a9 move clientside gated parts of control to the client (#70) 2025-10-08 19:54:39 -03:00
PROMETHIA-27
8f24f4e03a Fix input drops/repetitions (#69) 2025-10-07 16:31:17 -03:00
adaa9cab30 new model 2025-10-02 11:42:15 -03:00
f24cab34b4 for now no ability on nanny 2025-09-30 13:19:51 -03:00
cf11f4c191 cleanup 2025-09-30 13:00:40 -03:00
90d5b874ca add nanny model 2025-09-30 13:00:35 -03:00
00455bf212 new models 2025-09-30 11:55:33 -03:00
541875d70c some small model fixes 2025-09-30 10:13:27 -03:00
fcdfdf07ae new models 2025-09-29 18:31:36 -03:00
8bc3e5a056 simplify debugging missing markers 2025-09-29 17:10:42 -03:00
PROMETHIA-27
a16ee231cc Replicate Sounds (#68) 2025-09-29 15:46:38 -03:00
PROMETHIA-27
a07dfb3840 update lightyear + fix aiming crash (#67) 2025-09-28 12:55:46 -04:00
PROMETHIA-27
fb4c6f501c Sync reloading and cash (#66) 2025-09-27 17:04:19 -03:00
PROMETHIA-27
83c59519e5 Synchronize Trenchbroom map entities (#65) 2025-09-27 16:17:09 -03:00
PROMETHIA-27
d582313013 Cutscene + Items + Target sync (#64) 2025-09-27 08:58:05 -03:00
PROMETHIA-27
2f5d154d26 Client/Server Feature Split (#63) 2025-09-26 22:59:08 -03:00
PROMETHIA-27
7f6c00b5d6 Input replication (#62) 2025-08-25 11:41:28 +04:00
PROMETHIA-27
c650924d68 Animation sync (#60) 2025-07-29 13:32:54 +02:00
PROMETHIA-27
0bd3fb0e80 fix character model swapping (#61) 2025-07-26 19:12:37 +02:00